Writhe Desecrated Crafted Necropoliton Fire Elf Monk 9 (undead)
HD: 9d12+36 (100 HP)
Initiative: +4 = +0 (dex) + 4 (nimble bones)
Speed: 70ft. (50ft. while Blinking) = 30 (base) + 30 (enhancement) + 10 (nimble bones)
AC: 15 (+3 wis, +2 natural) Touch: 13, Flat-Footed: 12
Base Attack/Grapple: +6/+12
Attack: +16(+21) = +6 (bab) + 6 (str) + 1 (enhancement) + 1 (marital aptitude) + +2* (flanking) + 3* (martial aptitude) + 2 (hidden). *using distracting ember.
Charge Damage: +93 = +6 (str) + 3 (thf) * 2 (power lunge) + 12 (pa) + 1 (enhancement) * 3 (valorous + battle jump)
Attack Options: Unarmed Strike +14 melee (1d10+6, +1d6 cold, +1d6 good/evil), Full Attack +14/+9, Flurry of Blows +14/+14/+9.
Butterfly Sword +16 melee (1d6+7, +1d6 good/evil), Full Attack +14/+9, Flurry of Blows +16/+16/+11.
Waithstrike Fukimi-Bari +4/+4/+4 ranged touch (1 + black lotus poison), Full Attack +4/+4/+4/-1/-1/-1 ranged touch (1 + black lotus poison).
Heedless Charge +21 melee (3d6+93, +1d6 good/evil)
Space/Reach: 5ft./5ft.
Special Attacks: Flurry of Blows, Holy Strike, Unarmed Strike.
Special Qualities: Fast Movement, Prayerful Meditation, Wall Walker, Purity of Body, Dark Moon Disciple(shadow blend), Invisible Fist, Undead Traits, Turn Resistance +6.
Saves: Fort +6, Refl +6, Will +9.
Abilities (pb 28)
: Str: 22 (+6) = 16 (base) + 2 (level) + 4 (enhancement)
Dex: 10 (+0) = 8 (base) + 2 (racial)
Con: -- (+0) = 8 (base) - 2 (racial)
Int: 16 (+3) = 14 (base) + 2 (racial)
Wis: 16 (+3) = 14 (base) + 2 (enhancement)
Cha: 12 (+1) = 14 (base) - 2 (racial)
Feats: Skill Prodigy
F, Hidden Talent(psionic minor creation)
F, Battle Jump
1st, Power Attack
B, Improved Bull Rush
B, Martial Study(distracting ember)
3rd, Power Lunge
6th, Track
B, Shock Trooper
9th.
Skills (ranks only, 4+3*9=63)
: Balance 5, Diplomacy 5, Move Silently 12, Survival 7, Tumble 12, Use Magic Device* 12, Lucid Dreaming* 10.
Equipment (WBL 36,000gp, 28,651 spent)
: Fukimi-Bari x 50 (50gp), Wand-Waithstrike x20 (1,800gp), Marbles x 10 (1gp), Wand-Guidance of the Avatar x20 (1,800gp), +1 Valorous Desert Wind Butterfly Sword (18,300gp), Periapt of Wisdom +2 (2,000gp), Masterwork Tool x6 (300gp), Catspaws (6,200gp). Anything else needed and useful.
Languages: Common, Elven + 3 others.
Environment: Urban Areas.
Organization: Any
CR: 9
Treasure: See Equipment.
Alignment: Always lawful.
Advancement: By Class.
Level Adjustment: +0
Writhe is an assassin for hire. Typically he stalks his opponent learning his target's patterns and weaknesses before making his move. His signature is impaling the target's corpse on the ceiling after they have been killed. The method various from blunt force trauma & deep incisions to poisoning with needles. However, recently it became known that Writhe kills by ingested poison. An accurate kill count is unknown.TacticsWrithe's Shadow Blend ability grants him total concealment in areas without full sun light. The ability isn't invisiblity and doesn't require a hide check. Effects such as See Invisibility, True Seeing and Glitterdust cannot reveal the target as none of them negate concealment. However, effects such as Blindsight ignore this effect.
To complement that trait Writhe has the ability to cast Blink as an immediate action spell-like ability with a duration of 3 rounds. Writhe can use this once once per 3 rounds and thus by spending the immediate action every three rounds can remain in a perpetual Blinking state for stalking. While Blinking, Writhe has at least a 20% concealment against creatures with Blindsight-like effects, can fly with perfect maneuverability, and may walk though walls and such. However Writhe's speed drops to 3/4, his range of vision is 60ft and he suffers a 20% miss chance against other creatures. Normally Writhe will drop this prior to an assassination attempt.
Using his Shadow Blend & Blink Writhe can sneak into almost anywhere and by using of his Tracking abilities locate and dispatch targets as needed.
In direct combat. Writhe sticks to flanking his opponent only attacking when he has the upper hand. Frequently, if fighting in a building, using Blink or Wall Walker to fall from above he will use Battle Jump then use a free action to drop prone and though Blink continue to fall though the floor preventing retribution. If movement is prevented another well used tactic is using his Wand of Wraithstrike prior to spitting poisoned darts out of his mouth. And he is no stranger to fleeing from out right stronger opponents.
BenchmarksMelee
Half-Orc Barbarbian 9
Str: 34 (+12) = 18 (base) + 2 (racial) + 2 (level) + 4 (enhancement) + 6 (greater rage)
Hit: 23 = 9 (bab) + 12 (str) + 2 (enhancement).
Damage: +112 = 12 (str) + 6 (thf) + 2 (enhancement) + 36 (pa + leap) * 2 (valorous)
Difference: -2 to attack (mindful Writhe's targets also lost Dex to AC) & -19 to damage.
Scouting
Dark Whispergnome Rogue 8
Speed: 40ft. = 30 (base) + 10 (dark)
Hide: +37 = 11 (ranks) + 4 (racial: gnome) + 8 (racial: dark) + 2 (unnamed: shadowweave) + 4 (size) + 6 (dex) + 2 (circumstantial)
Move: +32 = 11 (ranks) + 4 (racial: gnome) + 6 (racial: dark) + 2 (unnamed: shadowweave) + 6 (dex) + 2 (circumstantial)
Difference: Superior Speed, Hide uncompairable, -10 Move Silently, able to Track.
In all, not too bad really.
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