Author Topic: Interesting stuff in Pathfinder  (Read 403309 times)

Offline zook1shoe

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Re: Interesting stuff in Pathfinder
« Reply #740 on: October 22, 2015, 12:30:11 PM »
Just throw in that cyclops oracle thing for the ability to choose a die number at that crucial time, like vs. BBEG

I don't know, it was late and that's what a lot of those things basically did (mud, garbage, filth, sewage)

----------------

they screwed up the racial trait for half-orcs.... losing Orc Blood means they aren't orcs anymore..... OOPS

   • Orc Atavism: Some half-orcs have much stronger orc blood than human blood. Such half-orcs count as only half-orcs and orcs (not also humans) for any effect related to race. They gain a +2 bonus to Strength and a –2 penalty to one mental ability score of their choice. Finally, they gain the ferocity universal monster ability.
   This racial trait replaces the half-orc’s usual racial ability score modifiers, as well as intimidating, orc blood, and orc ferocity.
« Last Edit: October 22, 2015, 01:50:49 PM by zook1shoe »
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Offline Prime32

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Re: Interesting stuff in Pathfinder
« Reply #741 on: October 24, 2015, 05:33:47 PM »
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Offline Amechra

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Re: Interesting stuff in Pathfinder
« Reply #742 on: October 24, 2015, 06:15:25 PM »
Coin Shot is a sexy spell.

10gp for a Masterwork Adamantine thrown weapon that deals 1d10 damage and resolves as a touch attack?

Sign me up!
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Offline Nytemare3701

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Re: Interesting stuff in Pathfinder
« Reply #743 on: October 24, 2015, 07:27:22 PM »
Coin Shot is a sexy spell.

10gp for a Masterwork Adamantine thrown weapon that deals 1d10 damage and resolves as a touch attack?

Sign me up!

Eh, it destroys the coin.

At levels where it matters, that's a huge cost.
At levels where it doesn't, you have better things to do with your actions.

Offline MrWolfe

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Re: Interesting stuff in Pathfinder
« Reply #744 on: October 24, 2015, 07:45:17 PM »
Coin Shot is a sexy spell.

10gp for a Masterwork Adamantine thrown weapon that deals 1d10 damage and resolves as a touch attack?

Sign me up!

1d10 + half your level. :cool

As far as damaging spells go it's not that great, but it could be very handy for an assassin build. Nobody's going to demand you peace-bind a money pouch. Could be really effective paired with sneak attack/death attack. Add injury poison if you're feeling particularly mean, or just forgo sneak attack and use it as a way to deliver drugs, poisons, or (with Bottled Misfortune) witch hexes.

Eh, it destroys the coin.

At levels where it matters, that's a huge cost.
At levels where it doesn't, you have better things to do with your actions.

I don't think 10 gp is a particularly big cost. A 1st level wand is 15 gp a use and that's only going to give you around 1d6 damage. Add in the potential to slip "weapons" by people or combine it with poisons and it's a fairly nifty tool. Maybe a bit situational, but definitely exploitable if you put some thought into it.

[Edit] And it lasts for 10 minutes/level which means you can cast it somewhere out of sight and nobody will suspect you have a weapon until the moment you attack with it. You could even draw your "throwing coins" in front of a dozen guards and nobody would suspect unless they have detect magic up and can identify the aura. At worst they might suspect the coins are magical fakes since they'd radiate transmutation magic.
« Last Edit: October 24, 2015, 07:54:51 PM by MrWolfe »
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Offline stanprollyright

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Re: Interesting stuff in Pathfinder
« Reply #745 on: October 24, 2015, 09:47:42 PM »
Coin Shot is a sexy spell.

10gp for a Masterwork Adamantine thrown weapon that deals 1d10 damage and resolves as a touch attack?

Sign me up!

1d10 + half your level. :cool

As far as damaging spells go it's not that great, but it could be very handy for an assassin build. Nobody's going to demand you peace-bind a money pouch. Could be really effective paired with sneak attack/death attack. Add injury poison if you're feeling particularly mean, or just forgo sneak attack and use it as a way to deliver drugs, poisons, or (with Bottled Misfortune) witch hexes.

