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Messages - BrianTheBrain

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D&D 3.5 and Pathfinder / Re: Thematic Builds
« on: February 02, 2012, 11:44:21 PM »
Well, it shouldn't be too hard to make an optimized build for a lot of these archetypes. The fact that most of them are common pairings means even some light  Googling will get you a bunch of information on them. That said, I'd love to put together a few psionic builds. I've already got an idea for an Elan monk/ardent.

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D&D 3.5 and Pathfinder / Re: Thematic Builds
« on: January 29, 2012, 01:45:02 AM »
Actually, speaking of psionic races, I could never really narrow down the best class for Maenad, but well honed barbarian, austere psy-war, and sea faring ranger would be excellent choices. Also, monk.

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D&D 3.5 and Pathfinder / Re: Thematic Builds
« on: January 28, 2012, 09:44:42 PM »
Halflings make pretty good comic bards.
And from psionic races, it's hard to go wrong with an elan gish egoist.

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Off Topic Fun / Re: Things That Make You LoL!
« on: January 20, 2012, 11:11:44 AM »
How did this get over 150K views?
It's the first of a series. The humor improves as the series continues.

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D&D 3.5 and Pathfinder / Re: Thoon and quintessence
« on: January 15, 2012, 02:55:04 PM »
I also hear tell of an illithid variant where the tadpole didn't have enough flayer juices to complete the transformation so the resulting creature has the mind and digestive system of a flayer but the appearance of the original humanoid. Does any one have the stats for that?

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General D&D Discussion / Re: Escapist article "The State of D&D: Present"
« on: January 15, 2012, 04:57:32 AM »
I'm still giving WotC money.  Magic is getting better and better with the new design perspective (flavor first, everything else is built around that).

Oh wait, not what you meant :p

Honestly, I don't have much respect for the D&D division of WotC anymore.  They really didn't do enough research before release.
Seconded. The MtG is amazing.

They just need to fix their author problem they got going on over there >.>
Exactly, MtG is amazing because they're taking advantage of every thing that makes card games unique. It fills the TCG niche. 3.5 filled a niche and the decision to try and wriggle into a niche that's already filled rather well is always a bad one. Just ask the producer of "Percy Jackson and the Olympians". 

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To be fair, almost none of the WW-published products are happy in the way D&D's generic flavor is. EVERYONE is fucked in a WW game.
Maybe the publishers are trying to make a symbolic statement about the drawbacks of gaining easy power, in the vein of Faust or The Dark Fields.
Or maybe I'm just giving to much credit to the type of hardcore gamer who has to make things harder than they are.

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Off Topic Fun / Re: Things That Make You LoL!
« on: January 13, 2012, 09:31:35 PM »
Ok, so he's a criminal, kinda rat faced, and will never hope to compare to the greatness that was Billy Mays.  But... you gotta admit, Vince is pretty damn funny, and it's nice he's willing to make a joke at his own expense.  Ad had me laughing a lot: http://www.youtube.com/watch?v=VAQjF5RPgbg
I was watching that and thought "did he have a stroke or something?" turns out, that product just has a stupid name.

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Off Topic Fun / Re: Girlfriends & RPG's
« on: January 12, 2012, 06:34:42 PM »
Actually, as of last week, my game consists of me and 3 couples. To be fair, in character, none of them are hooking up or flirting with their irl partners and are all well aware that the characters are different people from their creators.

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Eh, Homestuck is the wibbly-wobbliest timey-wimey ball on the internet. You could make a thousand guesses of what that picture is and still be wrong.

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When I was in high school, I took Tae Kwon Do and they ordered black belts with our names embroidered on them. When I got mine back, it turned out they spelled my name "Brain" instead of "Brian" on the belt. When I mention this incident and the fact that my name gets spelled that way a lot to my friends, a nickname was born.

The avatar is a panel from Homestuck: a webcomic that balances humorous commentary on the facets and foibles of fantasy, scifi, and adventure gaming with a complex story and compelling characters. I won't spoil what's going on in that picture, but I will say that that moment in the comic sorta spoke to me as a fan of Lovecraft and Spelljammer.

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Gaming Advice / Re: Scaring the Player (bwahahaha!)
« on: January 10, 2012, 03:01:05 AM »
I have discovered that my players freak out over the uncanny. Specifically, faceless humanoids.

