Writing a book
Dating my favourite TV moderator (EDIT only once...a shame...)
Looking a shark into its gaping maw
Meeting Sting (EDIT only once ... even more shame ... )
Discussing core builds with carnivoreHey, that list now is complete!
Anyway, carnivore – the thread originally is about how builds can emulate the monk in core, not whether they are better in a certain aspect. And I think your build still misses a lot of important monk class aspects.
Also, I am not even sure about the combat part...
Here’s a simple human core monk lvl 20, also with 80k gold equipment (note that you do not need a ring of feather falling, the assassin already has it as a spell).
FEATS
Weapon Focus Unarmed Strike (Human)
Improved Unarmed Strike (Monk)
Improved Grapple (Monk)
Improved Initiative (level 1)
Combat Reflexes (Monk)
Blind-Fight (Level 3)
Improved Trip (Monk)
INA (level 6)
Leadership (level 9, to equal the blackguard’s minions)
Stunning Fist (level 12)
Improved Critical – Unarmed Strike (level 15)
Power Attack (level 18, or take flyby attack in case of flying speed)
EQUIPMENT (80k max)
Ring of Freedom of movement (equals blackguard spell, 40k)
Belt +4 STR (equals blackguard bull’s strength, 16k)
Amulet of natural attacks +1 (6k)
Boots of speed (12k)
Permanent buff for large form, either enlarge (3.1k+, when polymorphing is out) or RAW PaO (when morphing spells are allowed) into large outsider (1.2k). Assumption here: an enlarge effect despite perfect self restriction (or polymorph ban would disadvantage monk too much)
ATTACK COMPARISON
Monk
+20/+20/+20/+20/+15/+10 = total +105
Monk-without-Monk (MWM, carnivore’s build)
+18/+18/+18/+13/+13/+8/+3 =total +91 (note I included the blood bond from the fiendish servant)
Note:
- I’d rather choose the boots of speed over the speed weapon, since it also gives the +1 haste attack bonus. If the MWM takes it, though, it does not change the picture much
- The big advantage oft he monks is that the two flurry extra attacks are at the highest bonus. The TWF-MWM is hit quite hard by the iterative BAB.
- I added the total BAB here to give an AC-independent impression oft he attacking power oft he builds. Most level 20 opponents have 35 AC and more – which again puts the monk with four vs three highest attacks at an advantage (and I am not even counting in the divine power buff that is easily obtainable at level 20 wbl)
- Both builds may get additional bonuses, but the MWM-specific ones cost a standard action (bull’s strength, greater invisibility, and most opponents at that level can see invisible, rendering that buff less important. Both can hope to get +2 flanking bonuses from their minions. The monk has more stunning fist attempts (another potential +2), and also has the touch attacks for grapple and trip which the MWM does not have.
- In general, the four combat bonus feats, as well as the feats the MWM needs to emulate monk abilities are an advantage of the monk that should not be underestimated here (EDIT improved initiative and blind-fight come to mind EDIT END)
RESULT ATTACK COMPARISON: Advantage monk
DAMAGE COMPARISON
Monk
6d8 (huge lvl 20 monk equivalent) +4 (STR from size boost via enlarge, enhancment and +1 from amulet) = average 31.
MWM
1d8 + 3 (enhancement gauntlet, blood bond) +8d6 sneak = average 35.5
Note:
- the MWM could also get an enlarge boost, but that would only raise base damage from 1d8 to 2d6. The monk’s big advantage from size stacking (even more visible in non-core) is that the class starts with the higest base damage of all classes.
- Sneaks will not work on undead, constructs, elementals and plants, (At CR 20, this may appear not that frequent any more, but there were levels before that
) Moreover, it does not work at all vs invisible opponents, so, as I said in my previous post, it is highly situational (and this problem applies also to death attack which otherwise is clearly better than quivering palm). Also, many opponents can see invisible. Flanking could help to provide more sneaks, but vs CR 20+ foes that also may be difficult to achieve with mid-level minions.
- Monk got reach, but MWM can apply sneaks to 30ft missile range
RESULT DAMAGE COMPARISON: A draw (somewhat more damage from MWM, but less reliably so – and if you ask me, I’d here go for the monk damage)
DEFENSE COMPARISON
Monk
AC: +4+WIS from monk class , base saves +12 (all) and +2 vs enchantment school effects, spell resistance; combat reflex/trip combo even when flat-footed with reach, poison immunity, DR 10/magic, EDIT forgot improved evasion EDIT END
MWM
AC: +1+WIS from belt, base saves fort +11, refl +11, will +5 and overall CHR bonus to saves; +50% miss chance with a standard action (greater invisibility)
Note
- Monk should be ahead in saves, since: CHR is going to be fairly low fort he mwm (which is massively MAD since it needs STR for melee attack and damage, DEX for the TWF tree, INT for the assassin spells, WIS fort he stunning fist and blackguard spells and CHR. MWM could use protection spell to get +2 to saves
- Since monk can focus in STR and WIS, that class may even more ahead in AC
RESULT DEFENSE COMPARISON: Advantage monk
SKILLS COMPARISON
Monk
23x4 + 23 human =115 skill points
MWM
8x4 + 2 + 2x10 + 8x4 + 23 human= 109 skill points
Note
- the MWM has a much bigger class skill list (with UMD!
)
- also, likely due to assassin spell has INT maybe a bit higher
- and trapfinding from rogue on top for MWM....
RESULT SKILL COMPARISON Advantage MWM
AND ALL THE REST....
Well, here it essentially boils down to whether the level 1-4 assassin and blackguard spells are better than what the monk offers which I mentioned in my last post that the MWM did not emulate (and which – like spell resistance and poison immunity has not been mentioned above). That is a difficult call.
Note:
- at level 20, most assassin/blackguard level 1-4 spell effects are not that powerful anymore. Monster summons of that level, for instance, are a joke to waste a full round on. Greater invisibility, dimension door and freedom of movement certainly are good, (they depend btw on at least 14s in WIS and INT here!) but the monk in this case can also do one dimension door/day, and has freedom of movement up all the time. Greater invisibiltiy: see also the problems by level 20 outlined above (opponents able to see/pinpoint the invisible character)
- Meanwhile, the monk has the equivalent of the following spells up all the time: speak with animals, feather fall – worse than the spell actually -, expeditious retreat – better than the spell actually - (level 1), speak with plants, tongues (level 3), etheralness (level 9, up to 20 rounds)
- Still, healing is clearly better for the MWM.
RESULT REST COMPARISON: Draw
OVERALL COMPARISON/RESULTS
Carnivore, your build is interesting. However...
... it does not really achieve „monk without a monk in core“...
... nor does it appear better to me.
What do you think?
- Giacomo
PS: Glad that you liked my rogue-without-rogue.
What about this one:
Barbarian-without-barbarian:
Bard 8/Fighter 2/Dragon disciple 10
Spam rage spells, get total higher STR bonus (also 24/7) from DD, light adamantine armour gets a bit of damage reduction, and you are a scholar instead of an illiterate!