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Messages - Dreamweaver

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1
[D&D 3.5] The Iron Siege / Re: Iron Siege Q&A
« on: January 31, 2012, 12:12:42 PM »
I believe, if I'm not mistaken, the description/definition of Colossal+ was first described in the 3.0 Epic Handbook.

The summary of it was: anything LARGER than Colossal falls into the Colossal+ catagory.

Of course, that is quite broad, with the understanding that things larger than Colossal could be almost any huge size, and then knowing the EXACT size was unnecessary for such things (hence Force and Prismatic dragons of Colossal+ size could be anything greater than the normal Colossal sized dragons).

Unless updated, I believe this definition of the "new" size catagory still stands.  So a plane of existence, however large, could fall under the Colossal+ size catagory, as the catagory has no upper bound.

Now, whether a plane of existence is an object, not so sure of that.  There are things that can manipulate planes and planar traits, but I can't think of one that can do that AND affect objects in a similar fashion, given the descriptions.

If one could find a power/spell/etc... that describes manipulation of objects and planes without specifically saying something like "...this ability can, like its affects on objects, affect planes of existence in the same way.", then I would think that you could use a comparison between its wording and the wording of the power you are attempting to use (or the Iron Siege master could do it to come to a conclusion on a ruling for it).


Game on!  I'm waiting to read about the next hopeful to face off against the Iron Lord!   :D

2
Min/Max 3.x / Re: Ideas for fun
« on: December 13, 2011, 09:12:30 AM »
Quick side question then, SorO_Lost (or whomever might know the answer):

If Precocious Apprentice has been officially ruled to not give you 2nd level spell casting, has something been found to replace it?

Kinda interested since I used that "trick" to jump into Cerebremancer at a very early level, and I should probably replace it with the correct method.


Back on topic:  So my assumption, as posted earlier, is that "Core", per the originator's mentioning, means:

1) DMG1
2) PHB1
3) MM1

So NO using:

1) UA (i.e.: flaws/traits)
2) the "Completes"
3) Dragon Magazines
4) Any other "realms" specific books (i.e.: Ebberon, Forgotten Realms, etc...)
5) anything non-WotC

Correct?

My assumption is that this would also rule out psionics as that is not in the "Core", except perhaps some lip-service to monsters with abilities that are "similar" to those eventually presented in the psionic books.

3
So...wait.  Because you (or whoever came up with it) gave us "+5 LA free and up to 70 HD" for character creation, something that takes advantage of that is "free" or essentially "doesn't have a cost"?

Really?  What if we took off 5 HD and +3 LA free so we only had: +2 LA free and up to 65 HD?

Would Tauric (or something similar that gave HD and LA) suddenly be "ok"?

I mean, after looking at Tauric, I can see how you could take 2 powerful creatures, one physical and one mental, and create a powerful single monster with both those excellent capabilities, but isn't that the point?  At 70 or so HD, aren't fantastical gawds of undeniable power supposed to exist?  Can't they have forms and mental faculties far beyond mortal comprehension?  I mean, if your gonna use a statement like "how can a gawd be an Initiate of Mystra?", then can't I say "why would my diety be anything remotely normal in regards to any part of its being, physical, mental, or power -wise?"


But again, I guess I just find it odd that these kinds of simple things would be ruled out, when you've already stated "no broken pun-pun-esqe/infinite combos".  Ok, so they make a Tauric something, who cares as long as it doesn't create/perform a horribly broken pun-pun/infinite combo?  Nothing else has worked so far, so why should it?

Lets face it:

Dispater is nigh unkillable without something super amazing!

Hell, he is nigh unAPPROACHABLE without something super amazing!

Tauric might help produce something good enough to at least APPROACH the "super amazing" mark.

