Author Topic: General Discussion and Sugestions  (Read 205476 times)

Offline GuesssWho

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Re: General Discussion and Sugestions
« Reply #360 on: December 21, 2013, 10:40:15 PM »
Styx Dragon doesn't have Swim as a class skill, but does have Climb. Why is that?

Also, you might want to replace improved grapple with improved snatch.
« Last Edit: December 22, 2013, 10:18:19 AM by GuesssWho »

Offline oslecamo

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Re: General Discussion and Sugestions
« Reply #361 on: December 22, 2013, 02:55:59 PM »
Done, thanks for pointing it out!

Offline Flay Crimsonwind

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Re: General Discussion and Sugestions
« Reply #362 on: December 25, 2013, 01:54:10 PM »
So I can't be the only person who loves the idea of hiring a 5th level npc/taking leadership to get a troll or a hellhound or a leprechaun, right? Oscle, I love your classes. Even if I can't turn it into a PC, there's always something I can do with them. Nice job on the Hound.
I'm here and ready to keep confusing the hell out of everyone I meet.

Offline GuesssWho

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Re: General Discussion and Sugestions
« Reply #363 on: December 26, 2013, 12:26:04 AM »
Oh, and one other thing--despite what the Draconomicon seems to think, you can't cast most cloud spells underwater. So an ink cloud spell might be useful.

Offline oslecamo

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Re: General Discussion and Sugestions
« Reply #364 on: December 27, 2013, 08:47:26 PM »
Ink? They're dragons, not squids. Added a clause that underwater the fog SLAs produce a dark miasma instead.

Offline Raineh Daze

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Re: General Discussion and Sugestions
« Reply #365 on: December 27, 2013, 08:49:16 PM »
Ink? They're dragons, not squids. Added a clause that underwater the fog SLAs produce a dark miasma instead.

Dragon, squid? What's the difference? :lmao

Give me a way to make things smaller already. ;-;
« Last Edit: December 27, 2013, 09:20:12 PM by Raineh Daze »

Offline oslecamo

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Re: General Discussion and Sugestions
« Reply #366 on: December 28, 2013, 11:30:27 AM »
Fine, AA now can pick Size change twice to get down to diminutive. "Reverse Titanic creature" will still have to wait until you can provide a list of iconic stuff very small creatures are supposed to be able to do.

Also, changed the FAQ in that you now can trade size increases for +2 to a physical stat instead of +1.

Offline VennDygrem

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Re: General Discussion and Sugestions
« Reply #367 on: December 28, 2013, 11:46:10 AM »
Hmm, there are a lot of things tiny creatures are known to do in mythology, though they tend to be faeries; sprites and the like, thus those things tend to be included in those monsters when adapted to the game.

Offline Raineh Daze

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Re: General Discussion and Sugestions
« Reply #368 on: December 28, 2013, 12:03:02 PM »
First thing I can think of is using crockery as boats. @_@

... though I think they also have the easiest time getting past locked doors ever.

Offline VennDygrem

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Re: General Discussion and Sugestions
« Reply #369 on: December 28, 2013, 12:06:25 PM »
They're also usually incredibly fast and nimble, and are nearly impossible to hit unless you've got them trapped in an area effect. They're fantastic at hiding, and though they usually can't hit very hard, they can hit very precisely. Being able to hide on a creature and attack it while using your enemy's own body for cover/concealment so you don't get hit and can immediately hide again? Fantastic. :D

Offline Raineh Daze

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Re: General Discussion and Sugestions
« Reply #370 on: December 28, 2013, 12:09:06 PM »
Sneak into someone's pockets? :p

Hm, if you take the last size change, you can use con instead of wisdom for monk abilities; would that also apply for the wisdom-based ninja stuff, or is it just the precision damage?

Offline oslecamo

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Re: General Discussion and Sugestions
« Reply #371 on: December 28, 2013, 02:47:58 PM »
Ninjas are not monks. Where do people keep pulling that one up? :psyduck

Offline Raineh Daze

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Re: General Discussion and Sugestions
« Reply #372 on: December 28, 2013, 02:50:57 PM »
Well, it has quite a lot of similar abilities (including the wis-to-AC thing), and uses Wisdom for a bunch of stuff. At least, this is the CA version. XD

Offline Leviathan

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Re: General Discussion and Sugestions
« Reply #373 on: February 04, 2014, 02:06:38 AM »
I was having trouble sleeping, so I made a spreadsheet of all the template classes in the index. The spreadsheet lists the number of levels each class has, which type(s) you can enter it with, how it changes your type, and any other prerequisites. It contains less information than FireInTheSky's index tables, but there isn't an index table for the templates.

