Author Topic: What spells to persist with Incantatrix? Magic item suggestions? (cleaned up)  (Read 22701 times)

Offline liquid150

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Note that Mystic Shield requires shenanigans to be persistable.
It does, but Archmages can use Arcane Reach, so it's no big deal for him.

Offline spacemonkey555

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If you're using metamagic storm to qualify for incantatrix, you should note that it doesn't work as a prerequisite, and you need to already have a metamagic feat to use the metamagic storm.

Offline Cor1

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Correct me if I'm wrong, but you can chain the effects of your spells, too, with access to the necessary metamagic. So you can cast your list of buffs on yourself, then chain the spell effects on the party.

Now, an interesting feature of Initiate of the Sevenfold Veil is that the Veils are Spell-like. That means they count as spell effects, so you can chain your persisted personal "stop everything" effect on your whole party, and their cohorts, companions and such.

As for Dispelling that, yeah, no. Selective anti-magic field (Spellguard), Persisted, Chained : I win.
« Last Edit: November 21, 2011, 06:50:55 PM by Cor1 »

Satori

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Re: What spells to persist with Incantatrix?
« Reply #23 on: November 23, 2011, 08:37:04 AM »
Ring of Enduring Arcana from Complete Mage is cheap and gives +4 effective CL against dispels. Then, of course, you can just pump your CL.

In the same vein, 2/day command word item of Dispelling Buffer, ML12.  comes out to about 50k and change, and lasts the full 24 hours  program a bogun to give the command work twice a day at noon and midnight precisely or something.

Edit:
Persistent Widened Otiluke's Suppressing Field, tuned to Abjuration and with the CL pumped as high as possible.  Arguably stops even Disjunction.

Right now I'm currently bummed that miracle can't be an archmage SLA.  Stupid arcane disciple 1/day limit. -_-

I'm sure there's a way around this.
« Last Edit: November 23, 2011, 08:44:05 AM by Satori »

Offline Mister Freeze

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Re: What spells to persist with Incantatrix?
« Reply #24 on: November 23, 2011, 11:28:25 AM »

Right now I'm currently bummed that miracle can't be an archmage SLA.  Stupid arcane disciple 1/day limit. -_-

I'm sure there's a way around this.

I actually came to the conclusion that it can be SLAed.  A careful reading of arcane disciple indicates that you add the spells in the domain to your class list, and cast them as arcane spells.  Therefore in every respect they're a normal spell, except for the three named exceptions, one being you use wisdom to determine the save DC, two being you can only prepare each spell once a day if you prepare spells, and three being you can only cast them once a day if you can spells spontaneously.  With an archmage SLA, you are preparing it only once, then using it as a SLA twice.  That doesn't run afoul of any of those restrictions. 

Also, how would suppressing field work with my own buffs?  If I cast assay spell resistance with myself as the target would that work?

Offline spacemonkey555

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Actually, with my adamantine feathers, boar's head, flaying tendrils, and other....eccentricities, I think ghostform is a net plus, due to reflective disguise not concealing auditory and olfactory issues.   :D

It's a shame you can't squeeze in invisible spell.

As for your own buffs in a suppressing field, true casting would fix you up from a lower slot, not even sure assay is legal on a spell effect since it requires a creature as a target.

Satori

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Re: What spells to persist with Incantatrix?
« Reply #26 on: November 23, 2011, 01:24:23 PM »

Right now I'm currently bummed that miracle can't be an archmage SLA.  Stupid arcane disciple 1/day limit. -_-

I'm sure there's a way around this.

I actually came to the conclusion that it can be SLAed.  A careful reading of arcane disciple indicates that you add the spells in the domain to your class list, and cast them as arcane spells.  Therefore in every respect they're a normal spell, except for the three named exceptions, one being you use wisdom to determine the save DC, two being you can only prepare each spell once a day if you prepare spells, and three being you can only cast them once a day if you can spells spontaneously.  With an archmage SLA, you are preparing it only once, then using it as a SLA twice.  That doesn't run afoul of any of those restrictions. 

Also, how would suppressing field work with my own buffs?  If I cast assay spell resistance with myself as the target would that work?

Away from book ATM, but IIRC, suppressing field does not suppress your own spells.

Offline PlzBreakMyCampaign

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Re: What spells to persist with Incantatrix?
« Reply #27 on: November 23, 2011, 11:20:39 PM »
You actually have most of the bases covered. Keep in mind that incantrix is waaaaaaaay more powerful than DMM if it is ruled to ignore persist's strict spell description requirements... because that's the only thing holding it back.

Oddly enough I'm having difficulty finding solid persistable buffs that aren't over the top in the 7th & 8th level range :(

I didn't think I had any spells that didn't fit persists criteria, did I miss any?  On that note, I've got things down to where I can 48 hour persist every buff that isn't strikethroughed, gobbling up all my uses of metamagic effect and an extended rod.  Without using instant metamagic, too.
Regular persist removes things like ruin delvers fortune, heroics, and all the good touch spells really. Unless you want to cheese a certain optical feat... Even then a strict interpretation still says no.

Offline Mister Freeze

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Bah, looks like I wasn't nearly as careful as I thought.  Haste needing to be cut stinks particularly.  Ruin delver's has a range of personal, though, not touch, therefore it can be persisted right?  I minimally want one casting persisted for reflex saves and evasion.

Offline KerlanRayne

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I have normally seen Haste replaced by Swift Haste (SpC) because it's personal range.