4
As for multiple AoO (and possibly many against the same target), you might look into a Robliar's Gambit build.

The feat, Robliar's Gambit, basically allows you, as a free action on your turn, to give everyone, until the start of your next turn, +4 to hit/damage against you BUT makes every attack performed against you grant you an AoO against the attacker.  Only difference is they get to finish their current attack prior to you performing your AoO.

Note: this is per attack they perform against you, NOT PER SUCCESSFUL ATTACK!

So, if they fail to hit you even with a +4 to their to hit roll, then they still attempted to attack you, provoking an AoO from you.

If you can combine this with the nigh infinite attacks that a Lightning Mace/Roundabout Kick combo can give you, you might even be able to perform infinite attacks on THEIR turns, heh.

5
Speaking of past contestants, I'm certain I may not have read/seen every one of them, but did anyone EVER succeed?

6
It is probably just me, and I'm sure I personally don't know everything there is out there either, but you sure don't seem to have a LOT of the books/magazines being asked about (although I agree about Dragon Magazine stuff needing to be extensively play tested prior to being allowed).

I'm quite certain pdfs of practically everything is available *somewhere* on-line for free.  Considering the difficulty, if not impossibility, of being able to actually buy them anymore from WotC, I think it would be slightly less illegal than it used to be.  ;)


Anywhoo...hrm, no broken/infinite combos against a big baddie who, by your own comment, has a gigantic "No!" button?  I understand no Pun-Puns, etc..., but your gonna need to be able to pull something amazing out of your "hat of tricks" to beat this guy, if past contestants are any indication.

7
You could try something like this.

(click to show/hide)

I had to mod it a bit to remove ToB so it isn't exactly spelled out appropriately, but you get the idea.

Of course, making your guy a 2-headed human might not be what you are looking for.   ;)

8
Min/Max 3.x / Re: Monk Build Thread
« on: November 17, 2011, 03:33:27 PM »
Well, going with the Sobolev mention of the "monk takes fighter feats instead of the normal monk feats from Dragon #XXX", that would solve the problem of not being able to take the Barbarian level in my suggested build above.

 :)

9
Min/Max 3.x / Re: Monk Build Thread
« on: November 17, 2011, 03:31:37 PM »
Hrm, how about something simple.

(click to show/hide)

Now, granted, you can't fly, so getting to various difficult to reach enemies might be slightly problematic, but maybe a caster in your party could give you flight.

Also, perhaps, you could modify it slightly to gain the Barbarian ACF from Complete Champion for the charge/pounce effect, but you'd lose out on the 4th level of Initiate, or the bonus 4th level feat from Fighter.

10
Min/Max 3.x / Re: I wanna make a melee in 3.5
« on: November 17, 2011, 01:58:13 PM »
Well, the "counting coup" ability really stacks up damage depending upon how many successful touch attacks you do the round previous to the current round to ONE particular enemy.

For every successful melee touch attack, you gain a +5 unnamed damage bonus against that enemy during the next rounds attacks.  Obviously, the more attacks you can get in the previous round, the more damage you'll do the next round.  As I said, the build can get nigh infinite attacks in one round so lets say you do 5000 touch attacks that succeed at hitting the enemy, doing no damage, in the previous round.  This round, each attack you do against that enemy gains +25000 damage...THAT'S PER ATTACK!  Not that you'll need more than 1 attack at that point, but you get the idea.

To get it, you need the Storm Guard Warrior feat, which has certain special pre-reqs, which I'm sure you could obtain earlier in a build that doesn't focus on getting thousands of attacks in a round.

As I mentioned, a Greater Weapon Crystal of True Death allows you to crit/sneak attack undead, so that wouldn't be an issue.

The DR might be, initially, until you got to later in the build, say level 10+.

Starting at 5th level, against non-critable/DR type creatures, you'd probably have a problem with my build.  Kinda weak on the damage at that point.  Of course, until you get up in levels, thanks to Warblade, you could always use a THW until you can start dishing out enough damage/gain weapon crystals to bypass the DR/non-critable traits of your enemies.

