Author Topic: General Discussion and Sugestions  (Read 205563 times)

Offline oslecamo

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Re: General Discussion and Sugestions
« Reply #300 on: March 22, 2013, 11:31:50 AM »
If you care so much about it, fine, removed all awakeneds from the index.

Offline oslecamo

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Re: General Discussion and Sugestions
« Reply #301 on: May 06, 2013, 05:35:39 PM »
In other news, with my two new Phantasy Star campaigns starting, my D&D focus is going mostly for my Super Robot Wars d20 project (and of course running the half-dozen campaigns under my belt right now), so things will slow down here for a while.

However things aren't completely idle here, as FireInTheSky is cleaning up monster classes as he checks them for his expanded index and PMing them to me so I can edit them in. Unicorn, Urskan and some others down the alphabet already updated.

Offline TravelLog

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Re: General Discussion and Sugestions
« Reply #302 on: May 12, 2013, 01:04:00 AM »
Any chance of seeing new Cannomorphs soon?
Too much sanity may be madness and the maddest of all, to see life as it is and not as it should be.
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Offline oslecamo

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Re: General Discussion and Sugestions
« Reply #303 on: May 12, 2013, 08:40:23 AM »
Considering that they seem to have turned somewhat popular out of nowhere, probably.

But first let me post the Yellow Musk Creeper.


Offline Raineh Daze

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Re: General Discussion and Sugestions
« Reply #304 on: May 19, 2013, 03:34:36 PM »
Looking through the tables, there are so few ways of getting smaller. About as small as you can get whilst retaining fine manipulation appears to be tiny. But through mixing and matching, it's not so hard to get to Colossal with that ability.

Which is a pity, because I have a sudden desire to play a ninja that can sit in the palm of your hand. Hmm...

Offline oslecamo

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Re: General Discussion and Sugestions
« Reply #305 on: May 19, 2013, 03:40:56 PM »
There's lots of big monsters out there. There's relatively few monsters under tiny, and fewer still get requested. What can I say?  :P

Offline Raineh Daze

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Re: General Discussion and Sugestions
« Reply #306 on: May 19, 2013, 03:50:31 PM »
I believe I have found the most amazingly named creature ever: Apocalypse Frog.

Offline Concerned Ninja Citizen

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Re: General Discussion and Sugestions
« Reply #307 on: May 19, 2013, 04:09:06 PM »
Looking through the tables, there are so few ways of getting smaller. About as small as you can get whilst retaining fine manipulation appears to be tiny. But through mixing and matching, it's not so hard to get to Colossal with that ability.

Which is a pity, because I have a sudden desire to play a ninja that can sit in the palm of your hand. Hmm...

Sneaky Sable got dispensation to reduce the Kami Shikigami (I think, it was one of the Kami anyway) to fine size for the Nintendo campaign. You could play a Pikmin Ninja, maybe?

Or just be tiny and manifest Compression

God can do it too. Alter Size SDA can shrink you by 2 sizes at 8HD, so you can hit diminuitive if you start as a small race and fine if you start as a tiny one.
« Last Edit: May 19, 2013, 04:13:48 PM by Concerned Ninja Citizen »

Offline Raineh Daze

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Re: General Discussion and Sugestions
« Reply #308 on: May 19, 2013, 04:13:05 PM »
... I am not playing an idiot vegetable in anything. :p

AA can get down to Diminutive, stacks with sneak attack, and retains five foot reach. It appears to have become my default class for these things, even though Fine would be nice. :lmao

Offline Concerned Ninja Citizen

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Re: General Discussion and Sugestions
« Reply #309 on: May 19, 2013, 04:16:54 PM »
Go into Psychic Rogue after you finish AA. Compression is on their power list.

Offline Raineh Daze

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Re: General Discussion and Sugestions
« Reply #310 on: July 01, 2013, 04:37:52 PM »
Hmm... I've been wondering: there's plenty of support for sorcerers and wizards etc. in here, but has there been anything for Warlocks and DFA's? Well, I suppose dragons count for DFA, but what about Warlocks? Not expecting so, just curious. :lmao

Offline oslecamo

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Re: General Discussion and Sugestions
« Reply #311 on: July 01, 2013, 04:44:35 PM »
I guess it would be fair to allow classes with arcane pseudocasting to work for warlock invocations.

Speaking of which, whatever hapened to the interest on the monstrous builds subforum? I would add some things myself, but gotta to prepare a final presentation for day 3 of July so keeping forum activity to a minimum.

Offline Raineh Daze

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Re: General Discussion and Sugestions
« Reply #312 on: July 01, 2013, 04:49:52 PM »
Hmm, so how would that work out? Practically speaking, I mean. Would you have X levels of Wizard/Sorcerer casting and then a 1st-level Eldritch Blast and higher invocations?

In my case? Terrible attention span plus trying to get all the medals on this plus trying to get better at drawing.

