Author Topic: Better Crit Multiplier.  (Read 5214 times)

Offline ariasderros

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Better Crit Multiplier.
« on: March 16, 2013, 07:19:12 AM »
What it says on the tin, really.

I'm trying to get a better Critical Multiplier on a weapon.

Now then, certain points to address right off.
Point (A)
Whatever weapon used would start with a x4
Therefor, Kaorti, which wouldn't be allowed anyway, is not relevant.
Point (B)
No AEG, or most other third-party books. Dragon is okay, as is a lot of homebrew.
So no "Serrated", if that's what it was called.
Point (C)
Dragondoom only applies against dragons, and is too many feats to be worth it.
Master Throwers Deadeye Shot does not apply, due to the melee nature of things.
So neither of those work.


One thing I might use:
Maiming is random, but it does net a statistical .5 increase to multiplier.


Weapon properties, whether mundane or magical, are best.
Spells are great.
Feats are okay.
Levels are... tolerable.
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Offline kitep

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Re: Better Crit Multiplier.
« Reply #1 on: March 16, 2013, 08:12:06 AM »
DragonHunter projectile weapon ability (MIC-33) - ups the crit multiplier by 1, but only vs dragons

Offline Demelain

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Re: Better Crit Multiplier.
« Reply #2 on: March 16, 2013, 10:15:47 AM »
Psionic Weapon Master 2 (http://www.wizards.com/default.asp?x=dnd/psm/20040827d) can up the crit multiplier by +1 for free 1/day (up to 5/day at PrC 10) and an unlimited number of times for 3 pp each time. The ability is declared before rolling damage, so you can choose to use it only after knowing you have successfully scored a crit.
That said, it has a LOT of prerequisites to entry, none of them very good. It might be a lot more than you want to invest for that +1.

Offline Nunkuruji

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Re: Better Crit Multiplier.
« Reply #3 on: March 16, 2013, 01:03:52 PM »
Yep, postfail
« Last Edit: March 17, 2013, 01:12:33 AM by Nunkuruji »

Offline ariasderros

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Re: Better Crit Multiplier.
« Reply #4 on: March 16, 2013, 03:44:30 PM »
(click to show/hide)

I think you meant to post that in this thread.
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Offline muktidata

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Re: Better Crit Multiplier.
« Reply #5 on: March 16, 2013, 04:48:34 PM »
Is OA an AEG book? If not, consider Kensei... Isn't there a Gold special material that does something for criticals? Wow, I'm a lazy poster today who doesn't bother to google first.
I appreciate the logical, cool-headed responses and the lack of profanity displayed by our community.

Offline ariasderros

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Re: Better Crit Multiplier.
« Reply #6 on: March 16, 2013, 05:04:29 PM »
Is OA an AEG book? If not, consider Kensei... Isn't there a Gold special material that does something for criticals? Wow, I'm a lazy poster today who doesn't bother to google first.

AEG is a third-party publisher.
They have a book, something about mercenaries, that has mundane weapon enhancements that increase threat range & multipliers.

Kensai & the Psi version don't really work, because it needs to be consistent. Though, if the Psi version can spend PP on it, then Mindfeeder takes care of that.

The alchemic platinum, gold & silver materials just increase base damage.

Honestly, I think at this point, the only thing that is what I'm looking for is the WoL property in ToB.

Though I do seem to remember that there was a homebrew feat, it was for a discipline. Whenever you were in a stance for that school, the crit multiplier was increased by 1. It also counted as Improved Critical for the purposes of prerequisites (I don't think there are any anyway...).  Anyone know what this is?
« Last Edit: March 16, 2013, 05:06:05 PM by ariasderros »
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Offline PlzBreakMyCampaign

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Re: Better Crit Multiplier.
« Reply #7 on: March 16, 2013, 05:58:40 PM »
Honestly, I think at this point, the only thing that is what I'm looking for is the WoL property in ToB.
RAI, it only goes 2->3 and then 3->4. But they forgot about custom WoL starting at x4. So consider it related to the 'counting as large' medium-pc assumption for non-medium PCs.

Offline littha

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Re: Better Crit Multiplier.
« Reply #8 on: March 17, 2013, 09:39:16 AM »
AEG is a third-party publisher.
I thought you were talking about the Arms and Equipment Guide so I didn't say but you should make your weapon out of Solarian Truesteel for a +1 to your confirmation rolls

It isnt threat range or multiplier but it helps a little at least and is relatively cheap (1000gp)

I also remember Abyssal Bloodiron from somewhere (Planar Handbook springs to mind)  that gave +4 to confirmation and counted as Cold Iron, it was 10-15k though I think
« Last Edit: March 17, 2013, 09:59:42 AM by littha »

Offline StreamOfTheSky

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Re: Better Crit Multiplier.
« Reply #9 on: March 17, 2013, 11:16:27 AM »
Does Master Thrower still not count if using it w/ a 4 level Bloodstorm Blade dip to full attack with a melee weapon from range?

Offline ariasderros

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Re: Better Crit Multiplier.
« Reply #10 on: March 17, 2013, 10:17:39 PM »
 :p
AEG is a third-party publisher.
I thought you were talking about the Arms and Equipment Guide so I didn't say but you should make your weapon out of Solarian Truesteel for a +1 to your confirmation rolls
Yeah, I don't mind some third-party, but I can't stand AEG or Mongoose. They tend to range from utter crap to seriously broken way more than most other material.

