Enar MoreiraMagic Blooded Lunarian Cat Celebrant 3
HP: 24 (3d8 maximized)
AC: 21 (10+4 Dex+6 Cha+1 Bracers Armor) flat-footed 16, touch 20
Saves: Fort+4, Reflex +8, Will +2 (or +10 against mind-affecting)
Initiative: +4
6 Str (-2 modifier)
18 Dex (+4 modifier)
10 Con (+0 modifier)
10 Int (+0 modifier)
6 Wis (-2 modifier)
22 Cha (+6 modifier)
Basic attack: Unarmed strike + 6 (2 Bab+4 Dex) deals 1d6+4
Full attack: Furry Swipes +4/+4 deals 1d6+4
Snowflake Wardance (needs to spend one use of Flirtation): add Cha mod (+6) to hit.
Bluff+14
Concentration +8
Hide +12 (+15 while in Shadow Hand stance, which should be always)
Move Silently +12 (+15 while familiar is within 1 mile)
Perform (Dance) +14
Tumble +12
Feats: Shadow Blade, Force of Personality(flaw: Inattentive), Weapon Finesse, Snowflake Wardance (Flaw:Shaky),
Chosen Schools: Desert Wind and Shadow Hand.
Readied: Burning Blade, Cloak of Deception.
Burning Blade
Clinging Shadow Strike
Distracting Ember
Shadow Hand Technique
Wind Stride
Stance: Child of Shadow.
Spells per day:
3x 1st level (1 base, 2 bonus)
3x 0th level (3 base)
Detect Magic
Light
Lullaby
Mage Hand
Prestidigitation
Summon Cat 0
Magic Fang
Hideous Laughter
Ray of Hope
Evasion, Slow Fall (20 feet)
12 HP (3 HD)
AC 16 (10+2 Size+2 Natural+2 Dex)
Fort +3, Reflex +5, Will +4
2 Claw +6 1d2-4
Bite +1 1d3-4
Low-Light vision, scent
Balance+10, Bluff+4, Climb +6, Concentration +6, Hide +22, Jump +10, Listen +3, Move Silently +14, Spot +3, Tumble +8
Share spells and mewveurs
Improved Evasion
Empathic Link
Alertness
Fascinate (Sp): At 2nd level a Cat Celebrant can use her flirtation ability to cause one or more creatures to become fascinated with her. Each creature to be fascinated must be within 90 feet of the Cat Celebrant and be able to see, hear, and pay attention to her. The Cat Celebrant must also be able to see the creature. The distraction of a nearby combat or other danger prevents the ability from working. For every three levels a Cat Celebrant attains beyond 1st, she can target one additional creature with a single use of this ability (two at 4th level, three at 7th level, four at 10th level and so on).
To use this ability, the Cat Celebrant make a Perform check. Her check result is the DC for each affected creature's Will save against the effect. If a creature's saving throw succeeds, the Cat Celebrant cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and gazes at the Cat Celebrant, taking no other actions, for as long as she continues her performance and concentration (up to a maximum of 1 round per Cat Celebrant level). While fascinated, a target takes a -4 penalty on skill checks made as reactions, such Listen and Spot Checks. Any potential threat (such as an ally of the Cat Celebrant approaching the fascinated creature) requires the Cat Celebrant to make a new Perform check and allows the creature a new saving throw against a DC equal tot eh new Perform check result. Any obvious threat (such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at a target) automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability.
At 2nd level the Cat Celebrant may select to gain either Improved Grapple, Stunning Fist, Combat Reflexes, Deflect Arrows, Improved Disarm or Improved Trip as a bonus feat, provided she meets the other prerequisites. She may change her choice as a swift action, and count her Cat Celebrant levels as Monk levels for purpose of Stunning Fist (however she does not recover daily uses by swaping out and picking again Stunning fist). She may also use Cha instead of Wis to calculate her Stunning Fist DC.
Ferocity alternate rage 1/day +2 to AC, attack rolls, Reflex saves and damage rolls.
Benefit: Once per day, the barbarian Cat Celebrant can enter a state of adrenaline-fueled fury, increasing both her physical might and her reaction time. She temporarily gains a +4 bonus to Strength and a +4 bonus to Dexterity, but she takes a -2 penalty on ranged attack rolls beyond short range (30 feet).
She can enter this state as an immediate action, even when flat-footed at the start of combat, so he may apply the enhanced Dexterity modifier to her initiative check.
While in a state of ferocity, the barbarian Cat Celebrant cannot use any Charisma- or Intelligence-based skills (except for Intimidate), the Concentration skill, or any abilities that require patience or concentration, nor can she cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. She can use any feat he has except item creation feats and metamagic feats. Ferocity lasts for a number of rounds equal to 4 + her Constitution modifier (if positive). The barbarian Cat Celebrant may prematurely end his state of ferocity. At the end of ferocity, she loses the ferocity modifiers and restrictions and become sickened (-2 on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks) for the duration of the current encounter. Abilities that normally render her immune to being sickened (such as the Strong Stomach feat, Cityscape 64) reduce the penalties to -1, but do not remove them entirely.
Assuming 50% discount from dwarf ally crafting.
Catgirl acessories (masterwork tool of Bluff, Concentration, Hide, Move Silently, Perform, Tumble) 150 GP
Bracers of Armor +1 500 GP
Cloak of Protection +1 500 GP
Belt of Healing 375 GP
Amber Amulet of Vermin: Giant Wasp 400 GP
Masterwork Short Sword 155 GP
Panic Button, Escaping: 375 GP
Torch Bug Paste x2: 25 GP
Tanglefoot Bag x4 : 100 GP
Eggshell Grenade, Dust x10: 50 GP
Rust Monster Wand: 80 GP
Screaming Flask x2:40 GP
Base Point Buy:
8 Str (0 points)
18 Dex (16 points)
10 Con (2 points)
10 Int (2 points)
8 Wis (0 points)
18 Cha (16 points)
Lunarian Racial modifiers: -2 Str, +2 Cha
Magic Blooded Racial modifiers: -2 Wis, +2 Cha