Author Topic: Interesting stuff in Pathfinder  (Read 403303 times)

Offline zook1shoe

  • DnD Handbook Writer
  • ****
  • Posts: 4938
  • Feeling the Bern
    • View Profile
Re: Interesting stuff in Pathfinder
« Reply #680 on: September 23, 2015, 01:49:08 PM »
since you're an investigator, which is extract-based. have the Potion Glutton feat for drinking as a swift on those rounds you don't aid that 3rd aid as a swift.
add me on Steam- zook1shoe
- All Spells
- playground

Offline deadkitten

  • Sr. Member
  • ***
  • Posts: 321
  • It's so fluffy you are gonna die... Horribly.
    • View Profile
Re: Interesting stuff in Pathfinder
« Reply #681 on: September 23, 2015, 04:38:06 PM »
since you're an investigator, which is extract-based. have the Potion Glutton feat for drinking as a swift on those rounds you don't aid that 3rd aid as a swift.

Not saying its a bad feat because it is REALLY good. However, a little fun fact about that fwat is the designers of paizo regret it ever being printed, mostly due to hate that the best Alchemists have  to worship specific dieties. They would rather options like that were acceptable to all character concepts.


Offline phaedrusxy

  • DnD Handbook Writer
  • ****
  • Posts: 10717
  • The iconic spambot
    • View Profile
Re: Interesting stuff in Pathfinder
« Reply #682 on: September 23, 2015, 10:42:06 PM »
since you're an investigator, which is extract-based. have the Potion Glutton feat for drinking as a swift on those rounds you don't aid that 3rd aid as a swift.

Not saying its a bad feat because it is REALLY good. However, a little fun fact about that fwat is the designers of paizo regret it ever being printed, mostly due to hate that the best Alchemists have  to worship specific dieties. They would rather options like that were acceptable to all character concepts.
Well... maybe they should errata it or STFU? :shakefist
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline MrWolfe

  • Sr. Member
  • ***
  • Posts: 376
  • I'm new!
    • View Profile
Re: Interesting stuff in Pathfinder
« Reply #683 on: September 24, 2015, 04:10:12 AM »
Yeah, as someone who's usually on the player side of the GM screen, I really hate it when they give the bad guys nice things without giving the other side something equivalent.
A little madness goes a long way...

Offline linklord231

  • Epic Member
  • ****
  • Posts: 3352
  • The dice are trying to kill me
    • View Profile
Re: Interesting stuff in Pathfinder
« Reply #684 on: September 24, 2015, 04:58:49 AM »
since you're an investigator, which is extract-based. have the Potion Glutton feat for drinking as a swift on those rounds you don't aid that 3rd aid as a swift.

Not saying its a bad feat because it is REALLY good. However, a little fun fact about that fwat is the designers of paizo regret it ever being printed, mostly due to hate that the best Alchemists have  to worship specific dieties. They would rather options like that were acceptable to all character concepts.
Well... maybe they should errata it or STFU? :shakefist

I agree, but they probably won't because of Paizo's (rather stupid, in my opinion) errata policy: they don't issue errata until they do a new print run of the book.  And considering the book that it was printed in (Inner Sea Gods), changing it from a deity-specific feat to a general feat would be kind of weird since almost every feat in that book has a "Worshipper of X" prerequisite. 

See also Glorious Heat.
I'm not arguing, I'm explaining why I'm right.

Offline MrWolfe

  • Sr. Member
  • ***
  • Posts: 376
  • I'm new!
    • View Profile
Re: Interesting stuff in Pathfinder
« Reply #685 on: September 24, 2015, 07:01:25 AM »
Wait, Glorious Heat has a deity requirement?

That's what I get for looking up most of this stuff on the SRD, they strip out most of the setting specific stuff even when it means ditching rules material like prerequisites.
A little madness goes a long way...

Offline Gazzien

  • DnD Handbook Writer
  • ****
  • Posts: 2113
  • Science? Science.
    • View Profile
Re: Interesting stuff in Pathfinder
« Reply #686 on: September 24, 2015, 11:26:59 AM »
Wait, Glorious Heat has a deity requirement?

