Author Topic: Fun Finds v4.0  (Read 353620 times)

Offline Gazzien

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Re: Fun Finds v4.0
« Reply #840 on: September 04, 2013, 02:51:48 PM »
Savage Species has the "Chain Lash", a Spiked Chain that only differs in that it deals Bludgeoning damage.

Offline Lunarambling

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Re: Fun Finds v4.0
« Reply #841 on: September 07, 2013, 05:15:18 AM »
Was browsing through the MMV looking for Wild Shape forms to help a friend before we start our next game and ran across a few feats. Some I recognized but these I didn't. Hopefully someone will find these useful.

Battle Magic Tactics:
Through intense training and impeccable timing, you and your allies learn to augment each other's magical attacks when you focus your efforts on a single target.
Prerequisites: Spellcraft 6 ranks, arcane caster level 3rd.
Benefit: Each time you cast a spell that requires the target to make a saving throw, that target gains a Battle Magic Tactics token after the spell resolves. A creature gains a token whether the save succeeds or fails, but a creature that avoids a spell through spell resistance does not gain a token. Each Battle Magic Tactics token imposes a cumulative -1 penalty on saving throws against the spells of spellcasters that have this feat. At the end of each round all Battle Magic Tactics tokens disappear.

This has to be some how abused.

Daunting Presence:
You are skilled at inducing fear in your opponents.
Prerequisites: Cha 13, Base Attack Bonus +1.
Benefit: You can take a standard action to awe an opponent. The opponent must be within 30 feet, gave line of sight to you, and have an intelligence score. If the opponent fails a Will saving throw (DC 10+ 1/2 your character level + your Cha modifier), it is shaken for 10 minutes. This feat has no effect on a creature that is already shaken.
Special: A fighter can select Daunting Presence as one of his Fighter bonus feats.

These two are only useful if you are for some weird reason playing a Kuo-Toan, but still seem like they should be somehow useful, especially if you can somehow get them on something else. Maybe a Changeling with MoMF?

Kuo-Toan Monasticism:
The monitors learn to use the strange, sticky substance common to kuo-toas as part of their martial arts. If a monitor's first punch hits, it sticks its hand to the target, executes an acrobatic tumble,and unfailingly lands its second strike.
Prerequisites: Kuo-toa, Flurry of Blows.
Benefit: As a swift action, a kuo-toa can smear a strange, sticky substance on its hands. When using flurry of blows, the kuo-toa automatically hits with one of its extra attacks if its first attack hits. A kuo-toa that has this feat uses Hit Dice, rather than character level to determine its Stunning Fist save DC.

Mind-Shattering Strike:
Violent madness lurks just beneath the surface in all kuo-toas. The monitors learn to control this madness and channel it into their enemies.
Prerequisites: Kuo-toa, Kuo-toa Monasticism, Stunning Fist, flurry of blows.
Benefits: Before making an unarmed strike, a kuo-toa monitor can choose to use this feat, consuming one of the monitor's daily uses of the Stunning Fist feat. If the Kuo-toa monitor's next unarmed attack hits, the struck opponent must make a Will save (DC 10 + 1/2 the monitor's HD + its Wis modifier). On a failed save, that foe attacks the closest non kuo-toa in his next turn. This feat also grants one additional daily use of the Stunning Fist Feat.

These seem like they could actually be made pretty useful. Again, not sure how? But could be seriously fun. At least maybe as an encounter. Nothing like turning the BDF on the party by bitch slapping him. As a fish person.


Offline Prime32

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Re: Fun Finds v4.0
« Reply #842 on: September 07, 2013, 01:13:31 PM »
Gnome Steam Bow (A⪚ 18,530gp) is a +1 shortbow with three powers that can be activated as a move action, affecting your next attack with the weapon with no maximum duration: Negate the attack penalty for a too-low Str score, Add your Int modifier to the attack roll, or double the attack's range increment.

Gnome's Toolkit (same source; 10,335gp) is a +2 light crossbow that holds up to six small items "such as keys or potion vials", and has a few self-replacing items built in (masterwork lockpicks, a magnifying glass and a mirror). Retrieving any of the items is a free action.

