Author Topic: Fun Pathfinds  (Read 121310 times)

Offline Nanashi

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Re: Fun Pathfinds
« Reply #120 on: April 02, 2019, 10:10:54 PM »
It seems to be based on a core magic item
Quote
The wearer of a phylactery of faithfulness is aware of any action or item that could adversely affect his alignment and his standing with his deity, including magical effects. He acquires this information prior to performing such an action or becoming associated with such an item if he takes a moment to contemplate the act.
Quote
The wearer of a A decorum band is aware of any action that could cause a creature’s attitude toward the wearer to shift negatively. He acquires this information prior to performing such an action.

edit: Digging through non-book sources on Archives of Nethys found me Psychovore Strike. Every time you strike the creature being studied it has to save or be confused and it can't attack you. There's no limit on how many times this can activate and it works on anything with intelligence of 3+ that's not immune to confusion (I've never considered using Fox's Cunning as an offensive spell before!).
« Last Edit: April 03, 2019, 02:26:43 AM by Nanashi »

Offline Nytemare3701

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Re: Fun Pathfinds
« Reply #121 on: April 03, 2019, 05:03:39 AM »
There's no limit on how many times this can activate

"You can use this ability a number of times per day equal to 1 + your Wisdom bonus (minimum once per day), and no more than once per round."

Offline Nanashi

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Re: Fun Pathfinds
« Reply #122 on: April 03, 2019, 09:28:16 PM »
I shouldn't post late at night...

Offline awaken_D_M_golem

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Re: Fun Pathfinds
« Reply #123 on: April 05, 2019, 03:30:36 PM »
X over from the Good Neighbor feat in 3.5
the Mayor of Sigil wants these traits ...
(though it's a little dangerous involving The Lady Of Pain)


Confidante to the Oppressed
Benefits: You gain a +2 trait bonus on Diplomacy checks to improve the attitude of oppressed, enslaved, or imprisoned ** subjects, and unless they have reason to distrust you, their starting attitude toward you is at least indifferent, if not better.
** especially if Imprisoned ~= Mazed


Friends in Low Places
Benefit(s): Gathering information in lower quarters, such as vice dens and poorer districts, takes you 1d2 hours (instead of 1d4 hours). In addition, the attitudes of any destitute or impoverished NPCs you interact with begin one step closer to helpful.



Good Neighbor has most of Sigil as indifferent or better.
Just these 2 traits raises some large portion (though dm fiat)
up to friendly.  Normal populations are 91% commoner
after all the nPCs are accounted for.  This is difficult
in Sigil because of nigh-infinite of class + prc + level combos.

Also this ---> http://minmaxforum.com/index.php?topic=2342.msg314197#msg314197
more edits

Vigilante 1 Slander
https://www.d20pfsrd.com/classes/base-classes/vigilante/archetypes/vigilante-archetypes-paizo-inc/imperial-agent-vigilante-archetype/

Ranger 1 Rumor Empathy
https://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo-ranger-archetypes/dandy-ranger-archetype/

Investigator 2 Expert Mediator
https://www.d20pfsrd.com/classes/hybrid-classes/investigator/archetypes/paizo-investigator-archetypes/tekritanin-arbiter-investigator-archetype/

Witch 1 Debater
https://www.d20pfsrd.com/classes/base-classes/witch/archetypes/paizo-witch-archetypes/rhetorician-witch/

Drunken Sing-Along feat limited to 5 gp at a time.
Betrayer feat = immediate action attack
Rhetorical Flourish feat , buff or re-roll.
Read The Room feat
Charming Performance feat (perform based)
... and Virtuoso 3 of course.

near random splash-up so far.
« Last Edit: April 08, 2019, 06:26:41 PM by awaken_D_M_golem »
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Offline Nanashi

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Re: Fun Pathfinds
« Reply #124 on: April 15, 2019, 09:08:15 PM »
Lady's Mercy is a nice magic item for low level loot. Something a PC won't buy at character creation but won't sell away immediately. As an expendable with no action cost it has fun uses in NPC gear too: Everyone is an orc!

Nine-Eave Key is a +4 Insight Bonus to UMD for one item, which is useful since its cheap and Insight is a rare bonus type. You can also use the Open function of Open and Close at will I guess.

