Author Topic: OOC Discussion  (Read 170962 times)

Offline Sohala

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Re: OOC Discussion
« Reply #20 on: July 12, 2012, 10:14:18 PM »
Alright.

Concordant Killer:
Concordant Greatsword - With your house rules on weapon enchantment, will the sword get enchantments to match the attack/damage bonus, prehaps selectable each time a new sword is made?
Channel Magic Device - Are all SLA useable in the manner, or just those granted from Concordant Killer?

Half-Fiend & Half-Celestial:
Prerequisites - Does a Concordant Killer fall under the ancestor requirement?

Monster of Legend:
Prerequisites - Unsure on deed requirement.
Wings - If you later gain wings from another source, do you get the addition pair?
Natural Mage - It is less worded than the divine version, which includes the line 'ability to cast each spell known once a day'. Should this be applied to this arcane version?
"You think I'm talking about breaking the rules?"
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Offline VennDygrem

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Re: OOC Discussion
« Reply #21 on: July 13, 2012, 02:21:25 AM »
I think the Monster of Legend "deed" requirement is meant to be just a bit of fluff in your background. I suppose some DM's could require doing something in-game, but in most cases I'm sure that part can be part of your character's history.

I'll let sirpercival answer it for real, though. :)

Offline Jackinthegreen

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Re: OOC Discussion
« Reply #22 on: July 13, 2012, 05:39:35 AM »
Would it be possible to take specific weapon enhancements (such as the one on a scorpion kama for its damage to equal unarmed strike) and put it on another weapon, assuming the cost is the same or even increased a bit?  Certain specific abilities could be too cheesy/overpowered such as a scorpion manyfang crescent knife, but would others such as the Battleaxe of the Bull (A&EG 100), which grants Improved Bull Rush as a +2 equivalent bonus based on its price, be alright?

There's a trait called Musclebound.  Based on the Factotum entry, initiative counts as a dex check, yet if that applies to the trait it seems that might not have been the intent because that would make the drawbacks considerably worse than the benefits.  What is the ruling on this?

The Shaky flaw: Does it interact with a Bloodstorm Blade's features?  Thunderous Blow would assume no on this since the attack is treated as a melee attack, but I have to make sure.

Riverine: This material from Stormwrack is two layers of force with some high-pressure water between them.  It doesn't seem to have any bonuses for use with weapons, yet because it's made of force one can reason it might affect incorporeal creatures normally.  Someone mentioned the price made it seem worthwhile.  If going with that ruling, how would the sizing weapon enhancement work with that?  For instance, a large spiked chain weighs 20 pounds and would cost 40,000g to be made of riverine.  A small version would be 10,000, and sizing is 5,000, hence saving 25k.  In short, how much cheese is acceptable?

For those brute types who want to perhaps play up being an experiment, would the proto-creature template from Beastiary of Krynn page 88 be allowed?  I can post the details if need be.

Is Knock-Down allowed since it's technically a 3.0 source, or is the basis that's it's in the SRD good enough?  If it's allowed, could it be added to the fighter bonus feat list perhaps?

The extra abilities of the Dragon 310 fighters are available, but what about the bases such as swapping class skills and the like?  If so, are we still limited to the set of bonus feats mentioned for that variant, or can some extras be added on if they are thematically appropriate?

Speaking of those fighter variants, will there be a change to the Pugilist's Shake It Off ability to prevent infinite damage cheese though stuff like Improved Resiliency?
« Last Edit: July 13, 2012, 07:20:29 AM by Jackinthegreen »

Offline sirpercival

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Re: OOC Discussion
« Reply #23 on: July 13, 2012, 09:00:32 AM »
Alright.

Concordant Killer:
Concordant Greatsword - With your house rules on weapon enchantment, will the sword get enchantments to match the attack/damage bonus, prehaps selectable each time a new sword is made?
Yes.
Quote
Channel Magic Device - Are all SLA useable in the manner, or just those granted from Concordant Killer?
Just the CK SLAs.