EDIT: Ringsword is a +3 longsword that grants the wielder an extra ring slot, for 22,315gp.
« Last Edit: September 07, 2013, 01:38:33 PM by Prime32 »

Offline Amechra

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Re: Fun Finds v4.0
« Reply #843 on: September 07, 2013, 01:16:39 PM »
Apply the Gnome Steam Bow enhancements to a better bow, say, and we're cookin' with gasoline.

And by "we", I mean anything involving the Factotum.
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Offline zook1shoe

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Re: Fun Finds v4.0
« Reply #844 on: September 07, 2013, 02:33:17 PM »
Ringholder's Shuriken for ~450gp

Shadow's Hand is the most overpriced weapon ever! 30k to make a permanently blinding strike 1/day w a +2 wounding shuriken... Oh wait, that destroys the shuriken since its ammo!  :twitch

Shield Blade 10k, a short sword that turns unto a large steel shield that grants an ARMOR bonus to AC, not shield bonus.

Spell Shield Falchion 38k, each round of total defense, you spell turn 7 levels.
« Last Edit: September 07, 2013, 02:53:18 PM by zook1shoe »
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Offline Demelain

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Re: Fun Finds v4.0
« Reply #845 on: September 08, 2013, 12:20:48 AM »
Source on the Falchion?

Offline zook1shoe

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Re: Fun Finds v4.0
« Reply #846 on: September 08, 2013, 12:32:10 AM »
those were all out of the Arms and Equipment
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Offline Kethrian

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Re: Fun Finds v4.0
« Reply #847 on: September 08, 2013, 12:39:28 AM »
those were all out of the Arms and Equipment

The book's 3.0, when shields granted armour bonuses to AC that explicitly stacked with worn armour.  So, the Shield Blade would actually grant a shield bonus to AC when updated for 3.5
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Offline zook1shoe

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Re: Fun Finds v4.0
« Reply #848 on: September 08, 2013, 12:46:36 AM »
k

i didn't see that update in the 3.5 update Booklet
« Last Edit: September 08, 2013, 12:48:39 AM by zook1shoe »
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Offline ksbsnowowl

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Re: Fun Finds v4.0
« Reply #849 on: September 08, 2013, 12:28:06 PM »
k

i didn't see that update in the 3.5 update Booklet
Because they didn't cover A&EG in the update booklet.  It's just one of those system mastery things that you have to know when allowing 3.0 material.

Offline SorO_Lost

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Re: Fun Finds v4.0
« Reply #850 on: September 08, 2013, 01:05:11 PM »
A&E is one of those books you should just sit down and read through the equipment and enhancements. Like seriously, sit down and read it page to page. Lots of amazingly useful equipment for Players in there.

Also, in regards to the Spell Shield Falchion, you get it Small Sized so it's one-handed and buy a Sword of Avoidance (same book) in the other hand. Now your Total-Defense option not only reflect Spells, but grants +4 Luck to AC/Saves. :)

Offline awaken_D_M_golem

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Re: Fun Finds v4.0
« Reply #851 on: September 08, 2013, 03:38:00 PM »
Battle Magic Tactics:  (feat?)
Through intense training and impeccable timing, you and your allies learn to augment each other's magical attacks when you focus your efforts on a single target.
Prerequisites: Spellcraft 6 ranks, arcane caster level 3rd.
Benefit: Each time you cast a spell that requires the target to make a saving throw, that target gains a Battle Magic Tactics token after the spell resolves. A creature gains a token whether the save succeeds or fails, but a creature that avoids a spell through spell resistance does not gain a token. Each Battle Magic Tactics token imposes a cumulative -1 penalty on saving throws against the spells of spellcasters that have this feat. At the end of each round all Battle Magic Tactics tokens disappear.

This has to be some how abused.


1st level spell with save, who cares if it misses or damages or causes conditions.
Stick it into one of those Spell Sequencer loop thingies (which idk enough about)
... or one of T_G's  inf lesser spells loops = Massive save penalty.

Then tag them with something that normally has a Save ... effectively not anymore.
Better than a Psi Nova.
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Offline Dragon lord

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Re: Fun Finds v4.0
« Reply #852 on: September 09, 2013, 02:13:48 AM »
Battle Magic Tactics:  (feat?)
Through intense training and impeccable timing, you and your allies learn to augment each other's magical attacks when you focus your efforts on a single target.
Prerequisites: Spellcraft 6 ranks, arcane caster level 3rd.
Benefit: Each time you cast a spell that requires the target to make a saving throw, that target gains a Battle Magic Tactics token after the spell resolves. A creature gains a token whether the save succeeds or fails, but a creature that avoids a spell through spell resistance does not gain a token. Each Battle Magic Tactics token imposes a cumulative -1 penalty on saving throws against the spells of spellcasters that have this feat. At the end of each round all Battle Magic Tactics tokens disappear.

