Author Topic: How to utilize this unexpected planar coincidence?  (Read 8391 times)

Offline ksbsnowowl

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How to utilize this unexpected planar coincidence?
« on: February 06, 2013, 10:02:49 PM »
In my viking game, the Nine Worlds are separate and hard to access, except at specific times and places; the times often coincide with celestial events.  The party recently helped save the world by stopping an army of fiendish trolls who were trying to disrupt a planar sealing ritual that was preventing a planar rift that occurs when a New Moon happens on the Winter Solstice.  They have also experienced some underground caverns opening to Nidavellir (the Dwarf realm), and various ones would open up at dusk or dawn twilight on nights of full, new, or quarter moons (different caves at different times).

When figuring out this concept, I looked to actual lunar calendars to see how often Winter Solstice/New Moon alignment would happen (~50 years, but varies), and I have used the lunar calendar of 2033 to represent the celestial events in my campaign leading up to that solstice.  I recently realized that March 20th, 2034 the Vernal Equinox also happens on the day of a New Moon.  This is quite advantageous for the Unseelie Court, as you will see below.

(click to show/hide)

The important example from the above:

Quote
Example:  Plane Shifting to Vanaheim under no special circumstances would require a DC 20 caster level check, but the caster's own caster level is reduced to 1/4 it's normal value.  Attempting to plane shift from a ring of standing stones requires the same check, but the caster's own caster level is only halved.  The same is true of attempting it at a random location on the new moon, or at the vernal or autumnal equinoxes.  Combining two such effects (standing stones/fey ruins, new moon, equinox) requires the same caster level check, but with no reduction in caster level.  Combining three such effects requires no caster level check; it works automatically, and sometimes a portal opens on its own under such circumstances.

So, the Unseelie Court will be able to move through portals at standing stones and fey ruins onto Midgard for the one day that the New Moon falls on the Vernal Equinox.

I've already built this into the plot line of my campaign, and the PC's will be able to make use of it to freely travel to Vanaheim to rescue someone from the Unseelie Court on that date.

However, I just discovered that March 20th, 2034 is also the day of a total solar eclipse.


Given the lunar/celestial interactions I've described above, what other effect should I have happen on that date (perhaps only in locations where the eclipse can been seen)?

March 20th = New Moon/Vernal Equinox/Total Solar Eclipse
New Moon = 10:14 UT
Equinox= 13:16:53 UT
Total Solar Eclipse (from point of Greatest Eclipse) - Start: 10:15:20 UT; Max: 10:17:24 UT; End: 10:19:29 UT

So, the New Moon actually happens three minutes before the eclipse maximum (absolute widest path of total eclipse, though total eclipse will be seen prior and after that point across the world).

The path of the solar eclipse will not be in the same area as my PC's, but this happening off-screen could give me a great opportunity to introduce something.

Any ideas?

Offline phaedrusxy

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Re: How to utilize this unexpected planar coincidence?
« Reply #1 on: February 06, 2013, 10:19:54 PM »
Within the path of the eclipse, portals are thrown open for the duration of its passing. Something really nasty comes through, and they have to deal with it. Maybe even a small army or something. They could have known and been waiting for the day.  :smirk
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Offline ksbsnowowl

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Re: How to utilize this unexpected planar coincidence?
« Reply #2 on: February 06, 2013, 10:31:58 PM »
Within the path of the eclipse, portals are thrown open for the duration of its passing. Something really nasty comes through, and they have to deal with it. Maybe even a small army or something. They could have known and been waiting for the day.  :smirk
Well, yes, but WHAT? I'll have to make it something not too nasty (if they were waiting en mass), or just a few that are really nasty (if they randomly stumbled though).

Having just saved the world from a demon incursion, I don't want to over-use the trope, especially w/ no warning.

Have to give it some thought...

Offline phaedrusxy

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Re: How to utilize this unexpected planar coincidence?
« Reply #3 on: February 06, 2013, 10:34:55 PM »
Maybe just one then... what level will they be?
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Offline Elevevated Beat

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Re: How to utilize this unexpected planar coincidence?
« Reply #4 on: February 06, 2013, 10:56:45 PM »
Why not have a large town/city near where the portal opens. They managed to hold off whatever came through, but at great loss and most probably would have fallen if the heroes had not come along.
A scout dying/or just returning from his rounds saw the portal and mentioned that while most of the "demons" (or whatever) attacked the town, there was one bunch that went into the portal holding what looked to be a person hostage and another small group that snuck off in another direction with a similar looking person. Someone's child has been swapped (though they won't know that yet). Or ditch the lookalike person and just have some human looking demons infiltrate the local populace or maybe luring nearby villagers back to the portal to sacrifice them and feed the length of time it's open for and how strong a demon it can port through.
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Offline ksbsnowowl

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Re: How to utilize this unexpected planar coincidence?
« Reply #5 on: February 06, 2013, 11:22:15 PM »
It's March 5th, in the midst of an adventure, and the party is on the cusp of 13th level.  After they finish this adventure they will be sent on a McGuffin quest at the behest of the Unseelie Court in exchange for the release of a kidnapped former party mate.  They will trek to Niflheim, infiltrate a slaad fortress to kill an advanced Death Slaad to obtain his Hammer of Thunderbolts, and turn that over on the equinox to the Unseelie princess holding their friend captive.  A second NPC will be rescued by obtaining a special type of coin (see below) and turning to over to the kidnappers (at some later point, after the equinox).

