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Messages - vinom

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1
D&D 3.5 and Pathfinder / Re: The Liquid Pain Hospital
« on: June 12, 2012, 01:13:19 AM »
An artificer will be putting all these spells onto a complex magical trap.

The hospital will be staffed by Experts who have had their minds rewritten into thinking they're part of an odd sect that has it's magical powers go to the place of worship rather than any particular worshiper.

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D&D 3.5 and Pathfinder / Re: The Liquid Pain Hospital
« on: June 12, 2012, 01:02:50 AM »
Under cut how, it's a free hospital that asks for donations when you leave. It also distributes food to those who can not provide for themselves.

Current spell list:
Liquid Pain
Remove Disease
Remove Blindness/Deafness
Lesser Restoration
Lesser Vigor
Create Food

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D&D 3.5 and Pathfinder / Re: The Liquid Pain Hospital
« on: June 12, 2012, 12:50:37 AM »
So besides Lesser Vigor, Remove Disease and Lesser Restoration, is there anything I need to corner the market on magical healing, or to put it another way, what won't those three heal?

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D&D 3.5 and Pathfinder / Re: The Liquid Pain Hospital
« on: June 12, 2012, 12:43:36 AM »
No no no, this is a front for my artificer aquatic kobold Vampire, it needs to be on the up and up. Evil horrid actions will happen elsewhere and be completely unaffiliated with this hospital/cult.

That being said, how does one acquire and store a sample of a disease in DnD?

5
D&D 3.5 and Pathfinder / Re: The Liquid Pain Hospital
« on: June 12, 2012, 12:19:42 AM »
Liquid pain is 1 xp per dose more potent than ambrosia... honestly I don't care for patient comfort that much.

Besides, this is about early set up so I'm not creating that many expensive, useless, counter productive magic items.

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D&D 3.5 and Pathfinder / Re: The Liquid Pain Hospital
« on: June 12, 2012, 12:00:34 AM »
And their pain suddenly becoming pleasure is then a subtle effect... I think not.

A dose of Agony is worth 200 gp or 3 xp for the sake of crafting, that's good enough for me.

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D&D 3.5 and Pathfinder / Re: The Liquid Pain Hospital
« on: June 11, 2012, 09:02:20 PM »
This is going to be done in stealth. The hospital will be the head quarters of an 'obscure religion' and none of the patients know they're being harvested, so a nipple clamp might be conspicuous.

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D&D 3.5 and Pathfinder / Re: The Liquid Pain Hospital
« on: June 11, 2012, 08:38:35 PM »
Agreed, magic traps that are all triggered from a control room of some sort would by useful... I'm guess the real question is what spells would I need an infinite supply of to under cut the LG clerics as town healers?

Remove Disease?
Lesser Restoration?

9
D&D 3.5 and Pathfinder / The Liquid Pain Hospital
« on: June 11, 2012, 04:43:22 PM »
I've recently been asked the question, what the lowest level someone could build a liquid pain hospital. For a jumping off point, let's assume there is one PC who wants to establish this hospital, and wants it to be able to be run by a small group of Experts. The obvious class choice for the PC is Artificer, as they have the best ability to craft the magic items needed to make the hospital function.

So the question before the board is what magic items would be necessary to run a Liquid Pain Hospital, and we'll extract backward a level requirement.

An ability to cast Liquid Pain (BoVD p98) is a obvious must.

10
Gaming Advice / Vitality Points and Weapon Selection
« on: February 06, 2012, 01:39:03 AM »
I've been drafted into a game using the vitality point system, and I'm slightly confused on how to calculated the modified crit range on weapons with a range greater than just 20 if the multiplier is greater than X2.

From what I've read, critting is key as long as you're not fighting undead or constructs, and even then it over comes all damage reduction, even epic, so selecting a crit happy weapon in this no magic campaign will be crucial.

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Gaming Advice / Re: Dedicated wright + Genosis = magical easy-bake oven
« on: January 31, 2012, 10:07:14 PM »
Well that does answer that question.

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Gaming Advice / Dedicated wright + Genosis = magical easy-bake oven
« on: January 31, 2012, 09:37:32 PM »
I'm playing a high level artificer... could I stick a dedicated wright on a plane high time plane I made with a scroll of Genosis to speed my crafting by 100 times or more?

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Gaming Advice / Re: Needing a Wand
« on: January 26, 2012, 10:08:46 PM »
No save, no SR, range touch attack, and 10d6 damage per missle, fun.

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Gaming Advice / Re: Needing a Wand
« on: January 26, 2012, 05:02:46 PM »
Even sound? Hmm. Blast of Force (SpC)?
Has spell resistance, the wand versus spell resistance on most monsters we'll fight isn't in favor of the wand.

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Gaming Advice / Re: Needing a Wand
« on: January 26, 2012, 02:46:48 PM »
Useful, but since this an ECL 16 build most of the things I'll be fighting will have enough Energy resistance to ignore those.

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Gaming Advice / Needing a Wand
« on: January 26, 2012, 02:32:49 PM »
I have a non-blastificer/wandificer artificer but I'm looking for a wand option should Iaijutsu focus not be the answer to all his combat needs.

To that point I'm looking of 3 wands to slot into a Rod of Many Wands to be the ranged damaging option that will be good even without any metamagic feats.

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Gaming Advice / Re: Feat granting Magic items
« on: January 25, 2012, 01:39:46 AM »
What would the price be for an unslotted always on magic item of heroics?

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Gaming Advice / Feat granting Magic items
« on: January 24, 2012, 10:25:05 PM »
I'm trying to make a few things for my artificer... where can I find a list of magic items that grant feats to those wearing/using them?

19
Gaming Advice / Re: Looking for a dip
« on: January 24, 2012, 07:23:49 PM »
Binder?  Naberius might look good on you...
That sounds good, if I can actually pay for the special requirements.

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Gaming Advice / Re: Looking for a dip
« on: January 24, 2012, 07:05:46 PM »
Cloister cleric to too high of a tier, and yes, might makes right and extra follows at 6th level.

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