That's what I get for looking up most of this stuff on the SRD, they strip out most of the setting specific stuff even when it means ditching rules material like prerequisites.
... and this is why playing via the SRD can be an advantage, at times.

Offline zook1shoe

  • DnD Handbook Writer
  • ****
  • Posts: 4938
  • Feeling the Bern
    • View Profile
Re: Interesting stuff in Pathfinder
« Reply #687 on: September 24, 2015, 12:06:57 PM »
unfortunately, PFS requires the books.

Quote from: ISG
GLORIOUS HEAT
When you cast divine fire spells, their heat empowers
nearby allies.
Prerequisites: Ability to cast divine spells, caster level
5th, worshiper of Sarenrae.
Benefit: Whenever you cast a divine spell with the fire
descriptor, choose a single ally within 30 feet that you
can see. That ally heals a number of hit points equal to
half your level and gains a +1 morale bonus on attack rolls
until the end of its next turn.

POTION GLUTTON
You gulp down potions with unsettling speed.
Prerequisite: Worshiper of Urgathoa.
Benefit: You can drink potions, elixirs, or other potables
as a swift action without provoking attacks of opportunity.
Normal: Drinking potions is a move action that
provokes attacks of opportunity.

Quote from: FoP (old version)
Glorious Heat
When you cast divine fire spells, their heat empowers
nearby allies.
Prerequisites: ability to cast divine spells, caster level 5th.
Benefit: When you cast a divine spell with the fire
descriptor, choose a single ally within 30 feet that you
can see. That ally heals half your level in hit points, and
gains a +1 morale bonus on attack rolls until the end of
its next turn.

Quote from: PFS errata
Glorious Heat grants a number of points of healing equal to the spell
level, not the caster level (ie. flame strike grants 5 points, while spark grants 0)
« Last Edit: September 24, 2015, 12:16:05 PM by zook1shoe »
add me on Steam- zook1shoe
- All Spells
- playground

Offline MrWolfe

  • Sr. Member
  • ***
  • Posts: 376
  • I'm new!
    • View Profile
Re: Interesting stuff in Pathfinder
« Reply #688 on: September 24, 2015, 02:41:30 PM »
The irony is I actually have a lot of the books, it's just usually easier to look things up on the SRD so I rarely use them.
A little madness goes a long way...

Offline zook1shoe

  • DnD Handbook Writer
  • ****
  • Posts: 4938
  • Feeling the Bern
    • View Profile
Re: Interesting stuff in Pathfinder
« Reply #689 on: September 24, 2015, 02:57:24 PM »
Same here, traits are the most effective search thing on there
add me on Steam- zook1shoe
- All Spells
- playground

Offline deadkitten

  • Sr. Member
  • ***
  • Posts: 321
  • It's so fluffy you are gonna die... Horribly.
    • View Profile
Re: Interesting stuff in Pathfinder
« Reply #690 on: September 24, 2015, 06:08:58 PM »
since you're an investigator, which is extract-based. have the Potion Glutton feat for drinking as a swift on those rounds you don't aid that 3rd aid as a swift.

Not saying its a bad feat because it is REALLY good. However, a little fun fact about that fwat is the designers of paizo regret it ever being printed, mostly due to hate that the best Alchemists have  to worship specific dieties. They would rather options like that were acceptable to all character concepts.
Well... maybe they should errata it or STFU? :shakefist

I agree, but they probably won't because of Paizo's (rather stupid, in my opinion) errata policy: they don't issue errata until they do a new print run of the book.  And considering the book that it was printed in (Inner Sea Gods), changing it from a deity-specific feat to a general feat would be kind of weird since almost every feat in that book has a "Worshipper of X" prerequisite. 

See also Glorious Heat.

Yea, they only issue errata on the Core RPG line and ISG is part of their Campaign Setting line. They don't do errata for it and their Player Companion line of books because they "don't think it is right" to "perform errata on someone else's work" since both of those product lines are mainly made by freelancers.

The best way to find "errata" on either of those product lines is to find the products page on Paizo's site and comb through the product discussion.

