Geez this thing is a murder machine...
The Will save bonuses averaged out to "good Will save +1", so I just had it replace your Will save instead.
BARBARIAN Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Rage |
1st | +1 | +2 | +0 | +0 | Action Boost, Fast movement, Rage 2/day | +4 Str/Con, -2 AC |
2nd | +2 | +3 | +0 | +0 | DR 1/-, Trap Sense +1 | +4 Str/Con, -2 AC |
3rd | +3 | +4 | +1 | +1 | Trap Sense +2 | +4 Str/Con, -2 AC |
4th | +4 | +4 | +1 | +1 | DR 2/-, Rage 3/day, Uncanny Dodge | +4 Str/Con, -2 AC |
5th | +5 | +4 | +1 | +1 | Berserker, Trap Sense +3 | +6 Str/Con, -4 AC |
6th | +6/+11 | +5 | +2 | +2 | DR 3/-, Trap Sense +4 | +6 Str/Con, -4 AC |
7th | +7/+12 | +5 | +2 | +2 | Frenzy, Rage 4/day | +6 Str/Con, -4 AC |
8th | +8/+13 | +6 | +2 | +2 | DR 4/-, Improved Uncanny Dodge, Trap Sense +5 | +6 Str/Con, -4 AC |
9th | +9/+14 | +6 | +3 | +3 | Rampage, Trap Sense +6 | +6 Str/Con, -4 AC |
10th | +10/+15 | +7 | +3 | +3 | Ability Boost (Con +2), DR 5/-, Rage 5/day | +6 Str/Con, -4 AC |
11th | +11/+16/+21 | +7 | +3 | +3 | Trap Sense +7 | +8 Str/Con, -4 AC |
12th | +12/+17/+22 | +8 | +4 | +4 | DR 6/-, Trap Sense +8 | +8 Str/Con, -4 AC |
13th | +13/+18/+23 | +8 | +4 | +4 | Rage 6/day | +8 Str/Con, -4 AC |
14th | +14/+19/+24 | +9 | +4 | +4 | DR 7/-, Indomitable Will, Trap Sense +9 | +8 Str/Con, -4 AC |
15th | +15/+20/+25 | +9 | +5 | +5 | Greater Rampage, Trap Sense +10 | +10 Str/Con, -6 AC |
16th | +16/+21/+26/+31 | +10 | +5 | +5 | DR 8/-, Rage 7/day | +10 Str/Con, -6 AC |
17th | +17/+22/+27/+32 | +10 | +5 | +5 | Tireless Rage, Trap Sense +11 | +10 Str/Con, -6 AC |
18th | +18/+23/+28/+33 | +11 | +6 | +6 | DR 9/-, Trap Sense +12 | +10 Str/Con, -6 AC |
19th | +19/+24/+29/+34 | +11 | +6 | +6 | Death Frenzy, Rage 8/day | +10 Str/Con, -6 AC |
20th | +20/+25/+30/+35 | +12 | +6 | +6 | Ability Boost (Str +2), DR 10/-, Trap Sense +13 | +12 Str/Con, -6 AC |
Action Boost (Ex): As a swift action, a barbarian can gain one of the following bonuses for 1 round:
- Gain a bonus to damage rolls equal to half his barbarian level, rounded up.
- Gain a bonus to his speed in all movement modes equal to 5ft x his barbarian level.
- Double his Damage Reduction from barbarian levels (or gain DR 1/- if he is a 1st level barbarian).
After using this ability, he must wait 1d4+1 rounds before using it again.
Rage (Ex): In addition to the listed bonuses, a barbarian's base Will saves follow the Good progression (2 + half your character level) while raging.
Damage Reduction (Ex): You also gain energy resistance equal to half your Damage Reduction.
Berserker (Ex): At 5th level a barbarian gains Diehard as a bonus feat. His hit points cannot drop below 1 as a result of losing the bonus hit points from raging; if his hit points are already below 1 then he does not lose hit points for ending a rage.
Frenzy (Ex): At 7th level a barbarian can enter a frenzy. While in a frenzy, he gains +2 Str (stacking with rage) and his attacks gain the
vicious enchantment. Entering a frenzy is a free action which inflicts 10 damage to the barbarian. The frenzy lasts for 1 minute, after which he cannot enter another frenzy for 1 minute.
Ability Boost: At 10th level a barbarian gains a +2 bonus to his Constitution score. At 20th level he gains a +2 bonus to his Strength score.
Rampage (Ex): At 9th level, whenever a barbarian rolls a 19 or 20 on an attack roll, he may make another attack as a free action. This attack is made at the same bonuses, and must be made against the same target. Attacks made as a result of Rampage cannot threaten critical hits or trigger the effects of Rampage, but ignore the effects of damage reduction and hardness.
Supreme Cleave (Ex): At 13th level, whenever a barbarian makes a melee attack he may choose for it to affect two adjacent squares within reach.
Greater Rampage (Ex): At 15th level, a barbarian may make two extra attacks as part of Rampage rather than one.
Death Frenzy (Ex): At 19th level a barbarian can enter a death frenzy. While in a death frenzy, he gains +4 Str (stacking with rage and frenzy) and his attacks deal +4d6 damage (but also 1d6 damage to himself). Entering a death frenzy is a free action which inflicts 20 damage to the barbarian. The death frenzy lasts for 1 minute, after which he cannot enter another death frenzy for 1 minute.