Quote
Half-Fiend & Half-Celestial:
Prerequisites - Does a Concordant Killer fall under the ancestor requirement?
You mean, would a CK have such ancestors? Or could a CK be such an ancestor?  Either way, yes.

Quote
Monster of Legend:
Prerequisites - Unsure on deed requirement.
Yeah, Venn is right -- we'll build it into backstory if you take MoL in your beginning build.  If you want to enter it later, it would be based on something awesome that you did in character.
Quote
Wings - If you later gain wings from another source, do you get the addition pair?
Hm... sure. :)
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Natural Mage - It is less worded than the divine version, which includes the line 'ability to cast each spell known once a day'. Should this be applied to this arcane version?
It does actually say that you can only cast them once per day:

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Natural Mage-You may cast spells as a Sorcerer whose Level is equal to your Hit Dice. Pick two spells descriptors such as [Chaos] or [Fire].  Choose 2 spells from the Sorcerer spell list of each Level you can cast with at least one of the descriptors.  You may cast each of them only once per day.



Would it be possible to take specific weapon enhancements (such as the one on a scorpion kama for its damage to equal unarmed strike) and put it on another weapon, assuming the cost is the same or even increased a bit?  Certain specific abilities could be too cheesy/overpowered such as a scorpion manyfang crescent knife, but would others such as the Battleaxe of the Bull (A&EG 100), which grants Improved Bull Rush as a +2 equivalent bonus based on its price, be alright?
Sure, I have no problem with that.

Quote
There's a trait called Musclebound.  Based on the Factotum entry, initiative counts as a dex check, yet if that applies to the trait it seems that might not have been the intent because that would make the drawbacks considerably worse than the benefits.  What is the ruling on this?
Hmm... I think it does not apply to initiative checks.

Quote
The Shaky flaw: Does it interact with a Bloodstorm Blade's features?  Thunderous Blow would assume no on this since the attack is treated as a melee attack, but I have to make sure.
Correct that Thunderous Blow doesn't count as a ranged attack.  Other thrown weapon attacks would have the penalty.

Quote
Riverine: This material from Stormwrack is two layers of force with some high-pressure water between them.  It doesn't seem to have any bonuses for use with weapons, yet because it's made of force one can reason it might affect incorporeal creatures normally.  Someone mentioned the price made it seem worthwhile.  If going with that ruling, how would the sizing weapon enhancement work with that?  For instance, a large spiked chain weighs 20 pounds and would cost 40,000g to be made of riverine.  A small version would be 10,000, and sizing is 5,000, hence saving 25k.  In short, how much cheese is acceptable?
I'm okay with all that.  ;)

Quote
For those brute types who want to perhaps play up being an experiment, would the proto-creature template from Beastiary of Krynn page 88 be allowed?  I can post the details if need be.
Proto-creature is allowed, except that the rage is SRD barbarian rage, not the fixed version in my houserules.  It also can't be swapped for ACFs.

Quote
Is Knock-Down allowed since it's technically a 3.0 source, or is the basis that's it's in the SRD good enough?  If it's allowed, could it be added to the fighter bonus feat list perhaps?
It's a 3.0 feat for a book that got an update which didn't touch the feat.  So it's allowed.  And yes, it makes sense as a fighter feat.

Quote
The extra abilities of the Dragon 310 fighters are available, but what about the bases such as swapping class skills and the like?  If so, are we still limited to the set of bonus feats mentioned for that variant, or can some extras be added on if they are thematically appropriate?
There's a difference between taking the variant itself, vs taking the abilities with the fighter fix.  If you take the abilities, the feat list is as normal.  However, fighters could use the help, so if you'd like to discuss alternate [Fighter] feats, I'm all ears.

Quote
Speaking of those fighter variants, will there be a change to the Pugilist's Shake It Off ability to prevent infinite damage cheese though stuff like Improved Resiliency?
Yes, I had actually answered that earlier.  Quoted here for reference.

