Author Topic: Arkham Horror: Friendship Costs 2 Sanity  (Read 158185 times)

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #220 on: December 07, 2013, 01:49:05 AM »
Night Mare Moon: I need an idea of powers and allies/worshipers.  She's the next Ancient One up.

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #221 on: December 07, 2013, 06:57:33 AM »
The problem with minions is, her breakdown in canon lasted about half an hour - she brought about an eclipse, turned into Nightmare Moon, demolished half the castle while trying to shoot her sister, then Celestia picked herself up from the ground, took the elements of harmony out of storage and sealed her.

The nightmare creatures from the comic would be her minions (along with their boss Larry... I mean Shadowfright)

Powers: besides messing up the day-night cycle ( "The night will last FOREVER!" ), she has weather control at will, including hitting opponents with lightning from available clouds. She also shoots generic energy beams. Can shapeshift and travel as a cloud of darkness, but is otherwise material - you can do physical damage to her if you catch her off guard.

Finally, later episode established that Luna herself can travel through dreams. She uses this ability to defend her subjects from nightmares (popping into their dream and zapping whatever is scaring them) but if she were to turn evil, she could really earn her name (this is also how the nightmare creatures began their attack on Ponyville)

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #222 on: December 07, 2013, 07:02:40 AM »


How is this for a Discord picture?

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #223 on: December 07, 2013, 04:00:35 PM »
Nice :D

You will noticed I has modified the front page list

Will have a rough draft of Night Mare soon

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #224 on: December 07, 2013, 05:37:07 PM »
The newest episode revealed that the author of Daring Do (RD and Twilight's favourite series of books about an adventurer archeologist) is actually Daring Do herself.

That means Ahuizotl is real too



He doesn't seem to have any magical powers besides his knowledge of ancient artifacts, but comes with a pack of wild cat henchmen ( a tiger, a black panther, a cheetah, a lynx and a very ferocious white kitty) and in the episode he is also aided by Aztec/Inka-themed earth ponies. Though he is strong enough to uproot trees, he mostly leaves the fight to his mooks. He also tends to leave the captured heroes tied up in elaborate deathtraps (instead of, say, feeding them to his cats)

There is also an immoral treasure hunter rival of Daring Do if you need another bane.


Oh, before you ask, an ahuizotl is sadly already statted in D&D (one of the fiend folio's I think) So it is too late to include it in your mythological threads.
« Last Edit: December 10, 2013, 04:55:47 AM by Braininthejar »


Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #226 on: December 10, 2013, 04:53:50 AM »
I'm thinking all that stuff with Daring Do adventures could be used as one of the 'worlds' behind the portals - so those enemies would not spawn in ponyville but instead be encountered as the result of cards.

(EDIT: something has eaten my Ahuizotl picture...)
« Last Edit: December 10, 2013, 05:15:15 AM by Braininthejar »

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #227 on: December 10, 2013, 04:04:27 PM »
 Is ok i saved before it poofeded

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #228 on: December 21, 2013, 09:49:48 PM »
Today's episode saw a potential other world: After Spike accidentally buys a magical comic book, the team is sucked into the comic and forced to play the role of super-heroes if they want to get out.



Mane-iac, a supervillain from the comic book, was a shampoo factory owner who went insane after falling into a vat of chemicals. She is a constantly laughing, hilariously cliche villain bent on destroying the city of Maretropolis. She moves and fights with prehensile hair. She also has a doomsday device - a giant hairdryer gun meant to copy her powers on anyone it hits, turning the ponies's hair agains them, and a "hairspray ray of doom" a tank-sized can of hairspray strong enough to harden its targets immobile and nullify their powers (fortunately, it only holds for a couple of minutes and has to be reapplied to hold the victims still)

Mane-iac is aided by a large group of henchmen with hairstyling cutie marks.

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #229 on: December 22, 2013, 04:42:21 AM »
Herald perhaps?

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #230 on: December 22, 2013, 09:07:46 AM »
Well, she is no threat outside of her comic, so she might be one of those monsters that you only meet as the result of other world event cards.

What are you working on at the moment?

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #231 on: December 22, 2013, 05:18:00 PM »
Night Mare moon.  THings are slow cause I'm making a last minute push to get paid in time so I can make rent.

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #232 on: December 24, 2013, 12:51:40 AM »

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #233 on: December 24, 2013, 07:32:34 AM »
Will work, as long as we have enough weather effects.

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #234 on: December 31, 2013, 02:00:58 AM »
Is Ahuizotl powerful enough to be an Ancient One?  Is anything else for that matter?

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #235 on: December 31, 2013, 06:00:13 AM »
I think we are done with ancient one level adversaries. Except perhaps windigoes - these could cause an Ice Age so they might count.

As for Auhizotl, read his description. He would likely lose to an adult dragon.

I imagine him and the Mane-iac as the enemies that appear in descriptions of event cards as you travel to worlds beyond the portals - and which you might end up fighting directly if you are unlucky.
« Last Edit: December 31, 2013, 06:18:12 AM by Braininthejar »

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #236 on: January 07, 2014, 03:30:38 AM »
The Windigoes: I don't imagine they have allies/worshipers?

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #237 on: January 07, 2014, 05:24:39 PM »
nope. But ponies are used to manually controlled weather, so an off-schedule winter is going to cause some bad blood. Also, lots of locations might be closed due to blizzard.

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #238 on: January 19, 2014, 06:45:11 PM »
Ok i read the windigo's become more powerful via conflict.  What if their ability triggers off monster combat?

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #239 on: January 25, 2014, 07:44:41 PM »
The conflict they originally fed on was pony vs pony. But I guess that could work. (they don't feed so much on conflict as on negative emotions. A hate filled shouting match will make them stronger than an impersonal fight for survival)


Also, a new monster in this episode, a tatzlwurm. (which is apparently a name of some dragon from the Alps)
I'll get you a picture once I find it, but it is a wildly colorful giant worm with three tentacle-tongues. It burrows, it grapples, it roars.

Also jumps many lengths of its body out of the ground, enabling it to attack flying prey.

Also has a pink head and a bad cold, which takes the old purple worm joke a step too far.
« Last Edit: January 26, 2014, 10:33:56 AM by Braininthejar »