The build (any thoughts on it are also welcome):
Wizard5/incantatrix6/mindbender1/incantatrix+4/archmage4
No particular goal in mind, just general God-like batman utility. Grey elf with the divination domain, a hummingbird familiar (Dragon 323, +4 initiative, or +8 with level 3 elven racial sub), and enchantment banned (due to incantatrix). Arcane reachx2, master of shaping, and master of elements from archmage. Long campaign, no leveling or advancement, starts at 20. 20th level WBL, prospects of acquiring much higher than 20th WBL throughout the campaign are slim.
All 3.0/3.5 allowed, high op, but nothing too murky (IE, elven generalist+domain wizard). I know that's sort of nebulous, but don't think too hard about it, post any suggestions at all I suppose, and I'll weed out things that would not be accepted. Point buy is unknown, but there will be enough for int to be at 18, therefore assume +2 racial, +8 enhancement, +5 inherent, and +5 from leveling for 38 int. Then being venerable for 41. Point buy is 32, I'm putting with the pathetic flaw put on dex I wind up at 6/6/6/18/15/15. Shapechange makes the physical stats irrelevant.
Istus is who I'm worshiping for the luck and destiny domains. Lyris would also do the trick. I am completely ignoring RAW by taking the winter domain. I justify this slightly by pointing out there are way better uses for the feat, I just want a cold themed character.
Feat progression at the moment:
O Hole: Iron Will
Metamagic storm: Maximize spell
Flaw: Mother cyst
Flaw: Arcane disciple (luck)
1: Arcane disciple (destiny)
3: Spell focus
5: Spell mastery
6: Empower spell, spell focus
9: Extend spell, skill focus (spellcraft)
12: Mindsight
13: Persistent spell
15: Arcane disciple (winter)
16: Quicken spell
18: Uncanny forethought
Basically, I have an int mod of 15, meaning I can retroactively apply a metamagic feat to a spell that's been cast 18 times per day. I can also persist and/or extend spells of lower levels without this. I am therefore going to just devote spell slots every day to recasting an alternating set of 48 hour buffs. A bead of karma will give me +4 CL during my buff routine, meaning anything with an hours/level duration only needs to be extended. A rod of extend nets me another 3 uses of that feat.
In particular, miracle will let me get 48 hours of any 2 divine spells of 8th level or lower, so I'd appreciate input on what the best uses of that would be. Favor of the martyr is hard to top, but I could be talked out of divine power. Sanctuary is a spell I'd love if anyone can think of a way to get it, but I'm not ready to drop divine power for it.
Any spells or magic items you think I should add to this this are most welcome, as are ways I could increase my int. I'm just compiling a list of candidates right now, being put on the list doesn't mean it will make the cut. The spoiler box at the bottom contains the digital equivalent of scratch paper, you'll be able to see spells I've considered that didn't make the cut in there.
Ways to defend against dispelling would also be appreciated, I've never played with a huge buff stack before. I'm currently at 31CL for the purposes of dispelling by 20 base CL, +4 ring of enduring arcana, +4 bead of karma during casting, a +1 ring of arcane might, and a +2 talisman of the 12 moons (UMD allows me to pretend I'm a shifter with wild shape). Duelward will be among the first spells I cast in encounters (immediate action counterspell without readying an action).
Current ability scores after buffs and items: 30/30/34/40/26/24
I lose my strength score while in ghostform, however. Ghostform is dismissable if being incorporeal is ever a problem.
Touch AC: 10 + 10 dex + 8 wis +1 monk's belt + 30 deflection + 2 insight +1 dodge -1 size = 61 Regular AC is 62 from bracers of armor.
Saves: 37/31/38, and 42/36/43 against spells and spell like abilities (spellstrike weapon property)
Spells per day of each level, factoring out the slots devoted to alternating 48 hour buffs, slots devoted to archmage abilities, and mentioning
additional spells from the divination domain in parantheses:
1: 8 (plus detect secret doors from domain)
2: 8 (extra detect secret doors)
3: 5 (extra detect secret doors)
4: 4 (arcane eye from domain)
5: 4 (prying eyes from domain)
6: 5 (true seeing from domain)
7: 2 (greater arcane sight persisted daily)
8: 2 (domain slot alternates between extended persisted see invisibility and discern location)
9: 4 (foresight persisted daily)
The cleaned up buff list I'll be using:
Level 9
Contingent celerity
Foresight
Choose destiny (from destiny domain, roll 2d20 for attack rolls, saves, ability checks, and skill checks, and pick which result to use)
Shapechange (Chronotyryn, for good physical stats, 22 NA, sonic immunity, resistance 20 to everything else, SR 31, and....2 full actions per round!)
Divine power (via miracle)
Level 8
Necrotic empowerment (+8 enhancement to NA, int, dex, and wisdom, +100 temporary hit points!)
