I'm making a table so I can actually read and remember what evolves are available. Mechanosynth soon to come.
Edit: Extended Phase Disjunction refers to Planar Shunt, and vice-versa.
Name | Stage | Prerequisites | Benefits |
Arm Membranes | 1 | -- | +10 on jump checks, 30' average glide speed |
Wings | 2 | Arm Membranes | 30' fly speed (perfect) |
Badger Claws | 2 | -- | 30' burrow speed |
Boost | 3 | See text | +10' to all movement speeds; stacks |
Bright Soul | 2 | Non-evil | +4 saves vs. negative energy and death |
Font of Light | 3 | Bright Soul | Immune to negative energy, +4 saves vs. Necromancy |
Ascension | Final | Font of Light, good alignment | Gain Half-Celestial template |
Chameleon | 1 | -- | +4 Stealth and Persuasion |
Dark Soul | 2 | Non-good | Healed by negative energy, +4 saves vs. positive energy |
Shadowed Being | 3 | Dark Soul | Immune to positive energy, gain fast healing 2 in darkness |
Damnation | Final | Shadowed Being, evil alignment | Gain Half-Fiendish template |
Dispersion | 2 | None | Become a swarm |
Advanced Dispersion | 3 | Dispersion | Immune to weapons as a swarm, gain swarm attack |
Elven Eyes | 1 | -- | Low-light vision |
Blindsight | 2 | Low-light vision | Gain 30' blindsight |
Extra Reserves | 1 | Base Fort +3 | Immune to fatigue |
Fast Twitch Muscle | 1 | -- | +2 Dex; stacks |
Improved Fast Twitch Muscle | 2 | Fast Twitch Muscle | +4 Dex; stacks |
Greater Fast Twitch Muscle | 3 | Improved Fast Twitch Muscle | +6 Dex; stacks |
Fins | 1 | -- | +8 on swim checks |
Gills | 2 | Fins | Breathe underwater, 30' swim speed |
Junk DNA | 1 | -- | Count as another race; stacks |
Long Arms | 2 | -- | +5' reach |
Metasynth | 3 | -- | Gain a stage 1 evolve, change it with 10 minutes of concentration |
Perfection | Final | See text | +10 to all ability scores |
Pheromones | 1 | -- | Use Charm Person Cha mod/day; stacks |
Enhanced Pheromones | 2 | Pheromones | Pheromones act as Charm Monster |
Extraordinary Pheromones | 3 | Enhanced Pheromones | Pheromones act as Dominate Person |
Enthralling Pheromones | Final | Extraordinary Pheromones | Pheromones act as Dominate Monster |
Pixie Skin | 1 | -- | +2 Cha; stacks |
Improved Pixie Skin | 2 | Pixie Skin | +4 Cha; stacks |
Greater Pixie Skin | 3 | Improved Pixie Skin | +6 Cha; stacks |
Primordial Soup | 2 | -- | Become an ooze, gain engulf |
Improved Primordial Soup | 3 | Primordial Soup | Slam and engulf attacks cause paralysis |
Reinforced Tendons | 1 | -- | +2 Con; stacks |
Improved Reinforced Tendons | 2 | Reinforced Tendons | +4 Con; stacks |
Greater Reinforced Tendons | 3 | Improved Reinforced Tendons | +6 Con; stacks |
Slow Twitch Muscle | 1 | -- | +2 Str; stacks |
Improved Slow Twitch Muscle | 2 | Slow Twitch Muscle | +4 Str; stacks |
Greater Slow Twitch Muscle | 3 | Improved Slow Twitch Muscle | +6 Str; stacks |
Spell-dodge | 1 | Base Ref +4 | Gain Evasion |
Spell-miss | 2 | Spell-dodge, base Ref +8 | Gain Improved Evasion |
Spell-shrug | 1 | Base Fort +4 | Gain Mettle |
Spell-slip | 2 | Base Will +4 | Gain Slippery Mind |
Spider Hair | 1 | -- | +4 on climb checks, tremorsense 20'; stacks |
Spider Legs | 2 | Spider Hair | 30' climb speed, +50' to tremorsense range |
Swiftness | 1 | -- | +10' to land speed; stacks |
Tentacles | 2 | -- | Gain two tentacle attacks with +5' reach; stacks |
Toughened Flesh | 1 | -- | +1 natural armor; stacks |
Tougher Flesh | 2 | Toughened Flesh | +3 natural armor; stacks |
Toughest Flesh | 3 | Tougher Flesh | +5 natural armor; stacks |
Ankyloderm | Final | Toughest Flesh | +20 natural armor |
Troll Blubber | 2 | -- | Fast healing 3; stacks |
Troll Skin | 3 | Troll Blubber | Fast healing becomes regeneration/fire or acid; stacks |
Syntharrasque | Final | Troll Skin | Unbeatable regeneration, regenerate from practically anything |
Name | Stage | Prerequisites | Benefits |
Adamantium | 3 | -- | Slam or armblade is adamantine for bypassing DR |
Aluminum Flesh | 1 | -- | HD becomes d10 |
Steel Flesh | 2 | Aluminum Flesh | HD becomes d12 |
Titanium Flesh | 3 | Steel Flesh | HD becomes d20 |
Adamantine Flesh | Final | Titanium Flesh | HD becomes 4d6 |
Armbolt | 1 | Evolution 0 | Replace Evolution 0 with a ranged attack; stacks |
