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Messages - pppp

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The Spellshaping Codices / Re: Discussion and Suggestion Thread
« on: September 03, 2012, 01:59:20 AM »
Thing is, savants are an intelligence-based class very strongly themed around knowledge.  The time travel ability is more of an anticipation defense than an "oh shit" button.  An "Agh oh God get me out" ability makes sense for a more spontaneous character type, but a class that is based around tactical knowledge and planning should have defenses that play that way, as well.

I think that event tactical-based character have access to immediate actions (warblades and their counters, wizards and immediate action spells). Moreover, usefulness of standard action self-only time hop is quite vague. First one is to disappear when things go tough and cease fighting totally. Okay, no problem with that, but at later levels everyone would have access to much better escape buttons. Second one is to tactically disappear to gain some advantage and this use is not so great even at low levels. You spend your very valuable standard action (this means no attacking) and disappear. In the meantime enemies can easily focus on rest of your team. If this ability was immediate action, as conjurer's Abrupt Jaunt, at least one of the enemies would lost his attack or special ability.

If you want to keep standard action activation time, at least give this ability better scaling and at higher level usable on objects and eventually enemies.



So, anyone who knows me personally knows that I have a very complicated relationship with psionics.  To whit: I'll pillage it for mechanics when appropriate, but I very strongly dislike the flavor.  Very strongly.

Sounds like very complicated relationship. Thanks for clarification.

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The Spellshaping Codices / Re: Discussion and Suggestion Thread
« on: September 02, 2012, 02:05:16 PM »
12:11 PM: Replaced the silly initiative bonus with a "jumps through time" deal.  Also noted that the chronarch doesn't learn a new formula at 2nd level.

Yay, limited to self time hop! Maybe cut duration and change the activation to immediate action, it would become better defensive ability.

Actually, stealing from psionics is a very good idea. How about Elemental Adept ACF called primal adept or something with access to eternal time, astral essence and unseen hand circles with Astral Construct instead of elemental companion and few other psi-like goodies? ;)

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The Spellshaping Codices / Re: Discussion and Suggestion Thread
« on: September 02, 2012, 08:27:57 AM »
All changes are great :) but the Chronarch bothers me a lot. The idea is undoubtedly very interesting, but abilities are quite disappointing. He exchanges two circles for bunch of perks, which are useful, but not original or flashy. The Chronarch needs desperately some cool active ability (as curse of Dark Impulses Impulse Mage) to make up for lost circles.

Moreover, he cannot learn new formula at second level, because he learns all possible first level formulae at first level.


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The Spellshaping Codices / Re: Discussion and Suggestion Thread
« on: August 26, 2012, 08:21:43 AM »

Done.  It's now a 1st level ACF, to add the class skills early.

Big thanks! This change would drastically improve my PC.

Well, spellshapers already have pretty big skill lists for magic-users.  I figured Ride doesn't come up terribly often.  It's also one of the skills that I frequently forget about the existence of.
Yes, it's true, but actually a Spellshape Champion with his knight-like feel could also get it.

After playing as an Anchorite for a while, I have few thoughts about equality of numens. First of all, I understand that complete balance is both impossible and unnecessary. On the other hand, the Crushing Stone numen quickly becomes very obsolete. DR 1/- for entire party is nice at first level, but DR 5/- at 20th level is likely ignorable.

The Natural Balance numen is a completely different case. Fast Healing 2 at first level is a bit too strong. I recommend to tune in down to Fast Healing 1. It would be still miraculous out-of-battle heal, but less powerful as the passive healing during an encounter.

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The Spellshaping Codices / Re: Discussion and Suggestion Thread
« on: August 25, 2012, 12:37:40 PM »
Soulbound Companion Anchorite should have the Handle Animal skill added to skill list (maybe Ride too).

Is the fine art of riding forbidden to spellshapers? Because any of base classes have this skill as class skill.

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The Spellshaping Codices / Re: Discussion and Suggestion Thread
« on: August 21, 2012, 05:08:39 AM »
Meanwhile, the new Wild Ascetic ACF lets you play a spellshaping druid.
Very, very cool change. Shameful that wild ascetic anchorite cannot pick Glimmering Moon circle. For me it doesn't make sense flavor-wise, because lycanthropy and madness are quite 'druidic'.

I killed Mage-Warrior's Steed.
Why?

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The Spellshaping Codices / Re: Discussion and Suggestion Thread
« on: August 12, 2012, 06:14:16 AM »

The spellsage is going to be completely rewritten in the revision.  Ground-up.  Same with the impulse mage.

My reaction was exactly as Zappa's song: "No not now". I'm in the middle of campaign with my crazy cool Invoking Battle Spellsage and, with forthcoming revision, he'll became obsolete. Aww. On the other hand, I'm longing to see revised versions.

I'm not exactly sure how the anchorite "needs" incantations.  With the swap to aspected meditant, it's going to be a pretty solid chassis.

Good point, but easier access to incantations fulfills anchorite's theme.

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The Spellshaping Codices / Re: Discussion and Suggestion Thread
« on: August 12, 2012, 04:41:54 AM »
How bad of an idea would it be to give most spellshaping classes one free set of incantations?

I really don't know. I would be quite a power bump, because of gaining some utility for free. On the other hand, incantations are very cool.

I say "most" because I was thinking that the spellsage would eventually get the set of incantations for every circle to which it has access.

The spellsage is quite strong. Equivalent of seven feats would make him even stronger.

I'd rather give incantations for free to the Anchorite (he needs it), Spellshape Paragon ACF, add the Spellshape Incanter feat to the savant's bonus feats list and give the Impulse Mage ability to receive each day Spellshape Incanter tied to random known circle.

