Author Topic: (Almost) Flawless Erudite  (Read 13774 times)

Offline 7h39

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(Almost) Flawless Erudite
« on: September 12, 2014, 10:28:03 AM »
Hi everyone! i've been wondering how to remove the tedious "one level lower than the highest-level power you can manifest" drawback of Erudite's Discipline Powers/Spells Learning Method.

Obv, the answer is increase the highest power level you can manifest (as for the killer gnome) but how without Earth Spell, and the commonly used Sanctum Spell/Improved Sigil Krau?

One super cheesy way could be taking Mantled Erudie ACF (+ Spell to Power ACF, forgoing Psicrystal bonus feat) and force Ulta-Trasparency of Magic Mantle and thus acquire Heighten Spell + Earth Power + Earth Spell. The problem that i found was the highly debated trasparency of magic mantle for the closing phrase that refers to the standard transparency rules
Quote from: Magic Mantle
Most campaigns already treat them in this manner, so this mantle is most useful in campaigns where they are considered different systems.

So i reesearched a RAW-er method of Heightening...and the answer was in the dreaded 3.0 Psionic Handbook.

From the unupdated material (so there isn't a newer version of it) from PsiHand there is Heighten Power the works as the usual Heighten Spell metamagic (so i think it's balanced and legit to take it, if you want it's possible update it strictly to 3.5 adding the usage of psionic focus, it will not have any downside for the trick).

Then Apply Metapower to Heighten Power and here we go we have a permanent, free +1Level Heightened power from now on (Better then waiting for +2 Overchannel @8th Level).

This method will ensure you most versatile tier1 (with StP) spellcaster until level 17, when Lv9 Spells/Discipline Powers comes into the game.

To assure Lv9 Spells/Discipline Powers to the erudite without waiting to epic, we must borrow the "Doc Roc's Dusk Giant quickstep" (Metamorph/Polymorph into a Dusk Giant (HoH) and use Cannibalize (Ex) to gain 4HD) or my favorite "Inspire Greatness + Words of Creation" with a Bard Cohort and gain 4 temporary HD.

Being a 21HD Character (with at least 20 ranks in Psicraft) you can take a Epic Feat like Improved Heighten Spell [Epic] with the opportunes Psionic changes assured by the ELH.

Then Psi-Reform your last chosen feat into the Improved Heighten Power (meeting the prerequisites). when temporary hds fade off you still met the prerequisites of the feat (Being 21Hd+ is not a prerequisite)
Quote
Acquiring Epic FeatsCharacters gain epic feats in the following ways: At 21st level, and every three levels thereafter, the character may select an epic feat in place of a nonepic feat.
Each character class gains bonus epic feats according to the class description. These feats must be selected from the list of bonus epic feats for that class.
Prerequisites
Most epic feats have prerequisites. A character must have the listed ability score, feat, skill, class feature, or base attack modifier in order to select or use that feat. A character can gain an epic feat at the same level at which he or she gains the prerequisite, just as with regular feats. A prerequisite expressed as a numerical value is a minimum; any value higher than the one given also meets the prerequisite. A character can’t use an epic feat if he or she has lost a prerequisite
thus you still gain the benefit of the feat (you have Heighten Power and 20ranks in psicraft).

Enjoy all 9th level discipline powers and spells @ECL 17

Books needed: SRD + 3.0 Psionic Handbook (Heighten Power) + Complete Psionic (Metapower, Erudite) | (from 17th Level) + Book of Exalted Deeds (Words of Creation) / Hereoes of Horror (Dusk Giant) + Epic Level Handbook (Improved Heighten Spell).


Btw: if the Unique Powers/Level/Day RAW interpretation is not admitted what is the best method to circumvent this limitation?
Thx for reading!
« Last Edit: September 12, 2014, 11:22:23 AM by 7h39 »

Offline SorO_Lost

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Re: (Almost) Flawless Erudite
« Reply #1 on: September 12, 2014, 12:19:53 PM »
A. Magic Mantle only forces the Psionic-Magic Transparency rules.
B. Even if you press "identical", fact is Heighten is a Feat not Magic.
C. Heightened Spell uses Spell Slots and "Heightened Fireball" isn't a Spell.
D. Heighten only increases the level for the calculations of effects, Requirements are not effects.
E. Inspire Greatness doesn't grant any actual HD any more than Dread Necromancer gives the actual Lich Template.
F. Inspire Greatness's HD only changes the effects of Spells, not Requirements.
G. Precedence, both in Greatness and Animal Companions, is Bonus HD is exempt from all normal progression unless noted otherwise.
H. Epic Requirements state 21st level, Effective Character Level is Level + Level Adjustment, HD isn't a factor but a bonus of said levels.
I. An Epic Erudite can use Psychic Chirurgery to teach you every single Spell/Power in existence anyway.
J. You can use Fusion & Psychic Chirurgery if Epic is banned to at least steal all the 9th level Powers.
K. There is no real difference in Epic Manifesting and Epic Spellcasting, so if you do go Epic at least go for the real broken stuff.
L. A Wizard/Rainbow Servant/Prestige Bard/Silver Pryromancer can use Psychic Chirurgery abuse to learn everything the StP Erudite can, and obtain Manifesting using Mental Pinnacle. On top of having the entire Cleric, Paladin, and Bard Spell Lists added to his full Wizard Spellcasting.

Instead of thinking of this as as simple "doesn't work", think of it as a list of 12 insights. The last few are ways to do what you want after all.
« Last Edit: September 12, 2014, 12:29:42 PM by SorO_Lost »

Offline awaken_D_M_golem

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Re: (Almost) Flawless Erudite
« Reply #2 on: September 12, 2014, 04:18:41 PM »
As an aside the Spell To Power version does about the same thing as the Original Erudite, but with spells.

Cerebremetamagic and Chameleon Crafting feats in Dr#349
are 2 ways around the Magic/Psi borders.
Cleric DMM Heighten cheese on one side, either/both feats
interacting on the Erudite side = does what you want.
But it's a tough build to do right.  And it's double cheese.

PLZ in his guide, goes with Psychic Chiurgery; like SorO's I + J.
It isn't likely that one in available down at teh local magic mart.
But still ...
Your codpiece is a mimic.

Offline 7h39

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Re: (Almost) Flawless Erudite
« Reply #3 on: September 12, 2014, 05:13:21 PM »
A. Magic Mantle only forces the Psionic-Magic Transparency rules.
B. Even if you press "identical", fact is Heighten is a Feat not Magic.
C. Heightened Spell uses Spell Slots and "Heightened Fireball" isn't a Spell.
D. Heighten only increases the level for the calculations of effects, Requirements are not effects.
E. Inspire Greatness doesn't grant any actual HD any more than Dread Necromancer gives the actual Lich Template.
F. Inspire Greatness's HD only changes the effects of Spells, not Requirements.
G. Precedence, both in Greatness and Animal Companions, is Bonus HD is exempt from all normal progression unless noted otherwise.
H. Epic Requirements state 21st level, Effective Character Level is Level + Level Adjustment, HD isn't a factor but a bonus of said levels.
I. An Epic Erudite can use Psychic Chirurgery to teach you every single Spell/Power in existence anyway.
J. You can use Fusion & Psychic Chirurgery if Epic is banned to at least steal all the 9th level Powers.
K. There is no real difference in Epic Manifesting and Epic Spellcasting, so if you do go Epic at least go for the real broken stuff.
L. A Wizard/Rainbow Servant/Prestige Bard/Silver Pryromancer can use Psychic Chirurgery abuse to learn everything the StP Erudite can, and obtain Manifesting using Mental Pinnacle. On top of having the entire Cleric, Paladin, and Bard Spell Lists added to his full Wizard Spellcasting.