If the "Entry Type" column is empty, that means you can enter the class from any type. Some classes require that you be "living"; in most campaigns, constructs, elementals, outsiders, and undead are not living, and all other types are. Because the prestige class only says "living" and doesn't list specific types, however, I put "living" in the "Other Requirements" column instead of in "Entry Type".

If the "Exit Type" column is empty, then the template doesn't change your type. Some lines in this column have a ____, which represents your original type. For example, Mineral Warrior doesn't change your type, but does add the Earth subtype, so its entry in this column reads "____ (Earth)".

The "Other Requirements" type uses some standard abbreviations; if you don't know what they stand for, feel free to ask. "Flavor" is a catch-all term for all kinds of prerequisites. It includes the rituals or ancestries required for some of the Half-X classes, the disease requirement for the Were-X classes, and anything that requires you to spend gp, among other things.

My primary goal with this spreadsheet was to make it easy to fill in holes with builds, where I know I have a few levels to spare (a common problem when building with monster classes) but can't think of a good dip. The spreadsheet includes the information I thought would be most useful for this purpose. If anybody wants me to add anything else, I will be so happy that you thought my work was useful that I won't mind digging through all 80 template classes (including Anomander's 22 zombies and the 17 Weresomethings). I'll also try to keep the spreadsheet updated if any new templates get added to the index thread.

Here's the link. If it doesn't work, yell at me and I'll try to fix it.
https://docs.google.com/spreadsheet/pub?key=0AsOBliihlOKTdG9UenN6a0RzVnZXUGtpZXlhal9maEE&output=html
« Last Edit: February 04, 2014, 02:08:46 AM by Leviathan »

Offline oslecamo

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Re: General Discussion and Sugestions
« Reply #374 on: February 04, 2014, 01:57:33 PM »
That looks pretty nice. One error I've spotted at first glance is that chaos cultist is supposed to be 3 levels long. You can make a post on the Index thread to drop/update the link if you want.

Offline Leviathan

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Re: General Discussion and Sugestions
« Reply #375 on: February 04, 2014, 03:02:45 PM »
I'll go ahead and put it in the index thread. The nice thing about Google Docs is that the link automatically shows the latest version of the spreadsheet, so I can update the spreadsheet without having to edit a post. Speaking of updates, I fixed the Chaos Cultist levels.

Offline Daedroth

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Re: General Discussion and Sugestions
« Reply #376 on: February 11, 2014, 11:39:17 AM »
I noticed something, True Dragons recieve ability at level 13 that is almost useless after lvl 6. Du you assume a D&D 3.0 type scaling or just give them the ability for fluff?
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Offline oslecamo

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Re: General Discussion and Sugestions
« Reply #377 on: February 11, 2014, 02:18:01 PM »
You mean Iron Scale,s aka DR/magic?

The thing is that D&D dragons indeed only gain DR/magic at relatively late in their lifes. Red Dragons only at CR 13 for example.

So I guess yes, it's supposed to be more of a fluff ability. They're still gaining d12 HD and full bab and sorceror casting, so not too shabby.

Offline Threadnaught

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Re: General Discussion and Sugestions
« Reply #378 on: February 14, 2014, 11:35:37 AM »
2-4 creatures need removing from the waiting list and 1-2 of those creatures need adding to the index. Oh and there's two new requests for the waiting list.


Gazzien, if you're reading this, Ice Golem needs finishing up.


I need a suggestion for a Grappler that "Summons" creatures using it's own body to create the "Summons", I have an idea, but it's crazy. Though if someone mentions it, I'll just go with it immediately. Also, I may do something weird to the Bite Attack.

Offline oslecamo

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Re: General Discussion and Sugestions
« Reply #379 on: February 16, 2014, 07:03:16 AM »
2-4 creatures need removing from the waiting list and 1-2 of those creatures need adding to the index. Oh and there's two new requests for the waiting list.
Updated the list.

I need a suggestion for a Grappler that "Summons" creatures using it's own body to create the "Summons", I have an idea, but it's crazy. Though if someone mentions it, I'll just go with it immediately. Also, I may do something weird to the Bite Attack.
Closest thing I can remember to that is the Scouring Construct from MM V.