Author Topic: Fun Finds v6.0  (Read 291982 times)

Offline Tohron

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Re: Fun Finds v6.0
« Reply #920 on: October 22, 2015, 11:37:36 PM »
Another skill Skillfull Moment would be useful for: Handle Animal.

Tame the Dire T-Rex as a Standard Action?  Yes please!
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Offline Nytemare3701

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Re: Fun Finds v6.0
« Reply #921 on: October 23, 2015, 10:35:18 PM »
Quote from: Belt of Many Pockets
"In addition, if the wearer has a familiar, any pouch can hold it no matter what its size or weight."

Abusable enough with supermount shenanigans, but imagine it with particularly large item familiars.

I WAS going to use a folding boat for my portable stronghold. Now I'm just going to make a full size one.

Offline Chemus

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Re: Fun Finds v6.0
« Reply #922 on: October 23, 2015, 11:39:53 PM »
What method are you planning on using to make the boat into a magic item?
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Offline Nytemare3701

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Re: Fun Finds v6.0
« Reply #923 on: October 24, 2015, 12:51:14 AM »
What method are you planning on using to make the boat into a magic item?

Foldable boat already is, as is an Eberron Airship.

Offline Chemus

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Re: Fun Finds v6.0
« Reply #924 on: October 24, 2015, 02:53:36 AM »
I knew about the foldable boat, but assumed from your post that the 'full size' boat was a regular vessel. Additionally, the airship counts as a magic item? Hadn't understood that.
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Offline nijineko

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Re: Fun Finds v6.0
« Reply #925 on: October 24, 2015, 11:33:24 AM »
I knew about the foldable boat, but assumed from your post that the 'full size' boat was a regular vessel. Additionally, the airship counts as a magic item? Hadn't understood that.

a simple method is to enchant a folding boat with M's Magnificent Caravel. Then you get all the advantages of briefcase, rowboat, pinnace, and caravel sizes without the hassle. THEN you make it your item familiar. and don't forget that when improving an item familiar, you don't have to have any of the prerequisite item creation feats.
« Last Edit: October 24, 2015, 11:43:18 AM by nijineko »

Offline awaken_D_M_golem

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Re: Fun Finds v6.0
« Reply #926 on: October 24, 2015, 03:06:26 PM »

Quote from: Belt of Many Pockets
"In addition, if the wearer has a familiar, any pouch can hold it no matter what its size or weight."

Abusable enough with supermount shenanigans, but imagine it with particularly large item familiars.

I WAS going to use a folding boat for my portable stronghold. Now I'm just going to make a full size one.


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Offline Stratovarius

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Re: Fun Finds v6.0
« Reply #927 on: October 27, 2015, 03:10:36 PM »
I think this qualifies as the opposite of a fun find, but it's probably the worst feat in D&D and I had to share.

Shield of Blades [Style]
As a master of the double scimitar, you can weave a web of steel to protect yourself from attack.
Prerequisite: Combat Expertise, Dodge, Exotic Weapon Proficiency (Valenar double scimitar), Two-Weapon Fighting, Weapon Focus (Valenar double scimitar).
Benefit: If you wield a Valenar double scimitar and use Combat Expertise to add at least 1 point to your AC , you receive an additional +1 dodge bonus to AC.

That's 5 feats spent to gain a +1 Dodge bonus to AC. Talk about fighters not getting nice things...

Offline TuggyNE

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Re: Fun Finds v6.0
« Reply #928 on: October 27, 2015, 11:27:53 PM »
I think this qualifies as the opposite of a fun find, but it's probably the worst feat in D&D and I had to share.

As always, Truenamers one-up that. Focused Lexicon is a feat that (as written) does nothing but make Truespeech checks harder to make. It's not entirely clear what it was supposed to do, but maybe increase save DCs? Anyway, "take a feat to make it significantly harder to do your one big thing" is pretty much the worst.
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Offline SorO_Lost

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Re: Fun Finds v6.0
« Reply #929 on: October 28, 2015, 01:41:19 AM »
o.O

Utterance DC != Truespeak Check DC, so where do you think the +1 is applied to? It's like saying Spell Focus increases Concentration Checks for casting on the defensive. Have you tried reading Tome of Magic? The Check DCs are actually pretty simple for an optimizer allowing you to take advantage of the uncapped level benefit. It's just the overall "Spell" effects are not that powerful.
« Last Edit: October 30, 2015, 09:45:34 PM by SorO_Lost »

Offline linklord231

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Re: Fun Finds v6.0
« Reply #930 on: October 28, 2015, 02:30:38 AM »
I think this qualifies as the opposite of a fun find, but it's probably the worst feat in D&D and I had to share.

