I am going through this again ... I haven't even finished looking at your most recent updates.
Chaos CultistMinor Chaos Gift: At each level the chaos cultist either picks one of the following abilities from two diferent major categories of his choice (Mutations, Wargear, Chaos Style), or can instead gamble with the gods and receive two at random from each category at each level! No specific gift may be gained more than once unless noticed otherwise (if choosing randomly, re-roll repeated gifts that don't stack with themselves). Whenever the Chaos Cultist gains a level, he may remake his decision with his Chaos Gifts, including choosing either picking the ones he wants or gambling. However the Chaos Cultist can't choose to pick some gifts to pick and other to gamble, neither to repick the gifts of some leves while gambling anothers. The Chaos Cultist must choose either pick or gamble with all levels.
Just to be clear, if you are a 2nd level Chaos Cultist, and you go to 3rd level, then you can choose for each of your 3 levels to either pick 2, or get 2 from each category at random.
Let's pretend
1st level: rolled 6 (you liked them)
2nd level: rolled 6 (didn't like)
3rd level: you want to "rechoose previous levels". If you choose to roll 1 level (2nd level) then you must reroll all levels.
10 Eye of Chaos-If the eyes are the window to the soul, then what gazes out from behing this servant of chaos's gaze is something far from mortal. Choose a mental skill. Now that skill is always a class skill for the servant of chaos (working retroactively, meaning any previously bought cross-skill ranks now count as double), and the servant of chaos gains a 1d6+1 bonus on all checks with that skill.
UMD being the obvious choice, but not a problem.
18 Limb Loss-The servant of chaos willingly (or not) offers one of his own limbs as sacrifice to try to gather more favour with the Abyss. The sacrificed limb must either have a natural weapon or be capable of fine manipulation, or alternatively sacrifice legs/wings/similar until all his movement speeds are halved. Once the deed is done the limb cannot be recovered by any means, but the servant of chaos gains two randomly chosen minor gifts.
This one is a pure loser ... more of a penalty than a gift, but that's perfectly fine
26 Strange Voice-The chaos cultist's vocal chords are twisted and distorted as Chaos ebbs and glows trough his body, allowing him to produce a variety of voices. The Chaos Cultist gains Bardic Music as a 1st level bard. He may take this Minor Gift two more times, each one gaining another level of Bardic Music, but no more times than he has HD. This stacks with other sources of Bardic Music.
Fascinating, because each pick of later classes is worth 2 of the previous ... so, for example,
1 ascendent gift = 2 exalted gift = 4 glorius gift = 8 greater gift = 16 minor gift.
So at 15th level, you could spend your pick to get 15th level bardic music.
Given that bardic music isn't that powerful (and words of creation would be off-limits
, this is perfectly ok, just interesting.
Wargear:
Any save DCs are DC 10+Bab+Dex mod or Str mod(whichever's higher) unless otherwise noticed.
That very high save makes save effects increasingly dangerous ... +10 DC relative to a normal ability at 20th ...
Grenades
4 Blind Grenade- Range 50 feet, creatures in a 15 feet radius need to make a Fort save or be blinded for 1d4+1 rounds. This can affect constructs and undeads. Flat-footed creatures and creatures with special vulnerability to light take a further -4 penalty on this save.
This is a super-powerful ability ... especially considering it scales and becomes more dangerous at higher levels. Something like color spray (which is one of the best 1st level spells) ... except:
* you can "cast" it more than once per turn ... eventually many times
* It has much better range
* it effects more
* it is harder to save against
Assault Guns
7 Flamer-This weapon affects a 30 feet cone dealing 1d6 fire damage (ignoring DR) and are set on fire. Creatures inside are allowed a reflex save to take no damage and not be set on fire.
What is the consequence of being set on fire?
Belief
Chaos Magic:
The Chaos Cultist picks two cantrips and one first level spell at first level from either the cleric or wizard list, becoming able to use them at-Will as SLAs with a caster level equal to his Chaos Champion level, but he must suceed on a Concentration check with DC 10+3*Spell level each time he uses them. Failure means the magic goes wild and the Chaos Cultist's maximum HP is reduced by an amount equal to the failed spell level for 24 hours ( failed cantrips thus cause no penalty besides a wasted action). A natural 1 is always a failed concentration check with this ability.
At 5 HD they may swap their 1st level spell by an 2nd level spell and learn one more cantrip and every 2 HD thereafter they can swap again for one spell of one level higher and gain one extra cantrip, up to 9th level spells.
This is quite a powerful ability (especially for 3rd level). Some observations:
* 2 Cantrips is actually pretty good ...
* infinite healing. actually a problem, but it is yet another reason to view this as a quite powerful ability. {EDIT: Meant to say *not* actually a problem, but still a powerful ability}
* Detect Magic or Prestidigitation at will
* Other creative things ...
When combined with a good concentration check & abilities that allow you to make re-rolls (of which there are a few), you will fail only on a natural 1, rolled twice in a row.
This then suggests:
* 5th level --> Alter self at will (quite powerful, but probably ok) or Heroics at will (for a switchable martial study)
* 11th level --> Surge of Fortune
* 19th level --> Miracle (Cast almost any spell ...)
This "re-roll" ability doesn't come start to come online until 10th level with Exalted Prowess, and really rockin with 13th level Chaos Lady (Nexus of the Gods). However, even without the re-roll capabilities, compared to a normal caster, you'd have way more HP, especially at 7th level once some gifts can give +1D10*HD
Right now I'm thinking that probably the best way to "fix" this is to limit the ability to re-roll. It's a shame because I think unlimited casting is a really nifty ability, but there are a lot of Chaos abilities that allow unlimited re-rolls, and combined with amazing spell selection, it's really dangerous...
Best,
David