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Gaming Advice / Re: Scaring the Player (bwahahaha!)
« on: January 10, 2012, 12:46:34 AM »
Does any one know how one can get around this problem? How one can truly scare a player?

http://tvtropes.org/pmwiki/pmwiki.php/Main/BigLippedAlligatorMoment

do a creepy version of this trope.
What, with the random song and everything? because I already tried a singing Bone Yard and no one enjoyed it.

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My first ever DM had a raging case of being-an-idiot. This was a guy who got his high-school girlfriend pregnant and while they told every one they were married, they never had a ceremony or got a license, and he bragged abut how he did that on purpose so she couldn't leave him and demand alimony. Their family was on food stamps and he would spend at least $15  every day on magic cards and fast food. He was 19 but didn't look a day under 30 because he drank so heavily. But the worst thing about him was the arrogance.  He always thought he was the smartest, most clever person in the room despite the mountain of evidence suggesting otherwise, and consistently dismissed anything that challenged him as "being stupid", and he made every one call him Katica.
Why did we let him be DM? Because I was so deep in game-compulsion at the time I was just desperate to play. Plus, everyone else either didn't want to or wasn't experienced enough to do it. So, we had no choice, he was at the helm. Not figuratively, he had a DMPC who owned an impossibly expensive adimantine airship that he invented in a world without airships, but I'm getting ahead of myself. First let me explain his world: The setting is basically Earth in the middle ages, with elves, dwarfs, and the like, but no magic (yet :rolleyes) but their was psionics. The only problem was that he wasn't familiar with the psionics system. He thought it was only telepathy and telekinesis, and to make up for this, he said we could use caster classes as long as the spells we were using could be explained as being because the character was psychic. But I latched on to the idea of psionics and went out and bought the XPH (which I soon fell in love with). He had every one (all seven of us) start out in different corners of the globe promising to have events transpire to bring us all together. This took three sessions and, believe it or not, we actually had the most fun with this part. We were having a blast figuring out how our characters were linked. My con-artist bard character, for instance, was nearly killed when a bunch of guards stormed a bar he was playing in looking for a guy from a wanted poster who turned out to be one of the other PCs. I then wrote a song called "the man that almost got me killed" that I preformed at the IHOP we were holding it when our characters met specifically because it embarrassed every one there. I was later attacked by another PC who was a samurai who's master I had run afoul of (me: he told me to go to his cache and grab what I could carry as a reward. him: you completely cleared out his cache! me: is it my fault he didn't know I owned a pull-cart?).
 But, all good things come to an end and he rushed through these parts to get us to his story. I should mention that he had THREE DMPCs, each of them were at least two levels higher than any of the PCs. He tried to justify this by having another guy be the "co-DM" saying he would trade off duties with him so the DMPCs they were playing would trade being PCs. At least that's what he said. What ended up happening was he made this poor guy do all the work. He was a nice guy but was a bit of a doormat. The third DMPC was a half-lillend woman his character seduced into tagging along. He then set up encounter after encounter tailor made for his character. There was a PC who he allowed to be at the same level as his DMPCs, his wife's, and boy did he bend over backwards to make her character relevant. Not that it mattered, she was barely paying attention because, like the rest of us, none of her choices mattered. In fact, that was more true for her since since he built her character and wouldn't let her choose her own level progression.
Hey while were talking about level progression, lets make an awkward segue to that topic. He got rid of entry requirements for PrCs. Actually, that's not quite right. He gave you the requirements when you entered the class. This led to some of the most broken characters I've EVER seen. A gishing cancer mage, a barbarian/drunken master without monk levels, ect. ect. When he finally skimmed through the XPH, he decided that the PP per manifestation limit was dumb which led to more broken psionic characters. But the PCs were still nothing compared to his characters, so the players started getting bored. To fix this, he let people make multiple characters, adding more PCs to an already huge party. It's at this point that most of us quit.
I'm actually a bit grateful to Katica, without him, I may have never discovered psionics, and I now have a long list of things to avoid as a DM. And remember how I said that he bragged about how his wife could never leave him due to the fact that they weren't actually married and she couldn't get alimony? Well, she did leave him, and does get alimony; it turns out Texas has common law marriage, and since he told everyone they were husband and wife, she got an actual divorce.