As always, Truenamers one-up that. Focused Lexicon is a feat that (as written) does nothing but make Truespeech checks harder to make. It's not entirely clear what it was supposed to do, but maybe increase save DCs? Anyway, "take a feat to make it significantly harder to do your one big thing" is pretty much the worst.

I disagree.  "The DCs of your utterances" clearly refers to the save DCs of your utterances.  Every time the book means Truespeak DC, it says "Truespeak DC". 
I'm not arguing, I'm explaining why I'm right.

Offline deadkitten

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Re: Fun Finds v6.0
« Reply #931 on: November 01, 2015, 05:00:05 PM »
I don't take credit for this one bit but while I was on Giant someone mentioned a pretty awesome combo for crafter's.
 
If you take Enhance Item:
http://dndtools.pw/feats/epic-level-handbook--41/enhance-item--3643/

 And apply it to Extraordinary Artisan
http://alcyius.com/dndtools/feats/eberron-campaign-setting--12/extraordinary-artisan--1055/index.html

You can have Enhance Item apply to any Magic item you want to, rather than having it limited to say wands or wonderous items.


Offline Nytemare3701

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Re: Fun Finds v6.0
« Reply #932 on: November 01, 2015, 06:43:02 PM »
I don't take credit for this one bit but while I was on Giant someone mentioned a pretty awesome combo for crafter's.
 
If you take Enhance Item:
http://dndtools.pw/feats/epic-level-handbook--41/enhance-item--3643/

 And apply it to Extraordinary Artisan
http://alcyius.com/dndtools/feats/eberron-campaign-setting--12/extraordinary-artisan--1055/index.html

You can have Enhance Item apply to any Magic item you want to, rather than having it limited to say wands or wonderous items.

If you can do that, then you might as well go one step further and do Magical Artisan on Enhance Item(Extraordinary Artisan)

Offline deadkitten

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Re: Fun Finds v6.0
« Reply #933 on: November 01, 2015, 07:22:07 PM »
I don't take credit for this one bit but while I was on Giant someone mentioned a pretty awesome combo for crafter's.
 
If you take Enhance Item:
http://dndtools.pw/feats/epic-level-handbook--41/enhance-item--3643/

 And apply it to Extraordinary Artisan
http://alcyius.com/dndtools/feats/eberron-campaign-setting--12/extraordinary-artisan--1055/index.html

You can have Enhance Item apply to any Magic item you want to, rather than having it limited to say wands or wonderous items.

If you can do that, then you might as well go one step further and do Magical Artisan on Enhance Item(Extraordinary Artisan)

Hrmmm....it seems like you can apply magical artisan to extraordinary artisan and then take it again on enhance item to get the benefits twice on a single Magic item.

Offline Nytemare3701

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Re: Fun Finds v6.0
« Reply #934 on: November 01, 2015, 08:25:29 PM »
I don't take credit for this one bit but while I was on Giant someone mentioned a pretty awesome combo for crafter's.
 
If you take Enhance Item:
http://dndtools.pw/feats/epic-level-handbook--41/enhance-item--3643/

 And apply it to Extraordinary Artisan
http://alcyius.com/dndtools/feats/eberron-campaign-setting--12/extraordinary-artisan--1055/index.html

You can have Enhance Item apply to any Magic item you want to, rather than having it limited to say wands or wonderous items.

If you can do that, then you might as well go one step further and do Magical Artisan on Enhance Item(Extraordinary Artisan)

Hrmmm....it seems like you can apply magical artisan to extraordinary artisan and then take it again on enhance item to get the benefits twice on a single Magic item.

As far as I know, the benefit doesn't stack with itself. This is VERY nice though to save feat slots. Exceptional already targets all items. Enhance can target exceptional, and MA can target either.