Quote
It isnt threat range or multiplier but it helps a little at least and is relatively cheap (1000gp)

I also remember Abyssal Bloodiron from somewhere (Planar Handbook springs to mind)  that gave +4 to confirmation and counted as Cold Iron, it was 10-15k though I think

Yeah, I'd have the weapon made of Abyssal Bloodiron & have the Pitspawned template & of Dwarvencraft quality. +4 to confirmation due to material & +2 to confirmation due to template. Other tricks too, but the point is, if it threats, it will Crit. I know most of the enhancements I'd have on the weapon, too. I have the threats part taken care of, so now I'm just looking at making hit Crit hard.

Does Master Thrower still not count if using it w/ a 4 level Bloodstorm Blade dip to full attack with a melee weapon from range?

5 levels is too much of an investment just X1 extra. To say nothing of the pre-reqs.
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Offline SorO_Lost

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Re: Better Crit Multiplier.
« Reply #11 on: March 17, 2013, 11:23:09 PM »
OA has Weapon Master (was it updated?), it's what the Psionic Weapon Master is based off of. Use both?

Also fyi; Dragon Mag has a Serrated property, but it's a bonus to confirm critical hits not a critical modifier.

Offline ariasderros

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Re: Better Crit Multiplier.
« Reply #12 on: March 18, 2013, 12:29:03 AM »
OA has Weapon Master (was it updated?), it's what the Psionic Weapon Master is based off of. Use both?

Also fyi; Dragon Mag has a Serrated property, but it's a bonus to confirm critical hits not a critical modifier.

Multidakta recommended the first part, he just used the other name for it. The problem with that is the limited number of uses per day.
Psionic Weapon master has the same problem. If it had the ability to spend PP on using it more times per day, then I'd be more interested in figuring out how to jury-rig the exorbitant feat tax. But as-is, it isn't worth the effort.

Which magazine #? Dragon Dex is failing me on this one. More bonuses the the confirmation roll couldn't hurt.  :D
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Offline Maat Mons

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Re: Better Crit Multiplier.
« Reply #13 on: March 18, 2013, 12:42:03 AM »
Serrated is from Dragon 358, page 43.  However, it's actually 1 bleed damage for 1d4 rounds on a critical hit, not a bonus to confirm. 

Offline ariasderros

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Re: Better Crit Multiplier.
« Reply #14 on: March 18, 2013, 12:56:20 AM »
Serrated is from Dragon 358, page 43.  However, it's actually 1 bleed damage for 1d4 rounds on a critical hit, not a bonus to confirm.

Well, at least Folded Metal, Resilient & Razor Sharp is interesting there.

Reinforced, Lightweight, Caster, Segmented, & Vital Coverage are some pretty good mundane armor traits.
It's amazing how easily forgotten that stuff is over time. I really just need to find the time to go back trough everything I have.
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Offline SorO_Lost

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Re: Better Crit Multiplier.
« Reply #15 on: March 18, 2013, 12:56:34 AM »
Or it does that,  :whistle

If confirmations mater what about Crit Range? I'm sure you know about Disciple of Dispator and Favored Critical based off FE:Arcane (or some shady ritual of association good/evil shenanigans) but there is bound to be some other pretty significant stuff others can chime in with if you're looking for it.

Edit - btw, Oathbow & Sunblade are both from the DMG. When triggered they deal double damage (and x4/x3 on a critical hit instead of x3/x2). Perhaps under an open DM it's enough to insinuate that per RAI it improves the Multiplier by one.

Also, it took some digging but the Manyfang Dagger from Serpent Kingdoms is x5 based, an improvement over your x4. :D
« Last Edit: March 18, 2013, 01:13:24 AM by SorO_Lost »

Offline ariasderros

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Re: Better Crit Multiplier.
« Reply #16 on: March 18, 2013, 02:08:13 AM »
If confirmations mater what about Crit Range? I'm sure you know about Disciple of Dispator and Favored Critical based off FE:Arcane (or some shady ritual of association good/evil shenanigans) but there is bound to be some other pretty significant stuff others can chime in with if you're looking for it.

Yes, I do know about 3 different paths to get threat range down to less than 5. This character concept doesn't need that, though. It can take 20 on attack rolls every so often. Thus, confirming matters, but threat range does not.

@ Oathbow, Manyfang & Sunblade: the crit multiplier is what matters. As far as I'm concerned, to use Manyfang as the example, the crit multiplier is still x2, and the damage gets multiplied x5 because of the may you stack multiples in D&D.
It's the crit multiplier that matters, not the damage, because of an effect that gets better depending one the multiplier that procs on crit. Much like how the dice of burst qualities get better. But baseline extra damage is something I actually don't want. I'm really just trying to get better results off of the weapon properties. If I put things like Collision on this too, then it would just be too easy to TPK the party.
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Offline Jackinthegreen

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Re: Better Crit Multiplier.
« Reply #17 on: March 18, 2013, 02:50:26 PM »
Based on the crit spreadsheet and calculations I've done, it wouldn't typically be overpowered to homebrew a magical weapon enhancement to increase the modifier.  Either +1 or +2 would work.

One more mathematical possibility is have it depend on the weapon's current crit multiplier.  So improving a x2 weapon to x3 would be a +1, a x3 to x4 would be +2, and x4 to x5 would be +3.  Essentially take the weapon's current multiple -1 and that's the enhancement cost of improving it.