Eh, it destroys the coin.

At levels where it matters, that's a huge cost.
At levels where it doesn't, you have better things to do with your actions.

I don't think 10 gp is a particularly big cost. A 1st level wand is 15 gp a use and that's only going to give you around 1d6 damage. Add in the potential to slip "weapons" by people or combine it with poisons and it's a fairly nifty tool. Maybe a bit situational, but definitely exploitable if you put some thought into it.

[Edit] And it lasts for 10 minutes/level which means you can cast it somewhere out of sight and nobody will suspect you have a weapon until the moment you attack with it. You could even draw your "throwing coins" in front of a dozen guards and nobody would suspect unless they have detect magic up and can identify the aura. At worst they might suspect the coins are magical fakes since they'd radiate transmutation magic.

I'd say that qualifies as sexy. :D
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Offline zook1shoe

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Re: Interesting stuff in Pathfinder
« Reply #746 on: October 25, 2015, 03:19:55 AM »
Make it hail on dem bitches
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Offline Gazzien

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Re: Interesting stuff in Pathfinder
« Reply #747 on: October 25, 2015, 03:24:45 AM »
Also, one spell = three missiles. That's one spell for three rounds of combat, right there! :D

Offline zook1shoe

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Re: Interesting stuff in Pathfinder
« Reply #748 on: October 25, 2015, 03:49:04 AM »
Magical Wayang Lineage would let you maximize this as a 2nd level spell, or use a metamagic rod for a decent amount of damage. Seeking Spell would let your coins fly around corners.

Prob some other metamagic feats would help too
« Last Edit: October 25, 2015, 03:54:58 AM by zook1shoe »
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Offline MrWolfe

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Re: Interesting stuff in Pathfinder
« Reply #749 on: October 25, 2015, 12:44:24 PM »
Make it hail on dem bitches

Well, with the 10 minute/level duration you could cast quite a few of these and build up a nice pile of weapon-coins before attacking. :D

Also, one spell = three missiles. That's one spell for three rounds of combat, right there! :D

The spell specifically says the coins count as ammunition, like shuriken, so IIRC you'd be able to draw and attack with all three as a full attack--provided you had enough iteratives.

Magical Wayang Lineage would let you maximize this as a 2nd level spell, or use a metamagic rod for a decent amount of damage. Seeking Spell would let your coins fly around corners.

Prob some other metamagic feats would help too

Would that actually work?

This isn't an evocation spell, it's a transmutation spell that targets the coins--not the person you attack with them. I suppose it makes sense to treat the damage as a "variable, numeric effect" of the spell, so empower/maximize would still work. But doesn't seeking spell specifically ignore cover between you and the target of the spell?

Not sure how much use that would be, since the target is the coins and it has a range of touch anyway.
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Offline Gazzien

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Re: Interesting stuff in Pathfinder
« Reply #750 on: October 25, 2015, 12:57:14 PM »
I figured that by the time you have high enough BAB for iterative attacks, you probably have better spells than this. I suppose if you were going for the whole assasin poison-coins thing that might not be true, though.

Offline MrWolfe

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Re: Interesting stuff in Pathfinder
« Reply #751 on: October 25, 2015, 01:54:34 PM »
Well, also keep in mind that it's a first level spell--that makes it a pretty good candidate to pick up as a magic item. Honestly I think this spell works better for non-casters than full spellcasters anyway, since as you say they'll probably have better options.

Then again, since the party caster probably won't be using a lot of 1st level spells at that point, it could make a decent choice as a buff spell to cast outside of combat.

A regular throwing dart costs 5 sp, does 1d4 damage, and has a range of 20 ft
A shuriken costs 2 sp, does only 1d2 damage, and has a range increment of 10 ft
Both only do piercing damage.

