I ported this over from BG because I still think it's relevant, and my feelings have not changed:
There is a lot of love for the sorcerer.
For example, Solo's stupendous guide.The sorcerer has a lot of great pros: access to a changing spell-list as they level,
some cool alternate class features, and, of course, spontaneous casting. A sorcerer with a well-chosen spell list can be ready for almost any situation. They never need to prepare for the day ahead. They just need to check every spell and be sure that they have no overlapping effects or targets.
I just recently tried making a sorcerer, however, and I realized something crazy: sorcerer's get straight-up
shafted.
In terms of wizards, that is.
Now, wizards and sorcerers were originally designed in 3.5 to be "balanced," whatever that means, at least in relation to one another. It is clear, though, that Wizards considered spontaneous casting to be fantastically powerful. The two are "indentical" in class features:
1)familiar
2)poor BAB/good Will/2+INT skill points/level
3)SAD spellcasting
but then the wizard gets 5 bonus feats and gets all spell levels one level earlier.
It's a trade-off, right? Better spellcasting for a few feats?
Well...
It is debated about whether or not being able to cast 20 spells spontaenously beats out being able to cast all of them a few less times per day. Most would argue that planning your day with the perfect spells is superior to spamming more generic spells.
So sorcerers already get gyped by the fact that they are behind a spell-level
and get more limited options
AND get nothing from leveling up pure except caster level and familiar powers.
So the debate between sorcerer and wizard is much like the one between the pros and cons of a paladin vs monk. Right?
Well, here is why I firmly believe that sorcerer's get shafted in comparison to wizards.
1)the sorcerer's main stat is CHA.
The obvious synergy of playing the face of the party is unattainable. The only sorcerer social class skill is bluff. You want lying? You got it! If they have enough skills points to spend after Spellcraft, Concentration, and Knowledge (arcana). You want to argue that the sorcerer gives himself class skills through magic? Well, why waste yoour precious spells known on that if you are shooting for optimization?
2) Only 2+INT mod skill points/level.
If you want your sorcerer to play anything other than a walking collection of wands, i.e. contribute something to the party outside of combat, they need to put some skill points in some useful skills, whther that be Bluff, Spellcraft, or Knowledge (arcana). Only problem is that you are lucky if you get 4 skill points per level, becuase that means that you have at least four stats that are 14 or higher: CHA, then CON, then DEX, then INT. You rolled well, friend.
Mechanically, they get no room for roleplaying. There is no surplus for any Craft skills unless that is your focus, and Profession is right out.
Therefore...
3) They are pigeon-holed.
The sorcerer can only specialize in one thing: magic. They can't be the party face half the time, they can't even be a wealth of information like the wizard even if they do have extra skill points to burn because they only get one Knowledge skill. Their spells known are so limited that you basically need to find one or two deadly, all-encompassing combos and spam them incessantly. That is your option as a sorcerer.
See, wizards' main stat is INT, so they get a metric fuckton of skill points every level by virtue of permanently shooting their INT through the roof whenever they can. They also get all Knowledge skills into which they can dump these skill points.
4)To get any options, you need to prestige.
Going straight sorcerer is worse than going straight cleric. At least cleric gives some BAB. All sorcerer gets is spells and familiar. The levels are barren!
5)There are no PrCs for the sorcerer.
The sorcerer must adhere even tighter to that great commandment:
thou shalt not lose caster levels. Why are there so many caster PrCs that lose a caster level at Lvl 1!? Most of those that give full casting have weird requirements (that wizards often easily meet) that leave you feat starved for
real feats like metamagic feats, then give you abilities that are useless, obviously designed for wizards!
The only two PrCs that a sorcerer can easily qualify for are the Fatespinner (Commplete Arcane) and the Fiend-Blooded (Heroes of Horror). Both lose a caster level at the last level, but you can skip that.
You know what, though? Fiend-Blooded is clearly a sorcerer class--you need to be able to cast spontaneously! BUT YOU NEED FREAKING KNOWLEDGE (THE PLANES)! THAT IS NOT A SORCERER CLASS SKILL.
So the one class designed for sorcerers that they qualify for in
every way but one at fifth level requires a cross-class skill to get into, therefore taking skill trickery or five more levels to qualify for.
This is how I know that sorcerers get shafted. Not in comparison to most classes, but in comparison to wizards, their Core brothers.
What I want to know is this: Is it all worth it? What is the joy in playing a sorcerer when you are so pigeon-holed out of role-playing and possibly feat-starved? Is the sorcerer ever better than the wizard?