Instead of thinking of this as as simple "doesn't work", think of it as a list of 12 insights. The last few are ways to do what you want after all.

First of all thx for the 12 insights :)

A: ok i'm there.

B: Heighten Spell is a feat, ok, but it apply to a spell (that's magic), cose Magic=Psionics ("pressing" identical, over standard trasparency) it could apply also to powers.

C/D: "Heightened Fireball" isn't a spell per se but when you cast it (or memorize it) you spend a level 4+ spell slot 'cose is a 4+ Level spell in the moment of casting.
"Heighten Spell actually increases the effective level of the spell that it modifies"
- So if you cast a fireball (level 3spell) Heightened to 4th level, it's a 4th level spell. Likewise Sanctum Spell
"A sanctum spell has an effective spell level 1 higher than its normal level"
& Improved sigil Krau
"When you cast one of the chosen spells, the spell's effective level is increased by 1 (as if affected by the Heighten Spell feat, but with no change to the spell's casting time or spell slot)"
are methods often used for prc early entries when an higher then normal spell level casting is required, you don't know any 2nd level spell but you can cast a 2nd level spell...

So i dont' see why Heighten Power + Metapower don't let me manifest a power 1 power level higher (Effective Level by RAW) that the standerd level. when it is manifested it's obv. a power of a certain level (1 higher of the standard by Heighten Power) thus enable the learing of discipline powers of one level lower of the highest power level that i can manifest.
If i know a 1st level power and i can Heighten it to 2nd level (even only when i manifest it), i'm still manifesting a 2nd level power also if i don't know any 2nd level power. despite this the rule for learning a discipline power checks only the level of a manifested power, that RAW is 2nd, thus i can learn 1st discipline powers.
Problem remains for 9th level powers

E: ok my fault. i didn't know that.

F: what does it mean?

G/H: ok my fault. i didn't know that. that's means that Doc Roc's Dusk Giant quickstep don't work?
"At 21st level, and every three levels thereafter, the character may select an epic feat in place of a nonepic feat"
ok now i see it, it means 21st Charcater Level (By class levels + Racial? +LA) not 21st HD.

I/J:Psi Chirurgy has a huge xp cost: it's easier reasearch powers by indipendent research (1000xp/Level vs 200xp/Level)

K:(assuming that giant quickstep works for epic feats) psireforming prerequisites for epic spellcasting (Psicraft 24ranks) character could acquire and mantain epic spelcasting.. the cheese cheesier!

Offline faeryn

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Re: (Almost) Flawless Erudite
« Reply #4 on: September 12, 2014, 08:40:48 PM »
Hightened Spells/Powers are treated as X level higher, and cost as if they were X level higher. However, you must still possess the requirements to actually use a spell/power of that higher level.

So a Hightened 1st Level power could become effectively a 2nd level power yes. But if you don't have sufficient levels to use a 2nd level power then you can't use a Hightened 1st level power. Hightened powers also do not count towards meeting the requirements for any feats, prCs, or class features.

You could always ask your DM to ignore the 1 level lower limit on Discipline powers however. But no amount of cheese will allow you to bypass this limitation. You will only obtain 9th level discipline powers upon reaching epic level psionics. The only other legitimate way to get around this limit is through Psychic Chirurgery. The class was designed with a balance in mind, you must play to that balance if you want everything.
« Last Edit: September 13, 2014, 02:20:02 AM by faeryn »

Offline tuesdayscoming

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Re: (Almost) Flawless Erudite
« Reply #5 on: September 12, 2014, 10:00:19 PM »
I've been working on a method of getting 9th level spells on an erudite recently, too.

My method also relies on a Magic-Mantled Spell-to-Power Erudite.

Required Feats
* Earth Spell (and its prereqs)
* Eldritch Corruption

According to my understanding of the "Super-Transparency" interpretation, you should be able to apply Eldritch Corruption to a psionic power. This heightens the power by two levels for free (Say, from 7th to 9th level). From there, Earth Spell should bump it up one higher (making that same 7th level power count as 10th).

I've never seen this method discussed before, and was rather pleased to find it.

Assuming super-transparency, can anyone think of a reason that this should not work?

Offline faeryn

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Re: (Almost) Flawless Erudite
« Reply #6 on: September 12, 2014, 10:25:01 PM »
Assuming super-transparency, can anyone think of a reason that this should not work?

For the exact same reason I posted in the post before yours. A hightened spell/power does not grant you the ability to use a spell/power of higher level by virtue of CL/ML and possessing the ability to use the original spell/power.

A hightened 9th level power would only be usable if you already possessed the ability to use epic level powers. Hightening a 9th level power without already possessing access to epic level powers will not instantly grant you epic level powers, nor will you be able to use the now hightened power.

You must possess the ability to use epic level powers to add 9th level discipline powers to an Euridite through any means besides Psychic Chirurgery

Why is this so hard for people to understand? You simply don't gain access to higher level powers by virtue of hightening a power you can use. There is only 1 way to gain access to higher level spells/powers and that is by gaining levels that grant you advancement in your existing casting/manifesting ability.

So if you want to use 9th level discipline powers on an Erudite you must be effectively a 21st level Erudite. Either by 21 levels of Erudite, or by prC progression advancing your Erudite class Psionic Manifesting ability up to that of a 21st level Erudite. Note: Just having ML21 does not mean you can manifest Epic level powers, you must have 21 class levels that actually granted you advancement in your Manifesting ability. Additionally, being a 21st level character also does not grant you Epic level powers, unless all 21 levels actually advanced your manifesting ability.

Offline tuesdayscoming

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Re: (Almost) Flawless Erudite
« Reply #7 on: September 12, 2014, 10:38:17 PM »
Assuming super-transparency, can anyone think of a reason that this should not work?

For the exact same reason I posted in the post before yours. A hightened spell/power does not grant you the ability to use a spell/power of higher level by virtue of CL/ML and possessing the ability to use the original spell/power.

A hightened 9th level power would only be usable if you already possessed the ability to use epic level powers. Hightening a 9th level power without already possessing access to epic level powers will not instantly grant you epic level powers, nor will you be able to use the now hightened power.

You must possess the ability to use epic level powers to add 9th level discipline powers to an Euridite through any means besides Psychic Chirurgery

Why is this so hard for people to understand? You simply don't gain access to higher level powers by virtue of hightening a power you can use. There is only 1 way to gain access to higher level spells/powers and that is by gaining levels that grant you advancement in your existing casting/manifesting ability.