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The Spellshaping Codices / Re: Discussion and Suggestion Thread
« on: July 20, 2012, 02:57:24 PM »
Got two savant ACFs up.  I'll update the PDF with the feat changes from yesterday as soon as I get home from work.

What a cool update! Now we have a class which could qualify to the Singer of Storms PrC without multiclassing :) Thanks!

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The Spellshaping Codices / Re: Discussion and Suggestion Thread
« on: July 04, 2012, 03:41:58 AM »
There is a lot of interesting prestige classes in older DnD supplements. Obviously, they aren't compatible with spellshapers. Because of that, I decided to convert one of my beloved classes - Walker in the Waste from Sandstorm. The adaptation was very quick and easy, but do you consider this prestige class as balanced and comparable to your creations? I post only adapted/clarified abilities to avoid copyright issues.

(click to show/hide)

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The Spellshaping Codices / Re: Discussion and Suggestion Thread
« on: June 19, 2012, 03:44:19 AM »
Can illusions created by Illusory Legion formula attack on their own or only perform attacks of opportunity?

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The Spellshaping Codices / Re: Discussion and Suggestion Thread
« on: June 08, 2012, 01:57:29 PM »
If you want a skillmonkey spellshaper off the Savant chassis, how about a spellshaping Indianna Jones type "archaeologist"?

You are brilliant genius, sir.

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The Spellshaping Codices / Re: Discussion and Suggestion Thread
« on: June 08, 2012, 01:46:17 PM »
Of course, numbers could be adjusted and you can easily tune down this ability by 2 dices. Moreover, at 20th level invisibility due to the abundance of true sight, blindsight, blindsense, mindsight, tremorsense and last but not least see invisibility is not that useful, but I got your point.

I decided to create such ACF, because there are no dedicated skill monkey spellshaper. Divine casters got cloistered cleric and archivist, arcane could go beguiler, but spellshapers? They got nothing in this vein. In my opinion the most crucial point of this ACF is expanding skill list and adding skill points. Whole cloaked casting idea of mine is kinda boring (but still useful, I suppose).

And thanks for very quick answer :)

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The Spellshaping Codices / Re: Discussion and Suggestion Thread
« on: June 08, 2012, 11:31:17 AM »
I made a little ACF for Savant which turns her into spellshaping variant of the beguiler. Sorry for clunky wording.


Savvy Trickster
Some savants, instead of academic lore, gather wisdom of rogues and other scoundrels.

   Class: Savant.
   Level: 1st.
   Replaces: You do not gain the Savant's Knowledge and Scholar's Cantrips class features.

   Benefit: At first level you treat Appraise, Balance, Bluff, Climb, Disable Device, Disguise, Escape Artist, Forgery, Jump, Listen, Move Silently, Open Lock, Sense Motive, Sleight of Hand, Speak Language, Spot, Swim and Tumble as class skills. In addition, you receive trapfinding (as rogue).

At 5th level, your formulae become more effective when shaped against an unwary foe. All of following abilities affects only opponents which are denied a Dexterity bonus to AC (whether they actually has a Dexterity bonus or not).

At 5th level, you gain a +1 bonus to the save DC of any shaped formulae.

At 8th level, you gain a +2 bonus on rolls made to overcome the spell resistance.

At 11th level, you deal additional two dices of of damage with a spellshape attack.

At 14th level, your bonus to DC increase to +2.

At 17th level, you automatically overcome spell resistance of any foe.

At 20th level, the number of additional dices of damage of a spellshape attack increases to five.

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The Spellshaping Codices / Re: Discussion and Suggestion Thread
« on: May 15, 2012, 03:00:52 AM »
My mate from gaming group pointed out, that the living armor race is incredibly powerful. Especially their immunity to trip attacks makes them unstoppable opponents for many lockdown builds. Moreover, they cannot be hurled by Unseen Impetus or Setting Sun throws.

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The Spellshaping Codices / Re: Discussion and Suggestion Thread
« on: April 14, 2012, 04:08:26 AM »
Thanks for clarification! It's a small detail, but very important in my build ;)

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The Spellshaping Codices / Re: Discussion and Suggestion Thread
« on: April 13, 2012, 03:59:55 PM »
The armor bonus, combined with the maximum Dexterity bonus, adds up to +9 for each armor type. 

Well done.

Do armor feats normally affect Dragonborn Spellsoul Armors, who lost their living armor ability due to the ritual of rebirth?

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The Spellshaping Codices / Re: Discussion and Suggestion Thread
« on: April 12, 2012, 03:15:02 PM »
You seem to be correct on this subject. Thanks for explanation!

Personally I love Living Armor race. All of their racial feats are fine for me with one exception: Mithral-Forged Body feat is strictly better than Alloy-Forged Body one. For the price of one point of Armor, Mithral-Forged Body offers a) light armor (ability to cast without ASF in light armor is far more often than casting in medium armor), b) -1 ACP (far better than -3 offered by Alloy-Forged Body) and higher Dexterity mod. Is  Alloy-Forged Body feat a bit redundant?

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The Spellshaping Codices / Re: Discussion and Suggestion Thread
« on: April 10, 2012, 08:02:11 AM »
Nope, there is a difference between ring of spellbattle and greater arcane sight.  The latter gives you only information about active spells, the former about spells being cast. This means that you are allowed to identify all spells even when casting concealed. True sight do not penetrate walls or skill tricks or simple cloaks.

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The Spellshaping Codices / Re: Discussion and Suggestion Thread
« on: April 10, 2012, 02:27:58 AM »
Thanks for adjusting this ACF!

On the other hand, do you know such item as ring of spellbattle (MIC or CA, but short description can be also found in first post HERE). It has quite unique and powerful ability, maybe it could be nice addition to the last ability of arcane path instead of true seeing?

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