Winner of GitP Monster Competition XXX
The Mother of TeethLarge Outsider (Extraplanar, Chaotic, Evil, Shapeshifter, Water), Psion (Telepath) 10, Wizard 10
Hit Dice: 30d8+10d4+10d4+500 (685 hp)
Initiative: +13
Speed: 50 ft (10 squares), Swim 150 ft.
Armor Class: 43 (-1 Size, +9 Dex, +15 Natural, +12 Profane), touch 29, flat-footed 34
Base Attack/Grapple: +40/+51
Attack: Tentacle +46 melee (1d6+7+2d6 Profane)
Full Attack: 8 Tentacles +46 melee (1d6+7+2d6 Profane)
Space/Reach: 10 ft./10 ft.
Special Attacks: Aura of Madness, Frightening Presence, Manifest, Improved Grab, Caress, Sinful Touch
Special Qualities: Immunities, Dark Vision 60’, Bargain, Forbidden Knowledge, Unearthly Grace, Immortal, Telepathy, SR 45, Damage Reduction 25/Epic, Fast Healing 20
Saves: Fort +45, Ref +44, Will +52
Abilities: Str 25, Dex 28, Con 30, Int 25, Wis 28, Cha 35
Skills: Autohypnosis +28, Bluff +42, Concentration +44, Diplomacy +31, Gather Information +31, Hide +24, Intimidate +31, Knowledge (Arcana, Dungeoneering, Geography, Local, Nature, Psionics, Religion, The Planes, Things Man Was Not Meant To Know) +41, Listen +28, Move Silently +28, Perform (Sing, Dance) +31, Psicraft +26, Search +26, Sense Motive +38, Spellcraft +26, Spot +28, Swim +34
Feats: Combat Casting, Combat Manifestation, Combat Reflexes, Defensive Sweep, Improved Combat Casting*, Improved Combat Reflexes*, Improved Initiative, Master Manipulator, Mobile Spellcasting, Multigrab, Greater Multigrab, Power Penetration, Greater Power Penetration, Greater Spell Penetration, Spell Focus (Enchantment), Spell Penetration, Swim-By Attack, Enlarge Power (B), Extend Power (B), Quicken Power (B), Chain Spell (B), Scribe Scroll (B), Transdimensional Spell (B)
* Epic Feats
Environment: Any
Organization: Unique
Challenge Rating: 30
Treasure: Triple Standard
Alignment: Chaotic Evil
Advancement: 31+ HD (Medium)
Level Adjustment: -----
”I know what you’ve been up to with that book Daniel. I tried it once meself when I was younger. She always makes fine promises, but those promises don’t mean much when she comes for you. I had someone who helped me once. I’d return the favor if I could, but I’m no Wizard. Quit what you’re up to now boy, or lose your soul. And maybe this world along with it. I…I don’t want to hurt you. I’ve looked after you since you’re momma passed away. You’re like my own son.”
“But I’ll kill you if I have to…”The Mother of Teeth’s origin is unknown. Locked away on a watery Demiplane meant to be her prison she eternally schemes to one day escape out into the world again. Who locked her away is unknown (although the Gods are a safe bet). Not many beings even know she exists. Her Demiplane is all but inaccessible to anyone, and she can only leave it temporarily if someone has bargained with her, and even then she only leaves long enough to devour them and wreak some local havoc.
Her appearance varies significantly. She has been depicted as a greenish woman with tentacled hair and mouths in her hands (or other places). She has been shown as a mermaid with long tentacles instead of a fishes tail. There are hundreds of other variations, but they all include tentacles, fanged mouths, and the face of a woman of unearthly beauty. It is said anyone looking at her will fall in love with her, or at least lust for her. Many go mad upon seeing her, and are locked away for the rest of their days, or commit horrible acts to weaken the bonds of her prison to be with her. If they manage to do so, she devours them body and soul, and they forever remain a part of her (or so she claims). Despite this, there are no shortage of volunteers once they have found out she exists. Someone always seems to have problems, and she is always to willing to lend a sympathetic ear.
Her cult (such as it is) actively works to create items that will let her communicate outside of her prison, or to print books that detail how to summon her if one is worthy. Many wonder why she never consumes these cultists. Some believe it's because they're of more use to her working for her outside, because she can gain far more victims this way than she would by people stumbling on her by blind chance. Some think it's because she doesn't truly love them, so she doesn't devour their soul. She has been very particular, never devouring anyone she didn't claim to love. of course it's easy to be cynical about this once you know more about her.
It isn’t known exactly what kind of being she is. A prominent necromancer once referred to her as a parasite who fed on the Gods, and her power seems to be dwarfed only by such beings and the most powerful Demon or Devil Lords. Most go quiet when asked about her, and tell their worshipers it’s better off if they forget her name. Many look towards the Far Realms when researching her, as she seems to have much in common with the inhabitants there, despite her extensive knowledge of humanity, and similar beings. The possibility that an alien being of the Far Realms has a perfect understanding of people, while they have no understanding of her makes her even more frightening as she knows exactly how to manipulate mortals, but no one really understands her motives for doing so. The Mother of Teeth speaks and understands all known languages.