11
Min/Max 3.x / Re: I wanna make a melee in 3.5
« on: November 17, 2011, 11:06:49 AM »
Ok, so looking at the level break down and the feat list (from my first spoiler post), you essentially have the possibility of getting lots of attacks at 8th level once both of your Kukri weapons are made into Apptitude weapons.

At 7th level, only one of them is an Apptitude weapon so you wouldn't be able to be, effectively, "wielding a light mace in each hand" for the Lightning Mace feat.

Of course, at 9th level, this definitely jumps up to a "pretty good" possibility as you gain the Improved Critical[Kukri] feat, and at 10th level, even better, as you've gained the 4th level of Disciple of Dispater giving you the first touch of the Iron Power class ability, increasing your attack and damage rolls and doubling your crit range as if your weapon is Keen (but specifically stating that it stacks with the Improved Crit feat).

So at 9th, your crit range is 15-20, which is a 30% chance to threaten a crit.  At 10th, your crit range is 12-20, which is a 45% chance to threaten a crit.

Not bad.  Of course, your damage out put is kind meh at this point, so if you go up against something that has damage reduction, you might have some issues unless someone can buff your Str a little bit (or magically enhance your weapon damage a bit).

Of course, your choices of magical items, or when you gain them, may differ from mine, which may get you better damage by this point.  I, personally, like to generally try to be self sufficient as much as possible (hence the bedroll and endless ration stuff).  But if that never is an issue or you don't care about that, more power to you.

I kinda like to view this guy as a mini-Dispater.  He is generally aloof, fully confident in his own abilities, and interested in getting others into contracts or deals that, essentially, make them serve him.  In combat, especially at later levels, I could see this guy simply standing in the background near the casters with his arms folded watching the party deal with an encounter.  At least, until he saw a possible worthy foe or it seemed like the tide of battle was turning against the party's favor.  At which point, he'd pull his Kukris, dive into battle, and in a bloody whirlwind of blades, slaughter foes left and right (or take down the main baddy in the encounter in one round).  Think about it, a round is 6 seconds.  This guy pulls off a hundred or more attacks in 6 seconds!!!  That would be like getting a thousand paper cuts that do quite a bit more than just barely slice your skin.

Or, better, in an encounter where there is the main "captain"/baddy with a bunch of minions, he pulls off the "counting coup".  With a smirk, he charges the main baddy with his Kukris, but instead of stabbing him, he simply slaps him with the flats of the blades a hundred or more times.  Talk about insult!  Naturally the baddy will want to clobber him (go go Improved Combat Expertise for very nice ac plus the Ironskin class ability).  After unsuccessfully doing practically anything to him, the next round this guy yawns, stabs the main baddy once, causing him to explode in gore, and then casually looks around at the baddy's minions.  I know there generally isn't really a direct rule on a possible morale check, but I think a DM could be reasonably convinced that if a character did this, all minions, who saw their "boss" get humiliated and then slaughtered with one real attack, would make Will saves or flee/surrender.

 :D

12
Min/Max 3.x / Re: I wanna make a melee in 3.5
« on: November 17, 2011, 10:39:54 AM »
Shoot, let me give it a try, here it is from Level 3 to Level 19:

(click to show/hide)

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Min/Max 3.x / Re: I wanna make a melee in 3.5
« on: November 17, 2011, 10:27:23 AM »
Yes, Disciple of Dispater is in BoVD.  Yes, depending upon the DM, he may not allow Evil alignments in his PCs, which would disallow this class.

However:  good roleplaying on your part AND, as per my spoiler suggestion, getting a Ring of Mind Shielding as early as possible (or shortly after becoming evil) will help even out the issue and hide you from any possible "paladin-y" types from being bugged out by you other than perhaps getting creeped out by you (ala Dexter, if you've ever seen that show, heh).