Mind blank
Moment of prescience (no metamagic applied, with the expectation of using it every day)
Ghostform (cast after scintillating scales of course, broad spectrum benefits with few downsides)
Level 7
Greater arcane sight
Energy immunity x4 (fire, cold, acid, electricity - sonic already present from shapechange form)
Level 6
Stone body (transmute mud to rock heals all my hit point while this is active, other immunities)
Anticipate teleport, greater (cast at 7th level for freeish extend)
Resistance, superior (+6 to saves)
Karmic retribution (save or be stunned if you eal damage to me)
Level 5
Contingent celerity
Bite of the wereboar (blind fight and +8 con)
Flaying tendrils (gain 4 tentacles, eat brains like a mind flayer)
Level 4
Freedom of movement
Forceward (stop all force attacks)
Ruin delver's fortune x3 (evasion, charisma to all saves, )
Level 3
Girallon's blessing (what's not to like about 2 more arms?)
Spellcaster's bane (auto identify spells you see cast)
Greater magic weapon
Level 2
See invisibility
Scintillating scales (natural armor bonus becomes deflection bonus)
Discern shapechanger (spot shapechangers)
Extend tentacles (gives tentacles +5' reach)
Reflective disguise (helps me walk about towns without drawing attention to myself, higher slot)
Level 1
Loresong (huge bonus to chosen skill checked, used for spellcraft)
Magic items:
Monk's belt (13,000)
Ring of enduring arcana (6,000)
Bead of karma (20,000)
+6 cloak of charisma (36,000)
Handy haversack (2,000)
Ring of arcane might (20,000)
+5 inherent int (137,500)
+5 inherent con
+5 inherent dex
Metamagic extend rod (24,500)
Soulfire bracers (25,000)
Sun and moon talisman (4,500)
Metamagic storm (5,000)
Otyugh hole (3,000)
Longsword spellstrike spellblade +1 (14,000)
Total so far is 585,500, giving me 174,500 to spend on my spellbook and components.
What now amounts to my scratch paper, including buffs dropped from consideration, below
* - won't have metamagic applied. Probably.
^ - 24 hour duration or hours/level spell
# - days/level
Level 9
#*Contingent celerity
Foresight (domain)
Choose destiny (whole purpose of destiny domain, roll 2d20 for pretty much everything, and pick which result to use)
Shapechange (Chronotyryn, for good con, dex, 22 NA, sonic immunity, resistance 20 to everything else, SR 31, and....2 full actions per round!)
Divine power (via miracle)
Favor of the martyr (via miracle)
Superior invisibility (I want to be able to go into towns and do things, also why mirror image is out)
Level 8
Necrotic empowerment (+8 enhancement to NA, int, dex, and wisdom!)
^Mind blank
^*Moment of prescience
Ghostform (cast after scintillating scales of course)
Level 7
Greater arcane sight (domain)
^Energy immunity x4 (one cast at 8th level for freeish extend)
Level 6
Stone body
Globe of invulnerability (probably not worth it with high saves)
^Anticipate teleport, greater (cast at 7th level for freeish extend)
^Resistance, superior (cast at 7th level for freeish extend)
Eyes of the oracle (discharges, and therefore can't be persisted, damn)
Karmic retribution
Level 5
#*Contingent celerity
Bite of the wereboar (blind fight and +8 con)
Heart of fire (becomes redundant)
Duelward (discharges, and therefore can't be persisted, damn)
Flaying tendrils (braiiiiins!, higher slot)
Dimension jumper (or greater?) (Not worth it, I'll be incorporeal and be able to move that quickly by flying)
Level 4
Heart of earth (becomes redundant)
Freedom of movement (luck domain)
Flight of the dragon (axed due to taking chronotyryn form via shapechange, kept here in case I later decide not to use that form)
Wings of air, greater
Forceward (in 5th level slot)
Ruin delver's fortune x3 (in 5th level slots)
Level 3
Heart of water (becomes redundant)
Haste (higher slot)
^Greater mage armor (forceward)
Tongues (meh)
Displacement (cut)
^Deeper darkvision (in 4th level slot for freeish extend)
Girallon's blessing (what's not to like about 2 more arms? in 4th level slot)
Mask of the ideal (cut)
Spellcaster's bane (in 4th level slot)
Level 2
Heart of air (becomes redundant)
*See invisibility (cast in 8th level domain slot)
Scintillating scales (turn 22 natural armor with +8 enhancement into +30 deflection, in 3rd level slot)
Discern shapechanger (in 3rd level slot)
Heroics (free fighter bonus feat - improved initiative? combat reflexes? in 3rd level slot)
Extend tentacles (higher slot)
Reflective disguise (helps me walk about towns without drawing attention to myself, higher slot)
Level 1
Snowsight (higher slot)
Protection from evil (becomes redundant)
Shield (forceward)
Loresong (in a 7th level slot)
+1 soulfire bracers of armor (not a buff, but just so everyone knows this isn't needed from spells)
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