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Gaming Advice / Re: Grease (Still Don't Get It)
« on: May 30, 2013, 06:31:48 AM »
I cast it on a cleric's holy symbols/mage's arcane components/warrior's blades...
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Actions are not evil or good, purposes are
The Book of Exalted Deeds and Book of Vile Darkness disagree with you, in D&D certain actions are specifically labeled as evil no matter what your purpose is.
Deathwatch
IIRC enemy, foe, ally, friend are just a name in Dnd.
Not necessarily true. I mean, the terms "ally/allies" and "enemy/enemies" come up almost anywhere a target is involved for an ability of some kind, thus making the situation of defining "allies" and "enemies" a mechanic of the game just as much as it is a perceived label to differentiate characters on a social level. Thusly something that is decided once and set in almost permanent stone (like alignments (because ppl don't often care to bother changing alignments anyways because they probably already chose one that conforms to any future plans of their build))
The description for "Attacks of Opportunity" define you as being able to make free attacks against opponents that you threaten. Whether one is an ally or an enemy is not something that can just be changed at the drop of a hat, and I'd say especially so when in the middle of combat to take advantage of certain rules. If you take an AoO against a fellow PC in a fight, even if the 'attack' ends up being a healing spell, you still took action against and attacked them as if that PC was an enemy as per the rules of AoOs. If the DM and the other players don't give a damn, then oh well, whatever, take advantage as you wish. But if they do, even just if one of them, this can lead to planting a seed of paranoia amongst one or several of your party mates. Why? Because suddenly your character perceives one or more of them as enemies in order to have done this. Sure the end result was healing their injuries, but what about NEXT TIME?! Now they would be constantly wary of everything you do, secretly worrying over what you may or may not do next. What if one of them is seriously injured and near death and you are within reach of them however they need to retreat and while can do so in a way to avoid their enemy's AoO, can't do anything against 'technically' provoking one from you and you take it. Is that a much needed Heal spell coming in? Or is it a Harm coming in to finish them off and they are just realizing the rest of the party is in no position to either come to the rescue if it is Harm or aren't even able to see it happen if so thus causing even more worry that they're about to be PKed!!
Maybe.
Just sayin', yanno?QuoteActions are not evil or good, purposes areAlso not necessarily true. In D&D anyways.
Because some actions come with those little [Good] or [Evil] descriptors. Like some spells. And using a spell is an action.
Bwahahaha
Actions are not evil or good, purposes are
The Book of Exalted Deeds and Book of Vile Darkness disagree with you, in D&D certain actions are specifically labeled as evil no matter what your purpose is.
Deathwatch
heck, even the dmg and phb disagree with that point. d&d is a morally and ethically concrete universe. certain things are right or wrong regardless. at least by raw. ^^
... you're all actually quite right.Actions are not evil or good, purposes are
The Book of Exalted Deeds and Book of Vile Darkness disagree with you, in D&D certain actions are specifically labeled as evil no matter what your purpose is.
Correct. The definition of "threatened square" i posted, clarifies that the dangerous action must be performed by an enemy (please see emphasis).
... but following your reasoning, lets assume you're playing a cleric and have just cast, say, a "Bless" spell during your turn in the round. All your allies within 50ft gain the benefits. Cool!
Suddenly the party archer, next to you, aims his shot at a foe and his dangerous action provokes the AoO from you.
Will he be denied the bonuses granted by the "Bless" spell?... He's either an ally or an enemy. As Captnq mentioned, when do you get to choose your enemies and allies during the encounter? Is it valid to choose different allies/enemies during the same encounter as a player sees fit?
This reminds me of another, weird, thing that could happen...
Flanking doesn't mention friend or foe, but rather uses "threatened squares" rule... Well... Could i say that i consider the enemy behind the front line foe as, in fact, an ally, so that i get flanking bonuses?
This and other questions can be raised, that's why i try to keep it simple in my games... but if your DM allows it, i'm cool with that.
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The way i see it, your friend isn't an enemy (unless he's aiming his arrow at you ), so it doesn't provoke an AoO from you... but i'll research a bit further and let you know if i find anything to contradict this.
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Disable Device allows the rogue to use the quantum superposition effect to both be close enough to disable the trap and be far enough away not to trigger the trap at the same time.
Counterspell is entirely different from dispelling....
A spell-like ability can be dispelled but it can not be counterspelled.....
http://www.d20srd.org/srd/magicOverview/castingSpells.htm#counterspells
http://www.d20srd.org/srd/spells/dispelMagic.htm