Author Topic: Fun Finds v6.0  (Read 291966 times)

Offline SorO_Lost

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Re: Fun Finds v6.0
« Reply #500 on: October 18, 2014, 11:51:43 PM »
Rod of Withering (25k, Core) is often overlooked but it deals 1d4 temp str/con damage per hit as touch attacks. It is quickly dismissed for it's DC 17 short coming, but with Enhance Item you can increase it to an unbeatable value easy enough.

As creatures become stronger the HP loss for the Constitution damage increases but the occurrence of Immunity to Ability Damage doesn't exactly go up. In addition, the "damage" bypasses Damage Reduction, Regeneration, & Fast Healing. It has the potential to instantly add melee offense to anything no matter your BAB or Strength Bonus (or penalty). Try buying one for your Familiar, Animal Companion, or other typically underscaled minions.

Offline Chemus

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Re: Fun Finds v6.0
« Reply #501 on: October 19, 2014, 12:35:47 AM »
... Mulhorandi Divine Minion lets you change into something with 11HD and a Beholder has 11HD....

Wow, that's quite a find... it looks like you're limited to Anhur or Hathor (among the +1's), since "The size of the aberration is limited by the size of animal you can normally assume the shape of with wild shape". If I'm wrong, then I vote Nephthys, for cheap variety.

[edit] Minor contribution: due to inflict moderate wounds, necropolitan mulhorandi divine beholder can heal itself after battle. waste Spend a feat on tomb tainted soul, and you get the healing w/o the turning.[/edit]

[edited edit] Alternate form (sic wild shape) says that you don't gain special qualities of the form you've assumed, and flight is listed as a special quality of the b-hold-r. Has there already been discussion of this, that I've missed? Otherwise, it looks like you'll wanna be in beholder form only when you wanna eye-ray something. Good thing it's a free action, so you can move, b-hold-r-ify, eye ray stuff, then un-b-hold-r-ify, stay b-hold-r-fied 'til your next turn for +15 nat AC.[/edited edit]
« Last Edit: October 19, 2014, 01:30:03 AM by Chemus »
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Offline zook1shoe

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Re: Fun Finds v6.0
« Reply #502 on: October 19, 2014, 02:08:31 AM »
just roll around ;)
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Offline SorO_Lost

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Re: Fun Finds v6.0
« Reply #503 on: October 19, 2014, 10:52:02 AM »
Alternate form (sic wild shape) says that you don't gain special qualities of the form you've assumed
But Assume Supernatural Ability does.

It's a branch off two recent posts that mention needing ASA (1st & 2nd) but I forgot it in the post.

And you can use Magic Items to regain flight and/or higher Movement Speeds. For flavor I suggest items that don't give actual wings so you look like a fleshy bouncy ball of doom.

Edit - Actually 1 doesn't use a Beholder specifically, just mentions Divine Minion & Aberrant Wild shape which was for Quickness. w/e, AberrantWS+ASA rocks.
« Last Edit: October 19, 2014, 10:55:00 AM by SorO_Lost »

Offline SorO_Lost

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Re: Fun Finds v6.0
« Reply #504 on: October 19, 2014, 08:42:07 PM »
Are you getting ready to play a game?
Did some smartass as for starting XP over level so he can craft a bunch of items and the DM allow it?
Well here is the perfect trick for you then!

Ritual of Vitality out of Savage Species let's you spend XP (not levels mind you) to pay off the ECL of a creature and break the crap out of your game. Awesome!
(click to show/hide)

I see it, but go ahead and run it by be one more time as if I didn't
See how turning into a Gnoll only costs 3,000xp (and some gold)? 3k may be enough to take three levels, but XP costs increase as you level, for example taking level 20 from level 19, costs 19,000xp. So your 20th level can convert his 20th level into paying off the transformation into an ECL6 Creature with 19 Class Levels and you gain additional monster HD. And unlike Unearthed Arcana's LA Buyoff this applies to creatures with more than +3 LA and it's a direct rule rather than an optional rule variant.

A great example of use is the Void Walker. It's an ECL 12 creature which means normally you cannot obtain more than 8 levels before going Epic which is a huge cutoff point to many people. Under the optional rules of LA Buyoff you can't do anything with it either. But the Ritual requires you to pay out 66k XP which takes a 20th level Creature down to level 16, then back to 22HD after adding the newly obtains 6 Outsider Hit Dice. Effectively it's a +4 LA creature and you gained two levels using the Ritual.