The writers usually hang out there to answer questions about  their material since those lines of products tend to have numerous errors in them.

It's not anything official, but sometimes an ability can be pretty confusing and their input CAN help.

Offline Keldar

  • Legendary Member
  • ****
  • Posts: 1032
  • What's this button do?
    • View Profile
Re: Interesting stuff in Pathfinder
« Reply #691 on: September 26, 2015, 03:58:46 AM »
They really are consistently illogical.  :huh

Offline Amechra

  • Epic Member
  • ****
  • Posts: 4560
  • Thread Necromancy a specialty
    • View Profile
Re: Interesting stuff in Pathfinder
« Reply #692 on: September 27, 2015, 06:21:00 AM »
Let's talk STORY FEATS. Or, at least, the good ones.

Artifact Hunter is a crazy boost to Use Magic Device. Take 15 on UMD checks a few times per day? Nice.

Blessed is a feat you can just plain take if you are, say, playing an Aasimar. The basic benefits is terrible, but the completion benefit is amazing. A permanent Protection from Evil effect is basically the bargain-bin equivalent of permanent Mindblank.

Hey, if you live in a city for at least a year, you too can take Dynasty Founder! If you have both it and leadership, you have a +3 to your Leadership score. Even if you don't have Leadership, you attract Followers as if you do. The completion benefit is OK, but the basic benefit is where the real meat is.

Eldritch Researcher is amazing if your DM allows you to use the spell research rules. +1 CL with spells you've created yourself would be an OK feat on its own, but the completion benefit tacks on a +1 to the save DC and one level worth of Metamagic mitigation on top of it. The only restriction is that the spells you make have to be novel, but that shouldn't be too hard.

Glimpse Beyond is notable because of how easy it is to get the benefits at higher levels with the right background. Summon an evil outsider, have it kill you, and then have the party Cleric raise you to halve all ability damage you might take to mental ability scores, drive anyone attempting to read your mind insane, and roll twice and take the better on all saves vs. Mind-Affecting abilities. And all for the low, low cost of -2 to Will saves and a feat slot.

Nemesis can be pretty nice - I'm kinda curious if it can combine with that Fast Learner...

Actually, it looks like it should - Nemesis gives you two picks, while Fast Learner alters what your picks get you. I can see a potential for +2 HP and +2 skill points per level. Assuming, of course, that your DM allows you to chain Fast Learner off of Nemesis (Nemesis requires that one of your picks be +1 HP or +1 skill points; Fast Learner says you get both instead of picking one of them).

EDIT: A Human with the Finding Your Kin trait, the Nemesis feat, and Fast Learner receives +2 HP and +2 skill points whenever they take a level in a Favored Class on top of whatever they picked as their Favored Class benefit. You can do this at first level if you have an appropriate backstory.

I'm hard pressed to think of a case where two copies of Toughness plus two copies of the Skilled racial trait plus the potential to get a +2 to an ability score later on down the line isn't a good use of two feats and a trait.
« Last Edit: September 27, 2015, 06:32:45 AM by Amechra »
"There is happiness for those who accept their fate, there is glory for those that defy it."

"Now that everyone's so happy, this is probably a good time to tell you I ate your parents."

Offline MrWolfe

  • Sr. Member
  • ***
  • Posts: 376
  • I'm new!
    • View Profile
Re: Interesting stuff in Pathfinder
« Reply #693 on: September 27, 2015, 02:23:44 PM »
Huh, hadn't noticed those before. I may have to have a talk with my GM...
A little madness goes a long way...

Offline stanprollyright

  • Full Member
  • **
  • Posts: 248
  • The Looks
    • View Profile
Re: Interesting stuff in Pathfinder
« Reply #694 on: September 27, 2015, 05:02:08 PM »

EDIT: A Human with the Finding Your Kin trait, the Nemesis feat, and Fast Learner receives +2 HP and +2 skill points whenever they take a level in a Favored Class on top of whatever they picked as their Favored Class benefit. You can do this at first level if you have an appropriate backstory.