This has to be some how abused.


1st level spell with save, who cares if it misses or damages or causes conditions.
Stick it into one of those Spell Sequencer loop thingies (which idk enough about)
... or one of T_G's  inf lesser spells loops = Massive save penalty.

Then tag them with something that normally has a Save ... effectively not anymore.
Better than a Psi Nova.
How about a castle full of low level wizards supporting the troops and the high level court Mage providing arterial support.  That would then make them the magical equivalent of the old archer units.  Only issue is you really want to be working with long range spells for that.

Offline Sinfire Titan

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Re: Fun Finds v4.0
« Reply #853 on: September 09, 2013, 08:16:44 AM »
Are there any Least Eldritch Essence invocations that require a save?
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Offline Kasz

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Re: Fun Finds v4.0
« Reply #854 on: September 09, 2013, 10:36:16 AM »
Are there any Least Eldritch Essence invocations that require a save?

Baleful Utterance (which is shatter with a fort save on crystalline creatures for half... or will save on an object.)
Miasmic Cloud (Fort save or become fatigued)

Summon Swarm kinda has one, but it's the swarm's ability and probably wouldn't count.

Miasmic Cloud is your best bet, assuming the target isn't immune to fort saves or fatigue.

EDIT: Forgot essences, you can add sickening blast or fearful blast, fort vs sicken, will vs fear. Need to hit with a eldritch blast.
« Last Edit: September 09, 2013, 10:40:51 AM by Kasz »

Offline Sinfire Titan

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Re: Fun Finds v4.0
« Reply #855 on: September 09, 2013, 01:33:36 PM »
Are there any Least Eldritch Essence invocations that require a save?

Baleful Utterance (which is shatter with a fort save on crystalline creatures for half... or will save on an object.)
Miasmic Cloud (Fort save or become fatigued)

Summon Swarm kinda has one, but it's the swarm's ability and probably wouldn't count.

Miasmic Cloud is your best bet, assuming the target isn't immune to fort saves or fatigue.

EDIT: Forgot essences, you can add sickening blast or fearful blast, fort vs sicken, will vs fear. Need to hit with a eldritch blast.

Yeah, Miasmic Cloud looks like it would work best. I asked about Essences because Glaive could be abused to get multiple tokens on a single target in one round.
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Offline linklord231

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Re: Fun Finds v4.0
« Reply #856 on: September 09, 2013, 01:35:21 PM »
Battle Magic Tactics specifies "spells."  Would Invocations/essences count?
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Offline Prime32

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Re: Fun Finds v4.0
« Reply #857 on: September 09, 2013, 03:07:11 PM »
Battle Magic Tactics:
Through intense training and impeccable timing, you and your allies learn to augment each other's magical attacks when you focus your efforts on a single target.
Prerequisites: Spellcraft 6 ranks, arcane caster level 3rd.
Benefit: Each time you cast a spell that requires the target to make a saving throw, that target gains a Battle Magic Tactics token after the spell resolves. A creature gains a token whether the save succeeds or fails, but a creature that avoids a spell through spell resistance does not gain a token. Each Battle Magic Tactics token imposes a cumulative -1 penalty on saving throws against the spells of spellcasters that have this feat. At the end of each round all Battle Magic Tactics tokens disappear.

This has to be some how abused.
There's a teamwork benefit in the DMG2 that does the same thing but triggered only by Reflex spells, and -2 to Reflex rather than -1 to everything.

Offline Amechra

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Re: Fun Finds v4.0
« Reply #858 on: September 09, 2013, 04:41:31 PM »
Stack 'em.

Come on, you know you want to inflict a cumulative -3 to their Reflex saves vs. spells...
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Offline Gazzien

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Re: Fun Finds v4.0
« Reply #859 on: September 09, 2013, 04:55:19 PM »
Stack 'em.

Come on, you know you want to inflict a cumulative -3 to their Reflex saves vs. spells...
Wait, are we about to make multi-Fireball-spam /viable/?