Author Topic: Arkham Horror: Friendship Costs 2 Sanity  (Read 142571 times)

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #180 on: September 19, 2013, 06:51:16 AM »
In the old days, he used to be a very powerful wizard. What we have seen from him includes:

*brainwashing an entire city into slaves, keeping them in line with a spell that made them unable to remember anything from before his rule for as long as they were kept depressed.

*hidden staircases within the castle, which go all the way from the top to bottom despite the fact that there should be chambers in the way, some accessible only with dark magic.

*magical traps, including illusion/enchantment and dimensional anchor.

*making the whole city disappear for a 1000 years

*growing jagged black crystals with his magic. He seems capable of travelling through them, can grow them fast enough to potentially impale opponents and can disrupt their magic (he completely shuts down Shining Armour's casting by using a touch attack that causes small crystal shards to grow around his horn)

After the princesses killed him, he persisted as a cloud of sentient darkness that had to be sealed away. In this form he can spread over large areas and use the powers involving the black crystals, though a 1000 years inside a glacier seem to have reduced his wits somewhat and he doesn't use anything more sophisticated. He spends the episode assaulting the barrier around the city and by the end recovers enough of his power to regenerate a physical body (just before getting killed for good when the Crystal Heart is recovered and the new barrier expands with him already inside the radius.)

http://www.youtube.com/watch?v=WV6DuhDslAU

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #181 on: September 19, 2013, 03:23:43 PM »
So he's permadead now?

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #182 on: September 19, 2013, 07:01:55 PM »
Yes. The only villain in the current series to be confirmed dead.

(*Nightmare Moon was purified back into princess Luna,

*Discord was petrified and subsequently reformed by Fluttershy - or at least he plays nice for her sake,

*Queen Chrysalis was blown over the horizon by the local equivalent of 'locate city bomb' but the comic book confirmed her to be still alive

*and Windigos were supposedly destroyed, but there might be more of them lurking somewhere)

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #183 on: September 19, 2013, 07:02:59 PM »
Should we do sombra then?

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #184 on: September 19, 2013, 07:55:54 PM »
I don't think we are going to bother with the canon timeline in your game.

As for Sombra, I said I'd rather see him as the game's equivalent of Dunwich Horror than a herald - but I don't know if you have enough drive to make expansions for your game

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #185 on: September 19, 2013, 08:51:33 PM »
I don't have the Dunwich Horror expansion so I'll have to look up it's rules.  I don't figure on doing expansions seeing as I can simply do it all as one set, with just occasionally adding new stuff as seasons progress.

Offline radmelon

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #186 on: September 20, 2013, 04:31:25 PM »
Well, Sombra did explode, but but there was a fairly clear shot of his severed horn flying out of the blast, which I have seen in fanfiction as source for him to regenerate from. I still think he works as an ancient one, especially considering his status as the doomsday clock to the protagonists' actions in the show; the entire reason for their hurrying to find the crystal heart was to find a way to defeat him before he was able to break through the barrier.

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #187 on: September 20, 2013, 10:09:04 PM »
DOes he have followers?

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #188 on: September 21, 2013, 07:58:09 AM »
Well, Sombra did explode, but but there was a fairly clear shot of his severed horn flying out of the blast, which I have seen in fanfiction as source for him to regenerate from. I still think he works as an ancient one, especially considering his status as the doomsday clock to the protagonists' actions in the show; the entire reason for their hurrying to find the crystal heart was to find a way to defeat him before he was able to break through the barrier.

He was confirmed by the show's authors as dead.

His flashback shows rows of ponies in chains, so presumably he had some, but they are never mentioned and we never get to see any

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #189 on: October 26, 2013, 06:17:22 PM »
Okay I'm doing SOmbra as an Ancient One for now, but I need to know what followers he might have. Just plain old ponies?

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #190 on: October 27, 2013, 07:48:26 AM »
That's the thing. The flashback shows ponies in chains and some guard tower in the background, but we don't see a single minion of his. Since Nightmare Moon will have nightmares and Discord various chaotic manifestations, I think Sombra could get the mindslave ponies - he ruled through his magic and everyone obeyed him out of fear

Offline radmelon

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #191 on: October 27, 2013, 05:59:15 PM »
Or how about semiautonomous wisps of his power, tendrils of shadow that are simply treated as independant creatures? A mix of both could be good for variety.
« Last Edit: October 27, 2013, 06:02:25 PM by radmelon »

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #192 on: October 27, 2013, 06:06:07 PM »
I could make those spawn creatures like the Beings of Ib.

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #193 on: October 27, 2013, 06:30:00 PM »
Or how about semiautonomous wisps of his power, tendrils of shadow that are simply treated as independant creatures? A mix of both could be good for variety.

Wouldn't they be too similar to nightmare creatures?

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #194 on: October 28, 2013, 09:08:22 PM »


Here's a very rough draft.
« Last Edit: November 08, 2013, 11:08:27 PM by bhu »

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #195 on: October 29, 2013, 02:51:21 PM »
Where did you get the name "curse of vanishing" from?

I don't have enough experience with the game to say how good this is. Will his combat rating drop during the fight as non-casting investigators are devoured?

I was thinking perhaps his crystals could overgrow and block locations - though that earthquake ancient already does something similar.

If you want to use a pic from the show rather than fanart, how about this one? http://images.wikia.com/mlp/images/d/dc/Sombra_evading_Shining_Armor's_magic_S3E1.png

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #196 on: October 29, 2013, 05:06:40 PM »
Pulled the name from the ether.

I avoided the closing locations due to the similarity, I can have teh crystals do something else though.  I'll fix the combat rating problem.

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #197 on: October 31, 2013, 09:54:46 PM »
How bout if I change CR to -3?

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #198 on: November 01, 2013, 06:45:53 PM »
Dunno. I haven't played this game since you started working on this  :P

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #199 on: November 03, 2013, 09:54:53 PM »
The current ANcient Ones who don't have a variable CR range from -3 to -8 (most of them falling into the -4 to -5 range).