Spells: The Mother of Teeth may cast spells as a Wizard of 10th level. She can cast this many spells per day:
0: 6 (DC 17)
1: 6 (DC 18)
2: 6 (DC 19)
3: 4 (DC 20)
4: 4 (DC 21)
5: 3 (DC 22)
She knows most Divination, Enchantment, and Illusion spells, as well as any spells with the Chaotic, Evil or Water descriptors.
Psionics: The Mother of Teeth may Manifest powers as a 10th level Psion with the Telepath Discipline:
1: (DC 18) Mindlink, Missive, Psionic Charm, Sense Link, Telempathic Projection
2: (DC 19) Aversion, Brain Lock, Psionic Suggestion, Read Thoughts
3: (DC 20) Dispel Psionics, False Sensory Input, Mind Trap, Psychic Containment
4: (DC 21) Correspond, Implanted Suggestion, Psionic Dominate, Psionic Modify Memory
5: (DC 22) Cranial Deluge, Mind Probe, Psychic Crush, Shatter Mind Blank
She has 123 power points
Manifest (Su): If the correct sacrifices and rituals are performed the Mother of Teeth can physically Manifest in the Plane of her Summoner. She is, of course, ever eager to teach these rituals. She can Manifest for a period of 1 hour per point of Constitution possessed by the beings sacrificed to her in the final ritual. If any of the rituals are interrupted, they must be begun again. Each one requires the sacrifice of an intelligent victim of varying genders, certain magical materials of 1000 GP, and takes at least 1 hour. At least 1 ritual must be performed every month for 1 year for her to Manifest.
Improved Grab (Ex): If the Mother of Teeth successfully hits with her Caress attack, she may immediately make a Grapple Check without provoking an Attack of Opportunity as a Free Action. If successful she does her Caress damage each round.
Caress (Ex): The tentacles (and most of her bodily surface really) of the Mother of Teeth can sprout lamprey like mouths at will, doing massive trauma to victims. With a successful Grapple Check the Mother of Teeth begins to erode away her victims life, doing 1d6 Constitution Drain. If her opponent has no Constitution, she Drains 1d6 Charisma instead. If her opponent is immune to Ability Drain (for example Deities or Undead) she instead does 3d6 Vile damage. Every round she successfully Drains a victim she temporarily gains a +1 to all rolls for 1 week. This effect is cumulative.
Sinful Touch (Su): All Natural Weapon attacks, grapple checks, or unarmed strikes made by the Mother of Teeth do an additional 2d6 profane Damage.
Aura of Madness (Ex): Any creature seeing the Mother of Teeth (living, dead, mindless, or otherwise) must make a DC 47 Willpower Save, or go insane. At first it begins to show as mild nervousness and paranoia (-1 on all rolls), and an obsession with the Mother of Teeth. Eventually the victim believes he is in love with her, although this usually comes after events of severe mental stress (possibly even orchestrated by her through her cultists), or a second exposure to her. Eventually it will blossom into suicidal depression, and the desire to be with the Mother of Teeth. Sometimes other forms of insanity occur (see Unearthed Arcana and Cthulhu d20 for ideas), but usually the victim becomes very obsessive compulsive, paranoid, and sees the Mother as the only being who truly understands him, or that he can relate too. The idea of being removed from her presence forever causes suicidal depression. With the exception of Miracle or Wish this effect cannot be cured. Virtually all beings seeing her either summon her within a few years or die by their own hand.
Frightening Presence (Ex): Any living creature within 120' seeing the Mother of Teeth attack must make a DC 47 Willpower Save or end up Cowering for 2d6 rounds if they have fewer Hit Dice than her, or Shaken for 2d6 rounds if they have more Hit Dice. If the Save is successful opponents with half her Hit Dice or less are still Shaken for the encounter.
Immunities (Ex): The Mother of Teeth is immune to damage from electricity, cold, and acid. She is also immune to disease, poison, stunning, death effects, sleep effects, paralysis, petrification, polymorph, energy drain, ability drain or damage, critical hits, nonlethal damage, and Mind-Affecting effects. She does not eat, sleep, drink, age, or breathe.
Bargain (Su): The Mother of Teeth makes a Bargain with her would be lovers. She grants them a Wish (as per the spell), if they contract with her. She may only perform one Wish per Bargain. In return they must perform a series of sacrificial rituals that will open the Gates of her prison long enough to be with them. Usually she mates with them, and devours them afterwards before returning to exile. She devours them for a reason: they become a part of her, and worship her forevermore. Eventually when she gains enough worshipers over the eons, she will gain Divine Rank. This is important to her, as only a being with Divine Ranks can permanently release her from her prison, and no God will willingly do so. She may cast spells or manifest psionic powers or use any Special Attacks she has on bargainers regardless of distance once they have committed their first sacrifice in her name. She uses this to enforce the Bargain after she has granted her Bargainers wish. A Bargain can be broken by a Miracle or Wish spell, leaving the victim free of her influence, but he loses the benefits of whatever wish she previously granted him.