So if you want to use 9th level discipline powers on an Erudite you must be effectively a 21st level Erudite. Either by 21 levels of Erudite, or by prC progression advancing your Erudite class Psionic Manifesting ability up to that of a 21st level Erudite. Note: Just having ML21 does not mean you can manifest Epic level powers, you must have 21 class levels that actually granted you advancement in your Manifesting ability. Additionally, being a 21st level character also does not grant you Epic level powers, unless all 21 levels actually advanced your manifesting ability.

If I'm understanding your interpretation correctly, this same logic would preclude use of any of the numerous early-entry tricks based on Sanctum Spell and other similar shenanigans?

As I understand it, such tricks are pretty well-accepted, and I would be hesitant to throw my trick out based on such a ruling.

Unless I'm misunderstanding your contention?

Offline SorO_Lost

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Re: (Almost) Flawless Erudite
« Reply #8 on: September 12, 2014, 11:32:12 PM »
Some of the stuff as already been answered so skipping through...

Quote
Quote
F. Inspire Greatness's HD only changes the effects of Spells, not Requirements.
F: what does it mean?
See for your self.
Quote
The bonus Hit Dice count as regular Hit Dice for determining the effect of spells that are Hit Dice dependent

G: Several Animal Companions have an Advancement Entry that states after so many HD they change Size. However, that is per it's monster progression and not per Druid's Animal Companion progression, the FAQ cleared up the debate years ago.

H: It's easier to come into things with the concept that Monster Levels are a thing. Let's say you're making a new Creature called Joe, you wish Joe has 3 HD so you can give him two Feats, now explain those 3HD.
(click to show/hide)
That help some? HD isn't a factor but a bonus of said levels.

I/J: Solved by Mind Raping your targets :p
If your DM want's to subtract it out of your WBL you'll have a bit more of an issue.

I think that's everything.

Offline faeryn

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Re: (Almost) Flawless Erudite
« Reply #9 on: September 12, 2014, 11:43:02 PM »
If I'm understanding your interpretation correctly, this same logic would preclude use of any of the numerous early-entry tricks based on Sanctum Spell and other similar shenanigans?

As I understand it, such tricks are pretty well-accepted, and I would be hesitant to throw my trick out based on such a ruling.

Unless I'm misunderstanding your contention?

Not misunderstanding one bit. Every early entry shenanigan revolving around gaining access to higher level spells/powers than your class levels actually allow for are in fact impossible. No amount of Heightened Spells, Extra Spell Slots or any such tricks will raise the level of spells/powers you have the ability to use.

Absolutely nothing exists within any of the source books that grants you higher level spells/powers than your class levels allow. If there was then you can bet that all classes that stop at 5th level spells would have a spell list up through 9th. Not to mention many of the feats used even spell it out to you.

Sanctum spell raises the EFFECTIVE LEVEL of the spell, it does not actually make the spell a level higher, nor does it grant you the power to use a spell a level higher. Heighten Spell still requires you to actually possess the ability to cast a spell of the Heightened Spell's level. Extra Spell Slot grants you a spell slot of up to 1 level lower than you have the ability to cast. Extra Spell grants you any 1 spell up to the highest level you have the ability to cast. None of these feats or any of the feats like them give you the ability to cast X level spells. They all rely on your class progression to determine the highest level spell you can cast. Everything that uses ability to cast X Level spell as a requirement relies on that progression.

This is true in of Spellcasting, Psionics, Shadowcasting, Incantations, Infusions, and Soulmelds. It doesn't matter what type of casting class it is, you are restricted to the level progressions outlined in your class. There is no such thing as early entry with these, with the exception of accelerated progression Classes & prCs such as Ur-Priest.

Offline tuesdayscoming

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Re: (Almost) Flawless Erudite
« Reply #10 on: September 13, 2014, 12:21:48 AM »
If I'm understanding your interpretation correctly, this same logic would preclude use of any of the numerous early-entry tricks based on Sanctum Spell and other similar shenanigans?

As I understand it, such tricks are pretty well-accepted, and I would be hesitant to throw my trick out based on such a ruling.

Unless I'm misunderstanding your contention?

Not misunderstanding one bit. Every early entry shenanigan revolving around gaining access to higher level spells/powers than your class levels actually allow for are in fact impossible. No amount of Heightened Spells, Extra Spell Slots or any such tricks will raise the level of spells/powers you have the ability to use.

Absolutely nothing exists within any of the source books that grants you higher level spells/powers than your class levels allow. If there was then you can bet that all classes that stop at 5th level spells would have a spell list up through 9th. Not to mention many of the feats used even spell it out to you.

Sanctum spell raises the EFFECTIVE LEVEL of the spell, it does not actually make the spell a level higher, nor does it grant you the power to use a spell a level higher. Heighten Spell still requires you to actually possess the ability to cast a spell of the Heightened Spell's level. Extra Spell Slot grants you a spell slot of up to 1 level lower than you have the ability to cast. Extra Spell grants you any 1 spell up to the highest level you have the ability to cast. None of these feats or any of the feats like them give you the ability to cast X level spells. They all rely on your class progression to determine the highest level spell you can cast. Everything that uses ability to cast X Level spell as a requirement relies on that progression.

This is true in of Spellcasting, Psionics, Shadowcasting, Incantations, Infusions, and Soulmelds. It doesn't matter what type of casting class it is, you are restricted to the level progressions outlined in your class. There is no such thing as early entry with these, with the exception of accelerated progression Classes & prCs such as Ur-Priest.

Thank you for your response. Of course, I understand where you are coming from on this issue; it is one that has been debated hotly on this and other forums for quite some time.

Ultimately, though, there are valid points to be made on both sides. Moreover, the debate has already been done to death, and need not be repeated here.

I grant that, under your interpretation, tricks such as the one I posted above would not work. However, I and many others adhere to a different interpretation.

Granting, then, that Heighten, Sanctum, and similar effects DO IN FACT increase the level of a spell, is there anything that would prevent the trick I posted above from working?

edit: Alternatively, should I create a new thread for discussion of my trick? Now that I'm thinking about it, I feel bad about hijacking focus from OP. It was just such a similar focus...

Offline faeryn

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Re: (Almost) Flawless Erudite
« Reply #11 on: September 13, 2014, 01:08:20 AM »
The Heighten Spell/Power feat is very clear though that it does not increase the actual level of the spell/power.
(click to show/hide)

Not to mention that the only limitation on how high you an heighten a Spell/Power is the limit of how high of a spell/power you can actually use. If you could use heighten to use spells/powers of higher level than your class actually provides then you would be able to use early entry shenanigans into any casting prC with only 1 level in a base casting class regardless of what level spells the prC requires... Any attempt to do such a thing is a clear and cut case of willful misreading.

Sanctum spell is no exception to this either.
(click to show/hide)

Earth Spell falls under the all limitations of Heighten Spell, since it is only an enhancement onto Heighten Spell
(click to show/hide)

And Eldritch Corruption
(click to show/hide)

None of these give you access to higher level spells/powers than you can actually cast. They all clearly state "Effective Level" an effective level is not an actual level. It's like saying that because you have a +4 level adjustment you are entitled to feats as a 5th level character at level 1 despite not having the HD for a 5th level character. Feats are based off your total HD (Effective & Temporary HD are not factored into this). A +4 adjustment will make you have an Effective Character Level of 5, but without those HD to accompany it you are only treated as a 1st Level character for the purpose of Feats and most other level based abilities.

