Wait, minor formulae can have multiples? I did not know that.
The "only one instance" restriction was added after the system was originally written, and it was primarily added to avoid throwing up copies of powerful, long-duration formulae. Durations actually posed the main problem of converting the maneuver system to magic--if things lasted too long, you'd always have them recovered long before their durations ran out. The general rule of most formulae durations maxing out at 5 rounds was calculated with respect to the impulse mage recovery mechanic. The numbers on the impulse mage's formulae prepared have changed since then, so it might not work out as well as it once did...but that's where it came from.
I never bothered extending the one-instance restriction to minor formulae, as few of them are powerful, long-duration debuffs. And, looking at it now. I figure that there's no reason to punish people who want to focus on buffing or minor debuffing. Even iridescent curse, powerful as it may be, is fairly inconsistent. You might end up penalizing Charisma and Strength on a wizard.
Could you please put a reference (PHB2, or "found in Player's Handbook 2", or something like that) with the mention of Prismatic Mist so it's obvious where it's from?
It was before: "or be affected by the
prismatic mist effect associated with the color that is currently dominant (see page 121 of
Player's Handbook II)."
It is now: "or be affected by the
prismatic mist (see page 121 of
Player's Handbook II) effect associated with the color that is currently dominant."
When you roll twice for Prismatic Blast (8), do you deal damage once as both damage types or double damage (once for each damage type). What happens if you roll the same hue twice? What happens if you reroll 8 twice?
The intention is for you to deal damage once, half of which is each damage type. I'll try to come up with wording that makes this more clear.
As far as rolling the same hue twice goes, rolling an 8 is defined as "Hit by two colors." From this, we can assume that you would reroll until you have two different colors. This is stolen from the prismatic spells, so it would work however those work.
We do know that you ignore any "8" results, so you'd presumably just reroll those anyway. I read "ignore" as "treat the roll as not having been made."
Question regarding prismatic blast and the Force (violet) hue. When is it determined whether or not the spellshape is a Force effect, and thus whether or not it has a 50% chance of not affecting incorporeal creatures? What happens if you get two hues (one of which is violet and one of which is another hue) when you're attacking an incorporeal creature (does the 50% ineffectiveness chance apply to the aspect containing the non-force component)?
Hrm. Currently, the color roll occurs
after a creature is struck, so the whole "Force effects ignore incorporeal miss chance" thing is a moot point. However, with that in mind, force damage isn't really much different from untyped damage. Let me think about ways to deal with this.
I stole the damage types from
rainbow beam in the
Spell Compendium.
I swapped in untyped in place of sonic. Maybe it would be best to set indigo as sonic and violet as untyped, ending this problem entirely. Edit: I am stupid, that is not what happened. So, in the
Spell Compendium, the damage type for green is listed as "Poison." Which isn't a damage type. So, I substituted "Untyped (Prevented by immunity to poison)" for green. I suppose that just swapping violet to untyped would still be different from "Untyped (Prevented by immunity to poison)," so I might just do that. Doesn't feel quite different enough, though...
I'll keep thinking.
Edit Again: Opalescent Body was moved to 10th level, replaced by Prismatic Surge. Prismatic Mastery was renamed to Chromatic Mastery. I think the only things left to do are:
- Clarify the whole "roll again" business.
- Figure out the force damage issue.
Edit the Third: Prismatic Surge is far too powerful. Time to figure out something else with which to replace it...
Edit the Fourth: Clarified the "roll again" business, changed the damaged dealt by violet to untyped, and replaced Prismatic Surge with Chromatic Wall. Jubilation!