Forbidden Knowledge (Su): The Mother of Teeth has immense knowledge of things unknown to many, and is willing to share it for a price. This is similar to the bardic Knowledge ability listed on page 28 of the PHB, but the Mother can be questioned on just about anything (she rolls 1d20+60). If she can't get someone petitioning her for knowledge to agree to a Bargain (if they know enough to ask her questions, they know enough to avoid looking at her and contact her in another way), she will demand that they assist her cult in her plans in some way. Usually helping craft or rescue some item or steal an artifact of some significance, or assist in the rituals to summon her.
Unearthly Grace (Su): The Mother of Teeth adds her Charisma Modifier as a Profane Bonus to Saving Throws and to Armor Class.
Immortal (Ex): The Mother of Teeth is older than the current universe, and cannot be destroyed permanently by any being who does not have Divine Rank. Should she be destroyed she will regenerate to full power inside her prison over a period of several decades. Beings who temporarily destroy her still gain full XP, but have made a very powerful, and very permanent enemy.
Telepathy (Su): The Mother of Teeth has Telepathy 1 Mile. If someone has entered into a Bargain with her, her range is nigh well infinite. She can contact him from virtually any distance, and even across dimensions from her prison. She may also telepathically contact anyone who fails a Save against her Aura of Madness once per month for up to 5 minutes at any range as well, usually in the form of a dream. She uses this ability to prod people into further insanity, and to eventually Bargain with her.
Skills: The Mother of Teeth has a +8 Racial Bonus to Swim Checks, and can always Take 10 on a Swim Check. She may use the Run action while swimming in a straight line.
Combat: The Mother of Teeth usually attempts to Grab and finish off opponents. Her spells and Psionics are occasionally used in combat, but she prefers to use them to intimidate and terrify. Unless she's vastly outnumbered or outpowered she really does prefer the physical approach.
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LoreCharacters with ranks in Knowledge (The Planes) or Knowledge (Things Man Was Not Meant To Know) can learn more about the Mother of Teeth. When the character makes a skill check, the following lore is revealed, including the information from lower DCs.
DC|Lore 60|The Mother of Teeth is a rarely encountered being of vast power, neither God nor Demon, who seduces men and eats them. She is unsafe to look upon. Her cult is small, but significantly more decadent than even the worst demon worshipers. 65|She claims to love all her victims, and the ones who she devours forever remain a part of her. She will bargain with anyone, and give them power in exchange for them letting her out of her prison some day. She contacts people through artifacts created by her cult. Usually crystals, gems, or mirrors. Any kind of reflective surface. Any being looking upon her risks madness and permanent obsession with the Mother of Teeth. 70|The Mothers ultimate goal is to leave her prison and she requires a certain number of souls to do this. How many exactly isn’t known, maybe not even to her. Making a Bargain with her leaves you vulnerable to her powers until the Bargain is filled, at which point you will be eaten.
Plot Hook
- A local noble has begun acting oddly after finding an artifact of some kind in ruins during his travels, demanding odd things of his retainers who have asked the PC’s to intervene behind the scenes because they think he may have been possessed. The truth is of course, far worse. He has fallen in love with the Mother of Teeth, and has begun the Rites necessary to let her enter our world.
- The PC's come across a city that appears to have been in the midst of some sort of strange apocalyptic event. Bodies line the streets with strange marks on them, and the flies and other insects won’t touch them. Slime seems to cover them and much of the area, and it sticks to the PC’s if they touch it for days. In a few hours the bodies begin to rot and crumble away, and many of the buildings begin to decay too. It’s like something just sucked the life from the place. Sitting in the middle of the city is a crystal sphere perfectly unblemished. People in the next city refuse to talk about it, and they appear to be packing up and fleeing. No one will talk to or associate with the PC’s if they mention they came through the city, and many make signs against evil towards them.
- One of the PC’s has some major problems he can’t solve, and is starting to crumble emotionally. A beggar covered in lesions offers him a book, and upon opening it he discovers that it’s a text about a legendary creature from outside our reality called the Mother of Teeth. A creature who will solve any problem, for a price. If the PC has any paranoia at all, he’ll know something is very, very wrong about this.
- A brutal Orc warlord is ravaging the land, leading an army of horrifying monstrosities against everyone, even other tribes of his own people. Hired to investigate, the other Orcs tell them he’s gone mad, and fallen in love with a demon who supplies him with magical powers and armies of things from other worlds. But why she is doing it, or chose him they don’t know. They do know she contacts him through a mirror of some kind.
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