Oh, question while it's on my mind: The fighter variants from Dragon 310 are allowed, correct?  What are your plans to deal with the pugilist Shake it Off + Warforged Improved Resiliency problem?  My first though is that instead of only gaining nonlethal damage, the character can shake off some lethal damage and put into nonlethal at the rate of x per rounds or minute or something.  Maybe make it a turn up to 5 points of lethal damage into nonlethal per character level some number of times per day.

Yes, that needs to be addressed.  Shake It Off is ridiculous for anyone, not just warforged.  Let's say that SIO allows you to convert Con mod lethal damage to nonlethal damage every round.  It's like a not-as-good fast healing.
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Offline phaedrusxy

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Re: OOC Discussion
« Reply #24 on: July 13, 2012, 09:08:11 AM »
If you're looking for more/alternate Fighter feats, you might take a look here.
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Offline Jackinthegreen

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Re: OOC Discussion
« Reply #25 on: July 13, 2012, 10:11:56 AM »
Proto-creature is allowed, except that the rage is SRD barbarian rage, not the fixed version in my houserules.  It also can't be swapped for ACFs.

The main reason for asking about proto-creature is it's just plain interesting.  I didn't even think about trading its rage away though, mostly because my character already has barbarian levels.  Instead of the normal rage, would the proto-rage just grant a +1 to barbarian levels to determine its own rage?  As much as I like cheese, I think one instance of rage (whirling frenzy of course) is enough.

While we're on that subject though, what's your take on the Furious weapon enhancement from OA page 125?  I think it's 3.0, but I also think it was updated to 3.5 and that wasn't touched.  Anyway, given the rage variants how about it apply the next level for whatever single rage or variant the character has?

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Quote
The extra abilities of the Dragon 310 fighters are available, but what about the bases such as swapping class skills and the like?  If so, are we still limited to the set of bonus feats mentioned for that variant, or can some extras be added on if they are thematically appropriate?
There's a difference between taking the variant itself, vs taking the abilities with the fighter fix.  If you take the abilities, the feat list is as normal.  However, fighters could use the help, so if you'd like to discuss alternate [Fighter] feats, I'm all ears.

What I meant was if we were able to take the variant, then do the feat list as normal for that variant (plus other thematically appropriate feats published since) but have the fix in place to get whatever abilities on odd levels instead of trading feats.

Let's face it, the exoticist variant is pretty nice for those who can benefit from exotic weapons.  Looking at it though, there isn't improved bull rush on that list, so shock trooper of course couldn't follow.  At this point it's mostly nitpicking the small numbers that add up.  I'll post my character sheet for preliminary review in the team thread shortly.

Quote
Yes, I had actually answered that earlier.  Quoted here for reference. [snip]
Ah, thank you.

Sorry for all the questions.  Just making sure how things are interpreted.   :blush
« Last Edit: July 13, 2012, 10:14:29 AM by Jackinthegreen »

Offline sirpercival

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Re: OOC Discussion
« Reply #26 on: July 13, 2012, 10:56:19 AM »
Proto-creature is allowed, except that the rage is SRD barbarian rage, not the fixed version in my houserules.  It also can't be swapped for ACFs.

The main reason for asking about proto-creature is it's just plain interesting.  I didn't even think about trading its rage away though, mostly because my character already has barbarian levels.  Instead of the normal rage, would the proto-rage just grant a +1 to barbarian levels to determine its own rage?  As much as I like cheese, I think one instance of rage (whirling frenzy of course) is enough.
That's fine for Proto to do +1 effective barb level.  Before you go for Whirling Frenzy, look at the Barbarian Fix in the houserules post. If you're only taking 1 level of barb, then WF is probably the right way to go, but if you take even 2 levels (+proto), it's probably better not to get WF.

Quote
While we're on that subject though, what's your take on the Furious weapon enhancement from OA page 125?  I think it's 3.0, but I also think it was updated to 3.5 and that wasn't touched.  Anyway, given the rage variants how about it apply the next level for whatever single rage or variant the character has?
That works.