So, the big thing coming through could just be something to deal with later, as they'll be itching for down time.

Also, the "final" plot arch will be ramping up during this point (it has been happening off-stage for months now), where Andvari-cursed silver coins are turning whoever possesses them into dragons.

Perhaps the thing that comes through will only show up after it obtains a few of the coins and begins the slow transformation into a dragon.
« Last Edit: February 06, 2013, 11:24:45 PM by ksbsnowowl »

Offline ksbsnowowl

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Re: How to utilize this unexpected planar coincidence?
« Reply #6 on: February 06, 2013, 11:28:48 PM »
Why not have a large town/city near where the portal opens. They managed to hold off whatever came through, but at great loss and most probably would have fallen if the heroes had not come along.

The problem is that my PC's will already be occupied w/ other things on that day.  I'm more looking for something happening off-stage that my PC's can deal with later, after it is already here, not in the middle of the portal being open (already used that plot trope just two months ago, after a long build-up).

Offline altpersona

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Re: How to utilize this unexpected planar coincidence?
« Reply #7 on: February 06, 2013, 11:31:11 PM »
i would shift sections of geography (including the circles, so getting back is harder)
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Offline Keldar

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Re: How to utilize this unexpected planar coincidence?
« Reply #8 on: February 07, 2013, 12:17:32 AM »
You could use the opportunity to introduce something that isn't normally associated with Norse myth.  Something Roman wouldn't be too far afield for your game.

Or you could use some powerful fey like a Ragewalker in a Godzilla like fashion.

Offline ksbsnowowl

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Re: How to utilize this unexpected planar coincidence?
« Reply #9 on: February 07, 2013, 12:30:41 AM »
A quick primer on the Nine Worlds & their inhabitants:

Asgard: the world of Odin, Thor, and the other gods
Alfheim: the world of "light" elves (killoren, Races of the Wild)
Vanaheim: the world of the old fertility gods, who I am equating as the Seelie & Unseelie courts (saint Eladrin & shadow creature Eladrin) - the geography of Vanaheim pretty much exactly matches that of Midgard. One day on Vanaheim equals one lunar month on Midgard, and time "catches up" with non-natives when they leave Vanaheim (as per the Realm of Faerie in MotP). Lots of fey here in addition to Eladrin.

Midgard: the world of men, as well as trolls/ogres, and a fair smattering of fey and other beings.  The prime world of play.
Jotunheim: the world of Frost Giants (and elder frost giants; basically Titans w/ cold subtype)
Svartalfheim: the world of "black" elves (drow, divorced from anything spider-related)

Mupelheim: the world of Fire Giants (and Titans)
Nidavellir: the world of Dwarves (Midgard Dwarf, Frostburn)
Niflheim: the world of primordial cold and mist, and Helheim, where the non-heroic dead reside.
The entire plane is under the effect of Kelgore's Grave Mist (PHB2), and is populated by fiends of nearly all stripes, as well as Slaad (troll-off-shoots), and undead.  I'm debating having time pass more slowly here (1 day Midgard = 2 days Niflheim), as it will help with my time-crunch on the up-coming McGuffin quest.

Reasonable associations can be made about other creatures, such as Winter Wolves being from Jotunheim, and Hell Hounds being from Muspelheim, that sort of thing.  But by no means are all D&D monsters found in this campaign world, but reasonable suggestions would be appreciated.

Offline ksbsnowowl

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Re: How to utilize this unexpected planar coincidence?
« Reply #10 on: February 07, 2013, 12:34:32 AM »
Just a quick random thought, I could have the solar eclipse do something funky with time...

Not sure, just writing down an idea that popped into my head.

Offline Bauglir

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Re: How to utilize this unexpected planar coincidence?
« Reply #11 on: February 07, 2013, 02:31:57 AM »
A bunch of fey pop in and, appearing benign and friendly at first, begin concealing themselves and working their way into courts the world over for nefarious purposes likely involving some ancient treasure stolen from their realm in ages past by an ancestor of one of the party members who hasn't had much development so far relative to the others, who is particularly targeted for humiliation and suffering by the fey as they gain power over the mortal lands. It is this otherwise inexplicable torment that sets the party on the path to unraveling the unbelievably convoluted scheme that basically comes down to a fight over a pile of magic beads that give +1 Charisma on one day of the year, but have all kinds of sentimental value to some fey lord.

Offline JohnnyMayHymn

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Re: How to utilize this unexpected planar coincidence?
« Reply #12 on: February 07, 2013, 08:47:12 AM »
^^ lol

Another thought, randomly jumble the planar traits of the nine worlds, causing mass irritation.
The frost giants may need to seek out whatever world becomes colder.  The inhabitants of whatever world gets kelgore's gravemist aren't going to be very happy either.