I'm hard pressed to think of a case where two copies of Toughness plus two copies of the Skilled racial trait plus the potential to get a +2 to an ability score later on down the line isn't a good use of two feats and a trait.

I could see a spontaneous caster going nuts over this. A half-elf could do it with two classes and a bunch more favored class options, since they technically count as both elf and human they have access to those favored class options as well. The trait would only work for one class, though.
Goats are like mushrooms
If you shoot a duck I'm scared of toasters

Offline Amechra

  • Epic Member
  • ****
  • Posts: 4560
  • Thread Necromancy a specialty
    • View Profile
Re: Interesting stuff in Pathfinder
« Reply #695 on: September 27, 2015, 05:14:48 PM »
Damnation feats can be pretty sweet; they all escalate in power based on how many you've taken.

However, taking too many of them moves your Alignment three steps towards whatever evil outside you've promised your soul to, and makes it anally difficult to resurrect you.

But anyway! The following is what each feat looks like if you've taken all four of them:

Fiendskin: Depending on your patron, you can be looking at immunity to two Energy types, as well as Resistance 5 for a third.

Maleficium: +2 DC, +2 CL, and a free level of Metamagic on all [Evil] spells you cast. Snazzy.

Mask of Virtue: Any effect that would reveal your alignment instead shows an alignment of your choice, and you get to know the name and alignment of the creature checking you out.

Soulless Gaze: +4 to Intimidate checks, your Demoralize attempts stack with each-other, and you can Demoralize as a Swift action.

If I can spare 4 feats on an evil spellcaster, I'll definitely be looking at these. Mostly for Maleficium; the rest is gravy, as far as I'm concerned.
"There is happiness for those who accept their fate, there is glory for those that defy it."

"Now that everyone's so happy, this is probably a good time to tell you I ate your parents."

Offline Gazzien

  • DnD Handbook Writer
  • ****
  • Posts: 2113
  • Science? Science.
    • View Profile
Re: Interesting stuff in Pathfinder
« Reply #696 on: September 27, 2015, 05:18:42 PM »
Soulless Gaze: +4 to Intimidate checks, your Demoralize attempts stack with each-other, and you can Demoralize as a Swift action.
What.

I know my next character.

Offline stanprollyright

  • Full Member
  • **
  • Posts: 248
  • The Looks
    • View Profile
Re: Interesting stuff in Pathfinder
« Reply #697 on: September 27, 2015, 05:26:41 PM »
Antipaladin with Cornugan Smash and Dazzling Display?
Goats are like mushrooms
If you shoot a duck I'm scared of toasters

Offline Amechra

  • Epic Member
  • ****
  • Posts: 4560
  • Thread Necromancy a specialty
    • View Profile
Re: Interesting stuff in Pathfinder
« Reply #698 on: September 27, 2015, 05:51:20 PM »
Soulless Gaze: +4 to Intimidate checks, your Demoralize attempts stack with each-other, and you can Demoralize as a Swift action.
What.

I know my next character.

The best part? That benefit is only two feats in. I suggest grabbing Fiendskin for some resistances.

Oh, and I forgot a [Story] feat! Innocent Blood, the only feat that rewards you for burning down a town and then slaughtering anyone who comes to catch you!

Because you know you want that sweet, sweet +2 to Intimidate and doubled penalties for anyone you Shaken!

A spellcaster who has triggered Innocent Blood and who has Soulless Gaze and Maleficium can essentially give people a -5 to their saving throws against their [Evil] spells.
"There is happiness for those who accept their fate, there is glory for those that defy it."

"Now that everyone's so happy, this is probably a good time to tell you I ate your parents."

Offline Nytemare3701

  • DnD Handbook Writer
  • ****
  • Posts: 1657
  • 50% Cripple, 50% Awesome. Flip a coin.
    • View Profile
Re: Interesting stuff in Pathfinder
« Reply #699 on: September 27, 2015, 06:20:02 PM »
Maleficium: +2 DC, +2 CL, and a free level of Metamagic on all [Evil] spells you cast. Snazzy.

Oh man...Does PF still have a way to give all your spells the [Evil] descriptor?