Reaper Mystery is mostly meh. Spectral Spells is more useful for lowering casting time of anything you could apply Ectoplasmic Spell too to a standard action than applying Ectoplasmic Spell. First ability might be free healing to a black blooded Oracle. Otherwise unimpressive.

Sunsilk is slotless DR 2/Bludgeoning for 8000 GP.

Psychophomp Totem is a rage power that forces the target to make a will save to avoid losing regeneration. As far as I know no Trollbane equivalent exists in PF so it might be useful for Emerald Legion type foes

Bone Burn is cheaper (25 GP or 8.3 GP if crafting), more powerful holy water at the cost of being acid damage (not important at the levels you're using it at), being acid to living creatures (friendly fire risk) and only being acid against evil outsiders (When's the last time you used that function?).


Offline zook1shoe

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Re: Fun Pathfinds
« Reply #125 on: April 15, 2019, 10:26:38 PM »
the nine-eave key is nice, because you can change the item daily. theres some wand one that is specific to the chosen wand
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Offline Nanashi

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Re: Fun Pathfinds
« Reply #126 on: May 08, 2019, 01:56:44 PM »
Cut Your Losses and Heavy Gravity Acclimation boost your strength for carrying capacity on top of other benefits and both are easy to qualify for at level 1 and neither is supernatural in any way ("you're good at picking up people and running away" and "you're strong enough increased gravity isn't a hindrance". A level 1 commoner with Elite Array (yes, I know NPC classes don't normally get it) with her (because let's make this example even more blatant) racial boost in strength and both feats, but no magic, can lift 600 pounds, over 272 kg, over her head. The Olympic record for men over twice her weight is 263 kg. This is a useful fact to demonstrate to anyone who thinks even low level characters are in any way normal.
« Last Edit: May 08, 2019, 02:00:32 PM by Nanashi »

Offline TiaC

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Re: Fun Pathfinds
« Reply #127 on: May 08, 2019, 06:44:34 PM »
I went through Concordance of Rivals, and there are some interesting things in there.

The third boon of Dammar is amazing for Wyrwoods or other constructs or undead.
Quote
Uncertain Fates (Su): You can keep the spirits of any intelligent creatures that die within 30 feet of you, which orbit you as moaning, disembodied forms. For every spirit you keep, you gain a cumulative +1 bonus to AC and caster level checks to overcome spell resistance, but you take a cumulative –1 penalty on Fortitude saving throws. You can keep a number of spirits equal to half your Hit Dice plus your Charisma modifier at one time, but they are released automatically to join the River of Souls if you are stunned, knocked unconscious, or sleeping. As long as you keep the soul of a creature, you can cast breath of life on it as if that creature had died in the previous round.
Constructs and undead are immune to most effects requiring a fort save. They are immune to sleep, stunning and nonlethal damage. So, they barely feel the downside and can always keep their full swarm up, giving them amazing AC and letting them pretty much ignore SR.

The second boon of Imot gives Wisdom to initiative and Reflex. Imot's Obedience is easy, and lets you disarm magical traps as well as giving +4 to spot traps.

Ssila’meshnik's third boon might have been intended to be once per day, but as written, it's unlimited. It's a nice reroll ability.
Quote
Herald of Paradox (Su) You can tinker with probability as a swift action. This manifests as a swirling halo of protean symbols and grants you prescience for a number of rounds equal to half your character level. This prescience allows you to roll twice and use the better result on a single d20 roll each round.

Ydajisk's second boon is a 3/day ranged touch for no-save confusion, and their third boon gives power word blind, power word kill, power word stun, or word of chaos as SLAs, useable a total of Charisma modifier times per day, with the caveat that the sme one can't be used twice in a row. That's a lot more than you usually get from the SLA obediences.

Offline zook1shoe

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Re: Fun Pathfinds
« Reply #128 on: May 10, 2019, 12:44:03 PM »
Quote from: Imot
Obedience Spend an hour in a dark space barely large
enough for you to fit and cast your thoughts out from
your body. Gain a +4 insight bonus on Perception checks
to spot portents and traps; this expanded insight also
allows you to disable magic traps as if you had the
rogue’s trapfinding ability.