Armgrenade | 2 | Armbolt | Armbolt strikes in a 30' burst |
Armbomb | 3 | Armgrenade | Armgrenade also deafens and knocks back creatures |
Armlaser | 2 | Armbolt | Armbolt strikes in a 120' line |
Armbeam | 3 | Armlaser | Armlaser also blinds and stuns creatures |
Heavy Artillery | Final | Armbeam or Armbomb | Armbolt attack causes death, unconsciousness, or stunning |
Blades | 1 | -- | Slam attack deals slashing damage |
Case-Hardened Steel | 1 | -- | Gain energy resistance 5 to all types; stacks |
Fire-Hardened Steel | 2 | Case-Hardened Steel | Resistances increase by 10; stacks |
Radiation-Hardened Steel | 3 | Fire-Hardened Steel | Become immune to one energy type |
Gammasteel | Final | Radiation-Hardened Steel | Immune to all energy damage and force damage |
Cold Iron | 2 | -- | Slam or armblade is cold iron for bypassing DR |
Fiber-optic Shroud | 1 | Stealth 6 ranks | Use Invisibility on self at will |
Holographic Shroud | 2 | Stealth 12 ranks | Use Greater Invisibility on self at will |
Inexorable | Final | See text | Slam or armblade bypasses all DR and regeneration |
Memory Module | 1 | -- | +2 Int; stacks |
Improved Memory Module | 2 | Memory Module | +4 Int; stacks |
Greater Memory Module | 3 | Improved Memory Module | +6 Int; stacks |
Phase Disjunction | 1 | -- | Become incoporeal for 1 round at a time |
Extended Phase Disjuction | 2 | Phase Disjunction | Planar Shunt is usable 1 minute/level each day |
Instant Phase Disjunction | 3 | Extended Phase Disjunction | Become incorporeal indefinitely as an immediate action |
Planar Shunt | 1 | -- | Become ethereal for 1 round/level each day |
Extended Planar Shunt | 2 | Planar Shunt | Become incorporeal for 5 rounds at a time |
Rapid Planar Shunt | 3 | Extended Planar Shunt | Become ethereal as an immediate action |
Pneumatic Calves | 1 | -- | +10 on jump checks, 5' fly speed (average) |
Impulse Soles | 2 | Pneumatic Calves | 50' fly speed (average) |
Rocket Soles | 3 | Impulse Soles | 90' fly speed (average) |
Booster Soles | Final | Rocket Soles | 300' fly speed (average) |
Quick-time | 1 | Dex 13 | +3 on initiative checks; stacks |
Fast-time | 2 | Dex 15, Quick-time | Gain Haste for 1 round/level/day |
Greater Fast-time | 3 | Dex 17, Fast-time | Gain an extra standard action instead of an extra attack from Fast-time |
Pause | Final | Dex 19, Improved Fast-time | Use Time Stop for Dex mod rounds/day |
Ramset | 1 | -- | +8 to resist trip, bull rush, and grapple, can't be pinned or pushed far |
Reinforced Ramset | 2 | Ramset | Immune to trip, bull rush, and grapple |
Colossus | 3 | Reinforced Ramset | Immune to any forced movement |
Reflective Coating | 1 | Stealth 6 ranks | Use Mirror Image at will |
Repeller | 1 | -- | +1 deflection to AC |
Enhanced Repeller | 2 | Repeller | Deflection bonus to AC increases by 2 |
Fortified Repeller | 3 | Enhanced Repeller | Deflection bonus to AC increases by 3 |
Silver | 2 | -- | Slam or armblade is silver for bypassing DR |
Spikes | 1 | -- | Slam attack deals piercing damage |
Stabilizer | 1 | Base Fort +5 | Stabilize automatically at negative HP |
Subcutaneous Shielding | 1 | -- | +3 saves vs. spells |
Implanted Shielding | 2 | Subcutaneous Shielding | Save bonus vs. spells increases to +6 |
Spellcrystal Shielding | 3 | Implanted Shielding | Gain SR 11 + level |
Spellcrystal Sheath | Final | Spellcrystal Shielding | Immune to spells that allow SR |
Subdermal Sheeting | 1 | -- | Gain DR 2/- |
Subdermal Kevlar | 2 | Subdermal Sheeting | Gain DR 5/- |
Subdermal Plating | 3 | Subdermal Kevlar | Gain DR 10/- |
Subdermal Armor | Final | Subdermal Plating | Gain DR 30/- |
Synthetic Fiber | 1 | -- | +2 Str; stacks |
Improved Synthetic Fiber | 2 | Synthetic Fiber | +4 Str; stacks |
Greater Synthetic Fiber | 3 | Improved Synthetic Fiber | +6 Str; stacks |
Synthetic Mesh | 1 | -- | +2 Con; stacks |
Improved Synthetic Mesh | 2 | Synthetic Mesh | +4 Con; stacks |
Greater Synthetic Mesh | 3 | Improved Synthetic Mesh | +6 Con; stacks |
Synthetic Nerves | 1 | -- | +2 Dex; stacks |
Improved Synthetic Nerves | 2 | Synthetic Nerves | +4 Dex; stacks |
Greater Synthetic Nerves | 3 | Improved Synthetic Nerves | +6 Dex; stacks |