Yes, the crits are typically key to getting the nigh infinite attacks in one round, hence also my suggestion of Greater True Death and Greater Demolition weapon crystals for your Kukri weapons (which have the original 18-20 crit range and are considered light weapons so no additional penalties for the TWF).  This will allow you to crit pretty much everything.  Well, plants, maybe plant creatures might be an issue.  They are immune to crits, right?  Hrm, and elementals could be an issue as well, I guess.

Still, even against creatures you can't crit (which shouldn't come up every combat unless your DM hates you), you can still get a lot of attacks off per round.  While you can't ever confirm a crit against one, I think you could still "threaten" a crit if you got in your crit range for your weapon, it just would never actually do the "extra" damage.

That would mean 3 things:

1) Your Blood in the Water stance will never do anything against them.  If you never actually crit, you never actually get its bonus.   :(

2) Your Roundabout Kick feat would never grant you an extra attack.  If you never actually crit, you never get the bonus attack.  :(

3) You should still be able to get your extra attack from "threatening" a crit from your Lightning Mace feat.

While you'll never be able to go infinite, still, attacking something at least 9 times in a round (with possibly another 5 attacks with the 60% crit threaten rate) for 1d4+23 main hand (Greater Iron Hews and Whirling Frenzy active) and 1d4+18 off-hand (with only 2 of the 9 being off-hand and likely at least 1 of the 5 being off-hand), your minimum damage against one opponent that you charged in one round (possibly the very first round) would be around: 321 damage.

I'd think that would eliminate most opponents in one round, many that may even have 20 or more HD.


Still, to put in perspective, you'd have to do a level by level advancement to see at what point this build would start to be uber deadly.  I have one, but it is apparently too long to post (over 40k characters).

If you could give me a specific level you'd like to see, I can pull that section from my breakdown and post it here, along with, of course, suggested magic items, feats by that level, etc...

14
Min/Max 3.x / Re: I wanna make a melee in 3.5
« on: November 16, 2011, 02:40:18 PM »
Not sure if you'd like this, but it is pretty much straight forward, no spellcasting.

Human Barbarian 1/Warblade 5/Fighter 6/Disciple of Dispater 8

Troublesome negative part:

    *  Doesn't use a two-handed weapon, uses two-weapon fighting
    *  Saves are pretty good EXCEPT Will saves, could be a problem for your party if your get dominated, but hopefully you'll just Iron Heart Surge that away  ;)

Counter to negative is:

    *  Gets nigh infinite attacks
    *  Has an interesting "I'm counting coup" effect that lets you charge up to your opponent and basically slap him silly for no damage with a huge number (again, nigh infinite) of touch attacks, makes your opponent get angry at you, and next round, you hit him once for +5 x (# of successful touch attacks last round) damage
    *  Gets the ability to effect themselves with Ironskin (essentially Stoneskin as per a 15th level caster) once per day (giving you that "defense other than ac" effect you wanted)), also helps with the above "counting coup" to prevent yourself from getting pwned by your enemies after you charged up and slapped them a thousand times for no damage, heh
    *  Touch AC gets pretty darn high

(click to show/hide)

Note: the above spoiler shows what the character would be like if I built him up to level 20, along with what magic items I would give him.  Your choices may differ.

It is important to note that you gain back all of your maneuvers with Warblade by taking 1 round to either do nothing or do a SINGLE ATTACK.  Perfect for the round immediately after "counting coup".  You probably only need 1 attack because as long as you don't roll a one and you hit your opponent you counted "coup" against the round before, he'll die from the massive damage you add to your 1d4 Kukri.   :D

15
Min/Max 3.x / Re: Rebuilding question...
« on: November 14, 2011, 12:47:16 PM »
An hour or two of my own time, not the event.

So no, shifting to an accelerated time plane wouldn't work.

Don't think Wish or Miracle would allow for an almost complete rebuild of a 20 level character.

 :???

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Min/Max 3.x / Rebuilding question...
« on: November 11, 2011, 01:34:38 PM »
Ok, so I was messing around with/looking at Psychic Reformation.

