Author Topic: Favored Soul / Sorceror Gestalt  (Read 2598 times)

Offline Kokiri

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Favored Soul / Sorceror Gestalt
« on: May 17, 2012, 12:42:06 PM »
Hey guys.  My friend wants to run his first campaign, after we've had 5+.  He decided he wants to run an evil game, while also doing silly things like sending us to the Stargate or Metroid universe on a daily basis.  In any case, he is having everyone play a monster race (essentially giving them free 10 levels in it as their race) and balancing them out.  For instance, one person decided they wanted to be a drow who was blasted by vecna and kas, and somehow survived to become a drow/lich/vampire.  I am reluctantly playing (Both because I know this is never going to work out and because I'm not a fan of evil games) so I made a super optimized werewolf (monster of legend/feral) and ended up with something like 80 strength.  I decided the combination of evil game with OP character smashing things and tossing castles at people was not actually going to be fun for me, so I switched it up. 

I'm now planning on playing a favored soul / sorceror who is the son of the Morrigan (Divine Rank 0 - Demigod after 10 levels), who is True Neutral and only out to "Guide" these "destined" people to their fates, and so on.  He will most likely not help them in some of their ventures, be in cities with the good guy enemies on a regular basis as well as with the evils, and sometimes even work against them if he disagrees.  He will be a kind of oracle or sage, dealing with fate often.  That's the flavor anyways.  Think the Morrigan in the legend of Cuchulainn, when she comes to him and tells him she will be there when he dies.  Morrigan has a lot to do with Heroes and Kings, so so will her son.  Pronouncements in large groups is a good thing.  He will be calm always, and also scary to oppose. 

In any case, I somewhat decided I'm neither going to heal or do damage, or much of anything in combat.  I don't hold totally firm to this, but that's the idea.  He's going to be the problem solver when everyone else is going to be almost totally combat based (I'm fairly certain). 

So I ask of you, Brilliant Gameologists, to give me some suggestions on spells primarily, and somewhat on feats and classes prestige classes.  So far I have:

Demigod 1
Demigod 2
Demigod 3 / Favored Soul 1
Demigod 4 / Sorceror 1
Demigod 5 / Favored Soul 2 / Sorceror 2
Demigod 6 / Mystic Theurge 1 / Geomancer 1
Demigod 7 / Mystic Theurge 2 / Geomancer 2
Demigod 8 / Mystic Theurge 3 / Geomancer 3
Demigod 9 / Mystic Theurge 4 / Geomancer 4
Demigod 10 / Mystic Theurge 5 / Geomancer 5
Mystic Theurge 6 / Geomancer 6
Mystic Theurge 7 / Geomancer 7
Mystic Theurge 8 / Geomancer 8
Mystic Theurge 9 / Geomancer 9
Mystic Theurge 10 / Geomancer 10
Undecided 1 / Undecided 1
Undecided 2 / Undecided 2
Undecided 3 / Undecided 3
Undecided 4 / Undecided 4
Undecided 5 / Undecided 5

Divine Oracle, Contemplative, Prophet of Erathaol from BoED (Redesigned to Morrigan), Fatespinner, Sublime Chord, etc are all ideas

My spells are currently (I am having trouble putting it into perspective for what is the most versatile set to have for the most possible solutions):

Favored Soul 1
Scholar's Touch
Comprehend Languages
Undecided
Undecided
Undecided
Undecided

Favored Soul 2
Divine Presence
Divine Insight
Lore of the Gods
Dark Way
Calm Emotions
Shatter

Favored Soul 3
Dispel Magic
Alter Fortune
Speak with Dead
Stone Shape
Water Breathing
Attune Form

Favored Soul 4
Discern Lies
Tongues
Control Water
Undecided
Undecided
Undecided

Favored Soul 5
Revivify
Plane Shift
True Seeing
Greater Stone Shape
Surge of Fortune
Break Enchantment

Favored Soul 6
Word of Recall
Find the Path
Geas/Quest
Find the Path
Greater Dispel Magic

Favored Soul 7
Ethereal Jaunt
Fortunate Fate
Renewal Pact
Control Weather
Refuge
Planar Bubble

Favored Soul 8
Discern Location
Anti Magic Field
Familial Geas
Death Pact
Undecided

Favored Soul 9
Miracle
Etherealness
Gate
Astral Projection

Sorceror 1
Greater Mage Hand
Identify
Locate City
Feather Fall
True Casting

Sorceror 2
Knock
Locate Object
Entice Gift
Gust of Wind
Spider Climb

Sorceror 3
Gaseous Form
Arcane Sight
Shrink Item
Suggestion

Sorceror 4
Minor Creation
Locate Creature
Polymorph
Leomund's Secure Shelter

Sorceror 5
Passwall
Teleport
Telekinesis
Major Creation

Sorceror 6
Move Earth
Undecided
Undecided

Sorceror 7
Limited Wish
Undecided
Undecided

Sorceror 8
Excavate
Undecided
Undecided

Sorceror 9
Wish
Hindsight
Mindrape

This is a terrible spell list right now, my first draft.  Non combat only spells takes a lot out of the oomph of these classes.  I'm sure there will be a lot of times that our "missions" given to us by whatever force puts us together (some evil deity with a revenge obsession on the other gods) will take more than just force, and will most likely require us to get something from the good towns or things like that, so that is where I will be most useful. 