Or jumble the inhabitants themselves, the PCs get conveniently transported closer to the McGuffin, they later find out the rest their world did too.  The majority of everyone everywhere just wants to get home.

Or, every creature alive gets a template (different for each world or all the same), PCs might get the template assigned to whatever world they are in at the time.  (children born later dont get the template, making this a historic era for future games)
« Last Edit: February 07, 2013, 08:51:13 AM by JohnnyMayHymn »
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Offline ksbsnowowl

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Re: How to utilize this unexpected planar coincidence?
« Reply #13 on: February 07, 2013, 11:13:26 AM »
Another thought, randomly jumble the planar traits of the nine worlds, causing mass irritation.

So my time idea above, combined with some of Johnny's suggestions has formed into an idea where the path of the eclipse will create a rent in reality, and the 9,000 mile long, 100-mile wide path of the eclipse will cause long slivers of the different worlds to "swap."  I'm not sure how wide I want to go with this (all the Nine Worlds? Only some of them?), but regardless what happens on the other worlds, Vanaheim and Midgard will interact in this way, and anything in the path will swap.  Whole towns might disappear into Vanaheim, and Fey towns might show up on Midgard.

The time and planar traits will also switch.  So, on Midgard, there will be a long swath where time moves slower, and someone spending a day crossing that swath will exit the other side to find that 29 days have passed in the rest of Midgard.

The effect isn't permanent, and will decay each "day" in the Vanaheim time swath.  The second day will last 28 days on the rest of Midgard, then 27, 26, 25... until it decays to match the time of Midgard (which would take 435 days), at which point the swapped regions will return to where they should be, taking anyone present in them along for the ride, Brigadoon style, and leaving fey who have left the area behind in Midgard.

Towns swapped over to Vanaheim would similarly spend a relative 435 days (in reverse, initially they would be much faster than Vanaheim, then slow down to match their time), and when returning many of those people would instantly starve to death (ala the Faerie Realm).

Perhaps my PC's will need to cross this area, or visit some place inside it, and thus time in the rest of the world can advance some without them, which could be beneficial for my dragon plot (giving more time for the curse to take hold and advance some dragons).
« Last Edit: February 07, 2013, 11:18:00 AM by ksbsnowowl »

Offline veekie

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Re: How to utilize this unexpected planar coincidence?
« Reply #14 on: February 07, 2013, 01:48:18 PM »
Hmm, what about the Eclipse signifying the direct contact of Muspelheim and Niflheim across it's path for it's duration. Fire and Frost meet, the dead grow restless and pour forth, while Muspel rides out to destroy their natural foe. This is of course, unpleasant and madly destructive to anyone along the path.


That said, in Norse mythology itself, isn't an eclipse the result of Fenrir's sons eating the sun and moon, and one of the opening strokes of Ragnarok?
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Offline ksbsnowowl

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Re: How to utilize this unexpected planar coincidence?
« Reply #15 on: February 07, 2013, 02:32:04 PM »
That said, in Norse mythology itself, isn't an eclipse the result of Fenrir's sons eating the sun and moon, and one of the opening strokes of Ragnarok?
Hati and Sköll will eat the moon and the sun just as Ragnarok begins, but that doesn't mean each and every eclipse is the result of them succeeding in eating the celestial objects.  Also, according to wikipedia, Hati is the "god of solar eclipses."

Not really looking to kick-start Ragnarok at this point.

Offline veekie

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Re: How to utilize this unexpected planar coincidence?
« Reply #16 on: February 08, 2013, 04:23:38 AM »
Possibly it's an attempt to eat those, but until Ragnarok itself they never manage to swallow.
Everything is edible. Just that there are things only edible once per lifetime.
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Offline phaedrusxy

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Re: How to utilize this unexpected planar coincidence?
« Reply #17 on: February 08, 2013, 09:51:15 AM »
That said, in Norse mythology itself, isn't an eclipse the result of Fenrir's sons eating the sun and moon, and one of the opening strokes of Ragnarok?
Hati and Sköll will eat the moon and the sun just as Ragnarok begins, but that doesn't mean each and every eclipse is the result of them succeeding in eating the celestial objects.  Also, according to wikipedia, Hati is the "god of solar eclipses."

Not really looking to kick-start Ragnarok at this point.
Your PCs (and most NPCs of the world) won't know that, though. They might think it is the start of Ragnarok. You should use that somehow. :P
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Offline ksbsnowowl

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Re: How to utilize this unexpected planar coincidence?
« Reply #18 on: February 08, 2013, 10:03:49 AM »
You are devious, Phaedrus...  Hmmm.....

Offline veekie

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Re: How to utilize this unexpected planar coincidence?
« Reply #19 on: February 08, 2013, 10:59:13 AM »
On the cosmic level, it's yet another day, Hati trying to eat the damned sun again. Loki needs to talk his grandson into letting go of the celestial object. When it finally kicks off, it's because Loki is currently imprisoned and tortured, so nobody's capable of calling off the bad doggy.

Meanwhile below, mortals panic and think Ragnarok is rolling around.
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.