No news so far, and ym boss seemed to take it ok.
SHADOW
Class Skills
The Shadow's class skills (and the key ability for each skill) are Appraise (Int), Concentration (Con), Diplomacy (Cha), Gather Information (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Knowledge (any)(Int), , Move Silently (Dex), Search (Int), Sense Motive (Wis), Spot (Wis).
Skills Per Day at 1st Level : (6 + int)x4
Skills Per Day at Each Additional Level : 6 + int
Hit Dice: d6
[b] BAB Fort Ref Will Abilities[/b]
1. +1 +2 +0 +2 Shadow Body, Psionics, First Principle
2. +2 +3 +0 +3 Mature Shadow Body
3. +3 +3 +1 +3 Armor, +1 Int
4. +4 +4 +1 +4 Invisibility, +1 Str
5. +5 +4 +1 +4 Enhanced Claws
6. +6 +5 +2 +5 Second Principle, +1 Con
7. +7 +5 +2 +5 Shadow Vision, +1 Str
8. +8 +6 +2 +6 Improved Invisibility, +1 Int
9. +9 +6 +3 +6 +1 Str, +1 Con
10.+10 +7 +3 +7 Enhanced Claws, +1 Con
11.+11 +7 +3 +7 +1 Int
12.+12 +8 +4 +8 Third Principle
13.+13 +8 +4 +8 +1 Str, +1 Con
14.+14 +9 +4 +9 Shadow Phasing
15.+15 +9 +5 +9 +1 Str, +1 Int
16.+16 +10 +5 +10 Shadow Phasing
17.+17 +10 +5 +10 Improved Shadow Vision, +1 Str, +1 Con
18.+18 +11 +6 +11 Shadow Phasing
19.+19 +11 +6 +11 +1 Str, +1 Int
20.+20 +12 +6 +12 +1 Str, +1 Con, +1 Int
Weapon Proficiencies: Shadows are proficient with Light Armor and their Natural weapons.
Shadow Body (Ex): The Shapdw loses all other racial bonus and gains outsider traits (basically darkvision 60 foot) with the Native Subtype. It is a medium sized outsider with base land speed of 30 foot. It gains a Natural Armor Bonus to AC equal to it's Constitution Modifier, and a Natural claw attack doing 1d4 plus Str damage (2 claws with a Full attack). Shadows do not age naturally, and are immune to aging effects.
Armor (Ex): Shadows gain DR X/-, where x is equal to half their Sahdow Level (round down).
Invisibility (Ps): At 4th Level you gain Cloud Mind 3/day as a Psilike Ability.
Psionics: The Shadow manifests powers as if it was a Psion of the same level, except that it only knows two powers per Shadow level and can only choose from the Psion list and the Egoist Discipline. If the Shadow multiclasses into Psion or a prc that advances psionic manifestation, it's Shadow Levels stack with it's new class levels for purposes of determining manifester level, power points, etc.
Principles (Su): At first level the Shadow may disrupt diplomacy through subliminal whispers. It's victim must be within range (Shadow Level x 10 ft.), and this is a language dependent Mind-Affecting, Sonic effect. The opponent must make an opposed Level Check, or the Save DC of all Diplomacy rolls made against him increases by +5. Multiple attempts do not accumulate.
At 6th Level the Shadow regains 1d4 psi points for every 3 enemies destroyed or causes a significant setback to forces not considered an ally.
At 12th Level the Shadow regains 2d6 psi points whenever it conquers a significant bastion of order, such as a Vorlon-architected alliance or creation.
Mature Shadow Body (Ex): The Shadow gains Power Resistance equal to CR+10, but only against Powers of the Telepathy Discipline or spells from the Divination school. Opponents unable to beat the Shadows PR are Stunned 1 round.
Enhanced Claws (Ex): At 5th Level the Shadows claw damage increases to 1d8, and at Level 10 t increases again to 1d12.
Shadow Vision (Ex): At 7th Level the Shadow can see perfectly well in all directions. They gain a a +4 racial bonus on Spot and Search checks, and they cannot be flanked.
Improved Invisibility (Ps): At 8th Level you may now use Cloud Mind at will, and may now use Mass Cloud Minds 3/day as a Psilike ability.
Shadow Phasing (Sp): At Level 14 the Shadow gets Psionic Ethereal Jaunt modified by the Burrowing Power Feat as a Psilike Ability 1/Day. It gains an additional daily use at levels 16 and 18.
Improved Shadow Vision (Ex): At Level 17 the SHadow can see perfectly well in any form of darkness, magical or otherwise, as though it were bright daylight. Other visual impediments such as fog or glare likewise do not impede their vision.