Feats I have so far are things like Versatile Spellcaster, Spirit Sense, Dreamtelling, Vow of Poverty, etc.  Any really good ideas are welcome

Thanks for reading, I appreciate it.  I know it's crazy and is probably not worth the time, but thank you anyways for any ideas you may have.

Offline Tshern

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Re: Favored Soul / Sorceror Gestalt
« Reply #1 on: May 17, 2012, 03:04:17 PM »
That looks like a gestalt game. Is that correct? I'll give some more feedback once I know the answer.

What I can tell right now:
-Vow of Poverty is an exalted feat, so not available to evil characters.
-Ditch Wish and Hindsight and grab Shapechange and something else instead (Iceberg or Frostfell, maybe?). Miracle is better than Wish and Hindsight can be duplicated with Miracle. Easier that way.
-How about changing Secure Shelter to, say, Greater Mirror image? Fantastic immediate action defense there.
-Do not take Geas/Quest. It is very situational and used rarely. Buy a scroll instead or use Miracle to duplicate it. Perhaps Heal instead?
-You have Find the path twice in your Favored Soul list. Change one for, say, Superior Resistance.
-You are a Sorcerer, but lack Wings of Cover and Wings of Flurry. I recommend rectifying that.
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Offline awaken_D_M_golem

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Re: Favored Soul / Sorceror Gestalt
« Reply #2 on: May 17, 2012, 05:56:08 PM »
hmm ... all sorts of houserules going on.


What level at you starting at, like 5 or 15 or 25 ??

It looks to me like you're trying to be: 
FS 20 and Sorc 20 with Geomancer 10
for flavor, DvR 0 for some immunities.
Yes ?

I mean gestalting 2 near top full casters with
additional goodies, doesn't really need all
that much CO-ing to be more than good enough.

Quicken metamagic feat is always good.
Don't be the party Healer or Diviner or Teleport guy.
Let someone else have a little bit of center stage, eh?
 ;)
Your codpiece is a mimic.

Offline Kokiri

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Re: Favored Soul / Sorceror Gestalt
« Reply #3 on: May 17, 2012, 07:25:47 PM »
That looks like a gestalt game. Is that correct? I'll give some more feedback once I know the answer.

What I can tell right now:
-Vow of Poverty is an exalted feat, so not available to evil characters.
-Ditch Wish and Hindsight and grab Shapechange and something else instead (Iceberg or Frostfell, maybe?). Miracle is better than Wish and Hindsight can be duplicated with Miracle. Easier that way.
-How about changing Secure Shelter to, say, Greater Mirror image? Fantastic immediate action defense there.
-Do not take Geas/Quest. It is very situational and used rarely. Buy a scroll instead or use Miracle to duplicate it. Perhaps Heal instead?
-You have Find the path twice in your Favored Soul list. Change one for, say, Superior Resistance.
-You are a Sorcerer, but lack Wings of Cover and Wings of Flurry. I recommend rectifying that.

Yes, it's a gestalt game.  Effectively the race part doesn't count at all, it's just a 10 level progression on top of whatever else.  We get our first class at 3rd level, and the 2nd class at 5th level.  If I'm going to take a part in combat, I'd need to change a lot of spells. 

hmm ... all sorts of houserules going on.


What level at you starting at, like 5 or 15 or 25 ??

It looks to me like you're trying to be: 
FS 20 and Sorc 20 with Geomancer 10
for flavor, DvR 0 for some immunities.
Yes ?

I mean gestalting 2 near top full casters with
additional goodies, doesn't really need all
that much CO-ing to be more than good enough.

Quicken metamagic feat is always good.
Don't be the party Healer or Diviner or Teleport guy.
Let someone else have a little bit of center stage, eh?
 ;)

You've got the classes right.  I probably should add prestige classes too, I just wanted to make sure I actually got 9th level spells in each, because of the weird starting class levels (Almost works against me).  Obviously, everyone in this game is going to (Should be anyways) be so broken that it will be hard to have any kind of balance.  Mostly I am looking for spell choices that I haven't thought of or don't have enough experience with casters to know is useful in the most non combat situations.  Whether it be PC-NPC interaction or dungeon crawling utility. 

Thanks for the replies. 

Offline Maat Mons

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Re: Favored Soul / Sorceror Gestalt
« Reply #4 on: May 17, 2012, 08:04:23 PM »
Firstly, I'd like to make certain your DM is okay with using theurgic prestige classes in gestalt and combining two prestige classes at the same level. 

You're taking mystic theurge and geomancer at the same level, but you only have two spellcasting classes.  If you have two classes that advance the casting of the same class at the same level, it overlaps, and that class is advanced only once that level.