Hey Guys,
I am in need of assistance in building a solid combat character who can blow stuff up but also serves as a good support character
We are currently playing in a Forgotten Realms setting.My party has been decimated and half of us are starting new characters. The surviving characters are Wizard/Blood Mage and Cleric and Druid. We have a Paladin currently but he is going to retire that character and bring in something new (possibly a Bard) The characters that died were Swift Hunter (mine) Half-Giant Fighter (DM Run NPC) and Raptorian Fighter (Ranged).
What D&D books you can use? PHB, PHB II. DMG, DMG II, Complete Adventurer, Complete Arcane, Complete Champion, Complete Divine, Complete Mage, Complete Scoundrel, Complete Warrior, Complete Psionic (Non Psionic Feats only), Magic Item Compendium, Miniatures Handbook, Races of Destiny, Races of Stone, Races of the Dragon, Races of the Wild, Spell Compendium, Player's Guide to Faerûn
What type of character you want it to be? I am looking to make a Sorcerer (Or any variant of) I want to really serve as a crippling force against our opponents and to help support the group with buffs and damage. I would like to limit the character to a single class or no more than 2 classes if possible.
What levels will this character be played at? My character would be level 13 with intent to go to epic levels.
Any house rules or particular details about your DM or the other characters in the game? There are a few house rules Psionics are not allowed, Repeatable trip attacks are not allowed. Flaws are not allowed. Since there is a druid in the group currently we cannot have a second druid. No Undying Barbarians, No Psionics and No Broken Characters (The DM made sure my Swift hunter can never come back again)
What specifically you are looking for help with? I want to really serve as a crippling force against our opponents and to help support the group with buffs and damage. I don't want to create a broken character, I do however want to make a character who is "Solid"
Since my swift hunter was also our utility character I don't want to leave the party without any means of dealing with traps and locks and what not. So I am willing to sacrifice "some" things to make sure that I am a good utility character if possible
My DM is not the Monty Hall type who just gives us free reign on magic items. Most have to be either acquired via structured shop inventory or "ordered" and delivered at a later date.
Since I will be building this character straight to Level 13 to start I will have 88k gold to spend and he utilized the rule that no starting character can spend more than 25% of their starting gold on a single item (which equals 22000 gp iirc)
I have already rolled out the stats and did extremely well
Level 1 attributes came out to be, 17 13 12 17 16 18. I will have two ability points to add to this as I level up the character as well.
I wanted to build a different character that would be more balanced and solid in both the areas of combat and skills so I am open to suggestions.
Thanks in advance for all your help.