By contrast, this spell can create weapons that are cheaper and significantly more effective.
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Offline linklord231

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Re: Interesting stuff in Pathfinder
« Reply #752 on: October 25, 2015, 10:12:58 PM »
It's no Fire Shuriken, but not bad either.
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Offline MrWolfe

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Re: Interesting stuff in Pathfinder
« Reply #753 on: October 26, 2015, 03:12:45 AM »
Dunno, it actually looks better than Fire Shuriken to me.

  • It's a first level spell, rather than 2nd level
  • Better range, with a max range of 100 ft--though you will take penalties for every 20 ft after the first. Fire Shuriken's max range at level 20 is only 75 ft.
  • Much longer duration--10 minutes/level rather than 1 round. This makes it easier to cast before combat when you don't have to worry about being observed or disrupted, and also makes it easier to throw further enhancements like Magic Weapon on the projectiles.
  • Better damage. Using pp will give you better damage right from level one. By the time you hit 16th level even copper pieces will out-damage a fire shuriken.*
  • More versatile damage types. Fire damage is the most common in the game, and the most commonly resisted. Coin Shot gives you two non-elemental damage types, and can also count as either silver or adamantine depending on the coin you use.

Also, Coin Shot affects the coins, rather than the person you throw them at, so conceivably SR wouldn't be a thing--unlike with Fire Shuriken. You also get more projectiles per casting initially with Coin Shot, though Fire Shuriken catches up in this regard at 5th level and pulls ahead at 7th. On the other hand, the lower spell level and longer duration of Coin Shot means that multiple castings are much more viable. Instead of spending a 2nd level slot to get a max of 8 fire shuriken, you can use two 1st level slots to get six Coin Shot projectiles that outperform Fire Shuriken in almost every way.

The only real advantage Fire Shuriken has over coin shot is the ability to launch a three shuriken as a standard action or one as a free action. If you really need the mobility, that might be worth it.

* This is just the point at which cp enhanced with Coin Shot are guaranteed to out-damage a Fire Shuriken regardless of the die roll. Technically, Coin Shot's minimum damage surpasses a Fire Shuriken's at level 2, and the average damage (using a copper piece) surpasses Fire Shuriken's average at level 8.
« Last Edit: October 26, 2015, 03:15:27 AM by MrWolfe »
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Offline linklord231

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Re: Interesting stuff in Pathfinder
« Reply #754 on: October 26, 2015, 06:14:00 AM »
I think we're looking at different printings of Fire Shuriken.  Spell Compendium, pg 92.  It's an Instantaneous spell, so you can stack them up during downtime, meaning no actions required in or even shortly before combat.  They do 3d6 fire damage each, so average damage from using platinum coins doesn't equal it til level 10. 

Spell Resistance is not an issue, because the spell doesn't affect a creature (it creates an object), so there's nothing to resist.  Honestly the SR: Yes entry doesn't even make sense.

The damage type bit comes out to be a wash, because Fire Shuriken ignores all damage reduction anyway (though is effected by energy resistance, as you said), and a Lesser Rod of Energy Substitution is a thing. 

Really, the only thing that Coin Shot has going for it is the touch attacks, which I will readily admit is rather nice.
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Offline MrWolfe

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Re: Interesting stuff in Pathfinder
« Reply #755 on: October 26, 2015, 12:24:09 PM »
Ah, you must be talking about a 3.x version. I was going off of the entry for Fire Shiruken on the Pathfinder SRD. Though I see that one's actually called Firey Shuriken.

Looks like they seriously nerfed Fire Shuriken when porting it to Pathfinder--assuming that spell is a port. On the plus side, they also make it a range touch attack which is why I didn't mention that in my comparison.

Still, better to compare versions from the same edition, ne?
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Offline deadkitten

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Re: Interesting stuff in Pathfinder
« Reply #756 on: October 26, 2015, 07:30:38 PM »
So inner sea races makes me laugh sometimes.

Here we have this alternate racial trait for Half-Orcs:

Quote
Human-Raised: Some half-orcs raised as humans lack
their cousins’ ferocity and training in orc weapons, but
pick up a bit of their human parents’ skills. They gain the
human’s skilled racial trait. This racial trait replaces orc
ferocity and weapon familiarity

But wait there is more!! If you go back to Advanced Race guide you can find this racial trait:

Quote
Skilled: Second- and third-generation half-orcs often
favor their human heritage more than their orc heritage.
Half-orcs with this trait gain 1 additional skill rank per
level. This racial trait replaces darkvision.