Effective Levels are not and never have been actual levels. prCs that grant an increase in the Effective Level of a class don't give you an actual level in that class. Instead you gain the ability to stack the level of that prC with that class to determine the progression of certain abilities defined by the prC. You only gained 1 actual level and it was in the prC. Effective Levels are simply a tool for altering features to create a balance without actually adding levels.

WotC spells it out pretty clearly that Effective Levels do not factor towards prerequisites for anything.

Edit:
One last feat often used for Early Entry... Precocious Apprentice
(click to show/hide)
This feat spells it all out in black and white even. "Until your level is high enough to allow you to cast 2nd-level spells". It does not leave any room for interpretation what so ever. Cut and dry connection between level and ability to cast spells of X level. It even uses the same language as prCs and feat prerequisites as well later in the description "When you become able to cast 2nd-level spells".

If you are able to cast 2nd level spells by virtue of having a 2nd level spell or by heightening a 1st level spell then this feat would have no reason to specify that it's effect changes when you gain the ability to cast 2nd level spells. It would simply grant you the ability to cast 2nd level spells. The logic that says that you can use heighten shenanigans to gain "the ability to cast X level spells" would say that Precocious Apprentice gives you that ability as well, and as such it instantly changes it's own effect. This is not the case however.
« Last Edit: September 13, 2014, 01:21:47 AM by faeryn »

Offline tuesdayscoming

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Re: (Almost) Flawless Erudite
« Reply #12 on: September 13, 2014, 01:21:48 AM »
SNIP

Again, I understand the argument you are using, and have seen it numerous times. While I appreciate that you adhere to this interpretation (which is certainly reasonable, but not objectively correct), I repeat that there is no need to rehash the tired debate in this thread. As I have stated, I, my table, and many others have a different interpretation that, frankly, is no more or less correct than is yours.

Your interpretation is one that is clearly not accepted as the one and only possible truth. The debate has been done to death. Clearly, I (and, for that matter, OP), am (is) relying on a more permissive ruling. This interpretation is not objectively correct or incorrect. Neither is yours. There is no reason to push for your interpretation as being the sole correct one; as I have stated, this debate has been done to death with no clear consensus either way.
« Last Edit: September 13, 2014, 01:24:05 AM by tuesdayscoming »

Offline faeryn

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Re: (Almost) Flawless Erudite
« Reply #13 on: September 13, 2014, 02:45:56 AM »
SNIP

Again, I understand the argument you are using, and have seen it numerous times. While I appreciate that you adhere to this interpretation (which is certainly reasonable, but not objectively correct), I repeat that there is no need to rehash the tired debate in this thread. As I have stated, I, my table, and many others have a different interpretation that, frankly, is no more or less correct than is yours.

Your interpretation is one that is clearly not accepted as the one and only possible truth. The debate has been done to death. Clearly, I (and, for that matter, OP), am (is) relying on a more permissive ruling. This interpretation is not objectively correct or incorrect. Neither is yours. There is no reason to push for your interpretation as being the sole correct one; as I have stated, this debate has been done to death with no clear consensus either way.

No, I'm sorry but if your viewpoint is that you can use a Heightened Spell/Power to gain early access to prCs and Feats with "Ability to use X Level Spell/Power" then there is a fundamental flaw that actually makes the viewpoint completely wrong. That viewpoint is the exact same as saying that a 1st level character can cast 9th level spells.

Because Heighten Spell is limited only by the highest level spell you can cast then if you are claiming that you are granted the ability to cast X level spells simply by heightening a lower level known spell to that level and having a high enough attribute score to cast that level spell, then you are also claiming that a 1st level spellcaster can cast 9th level spells. There are a few Metamagic feats that you could take at 1st level, and heighten spell only requires you to know any other metamagic feat. There are various ways to get multiple 1st level feats, so it's entirely possible to have Heighten Spell at level 1. Since your only limited by your ability to cast spells of higher levels then you could by your logic heighten a 1st level spell all the way to 9th level and claim you have the ability to cast 9th level spells thus meeting the requirement for any spell level based feat & prC at level 1.

You can't honestly be telling me that you agree with that. Any DM would have to be out of their mind to allow a 1st level spellcaster to cast 9th level spells simply because they have a high attribute score and heighten spell feat. Before the argument of "you'd only be able to cast 1st level spells as 9th level though", this logic would permit a 1st level character to use Extra Spell feat to add any 9th level spell they want to their known spells so long as they can find a way to boost their CL to 3 at 1st level. Plus... "you'd only be able to cast 1st level spells as 9th level" is the exact effect of a heightened spell. You are casting X level spell as a Y level spell, the spell itself is still X level for everything but calculations (Level dependent variables & DC).

I honestly don't see how anyone can accept heightened spells/powers of any kind as granting the ability to cast higher level spells/powers than your level permits.

Offline 7h39

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Re: (Almost) Flawless Erudite
« Reply #14 on: September 13, 2014, 03:02:25 AM »
The Heighten Spell/Power feat is very clear though that it does not increase the actual level of the spell/power.
(click to show/hide)

Not to mention that the only limitation on how high you an heighten a Spell/Power is the limit of how high of a spell/power you can actually use. If you could use heighten to use spells/powers of higher level than your class actually provides then you would be able to use early entry shenanigans into any casting prC with only 1 level in a base casting class regardless of what level spells the prC requires... Any attempt to do such a thing is a clear and cut case of willful misreading.

...

None of these give you access to higher level spells/powers than you can actually cast. They all clearly state "Effective Level" an effective level is not an actual level.
...
Effective Levels are not and never have been actual levels. prCs that grant an increase in the Effective Level of a class don't give you an actual level in that class. Instead you gain the ability to stack the level of that prC with that class to determine the progression of certain abilities defined by the prC. You only gained 1 actual level and it was in the prC. Effective Levels are simply a tool for altering features to create a balance without actually adding levels.

WotC spells it out pretty clearly that Effective Levels do not factor towards prerequisites for anything.

Thx for the extensive explanation of the difference between actual and effective level, and the usefulness of both, but what's the font? I searched for it into the rules compedium and i found nothing. beside this:

Quote from: Rules compendium - Use Magic Device pg 86
Emulate Class Feature:
Sometimes you need to use a class feature to activate a magic item. In this case, your effective level in the emulated class equals your Use Magic Device check result –20. This skill doesn’t let you actually use the class feature of another class. It just lets you activate items as if you had that class feature

Seems to me that an effective level/feature (not actual level) can be used to fulfill a prerequisite, but i understant that's not exactly our case, but similar.

Quote from: Complete Psionic - Erudite
In any case, an erudite can learn a discipline-only power only if it is up to 1 level lower than the highest level power he can manifest.

Seems that it don't refers to maximum power level known, but maximum level manifestable.

