Author Topic: Evil Overlord  (Read 17987 times)

Offline darqueseid

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Re: Evil Overlord
« Reply #40 on: August 20, 2012, 03:10:51 PM »
evil thrallherd + necron thrall = best of both worlds.

Offline sirpercival

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Re: Evil Overlord
« Reply #41 on: August 20, 2012, 03:13:46 PM »
An alternative is a dweomerkeeper who makes a bunch of Ice Assassins of himself (via supernatural spell) and then Mindrapes them so they don't try to kill him anymore.
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Offline JohnnyMayHymn

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Re: Evil Overlord
« Reply #42 on: August 20, 2012, 08:53:08 PM »
Anthropomorphic Unicorn healer, that rides a unicorn.  There is nothing more terrifying.
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Offline phaedrusxy

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Re: Evil Overlord
« Reply #43 on: August 20, 2012, 08:58:25 PM »
An alternative is a dweomerkeeper who makes a bunch of Ice Assassins of himself (via supernatural spell) and then Mindrapes them so they don't try to kill him anymore.
Sounds like someone has some deep psychological issues...
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Offline snakeman830

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Re: Evil Overlord
« Reply #44 on: August 21, 2012, 12:50:44 PM »
All right, new Evil Overlord idea.  This one I was actually slowly working on in an actual game.

A Telepath 7, Binder 1, Thrallherd 10, maxing Bluff.

Now, for the true fun: He knows Mind Seed as a power.  What better way to spread power than to make sure he is always around?  When each person he meets can soon be effectively him in a different body, who knows where his limits will take him?  For true nastiness, load him up with symbionts and have them converted.  No personality conflicts, just a hell of a lot of manifesting power.  Psychic Reformation even ensures that he has a wide variety of powers to choose from (and his symbionts all have similar manifesting flexibility).

Regardless of if you're picking up symbionts or not, binding Naberius is fantastic for having more social influence.  If you do go that route, then the ability damage is not an issue.

Thrallherd is just for extra persuasive power and more potential "yous".  Really, it isn't necessary.
« Last Edit: August 21, 2012, 12:52:53 PM by snakeman830 »
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Offline Soundwave

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Re: Evil Overlord
« Reply #45 on: August 22, 2012, 01:57:17 AM »
Ive always favored the telepath/thrallherd option. Minions plus the ability to remake people's memories is too much fun.

Offline altpersona

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Re: Evil Overlord
« Reply #46 on: August 22, 2012, 02:45:51 AM »
All right, new Evil Overlord idea.  This one I was actually slowly working on in an actual game.

A Telepath 7, Binder 1, Thrallherd 10, maxing Bluff.

Now, for the true fun: He knows Mind Seed as a power.  What better way to spread power than to make sure he is always around?  When each person he meets can soon be effectively him in a different body, who knows where his limits will take him?  For true nastiness, load him up with symbionts and have them converted.  No personality conflicts, just a hell of a lot of manifesting power.  Psychic Reformation even ensures that he has a wide variety of powers to choose from (and his symbionts all have similar manifesting flexibility).

Regardless of if you're picking up symbionts or not, binding Naberius is fantastic for having more social influence.  If you do go that route, then the ability damage is not an issue.

Thrallherd is just for extra persuasive power and more potential "yous".  Really, it isn't necessary.

agent smith?
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Offline Cyclone Joker

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Re: Evil Overlord
« Reply #47 on: August 22, 2012, 03:09:13 AM »
So, the newest build I'm looking at is a thrallherd, with an artificer or necromancer as a thrall.
All right, new Evil Overlord idea.  This one I was actually slowly working on in an actual game.

A Telepath 7, Binder 1, Thrallherd 10, maxing Bluff.

Now, for the true fun: He knows Mind Seed as a power.  What better way to spread power than to make sure he is always around?  When each person he meets can soon be effectively him in a different body, who knows where his limits will take him?  For true nastiness, load him up with symbionts and have them converted.  No personality conflicts, just a hell of a lot of manifesting power.  Psychic Reformation even ensures that he has a wide variety of powers to choose from (and his symbionts all have similar manifesting flexibility).

Regardless of if you're picking up symbionts or not, binding Naberius is fantastic for having more social influence.  If you do go that route, then the ability damage is not an issue.

Thrallherd is just for extra persuasive power and more potential "yous".  Really, it isn't necessary.

agent smith?
Of course not. Agent Smith never did anything like that in the only Matrix movie. Shame they never made any sequels, by the way. Great movie.

Offline altpersona

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Re: Evil Overlord
« Reply #48 on: August 22, 2012, 04:46:46 AM »
ah yes, it is a shame.  :clap
The goal of power is power. - 1984
We are not descended from fearful men. - Murrow
The Final Countdown is now stuck in your head.