Very nice power, allows re-working of skills, feats, and powers gained (possibly, by extension, spells gained from level advancement, but that is kind of a grey area).

However, it doesn't allow you to change out classes or prestige classes that were taken.  :(

So, I'm trying to figure out a way to "retrain" or change out my classes, in game, that is legally viable and can be done in only an hour or two.

I know Unearthed Arcana has a retraining section that indicates you could, eventually, permanently retrain classes or prestige classes that were taken, as long as you continue to meet the pre-reqs for the remaining prestige classes or new prestige classes you have or will take.  However, I'm guessing (since I don't have my books right here with me) that this would take time, as in possibly weeks.  This is not acceptable.

I understand that some people do some kind of level draining, but I'm not sure how that would work to truly take a different level of a class or prestige class, other than to eventually regain all the lost xp, also sure to take more than a few hours, even in a verdant oasis of xp available for the killing/taking.  Note: this is assuming no use of a Thought Bottle, which would really likely not be allowed by my DM.

Any ideas?   :???

17
Min/Max 3.x / Re: Character Ideas for upcoming 3.5 campaign
« on: November 11, 2011, 01:13:29 PM »
That doesn't really prevent the "castration" that Weenog pointed out.

The problem was not losing the spell slot or not having enough, it was losing the ability to use the 2nd level spell slot in the way that Precocious Apprentice allowed you (with a caster check) prior to naturally being able to cast 2nd level spells when you gained the ability to actually cast 2nd level spells (regardless of whether divine or arcane, any ability to cast any kind of 2nd level spells obtained outside of Precocious Apprentice stopped the first paragraph of the feat which gave you the caster check).

Hence: Sorc 1/Cleric 3 : would not allow you into Mystic Theurge since the ability to cast 2nd level Divine spells from Cleric now neutered the Precocious Apprentice which WAS allowing you to cast 2nd level Arcane spells.

However, as also pointed out by Weenog, you could still use the feat to qualify for things that required NON-spell casting prereqs, like the Cerebremancer, which requires 2nd level power manifestation ability.

Hence: Sorc 1/Psion 3 : would allow you to then take a level in Cerebremancer, which, by the 2nd level of it, would give you the ability to cast 2nd level Arcane spells, neutering the first half of Precocious Apprentice, but still leaving you with an "extra" 2nd level spell slot.

Of course, this would be level 6 when you obtained it, which would allow you to gain Southern Magician.  Taking 1 level of Savage Bard, and if you have the other pre-reqs learned at this point, your 8th level could be Ur-Priest 1, allowing you to jump into Mystic Theurge or Psychic Theurge at level 9 since you can cast 2nd level Divine spells via Southern Magician, which then those prestige classes could advance Ur-Priest to allow a fast gain of Divine spell level casting.

You could also just simply continue taking Cerebremancer until it is at level 6 (i.e.: character level 10) instead of Savage Bard to get the Fort reqs for Ur-Priest.  This would save you a level that was, for the most part, a waste, and give you another feat prior to going into Ur-Priest, which could help you meet its pre-reqs.

But I digress...

18
Min/Max 3.x / Re: Character Ideas for upcoming 3.5 campaign
« on: November 10, 2011, 07:08:06 PM »
Is he good with cheese?  ;)

You could, instead, go with:

Human (love the bonus feat and extra skill pts), 2 flaws, and the trait Quick (giving you -1 hps per level, but +10ft to your base speed, must have a Con of at least 4)

Warlock 2/Beholder Mage 1/Warlock +2/Eldritch Theurge 7/Hellfire Warlock 3/Eldritch Theurge +3/Warlock +2

Gets you a Warlock of 19, an arcane caster of 20 (not sure how the 10th level of Eldritch Theurge would affect the Beholder Mage class which caps at 10th level) with 9th level spells that you can learn as a Wizard, cast as a Sorcerer, and cast one spell of EACH level from 0-9 as a free action EACH round.