Will need to take a look at the invisible displaced jelly wasp idea again, though, then gestalt it to get the total size of the swarm up to building scale. So who cares if it's a bunch of Diminutive wasps? They're invisible, acidic, dodge things like crazy, and there's millions of them. :D

EDIT: More practical example: Succubus 3/Warlock 2?
« Last Edit: July 01, 2013, 04:53:47 PM by Raineh Daze »

Offline oslecamo

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Re: General Discussion and Sugestions
« Reply #313 on: July 01, 2013, 05:32:41 PM »
Knows one invocation of least level, take another level of warlock and you get a lesser invocation.

Offline Raineh Daze

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Re: General Discussion and Sugestions
« Reply #314 on: July 01, 2013, 05:34:43 PM »
I'm most curious about how it affects Eldritch Blast, honestly. Bit of an issue with multiclassing into it if you get the better invocations but that's still stuck at 1d6. :lmao

Offline oslecamo

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Re: General Discussion and Sugestions
« Reply #315 on: July 03, 2013, 06:04:06 AM »
It should be fine to stack eldritch blast as well. Count both your warlock levels and pseudocasting monster levels to determine eldritch blast damage.

Offline picklejuice

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Re: General Discussion and Sugestions
« Reply #316 on: August 01, 2013, 02:07:53 PM »
One of the big reasons I want these classes spelled out is because I GM an Epic 6 "E6" game where the PCs max out at level 6. After level 6, every 5000 xp you can earn a new feat, so there's still "advancement" but you never get to "wuxia" superman levels like you do in a "normal" game of D&D.

http://dungeons.wikia.com/wiki/E6_%283.5e_Sourcebook%29

So anyhoo, I plan on making some of these "only available at X HD" abilities something you can get from E6 feats.

Is there a discussion of E6 monster classes anywhere?

Offline oslecamo

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Re: General Discussion and Sugestions
« Reply #317 on: August 01, 2013, 07:28:20 PM »
One of the big reasons I want these classes spelled out is because I GM an Epic 6 "E6" game where the PCs max out at level 6. After level 6, every 5000 xp you can earn a new feat, so there's still "advancement" but you never get to "wuxia" superman levels like you do in a "normal" game of D&D.

http://dungeons.wikia.com/wiki/E6_%283.5e_Sourcebook%29

So anyhoo, I plan on making some of these "only available at X HD" abilities something you can get from E6 feats.

Is there a discussion of E6 monster classes anywhere?
No, but you're free to start a thread for it.

Is there a discussion thread highlighting each of the monster types (outsider, undead, etc) and marking which abilities in it should be available at what level? Immunities, not needing to eat or sleep, no critical hits or flanking, etc?

I'm guessing we're not concerned, here, with fiddly bits like the full explicitly spelled out "race" description including: Description, Personality, Physical description, Relations, Alignment, Lands, Religion, Language, Names, Adventurers, Ability mods at 1st level, Size, Speed, Vision, Weapon familiarity, Languages, and Favored class. That's fine. Most of that is campaign-specific anyway, and this is just a straight rules and abilities homebrew.
FireInTheSky produced an expanded index that covers specific details of each monster, altough it isn't updated with the latest monsters. You can find it right in the index thread.

Assuming it's already been discussed ad nauseum, where can I find a link to the nausious discussion of the "no ability penalties" thing I see in the core FAQ? I'm sure my concerns have already been voiced and I'd like to read about it on my own time rather than waste yours or the mods time asking them again.

Thanks!
Ironically enough, I've had nasious discussions about pretty much every aspect of this project over the years, but  "no ability penalties" wasn't one of them.

If anything, most original monsters don't have ability penalties at all.

Some monster classes do have ability score penalties like the Pixie and Nupperibbo and Pixie.

But overall, I simply don't want monster classes to be instantly shohorned in any specific role by having massive penalties on some ability scores and big bonus on others.

Offline FireInTheSky

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Re: General Discussion and Sugestions
« Reply #318 on: August 01, 2013, 08:51:58 PM »
Is there a discussion thread highlighting each of the monster types (outsider, undead, etc) and marking which abilities in it should be available at what level? Immunities, not needing to eat or sleep, no critical hits or flanking, etc?

I'm guessing we're not concerned, here, with fiddly bits like the full explicitly spelled out "race" description including: Description, Personality, Physical description, Relations, Alignment, Lands, Religion, Language, Names, Adventurers, Ability mods at 1st level, Size, Speed, Vision, Weapon familiarity, Languages, and Favored class. That's fine. Most of that is campaign-specific anyway, and this is just a straight rules and abilities homebrew.
FireInTheSky produced an expanded index that covers specific details of each monster, altough it isn't updated with the latest monsters.

Yet!

Offline oslecamo

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Re: General Discussion and Sugestions
« Reply #319 on: August 08, 2013, 04:26:00 PM »
Spending vacations in a place with really crappy net connection (altough everything else is great). Will keep making D&D stuff at night on my laptop, but checking  here/updating stuff online, that will be bound to be unstable for the rest of this month.
« Last Edit: August 08, 2013, 04:27:39 PM by oslecamo »