Offline Mister Freeze

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OOh, nice.  I'll hopefully update my list some time this weekend, and cull necessary spells.  I don't think it will affect me too much, I'll get enough actions that I can put up necessary ones on the fly.

edit: awwww, swift haste is ranger only =(
edit2: what about freedom of movement?  Its range is listed as "Personal or touch."
« Last Edit: November 24, 2011, 09:03:40 PM by Mister Freeze »

Offline liquid150

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Correct me if I'm wrong, but you can chain the effects of your spells, too, with access to the necessary metamagic. So you can cast your list of buffs on yourself, then chain the spell effects on the party.

Now, an interesting feature of Initiate of the Sevenfold Veil is that the Veils are Spell-like. That means they count as spell effects, so you can chain your persisted personal "stop everything" effect on your whole party, and their cohorts, companions and such.

As for Dispelling that, yeah, no. Selective anti-magic field (Spellguard), Persisted, Chained : I win.
Almost all of this is wrong. You can't chain personal effects, and spell like abilties do not count as spells for purposes of metamagic.
« Last Edit: November 24, 2011, 09:36:19 PM by liquid150 »

Offline PlzBreakMyCampaign

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Hmm ruin delver's fortune isn't discharged. Stacking rules would prevent 3 castings for the different save bonuses though, right?

"Personal or touch."
Then chose personal. Watch out for discharging effects too ;)

Offline Mister Freeze

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Hmm ruin delver's fortune isn't discharged. Stacking rules would prevent 3 castings for the different save bonuses though, right?

I was under the impression that wasn't the case, hence why I have 4 castings of energy immunity.  Come to think, even though heroics is out on the persist list, with divine power persisted I could cast time stop and then very quickly become take on all of a fighter's class features via multiple castings of heroics.  :D

With miracle as a SLA giving me 4 divine spells of 8th level or lower (of any class, even druid, etc) to persist, I might drop one casting of energy immunity for algid enhancement+mantle of the icy soul.  I'd be extending those of course, since they have 24 hour and hours/level durations respectively.  I'd be able to eke a +10 to 12 to attack rolls out of algid enhancement.  Favor of the martyr is also out, but divine power is still in.

That leaves me one more divine spell.  Swift haste is the only thing that comes to mind, but there must be something better out there.  Aerial alacrity (wiz4, RotW) gives an untyped bonus to fly speed, it's an appealing option to throw haste in there for a 95' fly speed (stone body cuts the 70' base fly speed of a chronotyryn in half).  I contemplated spell resistance, but was shut down by its touch range.  I could also throw in lord of the sky (legit because it isn't discharged, per se, you can do something that can cause its duration to end) from Dragon Magic for perfect maneuverability and an extra 5' of movement for a nice even 100' perfect fly speed.  If I go shapechange, stone body, lord of the sky, aerial alacrity, and swift haste in that order, I'm pretty sure that's how it'd come out.

edit: yes, multiple castings of ruin delver's fortune is legit, see page 172 of the PHB.  The polymorph example indicates that multiple castings of the same spell remain in effect on a creature, and as long as the effects of the second spell don't make the effects of the first irrelevant in some way (like a second casting of polymorph would), you can benefit from multiple castings of the same spell. 

edit2: I've just discovered veil of undeath and it's wonderful! I'm now dropping stone body, as its only benefits at this point would be full heals from transmute mud to rock, immunity to spells such as flesh to stone, flesh to ice, etc., and immunity to blindness and deafness.  Plus getting rid of the -4 to dex is nice.

Holy star is the current leading candidate for my 4th divine spell to be persisted.  Lord of the sky already gives me all day blasting (20 points of sonic via archmage ability), I figured it'd be nice to have a different element as an option.  This is marginally better than swift haste, perhaps.  It also puts my touch AC up to 69, and with algid enhancement, divine power, and dex my attack rolls are at +44.  Saves are at 37/33/40, with another +5 to each against spells.

Still looking for, if possible, immunity to:
Blindness
Deafness
Dazing (buying a third eye clarity, but it's only 1/day)
Sickening
Nauseated
Confused
Not that any of these are huge threats, but if it's as simple as persisting another spell, I'll try to fit it in.

Anything that increases saves, attack bonus, or touch AC is also welcome.  Especially if that thing is a dex bonus.
« Last Edit: November 25, 2011, 08:06:19 AM by Mister Freeze »

Offline Tshern

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-Blinding: Goggles of the Golden Sky. 4k from MIC.
-Dazing: Favor of the Martyr, a Paladin spell.
Pian unohtuu aika ja tila
Ja nahkapeitto ja syyllisyys
Ja rauenneilla kasvoilla
Viipyy muiston pysyvyys

Offline Shadowhunter

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Favor of the Martyr isn't persistable without Occular Spell cheese.

Offline Mister Freeze

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One remaining thing I'm tinkering around with before I post a full update is piercing cold.  I've become keen on having some sort of all day blasting, and lord of the sky+piercing cold gives me something that will affect everyone.  But is there anything better?  20 damage per shot isn't exactly jaw dropping.  I looked at stormrage, but I don't feel like you could use mastery of elements to change an element from a spell obtained via miracle.  I'd need to burn a feat on energy substitution to retroactively change it, and that's not worth the cost. 

So are there any stormrage-esque wizard spells out there, other than lord of the sky?  It needs to either be persistable or have an hours/level duration to be useful to me in this case.  Once I change its element I can retroactively add empower and other goodies to it. 

Offline Shadowhunter

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If you want something that will work 24/7 and be decent blasting there's always Wand Surge + persisted Unfettered Heroism (Magic and Races of Eberron respectively) with your Orb of X of choice through a wand. That does eat a feat, but if you have made room for piercing cold you could consider switching. It depends on how many other Cold spells you'll be packing.

10d8 force damage as a standard action ranged touch spell 24/7 isn't bad.
It's not exactly what you asked for, but it might tickle your fancy nonetheless.