All you would need is an Int of at least 17, and spend 890 gp of your 900 gp at level 2 to get Enlarged and then Polymorph Any Object-ed into a Beholder.  Using your two flaws, pick up Assume Supernatural Ability: Anti-Magic Cone and Assume Supernatural Ability: Eye Rays (can easily be said that some where, back in your ancestry, someone had relations with a Beholder which lead to some minor affinity to its supernatural abilities in your family hundreds of years later).  So your third level you can put out your central eye, take Beholder Mage, and, since it is the first arcane caster level you just got, take Precocious Apprentice as your 3rd level feat.

By having the same Int (17), the same size (large), and the same kingdom (animal), you get a 9 for the Polymorph Any Object spell, making it permanent.  Naturally, it is a transmutation effect on you cast by an 11th level caster, so it could be dispelled, BUT if you make it to Eldritch Theurge 7 (i.e.: level 12), you can gain Polymorph Any Object yourself and cast it over and over on yourself for multiple layers as a caster level of 16 (since your caster level is 2x your Beholder Mage effective level).

The main reason for this is so that you can do the following: at level 12, you can take Extra Spell for your feat, and you can gain the Wu-Jen level 7 spell Body Outside of Body, since you'll be able to cast 8th level spells from the Beholder Mage PrC advancement.

This will allow you to create 3 duplicates of yourself (granted without spell casting ability), but they last for 1 minute...AND RETAIN ALL OF YOUR WARLOCK ABILITIES!!!

So you and your 3 duplicate buddies can be a blasting force for 10 rounds during a combat, while you also get to wing out 0-8 level spells each round as free actions, all by level 12!

Of course, like I said, until your reach 12th level, you might get dispelled out of your beholder form.  It would only be a 22 DC check on a dispel magic, but most casters who have it will need to roll at least a 12 at 10th level to get it to work.  At which point, until the casters are dead, you could, in theory, ready an action to counter spell a dispel magic that will effect you since you yourself will be able to cast 6th level spells at level 10.

But, like I also said, this is cheese, and the DM might not like you for doing it.   ::)

19
Min/Max 3.x / Re: Character Ideas for upcoming 3.5 campaign
« on: November 10, 2011, 03:30:38 PM »
Note, however:  the feat Southern Magician will allow you to cast, at least once per day, an Arcane spell as a Divine Spell and vice versa.

I believe by using this, along with Precocious Apprentice, you could, in theory, enter Mystic Theurge with: Cleric 1/Wiz or Sorc 1.

After 2 levels of the PrC, you'd gain the ability to cast 2nd level Arcane and Divine, which would negate the first part of the Precocious Apprentice feat, but you wouldn't care as you gain the ability to naturally cast 2nd level spells of both types at the latest level gained (i.e.: Wiz or Sorc 1/Cleric 1/Mystic Theurge 2 = Level 4).


Nevermind, I just forgot that the requirement of Southern Magician is to be able to cast 2nd level spells.   :-[

20
Min/Max 3.x / Re: Character Ideas for upcoming 3.5 campaign
« on: November 10, 2011, 03:25:33 PM »
Well, that makes sense then as to why I can still use the feat for entry into Cerebremancer with Psion 1/Beholder Mage 1.

Of course, I'm using Overchannel, an item that reduces power point costs by 1 to get 2nd level power manifesting, and psychic churgry(sp?) to gain knowledge of a 2nd level power, but still, as you say, by RAW, I can enter Cerebremancer.  The first level gives me the ability to cast 2nd level spells (via B.M. advancement) and 2nd level powers (via simply Overchannel so I no longer "need" the item for power point cost reduction) so I can still qualify for the Cerebremancer class and continue to advance it.

I see now why so many people use the Cerebremancer for the initial early jump on PrC with Precocious Apprentice.  Thank you for the update about the RAI talk with the original creator.

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