Author Topic: Fun Finds v4.0  (Read 353787 times)

Offline 123456789blaaa

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Re: Fun Finds v4.0
« Reply #620 on: July 31, 2013, 04:33:29 PM »
but they do list the valid serpents. it doesn't say you can add templates to the creatures. if you have say a half-marilith/half-deathcoils, that is no longer a deathcoils... it is now a half-marilith/half-deathcoils, which is not on the list.

just because it "doesn't say i can't" doesn't mean you can change the list given.

thats like a fighter trying to get Sculpt Spell using his bonus feats. there is a specific list that ability applies to, and you can only choose from that list.

but if you continue to not agree with what i'm saying, we'll just have to agree to disagree about this ability

Is a half-fiend human no longer a human? What about a Paragon human? Is it no longer a human? If a prestige class requires the character to be human than does a half-fiend human not qualify? is their a rules quote on this that I'm not aware of?

The Sculpt Spell fighter example is not applicable here because there really isn't anything like templates or advancement for feats.

Look, I'm not saying that the interpretation I'm arguing is necessarily correct. I'm just arguing this because I don't think it's as cut-and-dried as you believe. Feel free to stop arguing if you don't think this will go anywhere. I'm pretty sure someone will take your place in the argument anyways.
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Offline zook1shoe

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Re: Fun Finds v4.0
« Reply #621 on: July 31, 2013, 04:42:15 PM »
a half-fiend/half-human is a human for the purposes of many things, but its not a truly human its a 'half-breed', same with a paragon human, it is a human for the purposes of feats, etc. but it is no longer only a human, its a paragon human.

an example that actually exists to compare is a half-goblin from Dragonlance, yes its part human and part goblin, but not truly either.

the sculpt spell fighter feat thing is similar, because its trying to add something to a list that is not on an already set list.

i just don't understand the possibility to add to this list, when it's set in stone.
Quote
The term serpents includes all of the following creatures from the books published for the D&D game.

the Serpentfolk list actually includes templates, so those templated creatures (which could be pretty much any creature as long as it has the listed template) are included on that list.
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Offline 123456789blaaa

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Re: Fun Finds v4.0
« Reply #622 on: July 31, 2013, 04:45:47 PM »
a half-fiend/half-human is a human for the purposes of many things, but its not a truly human its a 'half-breed', same with a paragon human, it is a human for the purposes of feats, etc. but it is no longer only a human, its a paragon human.

an example that actually exists to compare is a half-goblin from Dragonlance, yes its part human and part goblin, but not truly either.

the sculpt spell fighter feat thing is similar, because its trying to add something to a list that is not on an already set list.

i just don't understand the possibility to add to this list, when it's set in stone.
Quote
The term serpents includes all of the following creatures from the books published for the D&D game.

the Serpentfolk list actually includes templates, so those templated creatures (which could be pretty much any creature as long as it has the listed template) are included on that list.

Hmmm...looking over the summon natures ally spell, the ability, and the list of serpents...yeah okay. I concede the point.
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Offline zook1shoe

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Re: Fun Finds v4.0
« Reply #623 on: July 31, 2013, 04:47:10 PM »
no worries :)

i definitely understand your view of why you'd think it'd work.
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Offline awaken_D_M_golem

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Re: Fun Finds v4.0
« Reply #624 on: July 31, 2013, 05:02:24 PM »
The Lightbringer Cleric ACF from Expedition to Castle Ravenloft has a very impressive Turn Undead replacement. Instead of turning them you deal 1d6/Cleric level of damage to all undead within 30ft (no 50% miss chance against Incorporeal undead either), with two drawbacks: The damage is reduced by 1d6 for every point of Turn Resistance the undead has (although it only reduces the damage for that undead), and they get a Will save for half.

I'm sorry, did I say the Will save was a drawback? I forgot something: The DC is obscene. 10+Cleric Level+Charisma Modifier. That's right, it starts at 11+Cha and scales rapidly. Level-appropriate undead, and even enemies 5 or so levels above you, will have a hard time making that save!

Oh, a few more things: Effects that normally boost your Turn Undead check instead boost the save DC (not the damage, the DC), and it still counts as Turn Undead for feats, items, prereqs, and class features. It's still a standard action, but there are ways to quicken it. It does mean Empower Turning is completely useless, but that's a small price to pay.

While not quite as good as just outright destroying the undead, the fact that this is both easier to use and damn difficult to resist is awesome.

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The scaling part.
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Offline awaken_D_M_golem

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Re: Fun Finds v4.0
« Reply #625 on: July 31, 2013, 05:06:07 PM »
The Master of Vipers PRC from Serpent Kindoms gains this ability at 6th level:

Quote
Summon Serpents (Sp): At 6th level, a master of vipers can call any sort of serpent he has previously seen to fight or work for him. Two serpents of the same kind appear and obey the character's commands. For each new master of vipers level attained, an additional snake appears (three at 7th level, four at 8th level, five at 9th level, and six at 10th level). The summoned serpents are all the same kind. This ability otherwise functions like a summon nature's ally spell.

Depending on how you define "serpent" this could be very powerful. Off the top of my head, couldn't you use it to call the CR 26 creature Dendar the Night Serpent from Champions of Ruin?
Wow... what an idiotic ability... No limitations on CR, HD, or anything at all... and you get multiple ones... So you could summon 3 Sertrouses (Sertrousi? :p).
Call any sort of serpent eh?  Let's see if Pun-Pun decides to use Shapechange.