Sounds Amazing! I love Monsters but they suck to play, does this work with E6?
Go back and read the green text. This is WotC's version of what E6 tries to do. E6 forces characters to remain within a level cap and all further gained XP buys Feats. Well, now extra XP buys monstrous forms and they expect you to continue to use your super-creature to continue playing to the intended level cap even if others have to stop (or wisely, everyone picks up levels). So, just pump those obtained points into becoming a none-HD granting Race instead of picking up a half dozen Feats (E6) or over leveling for the campaign or adventure module and you achieve the desired effect of an E6 game but it's 100% WotC rules.
« Last Edit: October 19, 2014, 08:50:22 PM by SorO_Lost »

Offline linklord231

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Re: Fun Finds v6.0
« Reply #505 on: October 19, 2014, 08:49:43 PM »
[Ritual of Vitality]

Go go Thought Bottle!
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Offline brujon

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Re: Fun Finds v6.0
« Reply #506 on: October 20, 2014, 01:49:52 AM »
Wow... Ritual of Vitality is broken as hell. Don't know how i missed it when i read Savage Species.

Too bad it's unupdated 3.0, so many DM's ban it. But i'll be sure to remember it whenever i get to play in a game where stuff like this is allowed. Never again will i be stopped from playng what i want because of massive LA or HD.
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Offline Garryl

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Re: Fun Finds v6.0
« Reply #507 on: October 20, 2014, 02:01:20 AM »
It'll take you forever until your next level, but until then whoa!

Offline Mithril Leaf

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Re: Fun Finds v6.0
« Reply #508 on: October 20, 2014, 06:10:21 PM »
*Savage Species Ritual Stuff*

Sounds fun, but might I recommend the Sharn? You'll end up with Epic Sorcerer casting and I believe more hit dice. You can even play the XP is a river game, start with a level ~13 sorcerer with whatever prestige classes you like.  Get the ritual done and drop down a bunch of levels. You are now a much lower ECL (as you paid for the ECL of the race with that experience you gave away, which handily also dropped your normal level) and gain drastically more XP to make up for that fact.

Offline SorO_Lost

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Re: Fun Finds v6.0
« Reply #509 on: October 20, 2014, 06:39:59 PM »
True Dragons, Sharn, and those plants are all ideal for Spellcasting.

And since you're ignoring the LA (green text, you extend play is suggestive thereof) various others are also good ideas but the only one that comes to mind are Mind Flayers.  :drums

Offline Keldar

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Re: Fun Finds v6.0
« Reply #510 on: October 20, 2014, 06:56:21 PM »
*Savage Species Ritual Stuff*

Sounds fun, but might I recommend the Sharn? You'll end up with Epic Sorcerer casting and I believe more hit dice. You can even play the XP is a river game, start with a level ~13 sorcerer with whatever prestige classes you like.  Get the ritual done and drop down a bunch of levels. You are now a much lower ECL (as you paid for the ECL of the race with that experience you gave away, which handily also dropped your normal level) and gain drastically more XP to make up for that fact.
Nothing can turn another creature into a Sharn.  Its one of its many special abilities.  (Even though all Sharn are actually other creatures that turned themselves into Sharn en mass.  Because, I guess, Sharn didn't exist yet to have that power?)

Offline SorO_Lost

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Re: Fun Finds v6.0
« Reply #511 on: October 20, 2014, 08:50:24 PM »
Speaking of, those damn plant monsters I can never remember the name of are the Phaerimm.

TDs get Sorcerer+Divine with alts for Druid/Wu Jen, HD based aging, and melee/flight/nukes/SLAs/etc.
Phaerimm get Sorcerer only but also HD based aging which let's them super-advance their Spellcasting.
Sharn get Sorcerer+Favored Soul above their HD (but below ECL) and uber melee.
Mind Flayers get Illithid Savant which can steal sets of 1st~9th level Spells and a few super traits.
Beholders get Beholder Mage for Sorcerer/Wizard combined style accelerated Spellcasting.

In a way they are the five prime races of D&D, and four of them are Aberrations.

Offline zook1shoe

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Re: Fun Finds v6.0
« Reply #512 on: October 21, 2014, 12:14:45 AM »
Would a Red Cap's advancement assist in any way w free HD increase, and therefore levels?

Ritual into a Redcap, soak your cap, re-ritual into the lowest HD redcap w super high LA (like half-dragon and vampire templates), soak that cap and repeat until your ideal choice is available.
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Offline SorO_Lost

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Re: Fun Finds v6.0
« Reply #513 on: October 21, 2014, 10:47:22 AM »
Would a Red Cap's advancement assist in any way w free HD increase, and therefore levels?

