Author Topic: Getting rid of "dazed" ...  (Read 3088 times)

Offline wotmaniac

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Getting rid of "dazed" ...
« on: September 29, 2012, 11:58:02 AM »
How do I do it?
Obviously, the preference is to just be immune; but barring that, how do you relieve said condition without having to wait it out?

Would remove paralysis work?  I mean, it does say "or similar effects" ???

The reason I'm asking is because I want to avoid the side-effect of celerity without having to waste spells beforehand, and thought that an item that could auto cast a spell for me 'x' times a day would be cheaper than an item that just makes me immune (I'm a little short on resources, and the game world is planar-locked; so no shenanigans allowed).


Thanks.

Offline sirpercival

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Re: Getting rid of "dazed" ...
« Reply #1 on: September 29, 2012, 12:24:32 PM »
If you can play around with Dragonmarks, then the Mark of the Dauntless feat will help you.  Favored of the Martyr is off the table?
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Offline StreamOfTheSky

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Re: Getting rid of "dazed" ...
« Reply #2 on: September 29, 2012, 12:35:25 PM »
There's a third eye in MIC that lets you immediate action remove dazed from yourself 1/day.

Quick Recovery feat from Lords of Madness lets you attempt will saves (even against effects that allowed no save; you just extrapolate the DC to 10 +1/2 HD + most appropriate ability mod) to end it as a move action.  Obviously, the DC can be crazy hard from your own self-inflicted dazes, though.

My character uses Born of the Three Thunders, his main way to deal with dazed (has the 3rd eye for emergencies) is the Healing Lorecall spell + Close Wounds.  Former lets you heal dazed w/ any healing spell if you have 12 ranks in heal, latter is an immediate action ranged low level healing spell, both from SpC.
Of course, my DM ruled I couldn't close wounds myself after the fact, so I rely on another PC to do it for me...
« Last Edit: September 29, 2012, 12:37:55 PM by StreamOfTheSky »

Offline wotmaniac

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Re: Getting rid of "dazed" ...
« Reply #3 on: September 29, 2012, 01:10:48 PM »
Hey, thanks man.

I'm a little feat-starved for starters.
By FotM, do you mean the spell?  I'm afb right now .... is that a Cleric-5 spell?
I should have mentioned -- I'm building a War Weaver for a back-up (just in case my FL dies).  I'm building it up to lvl 9, and looks a little like this:
Human Paragon 3/sorc 4/Heartfire Fanner 1/War Weaver 1
Feats = negotiator, SF-perform (both prereqs for HFF), mobile spellcasting, versatile spellcaster, enlarge spell, chaos music.
I'll probably take Words of Creation at lvl 12, and Song of the Heart at lvl 15.
I figure that celerity will be necesarry, 'cause belts of battle only have 3 charges, and more cost more.

@Stream
Thanks man.
I'd forgotten about the 3rd-eye; but here's my quandary:
1) celerity already burns my immediate action for the round,
2) if I'm dazed, I can't take actions, immediate or otherwise. :(   (unless I shell out the cash and have my DM allow it to contingency-activate ..... which seems viable)

I'd also forgaotten about Quick Recovery.  Still, I'm short on feats.
What level spell is healing lorecall?  This has promise.
As I said above , I think that my most economical option might be to have an item that contingency-casts a spell for me.
That's why my first thought was remove paralysis -- it's only 2nd-lvl, and thought that it might be legal because of the specific wording.
And now I've got more options. :)

Offline wotmaniac

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Re: Getting rid of "dazed" ...
« Reply #4 on: September 29, 2012, 01:14:47 PM »
Oh, and I guess I should also be asking if I'm right in my basic premis, which is that of dazed<stunned<paralysed.
Is that correct?

Offline StreamOfTheSky

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Re: Getting rid of "dazed" ...
« Reply #5 on: September 29, 2012, 02:32:17 PM »
Dazed has no relation to stunned or paralysis, they're not worse forms of each other on the same scale, like the levels of fear.

Healing Lorecall is a 2nd level spell, and it lasts 10 min / CL.  A 3000 gp lesser extend rod can make the duration plenty long enough.

Offline Maat Mons

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Re: Getting rid of "dazed" ...
« Reply #6 on: September 29, 2012, 05:50:42 PM »
You could see if the DM will allow a spell modified with a spell template (Dragon Compendium, p144) to be stored in an item. 

Offline snakeman830

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Re: Getting rid of "dazed" ...
« Reply #7 on: September 29, 2012, 09:05:42 PM »
Well, Stunned is better than Dazed, but much less is immune to Daze.

Stunned vs. Paralysis, Stunned disarms them and prevents mental actions, but paralysis allows for coup de gras.
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Offline wotmaniac

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Re: Getting rid of "dazed" ...
« Reply #8 on: September 30, 2012, 05:44:15 PM »
Well, Stunned is better than Dazed, but much less is immune to Daze.

Stunned vs. Paralysis, Stunned disarms them and prevents mental actions, but paralysis allows for coup de gras.
'tis true; however, I was more talking about whether or not they were all part of the same progressive chain.
evidently i was mistaken ... well, it was more wishful thinking than anything, ... .

that being said. I'm still a bit curious about the general consensus as to the interpretation of "or similar effects" in remove paralysis, in regards to dazed and stunned (just for future reference).

Offline Kethrian

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Re: Getting rid of "dazed" ...
« Reply #9 on: September 30, 2012, 08:43:37 PM »
Daze and stun are effects that inhibit your actions, not your ability to move.  Paralysis and Slow are the reverse, they inhibit your ability to move, not your actions.  By recognizing this distinction, it is much easier to see how to adjudicate things like Remove Paralysis and Freedom of Movement, which work only on effects that that inhibit your ability to move.
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Offline wotmaniac

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Re: Getting rid of "dazed" ...
« Reply #10 on: September 30, 2012, 10:48:54 PM »
ah, now I see the distinction. 
yes, very different things indeed.

 .... the more you know.  :)

Offline Kethrian

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Re: Getting rid of "dazed" ...
« Reply #11 on: September 30, 2012, 11:10:56 PM »
You're welcome.

Oh, and I just remembered the feat Invigorating Spellcaster (Dragon Compendium), which lets you apply the Invigorating template to healing spells.  The template lets those spells also remove the dazed, stunned, exhausted, fatigued, and sickened conditions.  While it may not protect you from those effects, the ability to remove them is useful.
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