Quote from: srd - Psion
Powers Known
A psion begins play knowing three psion powers of your choice. Each time he achieves a new level, he unlocks the knowledge of new powers.
... A psion can manifest any power that has a power point cost equal to or lower than his manifester level.
The number of times a psion can manifest powers in a day is limited only by his daily power points.
...Maximum Power Level Known: A psion begins play with the ability to learn 1st-level powers. As he attains higher levels, a psion may gain the ability to master more complex powers.
To learn or manifest a power, a psion must have an Intelligence score of at least 10 + the power’s level.

The only restriction here are ML=Maximum PP Cost and high enough Intelligence, not class levels or maximum power level known.
If i via Heighten Power + Metapower i can lower the PP Cost of an higher level power [ if i'm a 1st level erudite (ML=1) i can manifest 1st level power by spending 1PP, and a Heighten 1st level power to 2nd level would cost 3pp -2pp for metapower= 1pp -> i can manifest it. (given i have at least 12 Intelligence)].
So @Lv1 (ML1) i can maniufest  Heightened to 2nd Level 1st level power. By RAW it's a 1st level power, with an effective 2nd level.

Quote from: oxford Dictionary
effective
Line breaks: ef¦fect|ive
[ATTRIBUTIVE] Existing in fact, though not formally acknowledged as such. - Assessed according to actual rather than face value

Seems that the effective level overvrite the actual level in the evaluation.

So, level 1-7 i can use Heighten Power + Metapower to manifest a power 1 level higher to the maximum power level i know (Lowering the PP cost by2, down to my ML), by level 8-16 i can Heighten Power + Metapower + Overchannel(+2) to manifest a power 2 Level higher to the maximum power level i know (Lowering the PP cost by2 and increasing by 2 my ML), as Heightened Powers have an effective level 1 or 2 times higher of my maximum power level known at the moment when are manifested. (that's what the erudite class feature checks to set the "level lower than the highest level power he can manifest")

Again, I understand the argument you are using, and have seen it numerous times. While I appreciate that you adhere to this interpretation (which is certainly reasonable, but not objectively correct), I repeat that there is no need to rehash the tired debate in this thread. As I have stated, I, my table, and many others have a different interpretation that, frankly, is no more or less correct than is yours.

Your interpretation is one that is clearly not accepted as the one and only possible truth. The debate has been done to death. Clearly, I (and, for that matter, OP), am (is) relying on a more permissive ruling. This interpretation is not objectively correct or incorrect. Neither is yours. There is no reason to push for your interpretation as being the sole correct one; as I have stated, this debate has been done to death with no clear consensus either way.
By RAW and Oxford Dictionary (until disproven by a direct rule) an hightened power's effective level counts as Power level that the character can manifest. thx tusdayscoming for the disclamer ;)
If the table rules out interactions from feats for qualifications/requirements/effective capabilities and counts only class levels features it's another kind of discussion.

- Pushing it further -

Using feats interaction to hack the maximum level of power manifestable becomes a in medio rules applications when you can begin talking about powerstones manifesting.
Quote
Power Stones
A power stone stores a power (or collection of powers). A stored power can be used only once, “flushing” the stone. Using a power stone is basically like manifesting a power (basically is not enough).
Activation
To activate a power stone, a manifester must mentally address it, as described below. Once the power is known, the power stone is treated as a power completion item, except as noted below. Using a stone’s stored power after addressing the stone requires holding the stone and willing the power’s manifestation, as if manifesting a power normally (a standard action). Activating a power stone is subject to disruption just as manifesting a power normally would be.
Additionally, the user must meet the following requirements.

The user must have the power on his or her class list. (ok)
The user must have the requisite key ability score. (ok)
If the user meets these requirements and has a manifester level at least equal to the power’s manifester level, she can automatically manifest the stored power without a check. If she meets both requirements but her own level is lower than the power stone’s manifester level, she has to make a manifester level check (1d20 + user’s level), against a DC equal to the power stone’s manifester level +1, to manifest the power successfully. Here we are: you manifest a power (from a power stone)

So with Psionic Mastery Feat (taking 10 to manifester level checks) and with a good (and proper) repertorie of power stones you will be "able to" or you "can" (with the 100% of the probability) manifest a really higher power level then the one granted by your class level. example: you can manifest at ML1 (1st Level Power Maximum) 5th level powers trough power stones. Obviusly WBL comes in allowing only a certain level of Power stones at each level: however by 2nd character level (900gp WbL) you can afford a 150gp 2nd Level Power stone and thus still qualify for learning 1st level discipline powers.

Utilizing disposable items for "qualifiing" seems a lot cheesier then using 2 feats, but still feasible by wording.

By Lv2/4/6 with Overchannel+1 and Lv8 with Overchannel+2 you can manifest a higher level power (higher than that you can cast from class features) from a power stones, triking the maximum power level known limitation.  (See: Manifest an Unknown Power from Another’s Powers Known from srd)
@Lv8 if you want manifest lv5 powers you need to pass a DC 15+5(Power Level) Psicraft check.

However in this case i would claim
Like most crap you've read on the forums, there is little rules supporting the concept of it.

[cut]

So no, it's not exactly a clear "win" for this combo there. In fact, you know how the general opinion of the forums says no to things like "UMD a Wand, I can cast 3rd level spells!" as you don't have a real ability to cast 3rd level spells? Or even prerequisites using the term "caster level" and such mean levels in a class and not that easily modified total (per dmg)? It's of no surprise that the FAQ contains the following:
Quote from: FAQ
If a 1st-level character takes the Precocious Apprentice feat, can he cast 2nd-level spells for the purposes of qualifying for a prestige class or meeting the prerequisites of a feat?
In the Sage’s opinion, the Precocious Apprentice feat would not help you qualify for a prestige class or feat because it gives you a chance at casting a 2nd-level spell, not the inherent ability to cast 2nd-level spells.
Which is the same thing, but official rules interpretation that can be quoted as saying PA is a shitty feat and people really need to stop trying to use it in stupid ways.

P.S. PA doesn't meet Fiery Burst's Prerequisite under intent or by the clause of PA either.

those method grant indeed a chance (= ability dependant from external sources, aka items) of casting/manifesting a certain level of powers. However it could be too much tricky using a non permanent ability to qualify for something.

However note that we are looking for the highest level power he can manifest. instead of Must be able to cast(manifest) X-level arcane spells (psionic powers). that many prcs rely on.
Only the level of the power manifested is checked, not the (inherent) ability to cast it.

[cut]

No, I'm sorry but if your viewpoint is that you can use a Heightened Spell/Power to gain early access to prCs and Feats with "Ability to use X Level Spell/Power" then there is a fundamental flaw that actually makes the viewpoint completely wrong. That viewpoint is the exact same as saying that a 1st level character can cast 9th level spells.

Because Heighten Spell is limited only by the highest level spell you can cast then if you are claiming that you are granted the ability to cast X level spells simply by heightening a lower level known spell to that level and having a high enough attribute score to cast that level spell, then you are also claiming that a 1st level spellcaster can cast 9th level spells. There are a few Metamagic feats that you could take at 1st level, and heighten spell only requires you to know any other metamagic feat. There are various ways to get multiple 1st level feats, so it's entirely possible to have Heighten Spell at level 1. Since your only limited by your ability to cast spells of higher levels then you could by your logic heighten a 1st level spell all the way to 9th level and claim you have the ability to cast 9th level spells thus meeting the requirement for any spell level based feat & prC at level 1.

