Genie (Deceiver) (Al-Qadim)
Medium Outsider (Air, Extraplanar)
Hit Dice: 9d8+18 (58 hp)
Initiative: +4
Speed: 30 ft. (6 squares), Fly 50 ft. (Perfect)
Armor Class: 20 (+4 Dex, +6 Natural), touch 14, flat-footed 16
Base Attack/Grapple: +9/+13
Attack: Claw +12 melee (2d10+4)
Full Attack: 2 Claws +12 melee (2d10+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-Like Abilities, Blinding Claws
Special Qualities: Darkvision 60 ft., Displacement, Inveterate Liar, Plane Shift, Telepathy 100 ft., SR 20
Saves: Fort +8, Ref +10, Will +6
Abilities: Str 18, Dex 18, Con 14, Int 14, Wis 10, Cha 18
Skills: Bluff +12, Concentration +12, Diplomacy +12, Disguise +12, Escape Artist +12, Forgery +12, Gather Information +10, Hide +12, Intimidate +12, Listen +10, Move Silently +12, Search +12, Sleight of Hand +12, Spot +10
Feats: Boost Spell-Like Ability, Empower Spell-Like Ability, Heighten Spell-Like Ability, Quicken Spell-Like Ability,
Environment: Any
Organization: Solitary
Challenge Rating: 9
Treasure: Standard
Alignment: Always Neutral Evil
Advancement: 10-13 HD (Medium), 14-27 HD (Large)
Level Adjustment: ---
"Tell your fortune madam?"
"No."
"Guess your weight?"
"No."
"Have we met before?"
"Yes." "Yes."
"Crap. I thought you two looked familiar."
Deceivers are Djinni tasked with masking the true face of the world for so long it has corrupted them. They are grey skinned, thin Djinn with long limbs, and large head, hands and feet. They have blond hair, one blue eye and one brown eye. Virtually incapable of telling the truth, they will lie even if the truth serves them better.
Spell-Like Abilities (Sp): At will: Comprehend Languages, Disguise Self, False Vision, Misdirection, Misrepresent Alignment, Serene Visage, Whispering Wind. 2/day: Major Image, Shadow Evocation, Veil (distance distortion?) 1/day: Color Spray, Mass Suggestion, Permanent Image, Phantasmal Disorientation, Programmed Image, Project Image, Solipsism, Song of Discord. Caster Level is 24th.
Blinding Claws (Ex): On a successfully confirmed critical with it's claws, the Deceiver permanently blinds it's opponent until it receives a Remove Blindness/Deafness spell.
Displacement (Su): Deceiver Genie's have a permanent Displacement spell in effect on their person (Caster Level is equal to Hit Dice). They may shut this on or off once per round as a Free Action.
Inveterate Liar (Ex): Deceiver's are virtually incapable of telling the truth, even under magical compulsion. Charmed or Dominated Deceiver's can and will still lie to their controllers, and they are immune to spells that compel the truth.
Plane Shift (Sp): A genie can enter any of the elemental planes, the Astral Plane, or the Material Plane. This ability transports the genie and up to eight other creatures, provided they all link hands with the genie. It is otherwise similar to the spell of the same name (caster level 13th).
Combat: Deceivers are cowards who avoid combat, using their Spell-Like abilities to distract foes while they escape. If cornered they are vicious, and will fight hysterically.