Quote
Quote
Quote
The extra abilities of the Dragon 310 fighters are available, but what about the bases such as swapping class skills and the like?  If so, are we still limited to the set of bonus feats mentioned for that variant, or can some extras be added on if they are thematically appropriate?
There's a difference between taking the variant itself, vs taking the abilities with the fighter fix.  If you take the abilities, the feat list is as normal.  However, fighters could use the help, so if you'd like to discuss alternate [Fighter] feats, I'm all ears.

What I meant was if we were able to take the variant, then do the feat list as normal for that variant (plus other thematically appropriate feats published since) but have the fix in place to get whatever abilities on odd levels instead of trading feats.
Oh, I see.  Yes, that's fine.

Quote
Sorry for all the questions.  Just making sure how things are interpreted.   :blush
Oh, don't be silly.  Phae can attest, these questions are like the sweet sighing of wind in the flowers compared to the stuff I'm getting from Endarire in another game.
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Offline sirpercival

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Re: OOC Discussion
« Reply #27 on: July 13, 2012, 11:03:16 AM »
Made a small addition to houserules.  Feinting in combat is now a move action for everyone, and Improved Feint lets you feint as a swift action.
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Offline sirpercival

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Re: OOC Discussion
« Reply #28 on: July 13, 2012, 11:33:38 AM »
I split out all the affiliation discussion into its own thread, so that I can find it all without sifting through pages and pages.
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Offline oslecamo

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Re: OOC Discussion
« Reply #29 on: July 13, 2012, 11:37:34 AM »
Quote
Concordant Killer:
Concordant Greatsword - With your house rules on weapon enchantment, will the sword get enchantments to match the attack/damage bonus, prehaps selectable each time a new sword is made?
Yes.

Would the scholar's scholar weapon then get extra enchantments as well then?

Offline phaedrusxy

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Re: OOC Discussion
« Reply #30 on: July 13, 2012, 11:38:14 AM »
Oh, don't be silly.  Phae can attest, these questions are like the sweet sighing of wind in the flowers compared to the stuff I'm getting from Endarire in another game.
:lmao Yeah... I am constantly amazed at how patient you are with him, and have even wondered occasionally if he's trolling you...
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Offline Jackinthegreen

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Re: OOC Discussion
« Reply #31 on: July 13, 2012, 11:40:02 AM »
Proto-creature is allowed, except that the rage is SRD barbarian rage, not the fixed version in my houserules.  It also can't be swapped for ACFs.

The main reason for asking about proto-creature is it's just plain interesting.  I didn't even think about trading its rage away though, mostly because my character already has barbarian levels.  Instead of the normal rage, would the proto-rage just grant a +1 to barbarian levels to determine its own rage?  As much as I like cheese, I think one instance of rage (whirling frenzy of course) is enough.
That's fine for Proto to do +1 effective barb level.  Before you go for Whirling Frenzy, look at the Barbarian Fix in the houserules post. If you're only taking 1 level of barb, then WF is probably the right way to go, but if you take even 2 levels (+proto), it's probably better not to get WF.
It looks like a 3rd level effective barbarian with WF would get two extra attacks then, wouldn't he?  Normal rage with that fix would be +6 str, +4 con, -2 AC, +1 extra attack at no penalty, while WF would be +6 str, +2 AC, +2 ref, +1 no penalty attack, + another attack for -2?  I hope I got those numbers right?

Quote
Quote
Sorry for all the questions.  Just making sure how things are interpreted.   :blush
Oh, don't be silly.  Phae can attest, these questions are like the sweet sighing of wind in the flowers compared to the stuff I'm getting from Endarire in another game.
[/quote]

lol, glad to know I'm not a hassle.  I try to be reasonable overall.

Dare I ask what kind of questions End has? (or where?)

Offline sirpercival

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Re: OOC Discussion
« Reply #32 on: July 13, 2012, 11:43:39 AM »
Quote
Concordant Killer:
Concordant Greatsword - With your house rules on weapon enchantment, will the sword get enchantments to match the attack/damage bonus, prehaps selectable each time a new sword is made?
Yes.

