Author Topic: Fun Finds v5.0  (Read 344589 times)

Offline SorO_Lost

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Re: Fun Finds v5.0
« Reply #300 on: November 22, 2013, 04:59:01 PM »
New Sorcerer based gish combo: Persist Ghost Form & Ghost Trap = Charisma replaces Strength.
(arguably, ghost form + ghost touch weapons works, not 100% spelled out in the rules through)

Ghost Form grants the Incorporeal Subytype. It's important to obtain the Subtype over simply becoming Incorporeal if you never want to hear someone like Jackinthegreen making up counterspell updates, so use the SpC version of the Spell (12/05 printing) rather than the one in LM (10/04 printing, woot).

Ghost Trap forces Incorporeal Creatures to become Corporeal which per LM's Losing Incorporealness on page 143 your Strength Score now equals your permanent Charisma Score. Now, you're "permanent" charisma can change with Leveling, Templates, and Epic Creatures smacking you around so what effects apply could vary between DMs. The exact wording is;
Quote
The now-corporeal creature gains a Strength score equal to its Charisma score (not including any nonpermanent modifiers to Charisma, such as an eagle’s splendor spell). Its incorporeal touch attacks become normal touch attacks (and it uses its Strength modifier on attack rolls unless it has Weapon Finesse).
Me, I'd allow stuff like Inherent, Racial, Age, & Pacts. And could probably be talked into anything without a duration (yep, cloak of charisma +6 works).

Offline Sinfire Titan

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Re: Fun Finds v5.0
« Reply #301 on: November 22, 2013, 10:45:43 PM »
Speaking of Sorcerers, has there ever been an in-depth look at the Dragonpacts mechanic from Dragon Magic? Trade 1 spell slot for several SLAs, most with multiple uses, all for a little GP.

Granted not all of them are good, but we've come to expect that.
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Offline TiaC

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Re: Fun Finds v5.0
« Reply #302 on: November 23, 2013, 02:08:01 AM »
Speaking of Sorcerers, has there ever been an in-depth look at the Dragonpacts mechanic from Dragon Magic? Trade 1 spell slot for several SLAs, most with multiple uses, all for a little GP.

Granted not all of them are good, but we've come to expect that.

There's definite potential there.
Devious Whispers of the Master makes you a decent enchanter.
Friend of Wind and Rain has spells that I wouldn't mind having every day.
A few others are nice. There are also rules for making your own.

Offline SorO_Lost

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Re: Fun Finds v5.0
« Reply #303 on: November 23, 2013, 10:44:23 AM »
Speaking of Sorcerers, has there ever been an in-depth look at the Dragonpacts mechanic from Dragon Magic? Trade 1 spell slot for several SLAs, most with multiple uses, all for a little GP.

Granted not all of them are good, but we've come to expect that.
Of course :)

Some are handy, like trade a 7th level Spell with Shadow for almost party wide Nondetection, you'll also pick up DDoor & Shadow Walk, not as direct as Teleport or Greater Planeshift but you can use them to get where you need to go without costing Known Slots. Desert Sun comes with Silent Image and Hallucinatory Terrain which can skip entire Encounters when used creatively and you can apply Quicken Spell-Like Ability to Blur which helps out a bit with you're own defense. Then last by not least Unbridled Fury single handedly picks up the blasting role. Pick up Extraordinary Concentration and Call Lightning deals 3d6 damage per round as a Swift Action while Maximized Call Lightning Storm is up to 50 damage per round. And during those rounds you can freely let loose with Chain Lightning or Shocking Grasp without ever touching your Spell or Known Slots. Hows this for a sale tag; The Role of Blaster, it's only worth a 9th level Slot.  ;)

The others are kind of meh. The Sidebar for creating your own Dragonpacts is of course your best option.

Offline zook1shoe

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Re: Fun Finds v5.0
« Reply #304 on: November 24, 2013, 03:54:15 AM »
Spellguard of Silverymoon can cast any spell normally as a full round action. Even spells with a longer casting time are reduced!

cast Apocalypse from the Sky in a single round instead of a full day.

how would explosive apocalypse work when some creatures are unaffected? Do they take 'falling damage' when other things hit them at neh-infinite speed? Would that propel the unaffected outwards too, at least a little?
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Offline Amechra

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Re: Fun Finds v5.0
« Reply #305 on: November 24, 2013, 03:37:41 PM »
Anima Mage lets you do it as an Immediate action, iirc.
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Offline zook1shoe

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Re: Fun Finds v5.0
« Reply #306 on: November 24, 2013, 11:04:59 PM »
But that's at much higher level and only 1/day
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Offline Aliek

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Re: Fun Finds v5.0
« Reply #307 on: November 26, 2013, 12:41:41 AM »
If we're going for this kind of op, it isn't far fetched that you'd persist unfettered heroism before. Anima mage can be entered very early on, but yeah, it's still a capstone.