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Gaming Advice / Re: Making PCs Really Hate a Reoccurring Villain
« on: January 05, 2012, 02:26:07 PM »
.

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Gaming Advice / Re: Making PCs Really Hate a Reoccurring Villain
« on: January 05, 2012, 02:23:31 PM »

The final option is mindflayers, oozes, and undead, because I hate all those fuckers. I don't like tentacles, slime, shit that wants to eat me or lay eggs in me or any of that other vile fucked up Lovecraft freakshow garbage.
You know? There's an actual psychological reason for fear of invasive or parasitic monsters.

I think the fact that they're plainly disgusting is more than enough. I don't have to be afraid a zombie is going to rape me in order to prefer NOT touching it's filthy decaying flesh. Not everything needs a Psych 101 explanation. Shit is fucking nasty, I don't want anything to do with it, simple as that. Ever play a monk when you fight oozes and stuff? Guess whose monk sat those fights out.
Ah, I see.
Actually, you bring up a good point. One of the biggest fears one can use to make the player uncomfortable (more than Alien's "dicks until the end of time" schtick) is the fear that something will alter us. I know those lotus skin pictures freak me the hell out (don't look that up!). When your villain makes your players uncomfortable, they will lash out.

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D&D 3.5 and Pathfinder / Re: Destroy the World!? Just how easy is it?
« on: January 03, 2012, 08:20:03 PM »
Well,how much time do we have?
A very large number of disintegrates could do the trick.........
Now that you mention it, Lords of Madness specifically mentions that Beholders, as a race, have the ability to do this, but don't because they lack the team work skills to pull it off. They then introduce the Hive Mother in a later chapter, who has the ability to force teamwork on her fellow Beholders. (You can't see it, but I'm winking as hard as I can)

Edit: oh woops
I was about to mention this, although building such a machine would still be a nice goal for a BBEG as it would still create a Rhode Island sized explosion.
Also, check out a book called "Elder Evils". It lays out a bunch of apocalyptic scenarios, just be sure you pick an Evil that's way out of your characters rang.

I have the book in fact. It's more that this thread is for ways for the player to do it themselves, rather than get someone/something else to do it for them.

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D&D 3.5 and Pathfinder / Re: Destroy the World!? Just how easy is it?
« on: January 03, 2012, 07:56:30 PM »
There are a few problems with this. 

1) Your object will never reach the speed of light.  Relativistic physics will start to apply once you get anywhere near.
2) You won't be able to hold the gates open for long enough for the object to get near unless you play with time traits on your demiplane, which may or may not be possible with Genesis (and is a can of worms I'm NOT opening here).
3)  Childe's objection isn't quite right, though, since you can just dismiss the gate, you don't have to move them.  However, you have a very very miniscule chance of dismissing the gate while the object is on the correct plane (most of the time it's going to be on the demiplane.  You will almost certainly need something like Hypercognition to do it right, and even then it wouldn't be a given.



If you want to just destroy all life on a planet, forever, take a look at these.
I was about to mention this, although building such a machine would still be a nice goal for a BBEG as it would still create a Rhode Island sized explosion as it approached the speed of light.
Also, check out a book called "Elder Evils". It lays out a bunch of apocalyptic scenarios, just be sure you pick an Evil that's way out of your characters rang.

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Gaming Advice / Re: Scaring the Player (bwahahaha!)
« on: December 30, 2011, 10:15:50 PM »

Also, to deal with the Knowledge checks problem, you could build creatures out of simple bases and numerous templates.  Now, I'm not sure on the rules of Knowledge checks and templates, but I would play it that each template that would fall under a different Knowledge skill would require a different Knowledge check.  A Knowledge (nature) check might tell them that the thing used to be a bear, but they'll need to make a few more checks to understand what the hell it is now.
The problem is I have a bard who's using bardic knack from PHB2 and Jack of All Trades from Complete Scoundrel to justify huge checks in every skill, including knowledge.

I like all the other suggestions, though.

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Gaming Advice / Re: Making PCs Really Hate a Reoccurring Villain
« on: December 30, 2011, 09:45:04 PM »

The final option is mindflayers, oozes, and undead, because I hate all those fuckers. I don't like tentacles, slime, shit that wants to eat me or lay eggs in me or any of that other vile fucked up Lovecraft freakshow garbage.
You know? There's an actual psychological reason for fear of invasive or parasitic monsters.

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