Would it be possible to take specific weapon enhancements (such as the one on a scorpion kama for its damage to equal unarmed strike) and put it on another weapon, assuming the cost is the same or even increased a bit? Certain specific abilities could be too cheesy/overpowered such as a scorpion manyfang crescent knife, but would others such as the Battleaxe of the Bull (A&EG 100), which grants Improved Bull Rush as a +2 equivalent bonus based on its price, be alright?
There's a trait called
Musclebound. Based on the Factotum entry, initiative counts as a dex check, yet if that applies to the trait it seems that might not have been the intent because that would make the drawbacks considerably worse than the benefits. What is the ruling on this?
The Shaky flaw: Does it interact with a Bloodstorm Blade's features? Thunderous Blow would assume no on this since the attack is treated as a melee attack, but I have to make sure.
Riverine: This material from Stormwrack is two layers of force with some high-pressure water between them. It doesn't seem to have any bonuses for use with weapons, yet because it's made of force one can reason it might affect incorporeal creatures normally. Someone mentioned the price made it seem worthwhile. If going with that ruling, how would the sizing weapon enhancement work with that? For instance, a large spiked chain weighs 20 pounds and would cost 40,000g to be made of riverine. A small version would be 10,000, and sizing is 5,000, hence saving 25k. In short, how much cheese is acceptable?
For those brute types who want to perhaps play up being an experiment, would the proto-creature template from Beastiary of Krynn page 88 be allowed? I can post the details if need be.
Is
Knock-Down allowed since it's technically a 3.0 source, or is the basis that's it's in the SRD good enough? If it's allowed, could it be added to the fighter bonus feat list perhaps?
The extra abilities of the Dragon 310 fighters are available, but what about the bases such as swapping class skills and the like? If so, are we still limited to the set of bonus feats mentioned for that variant, or can some extras be added on if they are thematically appropriate?
Speaking of those fighter variants, will there be a change to the Pugilist's Shake It Off ability to prevent infinite damage cheese though stuff like Improved Resiliency?