Part Two
In addition to the many small villages and towns, there are 10 major Cities in the Reign of Men. Each city has its own dialect, history, and customs. "To be human is also to be from a City," the text says. "Just as men are proud of their heritage, they are doubly proud of their native City."
Except that many humans live outside these cities. What about them? Do they not count?
Apparently not. Only the cities have the power to elect governors and senators, and the Senate laws do not extend to the towns.
Each city has two related Skills which represent the ideals and character of the city. For example, the merchant city of Tomkin has Handle Animal and Profession (Merchant). Humans who have an aptitude with these skills get in-game bonuses (which we'll discuss in the next chapter).
Nevernare is the capital of the Reign and home to the Senate. The bureaucracy is choked with paperwork, and legal morass and government incompetence leads to loopholes, corruption, and urban decay. Most Senators are greedy politicians, which only adds to the problem.
Ajun is the Reign's center of learning, a cosmopolitan town with students traveling in from all corners. As a tradition, every weekend the teachers leave the universities to debate no-holds-barred "real philosophy" in the city's taverns, hoping to be challenged as equals outside the dry academic context of the classroom. This is probably the most complicated and roundabout excuse I've ever heard of getting smashed.
Ashcolm is nick-named the City of Shadows for its numerous assassinations and sinister sorcerer families.
Shavay is located in the Reign's geographic center and is little more than a glorified post office, as the city is used as a commerce hub and waypoint for messengers.
Wave hello to the Invisible Hand of the Free Market when stopping by in
Tomkin! Trade is managed all by women called "Aunties," and the woman in charge of them is also the city's governor. Governor Rose ran on a platform of getting rid of laws she saw as useless and over-regulatory until there was only one remaining: "protect each other." She won the election.
So Tomkin is supposedly a Libertarian paradise where people aren't overburdened by those dumb legal restrictions and home to happy merchants plying their trades! It's also the most free of all the cities. And yet the person in charge of the government is also in charge of the market, technically making it...
Socialism! AAHHH!!!The "one law" idea is dumb on so many levels. What does "protect each other" mean? Does it apply to everyone within the city, or just its residents? If the former, does that mean that you forsake this right upon setting foot outside? If the latter, are people who are not citizens free pickings for the criminal element?
In contrast to the opening mantra and the incompetent government at the capital, I'm definitely seeing a pro-Libertarian bias crop its head up.
Vanta is a martial northern City where only soldiers are allowed to vote (everyone's required to be a soldier), and frequently fend off orcs, trolls, and other such "lesser races" across the border. They look down upon their southern neighbors for pursuing art and culture, and always elect the most hawkish officials. Wait a second, the text mentioned earlier that the Reign is largely peaceful and doesn't have to worry about hostile foreign neighbors!
Tamerclimb is a spartan mountain City where all the Palatines are trained. The place is also home to a race of sapient horses known as the Uffred, who choose riders worthy enough to carry them (in other words, Paladin Mounts). The text mentions that the city is not suited to visitors, with "no elegant taverns for travelers, no theaters,
and no brothels."
When I think of swinging tourist hot spots, I don't think about the destination's overall safety, its entertainment, or its climate; the prostitutes are where it's at.
Most of
Millford stands in ruins, ravaged by the horrors of the wastes. Many citizens sought to reclaim it, and they're a hardy, tough lot.
Vinnick is renowned for its fine wines and wizard's colleges. Most of the city's economy revolves around servicing arcane spellcasters and their needs, from magic item shops to apprenticeship training.
Jinix is a city of thieves, where organized crime syndicates run the show. The Governor's a figurehead, and it makes most of its money exporting drugs and illegal goods.
There is still a noble class in the traditional sense (rule by bloodline), but they have no real power beyond the small villages and hamlets they still control. Most humans who live outside the cities are pretty much living on their land, and they don't get to vote for representatives or who rules them. So much for its claims at liberty and democracy; "to be human is to belong to a city," indeed.
Thoughts so far: Arguably the weakest part of the book. The Reign's vaulted ideals fall short in this part, and there's potential conflict in disenfranchisement of non-City dwellers. The antiquated nobility is a sharp contrast from democratic values, but is sadly underutilized here. This could be played straight as examples of flawed ideals, but the text does not come off that way. The town of Tomkin also left a bad taste in my mouth, too.
Next Time: Open Content, and a new, revised Human race!