Author Topic: Crushing enemies to death  (Read 11193 times)

Offline Sunspear

  • Lurker
  • *
  • Posts: 21
  • I'm new!
    • View Profile
Crushing enemies to death
« on: August 27, 2014, 12:44:25 PM »
Not sure how well known this is but I discovered this gem a while back and a conversation on min-maxing brought it to mind. Thought I'd share.

Falling Objects
Just as characters take damage when they fall more than 10 feet, so too do they take damage when they are hit by falling objects.

Objects that fall upon characters deal damage based on their weight and the distance they have fallen.

For each 200 pounds of an object’s weight, the object deals 1d6 points of damage, provided it falls at least 10 feet. Distance also comes into play, adding an additional 1d6 points of damage for every 10-foot increment it falls beyond the first (to a maximum of 20d6 points of damage).

For each additional increment an object falls, it deals an additional 1d6 points of damage.


Heavy things falling hurts. Cool. Now that we've established that, how can we use that to our advantage?


The best way I've discovered so far is Wildshaping from a bird to a beast, which allows you to instantly crush the opponent.
Rhino: 6000 lbs - 30d6 + distance damage, level 8 Wildshape - 105 average damage
Triceratops: 20000 lbs - 100d6 + distance damage, level 16 Wildshape

Any of you guys have other ideas?

Offline Gribel

  • Full Member
  • **
  • Posts: 139
    • View Profile
Re: Crushing enemies to death
« Reply #1 on: August 27, 2014, 01:05:48 PM »
Be a Warforged with Adamantine Body (there's an article online that mentions it increases your weight, but I can't seem to find it). Do the Dragonborn Ritual (it also increases your weight). Pick Deformity (Obese) - at least triple weight. Cast Iron Body - ten times your weight, total 30 times. Cast Giant Size - up to 4096 times your weight, total 122180 times regular weight.
Oh, and stinking cloud has to be one of my favorate battlefield spells. Combined with sleet stor, you can shut a group down and keep them shut down, trapped inside a fart. When does that ever get old?

Offline Mithril Leaf

  • Sr. Member
  • ***
  • Posts: 270
    • View Profile
Re: Crushing enemies to death
« Reply #2 on: August 27, 2014, 02:10:32 PM »
Be a Warforged with Adamantine Body (there's an article online that mentions it increases your weight, but I can't seem to find it). Do the Dragonborn Ritual (it also increases your weight). Pick Deformity (Obese) - at least triple weight. Cast Iron Body - ten times your weight, total 30 times. Cast Giant Size - up to 4096 times your weight, total 122180 times regular weight.

Can't be dragonborn and obese, one requires non-evil, one requires evil.

Offline Gazzien

  • DnD Handbook Writer
  • ****
  • Posts: 2113
  • Science? Science.
    • View Profile
Re: Crushing enemies to death
« Reply #3 on: August 27, 2014, 02:13:43 PM »
Be a Warforged with Adamantine Body (there's an article online that mentions it increases your weight, but I can't seem to find it). Do the Dragonborn Ritual (it also increases your weight). Pick Deformity (Obese) - at least triple weight. Cast Iron Body - ten times your weight, total 30 times. Cast Giant Size - up to 4096 times your weight, total 122180 times regular weight.

Can't be dragonborn and obese, one requires non-evil, one requires evil.
Can't you become dragonborn, then fall to Eeeeevil! (TM) and then take the Deformity feats?

Offline Sunspear

  • Lurker
  • *
  • Posts: 21
  • I'm new!
    • View Profile
Re: Crushing enemies to death
« Reply #4 on: August 27, 2014, 02:26:11 PM »
Be a Warforged with Adamantine Body (there's an article online that mentions it increases your weight, but I can't seem to find it). Do the Dragonborn Ritual (it also increases your weight). Pick Deformity (Obese) - at least triple weight. Cast Iron Body - ten times your weight, total 30 times. Cast Giant Size - up to 4096 times your weight, total 122180 times regular weight.

How do you get the falling portion on a consistent basis? Based on the Jump table you'd need DC 40 to jump 10 feet up in the air.

Offline Mithril Leaf

  • Sr. Member
  • ***
  • Posts: 270
    • View Profile
Re: Crushing enemies to death
« Reply #5 on: August 27, 2014, 03:56:16 PM »
From:
http://www.minmaxboards.com/index.php?topic=2813
Quote
Plan: casts enlarge person on himself, then next round has the familiar fly up over the opponent.  Casts Benign Transposition to switch with the familiar, and falls down onto the opponent for 20d6.

