Author Topic: Cthulhu Vestiges  (Read 26228 times)

Offline veekie

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Re: Cthulhu Vestiges
« Reply #40 on: February 13, 2013, 04:54:31 AM »
Seems to me you can broaden Space Travel to Extreme Environment Survival(immunity to environmental conditions or a bubble of safe travel) + Travel abilities(Flight), then make Old Ones Awakening into a summoner ability, calling a variety of their spawn instead.
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.

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Re: Cthulhu Vestiges
« Reply #41 on: February 13, 2013, 02:17:45 PM »
See thats the thing is you have to re-bind Ghroth every 24 hours.  Assuming I even give a PC Flight 80, how much of that time would be needed to even escape Earth's atmosphere?  And then you'd have to re-do the binding process unprotected in the vacuum of space.

Offline veekie

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Re: Cthulhu Vestiges
« Reply #42 on: February 13, 2013, 04:27:55 PM »
Flight via summoned planetoid? Mutants & Masterminds does it so that you go at space travel speeds only when outside atmosphere, which makes sense.

As for rebinding, I'm thinking you could start drawing the sigil and the pact making process before the previous binding wears off, somebody more familiar with binders chip in on if that is possible?

Alternatively if moving at space travel speeds, you get time dilation so your bind lasts longer.
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.

Online bhu

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Re: Cthulhu Vestiges
« Reply #43 on: February 14, 2013, 06:17:56 PM »
So assuming a FLight speed of 80 anyone know how long it would take to exit the Earth's atmosphere/gravitational pull?

Offline Agita

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Re: Cthulhu Vestiges
« Reply #44 on: February 14, 2013, 06:31:14 PM »
So assuming a FLight speed of 80 anyone know how long it would take to exit the Earth's atmosphere/gravitational pull?
A common definition for the boundary between earth's atmosphere and space seems to be the Kármán line, which is at about 100 kilometers, or 63 miles. If using that boundary, and assuming that you're hustling and moving straight upward, at 80 feet of movement you're moving at 16 miles per hour if your maneuverability is perfect, or 8 mph if it's less than that (see http://www.d20srd.org/srd/movement.htm). You're looking at 63/16~4 hours (perfect maneuverability) or 63/8~8 hours (good or lower man).

Escaping the earth's gravitational pull is something the system doesn't really model. Your fly speed is pretty much independent of gravity, unlike land speed, and you can technically just keep going at the same speed no matter where you are.
« Last Edit: February 14, 2013, 06:33:43 PM by Agita »
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Re: Cthulhu Vestiges
« Reply #45 on: February 14, 2013, 08:48:35 PM »
so in other words not within 24 hours

Offline Agita

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Re: Cthulhu Vestiges
« Reply #46 on: February 15, 2013, 01:26:03 AM »
so in other words not within 24 hours

Hm? As I outlined, you could definitely get to space within 24 hours. Do you mean something else?

As for the issue of your protection running out when your bind expires, maybe you can give it a duration independent of the contract instead so it'll carry over? Something like X/day, lasting for EBL hours. You can then renew it on yourself just before the contract expires and have it around while you're contracting again.
If you do that, perhaps you could make it capable of extending the protection to others too, just so it doesn't feel as blatantly like a way to carry the effect over.
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Re: Cthulhu Vestiges
« Reply #47 on: February 15, 2013, 01:37:06 AM »
so in other words not within 24 hours

Hm? As I outlined, you could definitely get to space within 24 hours. Do you mean something else?

Agita I went to a shitty school in a small midwestern town.  The math teacher was a football coach who read the answers from the teachers copy of the book.  As much as this pains me to admit, I have no idea what 63/16~4 means.

Offline Agita

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Re: Cthulhu Vestiges
« Reply #48 on: February 15, 2013, 01:39:19 AM »
so in other words not within 24 hours

Hm? As I outlined, you could definitely get to space within 24 hours. Do you mean something else?

Agita I went to a shitty school in a small midwestern town.  The math teacher was a football coach who read the answers from the teachers copy of the book.  As much as this pains me to admit, I have no idea what 63/16~4 means.
Oh. Sorry, it's supposed to mean "63/16, which approximately equals 4". (It's actually 3.9 something, but I went ahead and just rounded up because we're measuring in hours.) I'd have made one of those fancy wiggly equal signs, except I have no idea how to with this keyboard layout.
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Online bhu

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Re: Cthulhu Vestiges
« Reply #49 on: February 17, 2013, 07:12:31 PM »
yog sothoth ready for review

Offline JohnnyMayHymn

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Re: Cthulhu Vestiges
« Reply #50 on: February 17, 2013, 08:01:00 PM »
These are awesome, I'm including them in my homebrew multiverse  :clap
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Can you find the Wumpus?

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Re: Cthulhu Vestiges
« Reply #51 on: February 19, 2013, 12:27:20 AM »
Thanks!

Were there any you'd like added?

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Re: Cthulhu Vestiges
« Reply #52 on: March 01, 2013, 11:11:07 PM »
Ghroth is ready.  Any thoughts?

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Re: Cthulhu Vestiges
« Reply #53 on: March 06, 2013, 01:19:42 AM »
Anyone want more of these before I do the big guy?

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Re: Cthulhu Vestiges
« Reply #54 on: April 09, 2013, 09:23:00 PM »
Azathoth is up for review

Offline Nanshork

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Re: Cthulhu Vestiges
« Reply #55 on: April 17, 2017, 10:47:30 AM »
Abhoth
 - Where are the Spawn of Abhoth stats?

Bind Azathoth
 - Does the Mindless ability affect your intelligence or require you to be under the influence of Azathoth?

Nyalathotep
 - Feels a little underpowered compared to the other level 7 vestiges unless I'm missing something about Vile damage.
 - Where are the Dark Demon stats?

Shub-Niggurath
 - Where are the stats for the monster baby?

Cthulhu
 - Where's the list of monsters you can summon with Call?

Hastur
 - Where are the stats for the Byakhee?

Online bhu

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Re: Cthulhu Vestiges
« Reply #56 on: April 17, 2017, 09:20:03 PM »
Crap I forgot about statting the critters  :banghead

I'll get them up this week

Fixed Azathoth.

Offline Nanshork

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Re: Cthulhu Vestiges
« Reply #57 on: April 18, 2017, 11:13:20 AM »
"This does not protect you from Azathoth's Influence or your Intelligence Score."

.....being mindless doesn't protect you from your intelligence score?

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Re: Cthulhu Vestiges
« Reply #58 on: April 19, 2017, 12:10:55 AM »
i forgot the word lower, lol

Offline Nanshork

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Re: Cthulhu Vestiges
« Reply #59 on: April 19, 2017, 04:53:17 PM »
Much better.  :P