1
D&D 3.5 and Pathfinder / Re: "Person" class tier consideration
« on: December 29, 2012, 05:05:32 PM »
UMD, amiright?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Why not be both? Dread Necromancer 8 / Wizard(necromancer variant) 1 creates undead with +4 HP/HD, +4 Enhancement to Str/Dex, and can control a lot of zombies. With Corpsecrafter/Desecrate that's +8 HP/HD.I know you won't be better then the wizard, but at least you can be better at raising dead.
Other than that. PrCs can help. Pale Master 7 (LM) + Shiver (FCII) make you immune to most damage. Oh and don't forget FR:LoD's Rituals. One of them gives a <HD>d6 Negative Energy Ray that I think damage Wisdom (or Con), a level in Binder can heal the damage making it a spamable attack.
You won't be better than a Wizard, no real helping that. But you can control an army of superior-to-a-Fighter zombies and bring about the wightpoclypse.
Yeah, but it's not like that's unique or cool or anything.The only thing it really needs is more power points.But what cool abilities would you give it?Isn't soulknife a bit weak? And Psychic Warrior?
Psychic Warrior is Tier 3, which is fine, and Soulknife can easily be imitated with an alternate class feature for Psychic Warrior so there's no need to bother with it.
But what cool abilities would you give it?Isn't soulknife a bit weak? And Psychic Warrior?
Psychic Warrior is Tier 3, which is fine, and Soulknife can easily be imitated with an alternate class feature for Psychic Warrior so there's no need to bother with it.
It depends on what you consider broken.....I just want to make some classes more interesting with fewer dead levels and tone down the broken or bent stuff.
At least it has less problems than magic though it is surely possible to break the system with psionics too...
Access to the special abilities earlier. Few, if any, of those abilities would be game breaking in the early to mid game and they'd give a level of customization the rogue currently lacks.Already got abilities down. 3, 6, 9 as well as all other levels. Adding skill tricks soon.
The "Thief Skills" of earlier editions were folded into the skill system which hurt the Rogue by giving several of its schtick abilities to anyone. 8 SP/lv did not fully offset this. To cement the Rogue as the "skilled" character, earlier and more frequent access to skill mastery as well as a floating bonus that can be allocated to different skills on a daily basis would be good (sirpercival's Sublime Rogue implements both these ideas.)
Free skill tricks might also be nice.Not having to give up; I think it's trapfinding, to be able to use the ability on various creatures, for a greatly reduced effect.
It's Trap Sense, which is good because trap sense is a fairly crappy ability which pretty much everyone who gets it trades out. Still, the greatly reduced effect part is irritating. I might have penetrating strike scale with level. By about lv 10 you should be doing full SA to pretty much anything.
Not having to waste feats and other resources to make Sneak Attack viable would be pretty all right.Mind elaborating?