You can't honestly be telling me that you agree with that. Any DM would have to be out of their mind to allow a 1st level spellcaster to cast 9th level spells simply because they have a high attribute score and heighten spell feat. Before the argument of "you'd only be able to cast 1st level spells as 9th level though", this logic would permit a 1st level character to use Extra Spell feat to add any 9th level spell they want to their known spells so long as they can find a way to boost their CL to 3 at 1st level. Plus... "you'd only be able to cast 1st level spells as 9th level" is the exact effect of a heightened spell. You are casting X level spell as a Y level spell, the spell itself is still X level for everything but calculations (Level dependent variables & DC).

I honestly don't see how anyone can accept heightened spells/powers of any kind as granting the ability to cast higher level spells/powers than your level permits.

A wizard still needs a 9th level spell slot to heighten a 1st level spell to 9th level and prepare/cast it, so Heighten is usesless in this case (without earth spell to have +1 Heightne free). 1st level characters with extra slot chains to grab spel slots until 9th are a known trick. ex: Illumian Wiz1+ Improved sigil Krau (cast as 2nd Level) + Extra slot (Gain a 2nd Level Slot) +Apply Improved Sigil Krau (+1 Spell Level)+ Extra slot (Gain a 3nd Level Slot) +Apply Improved Sigil Krau (+1 Spell Level)+ Extra slot (Gain a 4nd Level Slot) +Apply Improved Sigil Krau (+1 Spell Level)+ Extra slot (Gain a 5nd Level Slot) etc till 9th. Flaws: he dosen't know any 2to9 spells to cast (but he can copy them on the spellbook) and for a sorceror is usesless (no spell knonw gained)
« Last Edit: September 13, 2014, 03:12:39 AM by 7h39 »

Offline tuesdayscoming

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Re: (Almost) Flawless Erudite
« Reply #15 on: September 13, 2014, 03:08:40 AM »
Because Heighten Spell is limited only by the highest level spell you can cast then if you are claiming that you are granted the ability to cast X level spells simply by heightening a lower level known spell to that level and having a high enough attribute score to cast that level spell, then you are also claiming that a 1st level spellcaster can cast 9th level spells. There are a few Metamagic feats that you could take at 1st level, and heighten spell only requires you to know any other metamagic feat. There are various ways to get multiple 1st level feats, so it's entirely possible to have Heighten Spell at level 1. Since your only limited by your ability to cast spells of higher levels then you could by your logic heighten a 1st level spell all the way to 9th level and claim you have the ability to cast 9th level spells thus meeting the requirement for any spell level based feat & prC at level 1.

Oh, lord. You've set up a lovely straw-man there. Bravo.  :banghead

No, this is not my argument. Nor is that the limitation of Heighten. The limitation of Heighten is, generally, determined by your highest level spell slot. If I have a 2nd level slot, and I use Heighten to cast Magic Missile out of that 2nd level slot. By doing so, I am casting Magic Missile as a 2nd level spell. However, if that 2nd level slot is the highest slot I have available, then I cannot arbitrarily Heighten Magic Missile up to 9th level.

However, let's say that I do not have a 2nd level slot. What I DO have, however, is Earth Spell. With this set-up, let's say that I cast Prestidigitation, Heightened into a 1st level slot. At this point, I am casting Prestidigitation as a 1st level spell. Earth Spell then kicks in, and Heightens the spell one level further. Thus, I am casting Prestidigitation as a 2nd level spell. This is despite the fact that I do not have a 2nd level slot.

Frankly, I don't care that you disagree with this interpretation, faeryn. You are not, objectively speaking, right.

I apologize if my alternative understanding of the interaction of these feats has somehow offended you. However, I refuse to engage with you any further on this particular issue (at least within this thread).

If you would like to create a new thread for this particular issue, then please, by all means do so. We've already derailed this thread thoroughly enough.

Offline faeryn

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Re: (Almost) Flawless Erudite
« Reply #16 on: September 13, 2014, 04:14:50 AM »
To qualify as having the ability to cast a spell of a certain level you must have a spell slot to cast that level spell from. So in fact a heightened spell would only be limited by your ability to cast higher level spells. You may be able to combo other feats to gain a free +1 effective level past your highest available though, but that does not grant you "the ability to cast x level spell" by virtue of heightening the spell. If you heighten a 4th level spell to 6th and gain a free +1 from Earth Spell setting it to 7th, the spell itself is still only a 4th level spell but it is treated as if it were 7th and cast from a 6th level slot. Additionally if the highest spell slot you had was 6th this would not give you the ability to cast 7th level spells, you still only possess the ability to cast 6th level spells.

Obtaining the Extra Slot feat while possessing a heightened spell under the effects of Earth Spell or any other free heightening bonuses does not grant you a spell slot 1 level higher than the highest slot you possess from your levels. Plus Extra Slot specifies that it adds a slot of up to 1 level lower than the highest spell you can cast. From the same example you'd only gain a 1st-5th level Slot, not a 6th let alone a 7th level.

And to clarify from the official rules even, under Ability Scores you will find this:
Quote
Abilities And Spellcasters
The ability that governs bonus spells depends on what type of spellcaster your character is: Intelligence for wizards; Wisdom for clerics, druids, paladins, and rangers; or Charisma for sorcerers and bards. In addition to having a high ability score, a spellcaster must be of high enough class level to be able to cast spells of a given spell level.
I don't think the rules can be any clearer on this. It straight up tells you that your class level determines the level of spells you have the ability to cast, right there.

When it comes to psionics the principles are still the same. Psionics don't have slots though like spell casting which makes it a little more complicated. But as mentioned:
Quote
Powers Known
A psion begins play knowing three psion powers of your choice. Each time he achieves a new level, he unlocks the knowledge of new powers.
... A psion can manifest any power that has a power point cost equal to or lower than his manifester level.
The number of times a psion can manifest powers in a day is limited only by his daily power points.
...Maximum Power Level Known: A psion begins play with the ability to learn 1st-level powers. As he attains higher levels, a psion may gain the ability to master more complex powers.
To learn or manifest a power, a psion must have an Intelligence score of at least 10 + the power’s level.
Psionics are directly limited by ML on how many points can be spent on them. However, it should be noted that your Manifester Level is Class Level dependent and additional methods of boosting ML do not grant the ability to learn or use higher level powers than you have been granted by your class.
Quote
Manifester Level

The variables of a power’s effect often depend on its manifester level, which is equal to your psionic class level. A power that can be augmented for additional effect is also limited by your manifester level (you can’t spend more power points on a power than your manifester level). See Augment under Descriptive Text, below.

You can manifest a power at a lower manifester level than normal, but the manifester level must be high enough for you to manifest the power in question, and all level-dependent features must be based on the same manifester level.