Desert Half-Orc Conjurer 1

Stats (32 PB):
Str: 10
Dex: 10
Con: 20
Int: 16
Wis: 8
Cha: 8

Feats:
1st char: Toughness (+3HP)
1st vile: Willing Deformity
1st flaw: Willing Deformity (Obese)
1st fighter (switch with scribe scroll): Toughness (+3 HP)

HP: 4+6+5=15 HP

Spells
- Exped Retreat, Swift (verbal only!)
- Enlarge Person
- Benign Transposition (verbal only!)

Obese [Flaw]
Prerequisite: Dexterity 13 or lower, you may not be Lightweight.
Effect: You have double the base weight for your race.  Height and weight modifiers are added normally.  You suffer a -1 penalty to AC and on attack rolls, as well as a -4 penalty on Hide checks.  You must pay double the cost for armor, but not for any magical enhancements the armor might have.  Such armor weighs twice the normal amount.  (Dragon 328)

Willing Deformity (Obese)
x3 weight, +2 con/-2 dex


base 150 pds, +24 inches (max), x 12 = +288pds = 438 pds.

438 *3 = 1314 pds, *2 = 2628 pds, *8 = 21,028 pds.

max weight is 90pds, so armor at 90 * 8 = +720pds as well!

1d6/200pds, or 105d6, capped at 20d6.

Even without obese or willing deformity, 438+90*8=4224pds, enough to deal 20d6.

can add more with armor, etc.

Offline awaken_D_M_golem

  • Epic Member
  • ****
  • Posts: 7639
  • classique style , invisible tail
    • View Profile
Re: Crushing enemies to death
« Reply #6 on: August 27, 2014, 04:21:59 PM »
"Fat Jumper" is another variant on this idea.  I'm forgetting off hand what the specific Jump+feat combo was, that made that work.

"Hulking Hurler" is the T.O. extension of falling objects, max Str + Throw Anything.
Your codpiece is a mimic.

Offline ketaro

  • Epic Member
  • ****
  • Posts: 4243
  • I'm always new!
    • View Profile
Re: Crushing enemies to death
« Reply #7 on: August 27, 2014, 07:49:37 PM »
That 3rd to last line of Mithril Leaf's quote is wrong.

Quote
1d6/200pds, or 105d6, capped at 20d6.

The +1d6/200 pounds doesn't have a cap. Only the additional d6s from falling distance caps at 20d6.
So that's a lot more lethal at 1st level than that build states it to be.  :p

Offline snakeman830

  • DnD Handbook Writer
  • ****
  • Posts: 1091
  • BG's resident furry min/maxer
    • View Profile
Re: Crushing enemies to death
« Reply #8 on: August 27, 2014, 08:04:57 PM »
I remember the CO board back on Gleemax had the build "Anvil".  It was a Warforged Duskblade optimized for sheer obesity that would use the feats Minor Shapeshift and Dimensional Jaunt to teleport above a foe and drop on them all day long.  Minor Shapeshift was chosen for the temporary hit points that would easily cover the falling damage Anvil himself took.
"When life gives you lemons, fire them back at high velocity."

Offline Braininthejar

  • Legendary Member
  • ****
  • Posts: 1464
  • I'm old...
    • View Profile
Re: Crushing enemies to death
« Reply #9 on: August 28, 2014, 06:41:50 AM »
Note that casting Iron Body on Adamantine Body warforged is RAW cheese... and that might not be very edible  :cool

Offline ZombieGirl

  • Lurker
  • *
  • Posts: 37
  • I'm new!
    • View Profile
Re: Crushing enemies to death
« Reply #10 on: August 28, 2014, 07:36:58 AM »
Well, i think it'd be easier to just give yourself flight (either via the unseelie fey template or by some other means), and just bring a ton of http://www.d20srd.org/srd/magicItems/wondrousItems.htm#tree with you up into the sky. There aren't any stats, but considering theyre 60ft tall, 5ft in diameter and 40ft top diameter, they're bound to weigh a few tons each and provide more than enough weight to cause some damage. Simple, Cheap and best of all not complicated :p

Just imagine the battlefield when you're done, hundreds of fallen trees and corpses buried beneath them, -everywhere-.  :smirk

Edit: Yeah.. its a great oak, talk about the hurts.
« Last Edit: August 28, 2014, 07:41:59 AM by ZombieGirl »

Offline Braininthejar

  • Legendary Member
  • ****
  • Posts: 1464
  • I'm old...
    • View Profile
Re: Crushing enemies to death
« Reply #11 on: August 28, 2014, 07:46:47 AM »
Speaking of flight. The fall has to be "at least 10 feet".  Iy you're more than 10 feet tall, does voluntarily tipping over count as falling?