Ritual into a Redcap, soak your cap, re-ritual into the lowest HD redcap w super high LA (like half-dragon and vampire templates), soak that cap and repeat until your ideal choice is available.
Maybe, probably, yes? I mean consult the XP table (or generate your own, it costs your current level in XP to move to the next), I'm sure some very abusive combinations can be found.

Offline Amechra

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Re: Fun Finds v6.0
« Reply #514 on: October 21, 2014, 11:15:23 PM »
Some random fun finds from Complete Psionic, of all places:

On p. 116, we have the Crystal Nodes, a magic - oops, sorry, psionic - location, which increases your PP pool by 5. For a year. For 4500 gp.

I can think of some uses for that.

On the next page is the Emergent Caldera, another psionic location that gives a +1 ML to any power you manifest with the [Fire] descriptor for a year. Cost? 3000gp. This is an uncapped bonus.

Goes great with two feats that are pretty good for Psionic blasters: Privileged Energy (+1 damage per die for a specific energy type) and Paraelemental Power [Metapsionic] (admittedly, Cold and Sonic get the best options for that feat; both can pull off some action denial as a side effect of your spell.)

The best thing about Paraelemental Power is that it looks like the effects take place each time a target gets damaged by your spell. So manifest a Paraelemental Energy Current on someone who's bugging you, why dont'cha?
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Offline Keldar

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Re: Fun Finds v6.0
« Reply #515 on: October 22, 2014, 03:01:28 PM »
Step One: Mental Pinnacle
Step Two: Crystal Nodes
Step Three: ???
Step Four: Anything that requires 1PP Reserve to take that also gives 1PP.
Step Five: Profit!  (War Mind without being psionic before hand.)

Offline SorO_Lost

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Re: Fun Finds v6.0
« Reply #516 on: October 27, 2014, 11:30:37 PM »
Gauntlets of Weaponry Arcane (waterdeep): At-Will True Strike, limit 1 spell out at a time & if the weapon stops touching the gauntlet it ends. Still, 2,000gp to attempt to start every Encounter with True Strike running (by constantly recasting it) is pretty damn nice.

Speaking of Waterdeep, Amulet of Alcedor was printed in it as well. It's technically an Epic item as it costs 318k, but it's one of the most solid candidates for Enhance Item I've ever seen. At-Will Hold Person (default DC 14) and if it's successful they are also hit with CL13 Vampiric Touch (6d6, 32 avg). The combination of CC & healing at-will is a really nice combination.

Offline PlzBreakMyCampaign

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Re: Fun Finds v6.0
« Reply #517 on: October 28, 2014, 11:29:44 PM »
Wow... Ritual of Vitality is broken as hell. Don't know how i missed it when i read Savage Species.
Let's turn on the sarcasm: "Core is so balanced and splats like SS aren't."

Core has XP as a river: spend as much xp as a caster as you want! It's like silly WBL readings but RAW!

Everyone knows you should toss it out the window and use a diablo ii weighted party ECL average: Party members with ECL 1,1,2,2 have the 2's get 1/3 the XP and the 1's get 1/6. And your non-epic level 1-20 adventuring gives exactly 190k. If you lose xp, you never hit ECL20.
BAAAAAAAAAM suddenly all the spend-xp-to-get-buff things are balanced.

Offline Garryl

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Re: Fun Finds v6.0
« Reply #518 on: October 31, 2014, 03:54:53 PM »
If you're not proficient with a greatsword, but you still want to deal 2d6 damage per hit, you'd be attacking at -4 for nonproficiency. However, if you use an oversized morningstar (simple weapon), you'd still be doing 2d6 damage with an effectively two-handed weapon, but at only a -2 penalty for being oversized.

Offline Artemus

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Re: Fun Finds v6.0
« Reply #519 on: October 31, 2014, 03:56:27 PM »
Gauntlets of Weaponry Arcane (waterdeep): At-Will True Strike, limit 1 spell out at a time & if the weapon stops touching the gauntlet it ends. Still, 2,000gp to attempt to start every Encounter with True Strike running (by constantly recasting it) is pretty damn nice.

I went on a hunt for those gauntlets (because I thought I could have some fun with them in a current game), and I don't think I found the right ones.

Quote from: City of Splendors - Waterdeep
Gauntlets of Weaponry Arcane: These gauntlets...grant the wearer the ability to cast magic weapon at will on a single melee weapon...

I don't know if I have a bad copy of Waterdeep (or if I'm looking in the wrong book like an idiot), or if I misunderstood something, but I can't find the ones that give at-will True Strike.