'Free' trapfinding w/o taking class levels

Quote from: Otolmen
Boon 3: Revise Reality (Sp) You can cast limited wish once per
day. This ability is equivalent to a 9th-level spell.

Limited Wish as an SLA
« Last Edit: May 10, 2019, 12:48:58 PM by zook1shoe »
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Offline Nytemare3701

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Re: Fun Pathfinds
« Reply #129 on: May 10, 2019, 05:21:46 PM »
From Cult of the Ebon Destroyers:

The Padma Blossom is a CL3 item that continually suppresses Morale/Fear/Confused/Dazed/Stunned, and has a 2/day calm emotions. It needs to be in your hand, but I can think of half a dozen ways to handle that. It's very clearly not IMMUNITY to these things too, which means you can get around most of the countermeasures for immunity.

From City of Golden Death:

The water from the Whispering River and Whispering Lake deals 6d6 Negative Energy damage (no save) as well as inflicting a con draining poison every round you are in contact with the water. Someone fetch my supersoaker!

Golden Guardians are a CR6 construct that costs a ludicrous 33,300gp to create, but if you can get over that they have permanent nonmagical Blur, explode for 6d6 fire on death, are hasted by electrical attacks, and naturally have electricity/fire immunity.

From Curse of the Riven Sky:
The Greater Hat of Disguise functions exactly like a hat of disguise, except is uses Alter Self instead of Disguise Self.
The Idol of the Eye is a slotless 1/day Augury & 1/day Divination, as well as a 1/week Commune that specifically does NOT involve a deity, merely cosmic knowledge.


« Last Edit: May 10, 2019, 09:13:47 PM by Nytemare3701 »

Offline Nytemare3701

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Re: Fun Pathfinds
« Reply #130 on: May 11, 2019, 12:48:04 AM »
From Daughters of Fury:
The Angelfall Bow has a 3/day ranged trip using your ranged attack roll as the combat maneuver roll. Flying targets must make a DC25 Fly check or "plummet to the ground". It also has a 1/day counterspell vs any spell with the light descriptor.

The Amulet of Reverse Incantation lets you convert spells into their opposing forms 3/day as a free action:. Cure/Inflict, Haste/Slow, Alignment spells hit the opposing alignment, etc.

The Bog Boots are pretty niche, but they do allow for 135ft of dimension door and can really mess with movement math.

The Bosun's Call has 3 charges that refill each day, but you can use bardic performance rounds instead of charges. Good effects though. Auto-wake, messages, countersong, and climb/swim speed.

The Death Mask lets you use Speak With Dead without the normal save allowed for different alignments, and grants Alter Self to look like the living version of the most recent corpse questioned. Notably, it only needs "A head intact enough to fit the mask onto", unlike the normal spell.

The Evergreen Seed Pouch is like an Acorn of Far Travel, but for plant spells. The seeds in the pouch jump out and instantly form the required plants. It specifically says the plants grow regardless of the terrain and last the full duration of the spell. Probably some plant animating spells that are really good if you always have a target.

Fetish of the Frog Queen turns the will save on "targeted mind-effecting spells" into a fortitude save, 3/day.

The Goblet of Liquefied Cognition seems really abusable. If you are a spontaneous caster and feed it a spellbook page you get the spell onto your known list for 24 hours. Not a bad use for random captured spellbooks. If you are a prepared arcane caster and feed it an arcane scroll, it just memorizes it into a slot. If it's nonmagical writing, you "gain a complete understanding of the text's contents. This doesn't require an understanding of the text's language". In all the cases, the knowledge fades after 24 hours, but that's enough time to abuse some eldritch knowledge.

Ironmorph Dust turns normal clothing into armor, or gives DR5/Adamantine if you already have armor on. It only lasts 5 rounds, but it shuts off druid casting! Unfortunately, it says they get it back at the end of the duration instead of the normal 24 hours.

The Murktouch cloak is 10 rounds of concealment and blindsight, and you can use touch spells/abilities anywhere in the radius of the fog it generates. The fog ignores wind or similar effects too.