In the event that a class feature or other special ability provides an adjustment to your manifester level, this adjustment applies not only to all effects based on manifester level (such as range, duration, and augmentation potential) but also to your manifester level check to overcome your target’s power resistance and to the manifester level used in dispel checks (both the dispel check and the DC of the check).
Quote
Practiced Manifester

( Complete Psionic, p. 57)

[Psionic]

Choose a manifesting class that you possess. The powers you manifest from that class are more powerful.
Prerequisite
Psicraft 4 ranks,
Benefit
Your manifester level for the chosen manifesting class increases by four. This benefit can't increase your manifester level higher than your Hit Dice. Even if you cant benefit from the full bonus immediately, however, if you later gain levels of nonmanifesting classes, you might be able to apply the rest of the bonus. For example, a human 5th-level psion/3rd-level fighter who selects this feat would increase his psion manifester level from 5th to 8th (since he has 8 Hit Dice). If he later gained a fighter level, he would gain the remainder of the bonus, and his psion manifester level would become 9th (since he now has 9 Hit Dice). A character with, two or more manifesting classes (such as a psychic warrior/psion) must choose which class gains the feats effect. This feat does not affect your powers per day or powers known. It only increases your manifester level, which helps you overcome power resistance and increases the duration and other effects of your powers.
Special
You can select this feat multiple times. Each time you choose it, you must apply it to a different manifesting class.

So while you could theoretically use powers of a higher level if you had the ML and attribute score for them. When you dig deeper and look through everything you will find that without the class levels your ML means nothing regarding the level of powers you can use.

Now, yes you can heighten a 1st level power to 2nd level without having the actual ability to use 2nd level powers so long as your ML permits you enough points to spend on a single power to do so. But this does not mean you have the ability to manifest 2nd level powers.

Also, on a side note since it was brought up, using items to qualify for prerequisites is an extremely broken and should be highly frowned upon. If you stumbled upon a cache of loot that exceeds the WBL charts by chance and were to buy one or more items that granted you a bonus to a class ability boosting it high enough to "qualify" for a prC 4 or 5 levels early, I'm certain you'd agree something isn't right. Every DM I know would slap you for trying to use bonuses from items to qualify for prCs and Feats. Some DMs that allow such things also put in the restriction of "if you remove or lose the item or otherwise lose the bonus from the item then you lose access to the prC/Feat until you meet the requirements again". That ruling is sometimes met with a PC trying to be a wiseguy and use the prC they got through a bonus from the item to meet the requirements for that same prC when the item is removed... it doesn't work that way.

Offline 7h39

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Re: (Almost) Flawless Erudite
« Reply #17 on: September 13, 2014, 07:05:49 AM »
To qualify as having the ability to cast a spell of a certain level you must have a spell slot to cast that level spell from. So in fact a heightened spell would only be limited by your ability to cast higher level spells. You may be able to combo other feats to gain a free +1 effective level past your highest available though, but that does not grant you "the ability to cast x level spell" by virtue of heightening the spell. If you heighten a 4th level spell to 6th and gain a free +1 from Earth Spell setting it to 7th, the spell itself is still only a 4th level spell but it is treated as if it were 7th and cast from a 6th level slot. Additionally if the highest spell slot you had was 6th this would not give you the ability to cast 7th level spells, you still only possess the ability to cast 6th level spells.

ok, i agree until we are discussing about the "inherent" ability to cast spells (or manifest powers)

[Cut]
And to clarify from the official rules even, under Ability Scores you will find this:
Quote
Abilities And Spellcasters
The ability that governs bonus spells depends on what type of spellcaster your character is: Intelligence for wizards; Wisdom for clerics, druids, paladins, and rangers; or Charisma for sorcerers and bards. In addition to having a high ability score, a spellcaster must be of high enough class level to be able to cast spells of a given spell level.
I don't think the rules can be any clearer on this. It straight up tells you that your class level determines the level of spells you have the ability to cast, right there.

Ok direct rule is claimed. Spellcasters must have high enough class level to cast spells of a given level. - we are still talking of the "inherent" ability given by class level i think.

When it comes to psionics the principles are still the same. Psionics don't have slots though like spell casting which makes it a little more complicated. But as mentioned:
Quote
Powers Known
A psion begins play knowing three psion powers of your choice. Each time he achieves a new level, he unlocks the knowledge of new powers.
... A psion can manifest any power that has a power point cost equal to or lower than his manifester level.
The number of times a psion can manifest powers in a day is limited only by his daily power points.
...Maximum Power Level Known: A psion begins play with the ability to learn 1st-level powers. As he attains higher levels, a psion may gain the ability to master more complex powers.
To learn or manifest a power, a psion must have an Intelligence score of at least 10 + the power’s level.

(Emphasis by 7h39)

Psionics are directly limited by ML on how many points can be spent on them. However, it should be noted that your Manifester Level is Class Level dependent and additional methods of boosting ML do not grant the ability to learn or use higher level powers than you have been granted by your class.
(Emphasis by 7h39)
Quote
Manifester Level: The variables of a power’s effect often depend on its manifester level, which is equal to your psionic class level.[cut].
Quote
Practiced Manifester( Complete Psionic, p. 57) [cut, not relevant] .
So while you could theoretically use powers of a higher level if you had the ML and attribute score for them. When you dig deeper and look through everything you will find that without the class levels your ML means nothing regarding the level of powers you can use.
Now, yes you can heighten a 1st level power to 2nd level without having the actual ability to use 2nd level powers so long as your ML permits you enough points to spend on a single power to do so. But this does not mean you have the ability to manifest 2nd level powers.
(Emphasis by 7h39)

As you said manifester level equals your psionic class levels, and psi character have restriction only on manifester level and ability score to manifest a power. Boosting manifester level and/or reducing power cost give the possibilty to a psi cha to manifest an higher level of powers.

i've already quoted
Quote from: FAQ
If a 1st-level character takes the Precocious Apprentice feat, can he cast 2nd-level spells for the purposes of qualifying for a prestige class or meeting the prerequisites of a feat?
In the Sage’s opinion, the Precocious Apprentice feat would not help you qualify for a prestige class or feat because it gives you a chance at casting a 2nd-level spell, not the inherent ability to cast 2nd-level spells.
(Emphasis by 7h39)

I would like to have the link to that FAQ, however we are talking about a feat that needs a check (you can fail) to cast a spell "higher then allowed to your level" and we are talking about spellcasting that has a much more hard restriction as sucessfully shown by Faeryn, so the question isn't completly closed.

If we are talking about the "inherent" ability to manifest such higher level powers we could infact "gentleman rule" that feats (in this case Heighten Power + Metapower / Overchannel) dosen't affect the inherent ability to manifest a higher level powers (although you can effectively manifest [as proven] a higher level of powers with it), or the opposite (a permissive reading) that such feat combo allows a stratch the "inherent" ability.

Personally the second interpretation streaches the rules a little bit 'cose isn't a general ability of casting such higher level powers (you can highten only one power paired with metapower, or anyone by taking 3d8 damage by overchannel). this strict interpretation will prevent any early entry methods 'cose prestige classes (often) ask directly "the ability of manifesting(casting) xLevel Power(Spell)", referring to the ruled unchangeable "inherent" ability to manifest(cast) a power(spell). Example:

Quote from: srd cerebremancer
Requirements
To qualify to become a cerebremancer, a character must fulfill all the following criteria.
Skills
Knowledge (arcana) 6 ranks, Knowledge (psionics) 6 ranks.
Spells
Able to cast 2nd-level arcane spells.
Psionics
Able to manifest 2nd-level powers.