Offline Lokiyn

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Re: Fun Finds v6.0
« Reply #935 on: November 01, 2015, 09:57:49 PM »
welcome to an old argument that's been going on since the ECS was released.

Technically yes, the feats would "stack" under the multiplier rules. An example of how you could lay out the feats is below.
#FeatTMGpXp
[/b]
TMGpXp
Feat 01Any Creation Feat111
100%100%100%
Feat 02Legendary Artisan110.75
100%100%75%
Feat 03Magical Artisan (Legendary Artisan)0.750.750.75
75%75%56%
Feat 04Exceptional Artisan10.751
75%56%56%
Feat 05Magical Artisan (Exceptional Artisan)0.750.750.75
56%42%42%
Feat 06Extraordinary Artisan0.7511
42%42%42%
Feat 07Magical Artisan (Extraordinary Artisan)0.750.750.75
32%32%32%
Feat 08Enhance Item (Extraordinary Artisan)111
32%32%32%
Feat 09Magical Artisan [Enhance Item (Extraordinary Artisan)]0.750.750.75
24%24%24%

and so on and so forth, which in one way is nice, in another way, holy crap you wind up using every feat in your roster to do it.....
And while yes you can apply Enhance item to all the item creation feats and slap more magical artisans on, the modifier bonus from enhance item doesn't combine like the Magical artisan multiplier.
Well, unless you use Talisman of Transference which if you craft five you get the Ritual transference feat for "free" which could then be psy-reformed or dark shuffled, or retrained to support your feat train.

*edit* actually i'm not sure which of the artisan feats gives which bonus at the minute, assume that you want to prioritize xp > gp > tm.
« Last Edit: November 01, 2015, 10:01:03 PM by Lokiyn »
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Offline linklord231

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Re: Fun Finds v6.0
« Reply #936 on: November 05, 2015, 02:13:53 PM »
It's an obscure rule, tucked into a footnote in a sidebar on pg 123 of the Player's Handbook, but Tiny and smaller creatures only get half the normal armor bonus for wearing armor. 
I'm not arguing, I'm explaining why I'm right.

Offline Lokiyn

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Re: Fun Finds v6.0
« Reply #937 on: November 05, 2015, 02:33:34 PM »
God Blooded (Vecna) MMV pg66

God blooded is an interesting template in that it is acquirable, and lose-able. So it is possible to gain the template (and its +1 LA) then subsequently lose it dropping your ECL.
Most of the abilities are fairly pointless; except for one.

Quote from: Vecna Blooded
Special Qualities: A Vecna-blooded creature gains the following special qualities.
Cloak of Mystery (Su): All knowledge of the Vecna-blooded creature fades from the world. Its original name, its deeds before becoming Vecna-blooded, and so forth, disappear from memory. Only Vecna and the Vecna-blooded creature retain this knowledge.
A Vecna-blooded creature gains immunity to all divination spells cast against it or cast to learn information about it. Such divination fails to reveal any information. The Vecnablooded creature immediately learns the name, appearance, and location of the caster who attempted the divination.
Unlike other god-blooded abilities, the Vecna-blooded creature retains this special quality after it loses other abilities from this template.
Check out the last line of that ability, then go look at the ability itself.

Yes you now look ugly as hell
Quote
The creature loses all distinguishing characteristics, hair, and other traits, keeping only a small, thin mouth, the faintest trace of a nose, and eyes. These changes are permanent and remain even after the creature loses this template.

But your charisma stays the same, and you are unscannable with no backstory or past but the one in your head.

basically all for free. Start with the template, use up the DR to remove the template, then let the exp river carry you forward.
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Offline Nytemare3701

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Re: Fun Finds v6.0
« Reply #938 on: November 05, 2015, 08:19:03 PM »
Dragon Magazine 315 brings us Spireshard weapons. a +3 enhancement that forces a respectable DC 19 Will save on every hit or completely disable all casting and SLAs for up to 4 rounds. Put it on a character with a lot of swings and wreck some mages.

Offline kitep

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Re: Fun Finds v6.0
« Reply #939 on: November 05, 2015, 11:27:23 PM »
Quote
The creature loses all distinguishing characteristics, hair, and other traits, keeping only a small, thin mouth, the faintest trace of a nose, and eyes. These changes are permanent and remain even after the creature loses this template.

Voldemort?