Would the scholar's scholar weapon then get extra enchantments as well then?

Yup.  The idea is that enhancement bonuses on weapons are no longer a "thing" which has independent existence.  Instead, you enchant a weapon to do something, and that comes with a magical bonus on attack and damage.
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Offline phaedrusxy

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Re: OOC Discussion
« Reply #33 on: July 13, 2012, 11:44:41 AM »
Dare I ask what kind of questions End has? (or where?)
Read it and weep...
http://www.minmaxboards.com/index.php?topic=5325.0
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Offline sirpercival

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Re: OOC Discussion
« Reply #34 on: July 13, 2012, 11:46:44 AM »
It looks like a 3rd level effective barbarian with WF would get two extra attacks then, wouldn't he?  Normal rage with that fix would be +6 str, +4 con, -2 AC, +1 extra attack at no penalty, while WF would be +6 str, +2 AC, +2 ref, +1 no penalty attack, + another attack for -2?  I hope I got those numbers right?
I haven't decided how the fix affects ACF versions of rage (WF, Ferocity, etc.).  The idea was to have vanilla rage not be automatically worse than those other things... if the fix applies to WF as-is too, then WF is still a better option.

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Quote
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Sorry for all the questions.  Just making sure how things are interpreted.   :blush
Oh, don't be silly.  Phae can attest, these questions are like the sweet sighing of wind in the flowers compared to the stuff I'm getting from Endarire in another game.

lol, glad to know I'm not a hassle.  I try to be reasonable overall.

Dare I ask what kind of questions End has? (or where?)

Here is 5 pages worth of Q&A with Endarire.

EDIT: ninja'd by that sneaky phaedrus.
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Offline Jackinthegreen

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Re: OOC Discussion
« Reply #35 on: July 13, 2012, 11:48:51 AM »
Dare I ask what kind of questions End has? (or where?)
Read it and weep...
http://www.minmaxboards.com/index.php?topic=5325.0

Your words couldn't have been truer.  I am actually tearing up while reading that.  Goes to show how tired I am


Offline phaedrusxy

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Re: OOC Discussion
« Reply #37 on: July 13, 2012, 11:56:38 AM »
Hey, how are the rules for arcane foci going to work with spellshaping? Will spellshaping require a focus? Or is it too primitive to need it, since you're not actually casting spells? I think I'd prefer the latter, since it would be more interesting, and might even be a way to work Spellshaping into the history and culture of the setting. The Red Lotus might have a bunch of spellshapers and martial adepts, for example, since they could not worry about the arcane focus restrictions. Maybe they even consider their version of "magic" to be more pure and/or unadulterated.
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Offline Nanshork

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Re: OOC Discussion
« Reply #38 on: July 13, 2012, 11:57:45 AM »
Hey, how are the rules for arcane foci going to work with spellshaping? Will spellshaping require a focus? Or is it too primitive to need it, since you're not actually casting spells? I think I'd prefer the latter, since it would be more interesting, and might even be a way to work Spellshaping into the history and culture of the setting. The Red Lotus might have a bunch of spellshapers and martial adepts, for example, since they could not worry about the arcane focus restrictions. Maybe they even consider their version of "magic" to be more pure and/or unadulterated.

This is a question I would like answered as well.

Offline sirpercival

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Re: OOC Discussion
« Reply #39 on: July 13, 2012, 11:58:47 AM »
Hey, how are the rules for arcane foci going to work with spellshaping? Will spellshaping require a focus? Or is it too primitive to need it, since you're not actually casting spells? I think I'd prefer the latter, since it would be more interesting, and might even be a way to work Spellshaping into the history and culture of the setting. The Red Lotus might have a bunch of spellshapers and martial adepts, for example, since they could not worry about the arcane focus restrictions. Maybe they even consider their version of "magic" to be more pure and/or unadulterated.

Yes, that's fine. Residuum doesn't need a focus either, since it's using the ambient magic, and Rituals don't need a focus because the ritual provides the magic.
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