Anim-manga still sux.

Offline ariasderros

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Re: Evil Overlord
« Reply #49 on: August 22, 2012, 10:51:25 AM »
agent smith?
Of course not. Agent Smith never did anything like that in the only Matrix movie. Shame they never made any sequels, by the way. Great movie.
XKCD reference for the win. Intentional or not, it is awesome either way.
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Offline Cyclone Joker

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Re: Evil Overlord
« Reply #50 on: August 22, 2012, 11:51:22 AM »
agent smith?
Of course not. Agent Smith never did anything like that in the only Matrix movie. Shame they never made any sequels, by the way. Great movie.
XKCD reference for the win. Intentional or not, it is awesome either way.
There's such a thing as an unintentional XKCD reference?

Offline Pencil

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Re: Evil Overlord
« Reply #51 on: August 29, 2012, 05:55:25 AM »
So have you come to a conclusion?
« Last Edit: August 29, 2012, 05:57:12 AM by Pencil »
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Offline Cyclone Joker

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Re: Evil Overlord
« Reply #52 on: August 29, 2012, 10:48:44 AM »
So have you come to a conclusion?
Yes and no. I've decided I want to go the effigy route, as they can be produced quite cheaply and are relatively strong, but the precise build is still open. Artificer is really good, but wizard seems like it'd be a better option for the capabilities I want.

The exact builds I'm looking at are artificer 20, Wizard 5/Mindbender 1/Divine Oracle 3/Effigy Master 5/somethingorother 6, or an Ur-Theurge

Offline sirpercival

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Re: Evil Overlord
« Reply #53 on: August 29, 2012, 10:56:36 AM »
As I suggested elsewhere, a Binder 5/Ur-Priest 2/Divine-adapted Anima Mage can be an amazing crafter, thanks to the ridiculousness of Astaroth and the Darkcraft XP/gp rules.
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Offline JohnnyMayHymn

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Re: Evil Overlord
« Reply #54 on: August 29, 2012, 12:16:34 PM »
Dip commoner 1 and PaO the chickens!    :smirk
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Offline phaedrusxy

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Re: Evil Overlord
« Reply #55 on: August 29, 2012, 12:26:52 PM »
As I suggested elsewhere, a Binder 5/Ur-Priest 2/Divine-adapted Anima Mage can be an amazing crafter, thanks to the ridiculousness of Astaroth and the Darkcraft XP/gp rules.
So set up a liquid agony hospital? Have you seen that idea? It's pretty interesting. Basically, you go to some plague-stricken area, and set up hospitals to cure the sick. But before you cure them, you collect some liquid pain from them, which you can use for crafting XP. So you're providing a real, legitimate service, and profiting from it.

Of course... you could also go around spreading plagues if business starts to dry up...  :devil
« Last Edit: August 29, 2012, 12:28:39 PM by phaedrusxy »
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Offline Cyclone Joker

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Re: Evil Overlord
« Reply #56 on: August 29, 2012, 12:34:20 PM »
Not going binder, partially from fluff, and partially because I dislike the Binder class, for the most part.

Liquid Agony doesn't seem efficient. The casting time and material cost to get, what? 3 XP a casting or something like that? If it was efficient, I could see it working, but between crafting and ruling, I don't think there's time to be spent wasting days to collect 3 XP.

Offline phaedrusxy

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Re: Evil Overlord
« Reply #57 on: August 29, 2012, 12:42:06 PM »
Make magical traps that cast the spell for you, and that automatically reset. You can have your low level followers/thralls be the ones harvesting it and running the hospital. A thread on this. There was a much older thread that went into a lot more detail, but I don't have a link.
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Offline ksbsnowowl

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Re: Evil Overlord
« Reply #58 on: August 29, 2012, 01:22:34 PM »
So set up a liquid agony hospital? Have you seen that idea? It's pretty interesting. Basically, you go to some plague-stricken area, and set up hospitals to cure the sick. But before you cure them, you collect some liquid pain from them, which you can use for crafting XP. So you're providing a real, legitimate service, and profiting from it.
Hello, Semirhage.  :p

Offline Cyclone Joker

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Re: Evil Overlord
« Reply #59 on: August 29, 2012, 04:02:11 PM »
Make magical traps that cast the spell for you, and that automatically reset. You can have your low level followers/thralls be the ones harvesting it and running the hospital. A thread on this. There was a much older thread that went into a lot more detail, but I don't have a link.
Very nice. Quick question; Where are the rules for transparency with crafting? I remember it being stupidly good, but I can't place it, and still wanted to make Effigies. Effigies are awesome. Kalashtar Psionic Artificer might be the best way to do this.