One, City Magic metamagic feat, There is no defense against City Damage. I don't even know what city damage LOOKS like, but all your damaging spells does half city damage in a city, so get him in a city, use city magic, watch the look on his face.
two, If an AMF is the problem, then wish is your solution!
Get a: SANG KAUW
- ORIENTAL ADVENTURES (3.0)
Exotic Two-Handed Melee Weapon
[Double, Shield]
Cost: 95 gp
Shield Bonus: 1
Armor Check Penalty: 0
Arcane Spell Failure: 0%
Damage (s): 1d6/1d6
Damage (m): 1d8/1d8
Critical: x3
Weight: 10 lb
Type: P
A sang kauw is a double weapon. You can fight with it as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons as if you are using a one-handed weapon and a light weapon. A creature using a double weapon in one hand, such as a Large creature using a sang kauw, can’t use it as a double weapon. The buckler in the middle of the sang kauw gives you a +1 shield bonus to your Armor Class if you attack with only one end of the sang kauw in a round.
Editor: This is awesome. It’s a good double weapon that comes with a shield. True, you can’t use all three at once, but if you can figure out how to use it with one hand, you can use one end to fight and the other end as a shield. Nice.
Editor (Shield): So, is it a buckler or like a buckler. Because every other weapon/shield out there lists armor check penalties and arcane spell failure. This doesn’t. So, I think by RAI, it is supposed to have a -1 ACP and 5% ASF. By RAW, it does not. A buckler a wizard can use without arcane spell failure and you don’t need to make it out of mithral, AWESOME. Of course, there is a downside. It is a two handed weapon. So that means to use it, you need both hands. So, to use the shield, you don’t need any skill in the shield, just the feat that allows you to use this weapon. Then you need to use two hands, which might make spellcasting a bit of a problem. There are ways around that, but alas, that’s the breaks.
Now you have a double weapon with a shield.
Put Animated on the shield part of the weapon.
ANIMATED
- DUNGEON MASTER’S GUIDE (3.0)
- DUNGEON MASTER’S GUIDE (3.5)
Price: +2 bonus
Property: Shield
Caster Level: 12th
Aura: Strong; (DC 20) transmutation
Activation: —
Upon command, an animated shield floats within 2 feet of the wielder, protecting her as if she were using it herself but freeing up both her hands. Only one shield can protect a character at a time. A character with an animated shield still takes any penalties associated with shield use, such as armor check penalty, arcane spell failure chance, and non-proficiency.
Construction: Craft Magic Arms and Armor, animate objects.
Editor: If you are a sword and board, you need this. This lets you go two handed weapon while still enjoying your shield. Now, the way it reads is, it is protecting you, so you cannot use the shield offensively. And it states “as if she were using it herself” which means, if you have no skill in the shield, you cannot use the shield with animated. Now, many DMs over look that, but that isn’t RAW. Still, if you are a fighter, you should pick up an animated shield for no other reason then to stack ASAs and augment crystals on.
So, now you have a double weapon you don't have to hold that also acts as a buckler shield with no ACF penalties so any arcane spell user can wield it without penalty.
Now here's the part you need to stealth past the DM. Ask that the Sang Kauw comes with a ring. Only the person wearing the ring can control the weapon. Remove the ring, the weapon stops working. Why? Because you want to make it that way. Stop people from stealing it. Of course it also makes it possible to lose the ring and be unable to use the weapon, but still.
Justify it by adding the ASA Calling to the weapon. State that if you wear the ring, you can call the shield to you, so you must have the ring. If your DM says, "Fine, but it eats up a ring slot." Agree. Agree to ANYTHING to allow this to work with the weapon.
Now then, get your wish. Wish the following:
"I wish this weapon was attached to me in the same fashion as a Illithid Weapon Graft."
The ring will become permanently grafted to your body and you will take a -2 to your will save. However, here's the important part, the weapon will become an extraordinary ability.
Now then, at this point (or before you graft it, either way) you stack on every ASA and WSA you can possibly think of. You will have a double weapon/buckler shield you can use hands free, it will work in an antimagic field, and you have room to stack all sorts of fun stuff.
For example, you can extrapolate from the Sword of the diplomat to put bracers of armor (+1) into one end of the Sang Kauw for only 2,000 gp. Then you can buy up the bracers to give you +5 EB. Then get Ghost Touch in the Bracers of armor in one end of the Sang Kauw. This will give you +6 to your armor, and +11 to your touch attacks. Then you can buy up your bucker to +5. AND you also have room for another +4 and ARMOR ONLY special abilities in the Bracers of Armor in the One end of the weapon.
Yes, it gets VERY complicated. It's sort of like a Series of Russian dolls nested one inside the other as you stack the various Weapon, Shield, and Armor special abilities inside one another, but trust me, you can really get it layered THICK and since it's all TECHNICALLY a Illithid Weapon Graft, it works in an antimagic field, so you can call it to yourself anywhere and all those offensive and defenses abilities kick in, and you don't have to worry about his AMF.
Oh, and remember to ONLY get the Sword of the Diplomat at AC 1. If you want your base armor any higher, just get normal armor and wear that instead. Normal armor works just fine in the AMF. You only need that first point of SotD BoA so you can stack on a whole bunch of ASAs and EBs.