So you can have one or the other or BOTH for an additional +2 skill ranks per level If your DM says that they stack together.

Every class could get behind that but you could do something like a Lore Warden Fighter with the equivalent of 6+INT skills.

Edit:

Quote
Comprehensive Education: Humans raised with
skilled teachers draw upon vast swathes of knowledge
gained over centuries of civilization. They gain all
Knowledge skills as class skills, and they gain a +1 racial
bonus on skill checks for each Knowledge skill that they
gain as a class skill from their class levels
. This racial
trait replaces skilled.

They REALLY could have worded that a bit better.
« Last Edit: October 26, 2015, 07:39:33 PM by deadkitten »

Offline stanprollyright

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Re: Interesting stuff in Pathfinder
« Reply #757 on: October 26, 2015, 08:01:23 PM »
Quote
Comprehensive Education: Humans raised with
skilled teachers draw upon vast swathes of knowledge
gained over centuries of civilization. They gain all
Knowledge skills as class skills, and they gain a +1 racial
bonus on skill checks for each Knowledge skill that they
gain as a class skill from their class levels
. This racial
trait replaces skilled.

They REALLY could have worded that a bit better.

  :twitch :??? :huh

So...a Bard or Wizard gets +10 to all skills since they have all the knowledges as class skills already?

EDIT: OOOHHHH I think I know what they're going for.  You get all knowledges as class skills; you get +1 to the ones you already had as class skills.  So Bards and Wizards get +1 to all knowledge skills, Druids get +1 to nature and geography.  If your Druid later takes a level in Monk he also gets +1 to religion and history.
« Last Edit: October 26, 2015, 08:22:54 PM by stanprollyright »
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Offline zook1shoe

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Re: Interesting stuff in Pathfinder
« Reply #758 on: October 26, 2015, 09:52:56 PM »
@Mr. Wolfe

Oops, guess Seeking wouldn't work since it targets the coins as mentioned before.
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Offline Lokiyn

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Re: Interesting stuff in Pathfinder
« Reply #759 on: October 26, 2015, 10:38:19 PM »
Source

This is an entertaining little item, it has all the usefulness of shrink item, with none of the size or weight limitations, just "an object" which could be anthing from tiny to colossal. Store your party galleon in a tatoo if you feel like it. It also provides a way to actually acquire things in Society play if you get the item. Since their rules allow long term effects like this to carry over from society game to game (as of last i checked).
Quote from: Ultimate Equipment PG312
Needles of Fleshgraving
Price 8,000 gp; Aura faint transmutation; CL 5th; Weight 1 lb.
These tattooing needles can grant a +5 competence bonus on Craft (tattoos) checks. Once per day they can be used to transform an object into a tattoo on a willing creature. This takes 10 minutes. The object may resist with a DC 17 Fortitude saving throw. The transformed object radiates faint transmutation magic and looks like a miniature depiction of itself. The bearer of the tattoo may peel it off as a standard action, transforming it back into its object form. The tattoo automatically reverts back to its object form after 7 days, if dispelled (using the caster level of the needles), or upon the death of the tattooed creature.


Construction Requirements
Cost 4,000 gp; Craft Wondrous Item, shrink item, creator must have 5 ranks in Craft (tattoos)

Technically that reading of comprehensive education wouldn't work, as the same literal mindedness that allows you to read it that way would also mean that you are gaining multiple typed bonuses of the same sort ("I have x number of +1 Racial Bonuses to skill checks"), and since they wouldn't stack it'd grant you a +1 to all skills at the absolute most broken reading. Although it takes a little mental gymnastics to read it that way. If you say it out loud you can hear the pause in the phrase. It could probably use a comma, but it's more a matter someone reading more into it than is there.
« Last Edit: October 26, 2015, 10:42:27 PM by Lokiyn »
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