I was watching this level 5 kobold fiddle with his pet snake
... and now when I get visions of lollipops dancing in my head
they become real.

edit --- so a T.O. Time Travel Scrubber like Monty/Terminator
got/gets/is getting, to watch level 5 Pun-pun start to ascend. 
And giggle maniacally.
« Last Edit: July 31, 2013, 05:19:06 PM by awaken_D_M_golem »
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Offline zook1shoe

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Re: Fun Finds v4.0
« Reply #626 on: July 31, 2013, 05:08:37 PM »
Requirements
To qualify to become a master of vipers, a character must fulfill all of the following criteria.
Race: Yuan-ti.
Alignment: Any evil (usually chaotic evil).
Base Attack Bonus: +7.
Skill: Knowledge (nature) 8 ranks.
Feat: Great Fortitude.

the earliest entry i can see, would a changeling w Racial Emulation emulate the Yuan-ti and need 7 levels of say Ranger?
« Last Edit: July 31, 2013, 05:10:28 PM by zook1shoe »
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Offline awaken_D_M_golem

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Re: Fun Finds v4.0
« Reply #627 on: July 31, 2013, 05:10:40 PM »

Feed the Hungry Slaad feat from Dragon #306. 1/day, for 1 minute/level you can reduce one of your mental ability score by 4 to increase another of them by 4.

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Offline awaken_D_M_golem

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Re: Fun Finds v4.0
« Reply #628 on: July 31, 2013, 05:14:38 PM »
That Anarchromancer ability
is stronger than Limited Wish
and available earlier, but more
expensive and you have to have
the rest of the pre-reqs + class.
edit --- not much of a problem.

Better than Chameleon semi-cheese.
Broader but slower than a Spell To Power Erudite.
 :)
« Last Edit: July 31, 2013, 05:16:36 PM by awaken_D_M_golem »
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Offline zook1shoe

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Re: Fun Finds v4.0
« Reply #629 on: July 31, 2013, 05:35:55 PM »
That Anarchromancer ability
is stronger than Limited Wish
and available earlier, but more
expensive and you have to have
the rest of the pre-reqs + class.
edit --- not much of a problem.

Better than Chameleon semi-cheese.
Broader but slower than a Spell To Power Erudite.
 :)

one of the things i'd do for my new body.... like a Artificer and make a bunch of Tomes/Manuals and change the bonus type, then transform back and read em all
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Offline SorO_Lost

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Re: Fun Finds v4.0
« Reply #630 on: July 31, 2013, 06:25:45 PM »
Dragon Mag has some pretty insane stuff huh?
« Last Edit: July 31, 2013, 06:27:57 PM by SorO_Lost »

Offline 123456789blaaa

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Re: Fun Finds v4.0
« Reply #631 on: July 31, 2013, 06:27:17 PM »
Please, call me Count :).

Offline SorO_Lost

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Re: Fun Finds v4.0
« Reply #632 on: July 31, 2013, 06:28:12 PM »
:p

Edit: This isn't the post you're looking for. Move along.

Offline zook1shoe

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Re: Fun Finds v4.0
« Reply #633 on: July 31, 2013, 06:41:43 PM »
 :D

yeah dragon stuff has some crazy things in it. but that's also true for the 1st party material too.
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Offline awaken_D_M_golem

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Re: Fun Finds v4.0
« Reply #634 on: July 31, 2013, 07:23:16 PM »
This isn't the thread I was looking for ...  :huh
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Offline altpersona

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Re: Fun Finds v4.0
« Reply #635 on: August 01, 2013, 06:34:22 AM »
a half-fiend/half-human is a human for the purposes of many things, but its not a truly human its a 'half-breed', same with a paragon human, it is a human for the purposes of feats, etc. but it is no longer only a human, its a paragon human.

an example that actually exists to compare is a half-goblin from Dragonlance, yes its part human and part goblin, but not truly either.

the sculpt spell fighter feat thing is similar, because its trying to add something to a list that is not on an already set list.

i just don't understand the possibility to add to this list, when it's set in stone.
Quote
The term serpents includes all of the following creatures from the books published for the D&D game.

the Serpentfolk list actually includes templates, so those templated creatures (which could be pretty much any creature as long as it has the listed template) are included on that list.

i find that hilarious.

your such a perfect, idealized example of your race that your no longer a true member of that race.  :rolleyes
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Offline zook1shoe

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Re: Fun Finds v4.0
« Reply #636 on: August 01, 2013, 12:03:54 PM »
i do think in some ways it's dumb.... but unfortunately by RAW its true :-p
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Offline jojolagger

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Re: Fun Finds v4.0
« Reply #637 on: August 01, 2013, 01:50:41 PM »
Has anyone here seen the Homeland Champion Weapon Special Ability from Champions of Valor (page 60)? It isn't useful in all cases, but on hit negative levels with no save are great for a +1 ability, even if only against a narrow range of enemies and only lasting while you hold the weapon.
That or I have a version of CoV with a wonderful, wonderful typo. Either way seems worth checking.
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Offline zook1shoe

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Re: Fun Finds v4.0
« Reply #638 on: August 01, 2013, 02:57:06 PM »
could that work with the Acorn of Far Traveling? and have that oak tree be your homeland?
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Offline jojolagger

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Re: Fun Finds v4.0
« Reply #639 on: August 01, 2013, 04:58:55 PM »
It's the evil creature it's targeting that has to be in your homeland, no you. Thought the negative level seems to be independent of the bane-like effect, which is the bit that needs the location. So in theory you don't need it for the negative level.
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