The Nightbane quiver turns 20 arrows per day into tangible light, producing light as a Daylight spell for 5 rounds, bypassing DR of light sensitive creatures and counting as a force effect against shadows/wraiths. The arrows also retain any previous magical effects!

Quicksilver gloves Silver a weapon for 10 (nonconsecutive) rounds per day, and let you make an extra attack 1/day.

The Scourge Vial automatically flanks & dazzles a target with no save for 5 rounds, as well as forcing a DC 14 fortitude save vs sicken every round.

The Star Cinder is an amulet that shuts off resistance and immunity to an element of your choice for 12 rounds, as well as forcing a DC17 will save every round vs being banished. 60ft radius too. Elemental subtype creatures aren't effected though  :shakefist

While this one kinda sucks for its cost (45k and your glove slot), it wins on cool points: Stormcrusher Gauntlets let you catch and crush electrical attacks with a strength check of (10+1/10 damage). It also lets you do stuff with the electricity if you have mythic powers, but you have better things to do with your money if you are in mythic.

Sun Wukong's Puzzle Box makes you invisible, casts a dimension door 20 feet, and spawns a monkey swarm to distract people, all as a standard action. It lasts 10 rounds and is usable 1/day.



Offline Nytemare3701

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Re: Fun Pathfinds
« Reply #131 on: May 11, 2019, 01:20:28 AM »
From "Doom comes to Dustpawn"
Dream Crystal Toxin is very hard to get normally (requires access to dream crystals), but it forces a DC20 will save every hour for 6 hours. It deals 1d2 Int drain per hour. If the target loses 6 Int or reaches 1, they turn into an Id Mutant. Notably, the Id Mutant template lets you set your alignment to Chaotic Neutral and gives you a bunch of level-scaled buffs for CR+1. It wrecks your mental stats though and resets your societal affiliations, effectively making it a new character.

From "Murder's Mark"
Scarf of the Suggestive Dance is a +5 Competence bonus to perform(dance) and a +1 to the saving throw DC of fascinate/suggestion bardic performances. Since it's 3k, that makes the +1 worth 500gp.

From "No Response from Deepmar"
Cytillesh Extract is an ingested poison that causes Anterograde Amnesia for the next 8 hours, preventing any new memories from forming. It also wipes the previous hour. DC18, 1/hour for 8 hours. Repeated exposure to Cytillesh causes wisdom damage and eventually insanity. If you need a mindbreak drug, here you go.

From "Plunder and Peril"
9k gold for a horn that grants a +6 to bardic music level, but only for already known uses. Also grants Resist 10 Sonic.

There's also a clockwork arm that deals 2 CON damage when attached (which oddly enough doesn't say it can't be healed), but allows you to lift 1.5x your MAXIMUM load over your head with that arm, as well as giving you a claw attack.

« Last Edit: May 11, 2019, 02:33:37 AM by Nytemare3701 »

Offline awaken_D_M_golem

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Re: Fun Pathfinds
« Reply #132 on: May 11, 2019, 02:52:01 PM »

From "Plunder and Peril"
9k gold for a horn that grants a +6 to bardic music level, but only for already known uses. Also grants Resist 10 Sonic.

I.
Want.
What's the name of it?

Can you imagine my avatar with a gold horn going :  "LA LA LA hear more evil, hear more evil."
(and it working)
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Offline Nytemare3701

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Re: Fun Pathfinds
« Reply #133 on: May 11, 2019, 04:11:09 PM »

From "Plunder and Peril"
9k gold for a horn that grants a +6 to bardic music level, but only for already known uses. Also grants Resist 10 Sonic.

I.
Want.
What's the name of it?

Can you imagine my avatar with a gold horn going :  "LA LA LA hear more evil, hear more evil."
(and it working)
The horn is called the "Three Reasons to Live", page 46. It's a quest object, but it has construction requirements so it can be duplicated.
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Offline Nytemare3701

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Re: Fun Pathfinds
« Reply #134 on: May 11, 2019, 04:41:20 PM »
From "Realm of the Fellnight Queen"

The Crook of Cildhureen is a ~17k staff of Major Image, Shadow Conjuration, and Shadow Evocation, but it also lets you spend charges to give 10% boosts to ShCon and ShEvo quasireality, up to 50% in a single spell. Unfortunately wouldn't work on a SCM since they aren't actually casting those spells, just casting another spell with the same effect.