However it's not the case of the rule involved in Erudite Discipline Powers Learing, that's my goal for this topic:

Quote from: "Complete Psionic p154
Learning Discipline Powers: An erudite can learn discipline powers only by directly learning a power from another's repertoire, learning it from a power stone, or taking the Expanded Knowledge feat (EPH 46). In any case, an erudite can learn a discipline-only power only if it is up to 1 level lower than the highest level power he can manifest.

"He can manifest" ≠ "Able to manifest", and as shown he can (without having the "inherent" and "general" ability granted by levels) manifest an "higher-level-then-the-ones-that-he-knows" power via Heighten Power + Metapower. Proven that an effective level/ability/spell/power it's just good as the actual one for dnd mechanics.

Sidenote: Heighten Power + Metapower could work also for
Quote
Expanded Knowledge
Benefit
Add to your powers known one additional power of any level up to one level lower than the highest-level power you can manifest. You can choose any power, including powers from another discipline’s list or even from another class’s list.
Also, on a side note since it was brought up, using items to qualify for prerequisites is an extremely broken and should be highly frowned upon. If you stumbled upon a cache of loot that exceeds the WBL charts by chance and were to buy one or more items that granted you a bonus to a class ability boosting it high enough to "qualify" for a prC 4 or 5 levels early, I'm certain you'd agree something isn't right. Every DM I know would slap you for trying to use bonuses from items to qualify for prCs and Feats. Some DMs that allow such things also put in the restriction of "if you remove or lose the item or otherwise lose the bonus from the item then you lose access to the prC/Feat until you meet the requirements again". That ruling is sometimes met with a PC trying to be a wiseguy and use the prC they got through a bonus from the item to meet the requirements for that same prC when the item is removed... it doesn't work that way.

By RAW you are manifesting/casting from object and it has the same wording of manifesting/casting from your repertorie. Although it falls in the external ability/chance to manifest/cast such powers/spell and then is ruled out by "Inherent manfesting/casting ability gentleman rule" for prc qualifying. Beside this imho it's too insane to be brought in a game.
_______________________________

Still hoping to see a method to break in the 9th level discipline powers without bribing a epic erudite or "personally researching" all powers.
« Last Edit: September 13, 2014, 07:11:21 AM by 7h39 »

Offline SorO_Lost

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Re: (Almost) Flawless Erudite
« Reply #18 on: September 13, 2014, 11:00:11 AM »
I seen my name in a quote box for the FAQ and someone asked for a link. WotC consolidated the Rules Update section, the FAQ is now listed on the same page as the Errata. Like I said before, it's game rules :p
Link

Also, yes I agree Heightened doesn't work like that. It's own wording uses calculate (see pretext set forth by FAQ on Bloodlines), Effects (which are not requirements), and Effective Level (instead of actual level). However, that doesn't mean there are not other means to cast Spells normally unavailable to your ECL. Dragonspawn Abomination, True Dragons, those plant casters, and if Aberration Wild Shape is ok'ed by the DM to access Illithed Savant or Beholder Mage you've got those two choices as well. Reaching into other 2nd Party Materials there is the Darklight Wizard and we all know Dragon Magazine is a mess of broken as shit Classes/Feats/Items/Monsters so there is an untapped pool to research and report on.

Early entry isn't dead, it just requires you to stop purposely screwing up reading entries because they are the only ones you easily found and read the real working ones buried in the material for you to have the fun of finding.
« Last Edit: September 13, 2014, 11:01:59 AM by SorO_Lost »

Offline 7h39

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Re: (Almost) Flawless Erudite
« Reply #19 on: September 13, 2014, 01:30:50 PM »
Thx SorO_Lost for the FAQ/Errata link. i made a quick search for those keywords: Heighten | Actual Level | Effective Level

Quote from: Main35FAQv03142008
The reserve feats (Complete Mage) allow you to use their ability as long as you have a spell of a particular type and minimum level prepared. So if I have a maximized fireball prepared, does that mean the Fiery Burst feat deals 6d6 damage since it is now in a 6th-level spell slot?

No. Even though a metamagic feat changes the level of the slot occupied by the spell, it doesn’t actually change the spell’s level (except for the Heighten Spell feat, or any other effect that specifically changes the spell’s actual level). The reserve feats care about the spell’s actual level, not the spell slot it occupies

Quote from: MainFAQv06272003
The Heighten Spell metamagic feat actually changes a spell’s level, correct? Does this mean you can use the feat to make your spells bypass wards such as minor globe of invulnerability?

Yes. The Heighten Spell description specifically mentions overcoming a minor globe of invulnerability. To do so, one would have to heighten the spell to 4th level or higher, you’d
need to have a 4th-level or higher spell slot available, and your  ability score that governs your spellcasting would have to be at least 14. As pointed out before, when you use a higher-level spell slot to cast a lower-level spell, you normally need an ability score only high enough to cast the spell at its base (unmodified by metamagic) level. But Heighten Spell is a special case because it actually changes the spell’s level.

Quote from: MainFAQv06272003
Can you use the feats Heighten Spell and Improved Counterspell to counter just about any spell? Improved Counterspell allows you to use a spell of a higher level from
the same school to counterspell, and Heighten Spell actually changes a spell’s level (unlike most other metamagic feats). It would seem that using these two together works to
counter darn near anything, especially if you are a sorcerer or bard and you learn at least one spell of each school (which wouldn’t be too hard). If this deed is possible, could
a sorcerer or bard use heightened spells as improved counterspells, or is that impossible because a character must ready a counterspell? The ready action triggers a standard action, but sorcerer or bard needs a full-round action to cast a spell altered by metamagic.

You can indeed use Heighten Spell to make a spell useful with the Improved Counterspell feat; as noted in the previous answer, Heighten Spell actually increases the affected spell’s level [Cut].

Quote from: MainFAQv06272003
Say an 11th-level wizard has an Intelligence of 15. Can the wizard prepare a teleport spell (5th-level spell) enhanced with the Silent Spell metamagic feat and thus use a 6th-level spell slot that the character (thanks to low Intelligence) could not use to prepare a 6th-level spell?

Using a metamagic feat makes the spell occupy a spell slot of higher level, but it does not actually change the spell’s level, except for Heighten Spell, which does increase the spell’s level. So long as the wizard in question has enough Intelligence to  cast the spell at its actual level (15 for the 5th-level teleport spell) the character can cast the  metamagic spell. Note that the character doesn’t have to use metamagic to use the 6th-level spell slot; the character can simply prepare any lower level spell in the slot.

Seems that for wizards effective ≈ actual level when talking about Heighten Spell(Power) MetaMagic(Psionic) Spell(Power) Level Increase.

Seems that Heighten Power + Metapower/Overchannel it's a legit (until disproven raw) to cast a "higher-level-then-the-ones-that-you-know" Power and thus enable Expanded Knowledge/Erudite Discipline Learning Trick, at least until 9th lv powers come in.