Offline ZombieGirl

  • Lurker
  • *
  • Posts: 37
  • I'm new!
    • View Profile
Re: Crushing enemies to death
« Reply #12 on: August 28, 2014, 07:49:47 AM »
Speaking of flight. The fall has to be "at least 10 feet".  Iy you're more than 10 feet tall, does voluntarily tipping over count as falling?

Would make sense, having some 10ft tall giant (atleast from human standards) falling on you is bound to hurt lol

Offline littha

  • Epic Member
  • ****
  • Posts: 2952
  • +1 Holy Muffin
    • View Profile
Re: Crushing enemies to death
« Reply #13 on: August 28, 2014, 10:51:20 AM »
Note that casting Iron Body on Adamantine Body warforged is RAW cheese... and that might not be very edible  :cool

Not really, Adamantine body only replaces a warforged plating not its internals. There is a lot of wood in the construction of a warforged that can be turned to Iron for the weight increase.

Offline Sleek

  • Lurker
  • *
  • Posts: 25
  • I'm new!
    • View Profile
Re: Crushing enemies to death
« Reply #14 on: August 29, 2014, 12:40:02 PM »
What sourcebook does the Falling Rules quoted in the original post come from?  Is that from Heroes of Battle?

-----------

Also keep in mind, Pathfinder has a lot of nice spells and game mechnics that enchance the "Death by Crushing" schtick.

Offline littha

  • Epic Member
  • ****
  • Posts: 2952
  • +1 Holy Muffin
    • View Profile
Re: Crushing enemies to death
« Reply #15 on: August 29, 2014, 05:29:17 PM »
What sourcebook does the Falling Rules quoted in the original post come from?  Is that from Heroes of Battle?

-----------

Also keep in mind, Pathfinder has a lot of nice spells and game mechnics that enchance the "Death by Crushing" schtick.

Dungeon Masters Guide as far as I remember.

Also on the SRD.

Offline ketaro

  • Epic Member
  • ****
  • Posts: 4243
  • I'm always new!
    • View Profile
Re: Crushing enemies to death
« Reply #16 on: August 29, 2014, 08:11:19 PM »
Yeah the rule is actually in the DMG. Page 303 Falling Objects

Offline Jackinthegreen

  • DnD Handbook Writer
  • ****
  • Posts: 6176
  • I like green.
    • View Profile
Re: Crushing enemies to death
« Reply #17 on: August 30, 2014, 01:29:27 PM »
There are also rules for improvised weapons on pages  158 and 159 in Complete Warrior.  Those are the rules that enable the Hulking Hurler trick.

Offline Braininthejar

  • Legendary Member
  • ****
  • Posts: 1464
  • I'm old...
    • View Profile
Re: Crushing enemies to death
« Reply #18 on: September 01, 2014, 01:34:25 PM »
Note that casting Iron Body on Adamantine Body warforged is RAW cheese... and that might not be very edible  :cool

Not really, Adamantine body only replaces a warforged plating not its internals. There is a lot of wood in the construction of a warforged that can be turned to Iron for the weight increase.

It may only replace the plating, but it is solely responsible for the change in mass. So if you cast abother spell that multiplies mass, it's mostly the weight of the adamantine that you'll be multiplying

Offline littha

  • Epic Member
  • ****
  • Posts: 2952
  • +1 Holy Muffin
    • View Profile
Re: Crushing enemies to death
« Reply #19 on: September 03, 2014, 05:03:58 AM »
Note that casting Iron Body on Adamantine Body warforged is RAW cheese... and that might not be very edible  :cool

Not really, Adamantine body only replaces a warforged plating not its internals. There is a lot of wood in the construction of a warforged that can be turned to Iron for the weight increase.

It may only replace the plating, but it is solely responsible for the change in mass. So if you cast abother spell that multiplies mass, it's mostly the weight of the adamantine that you'll be multiplying

There are two things to say about this:
1- Adamantine body increasing weight is a alternate rule in the first place
2- Trying to take into account the density of a target's body when working out what Iron body does is probably going to end in madness. Should the relative weight increase be different if you cast it on an Earth Elemental or a Halfling? Sure. Rocks to Iron is less of an increase than Flesh to iron but for sake of simplicity its a flat 10x no matter what you were originally made of. Hell, if you could cast it on an Iron golem it would still increase its weight by 10 times despite what it was originally made of.

I try not to make sense of spell effects.