Offline TenaciousJ

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Re: Fun Finds v5.0
« Reply #308 on: November 26, 2013, 12:02:29 PM »
Page 72 of the Player's Guide to Eberron says half elves born from a human and elven parent instead of to 2 half elves can manifest a human or elven dragonmark.   I have no idea if this would ever be useful to anyone, but it was an unexpected find.
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Offline Keldar

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Re: Fun Finds v5.0
« Reply #309 on: November 26, 2013, 12:14:39 PM »
Well, that contradicts every Eberron book.  Including itself.  Subraces sidebar on page 47 for example.  How nice of them.   :banghead

Offline awaken_D_M_golem

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Re: Fun Finds v5.0
« Reply #310 on: November 26, 2013, 02:38:08 PM »
Of all the weird "miscegenation" rules ...

2 Half-Elves make a normal Half-Elf.
Elf and a Human make a new Half-Elf/Half-Human race (even though it's the same as).


I will only eat Green Ham & Eggs, not the other one.  I hate those guys.

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Offline Keldar

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Re: Fun Finds v5.0
« Reply #311 on: November 26, 2013, 08:07:20 PM »
Well it makes sense that a first generation half elf couldn't have the Mark of Storm or Mark of Detection since they can't actually be a descended from one of those families.  The other Half Elves have been an established race of their own for a long enough time to have long since started calling themselves Koravar and have their own culture.  Its essentially two races using the same rules as each other... other than for Dragonmark access.

But every other source says that the only exception to the one mark, one (sub)race rule is House Tharkaash, and their Orc kin get screwed in the deal. 

Offline Sinfire Titan

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Re: Fun Finds v5.0
« Reply #312 on: November 26, 2013, 08:13:42 PM »
Well it makes sense that a first generation half elf couldn't have the Mark of Storm or Mark of Detection since they can't actually be a descended from one of those families.  The other Half Elves have been an established race of their own for a long enough time to have long since started calling themselves Koravar and have their own culture.  Its essentially two races using the same rules as each other... other than for Dragonmark access.

But every other source says that the only exception to the one mark, one (sub)race rule is House Tharkaash, and their Orc kin get screwed in the deal.

Well, if you don't count House Tarkanan... It is nice to give Half-Elves a leg up, but still.

Speaking of, Drow of the Underdark has a very nice feat in the back of the book that turns a Half-Elf into a Half-Drow (and gives free EWP: Hand Crossbow).
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Offline Childe

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Re: Fun Finds v5.0
« Reply #313 on: November 26, 2013, 09:31:25 PM »
Right next to that feat is a hilarious tidbit.

Quote from: Drow of the Underdark
In the core DUNGEONS & DRAGONS game, the offspring of drow and humans are standard half-elves. The union of a drow and any other creature does not produce children.

Drow cannot have children with other drow. For that matter, pure-blooded Drow only exist in a single generation, it seems (and their origin is a mystery). "Don't worry, guys. We just have to outlast them."
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Offline Nytemare3701

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Re: Fun Finds v5.0
« Reply #314 on: November 26, 2013, 09:50:57 PM »
Right next to that feat is a hilarious tidbit.

Quote from: Drow of the Underdark
In the core DUNGEONS & DRAGONS game, the offspring of drow and humans are standard half-elves. The union of a drow and any other creature does not produce children.

Drow cannot have children with other drow. For that matter, pure-blooded Drow only exist in a single generation, it seems (and their origin is a mystery). "Don't worry, guys. We just have to outlast them."

On top of that, somehow HUMANS, an entirely separate race, are more genetically compatible with drow than ANY OTHER ELF.

Offline Keldar

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Re: Fun Finds v5.0
« Reply #315 on: November 26, 2013, 10:02:17 PM »
The D&D world is a silly place.

Offline TiaC

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Re: Fun Finds v5.0
« Reply #316 on: November 26, 2013, 11:39:22 PM »
Also the Dragoloth (a type of half-fiend drow) doesn't exist. Nor do any other hlaf-drow half-fiends, half-dragons, or half-celestials.

Offline zook1shoe

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Re: Fun Finds v5.0
« Reply #317 on: November 27, 2013, 01:30:48 AM »
how strange  :twitch
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Offline TuggyNE

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Re: Fun Finds v5.0
« Reply #318 on: November 27, 2013, 04:51:41 AM »
Also the Dragoloth (a type of half-fiend drow) doesn't exist. Nor do any other hlaf-drow half-fiends, half-dragons, or half-celestials.
Specific trumps general?  :smirk
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Offline TiaC

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Re: Fun Finds v5.0
« Reply #319 on: November 27, 2013, 07:02:33 AM »
Also the Dragoloth (a type of half-fiend drow) doesn't exist. Nor do any other hlaf-drow half-fiends, half-dragons, or half-celestials.
Specific trumps general?  :smirk

Maybe the demon has to polymorph into a human first?