From "Tears at Bitter Manor"

The Chalice of Communal Dweomer is a ~4k slotless item that lets you share a non-instantaneous potion's effects between yourself and 2 allies within 30 feet, at the cost of splitting the duration as well. Anyone know of any Permanent potions?

The Icon of Aspects is a ~5k slotless item that lets you swap between the granted powers of ANY of the domains associated with your god every day, not just the domains you chose. There has to be some obscure god out there with a finger in way too many domains.

While not particularly GOOD (The saves are pitiful), the Quicksand Cloak is definitely novel. The OUTSIDE is an extradimensional space full of water and sand that causes people who grapple the wearer to fall into a quicksand pit. Notably, it doesn't say what happens if you put objects in it, only that it can only hold one CREATURE at a time.

Rat-Tread Boots are pretty cool. For 10 minutes/day in 1 minute increments (which is plenty for combat), you can surf the back of a swarm of rats, ignoring both (calm) water surfaces and difficult terrain. It also picks you up and carries you away from your foes if you hit 0. As a bonus, you also become totally immune to rat swarm attacks.

The Weirding Watch (22k) gives haste and lesser age resistance to 5 targets for 15 rounds per day, split into 3 round bursts. It's also a perfect timepiece that never needs repair/winding.

Whispering Gloves (15k) project a short range silence on anything touched or held makes no noise. The examples given are putting a hand over someone's mouth or knocking on a door. As a secondary effect, you get unlimited Message spells by putting a finger over your lips and speaking directly at someone.


Offline Nanashi

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Re: Fun Pathfinds
« Reply #135 on: May 11, 2019, 07:47:49 PM »
Don't bother looking at Paizo gods for things with lots of domains. For once they got something right and made the number of domains reflect the power of a deity. Full deities get 5 domains and lesser deities get 4 (and that 4/5 can be the generally terrible alignment domains). This is why they stuck to subdomains instead of printing new domains like WotC did. There may be an exception somewhere (Shizuru is missing a domain, so there may be someone with extras), but it wouldn't be likely.

The best use of Icon of Aspects is to combine a domain with good powers but bad spells and a domain with bad powers but good spells (but there's plenty of deities with domains like that). Possibly some domain power that's useful some days but not others. Maybe domain powers with some choice you make when you get it (I don't know of any offhand, though at least one subdomain, Rage, has such). If you want cheese, it doesn't effect bonus feats so there's possibly a domain that gives bonus feats and get something for nothing.

Offline zook1shoe

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Re: Fun Pathfinds
« Reply #136 on: May 12, 2019, 01:21:11 AM »
Concordance of Rivals gave those demigod zero subdomains
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Offline Nytemare3701

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Re: Fun Pathfinds
« Reply #137 on: May 12, 2019, 04:19:09 PM »
From "The Godsmouth Heresy"

Rune Guardians (6.5k) are intelligent 1ft tall constructs with a 60ft fly speed and a single at-will SLA from a small list. As far as I know, this is the absolute cheapest way you can get an intelligent flying pet with at-will summon monster.

Offline Nanashi

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Re: Fun Pathfinds
« Reply #138 on: May 12, 2019, 04:37:35 PM »
The description says you can give it any first level spell of the right school. If you give it Unseen Servant you can do a lot of fun stuff (there's a thread on the official forums somewhere that worked out the numbers).

Star Cinder amulet makes Warlock Vigilante viable!
« Last Edit: May 12, 2019, 04:41:50 PM by Nanashi »

Offline Nytemare3701

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Re: Fun Pathfinds
« Reply #139 on: May 12, 2019, 04:45:20 PM »
The description says you can give it any first level spell of the right school. If you give it Unseen Servant you can do a lot of fun stuff (there's a thread on the official forums somewhere that worked out the numbers).

Sort of?
(click to show/hide)
The description does say there are alternative spell variants, but the crafting requirements list only the vanilla versions, and there is no advancement cost for them so there's no way to make a more powerful one normally.