Mine is a general position. I don't like it when entire classes of actions can be stopped full stop without chance of error.
I guess you like your BBEGs getting scry & died, then.
I hate that CoDzilla and FriendsTM can fulfill every role and better than the specialists who are supposed to be the best at what they do. Spells allow those who have access to them to be all things for all situations. I personally do not like this or at least do not consider it ideal.
Okay, here's something you're
not getting. D&D is a resource-based game. If the Druid and his animal companion devote resources to being a better Fighter than the Fighter, this is
not a bad thing, because that's less resources they're using to
fucking wipe the opposition off the map in a more efficient way. "Hit it with a stick", no matter
how you swing it, in the editions this subforum covers, is
not a valid life choice past the point where they're doing that as a matter of course if they so desire it. Your games where the "specialists" swing their sticks as a meaningful contribution to an adventure stops, or at least
should, around seventh fucking level. And before that, hey, everything's fine, the game works well enough, and your complaint would cease to exist, so I can only imagine you're talking about higher levels where hitting it with a stick is the least valuable option, at which point you should
stop having those characters feel like they're good enough to adventure at those levels. At the point where
Angel Summoner and BMX Bandit becomes a problem, BMX Bandit needs to roll a real character, or actually devote his resources to being useful - Shock Troop Leap Attackers and Uberchargers are semi-valid life choices because they're still removing the opposition, but only one per round. Flask Rogues are valid life choices at those levels, because TWF Sneak Attacks with Rings of Blinking do the job
just as well and they have utility in the form of UMD and skills people mostly stopped caring about a few levels ago.
My complaint of spells wiping out whole classes of effects in one fell swoop is totally getting at that problem you have with the silence spell. My whole post was aimed at the bigger picture. I've never actually banned any spells at my table I just don't personally like spells that either replicates what others can do and better than what they are supposed to be good at and spells that shut down whole classes of options. At least in a theoretical sense. Call me crazy
Hold up there, Suzie. I don't have a problem with the
silence spell. My players get to have agency. I just don't play my opposition like dumbasses when they move into the 9+ level range. Seriously, everything the players can do,
the DM can do, and often better.
This is not saying "Screw your players", but rather saying play your opposition like they have a fucking brain, and most of this stops being a goddamned problem.