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Messages - dumah87

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1
Gaming Advice / Re: Grease (Still Don't Get It)
« on: May 30, 2013, 06:31:48 AM »
I cast it on a cleric's holy symbols/mage's arcane components/warrior's blades...

2
Gaming Advice / Re: Spell of Opportunity on friend
« on: May 28, 2013, 08:44:33 AM »
Actions are not evil or good, purposes are :D

The Book of Exalted Deeds and Book of Vile Darkness disagree with you, in D&D certain actions are specifically labeled as evil no matter what your purpose is.

Deathwatch  :D

Combobreaker!

3
Gaming Advice / Re: Spell of Opportunity on friend
« on: May 28, 2013, 08:43:15 AM »
IIRC enemy, foe, ally, friend are just a name in Dnd.

Not necessarily true. I mean, the terms "ally/allies" and "enemy/enemies" come up almost anywhere a target is involved for an ability of some kind, thus making the situation of defining "allies" and "enemies" a mechanic of the game just as much as it is a perceived label to differentiate characters on a social level. Thusly something that is decided once and set in almost permanent stone (like alignments (because ppl don't often care to bother changing alignments anyways because they probably already chose one that conforms to any future plans of their build))

The description for "Attacks of Opportunity" define you as being able to make free attacks against opponents that you threaten. Whether one is an ally or an enemy is not something that can just be changed at the drop of a hat, and I'd say especially so when in the middle of combat to take advantage of certain rules. If you take an AoO against a fellow PC in a fight, even if the 'attack' ends up being a healing spell, you still took action against and attacked them as if that PC was an enemy as per the rules of AoOs. If the DM and the other players don't give a damn, then oh well, whatever, take advantage as you wish. But if they do, even just if one of them, this can lead to planting a seed of paranoia amongst one or several of your party mates. Why? Because suddenly your character perceives one or more of them as enemies in order to have done this. Sure the end result was healing their injuries, but what about NEXT TIME?! Now they would be constantly wary of everything you do, secretly worrying over what you may or may not do next. What if one of them is seriously injured and near death and you are within reach of them however they need to retreat and while can do so in a way to avoid their enemy's AoO, can't do anything against 'technically' provoking one from you and you take it. Is that a much needed Heal spell coming in? Or is it a Harm coming in to finish them off and they are just realizing the rest of the party is in no position to either come to the rescue if it is Harm or aren't even able to see it happen if so thus causing even more worry that they're about to be PKed!!

Maybe.

Just sayin', yanno? :D

Quote
Actions are not evil or good, purposes are :D
Also not necessarily true. In D&D anyways.
Because some actions come with those little [Good] or [Evil] descriptors. Like some spells. And using a spell is an action.

Bwahahaha  :cool

I disagree because a friend could turn on the enemy side even during the combact (i.e. : a doppelganger infiltrated in the group reveals his/her nature), isnt' right?
Maybe I could suspect this even while I'm granting him/her my spell bonuses, so I nevertheless decide to threat every memeber of my group.

On the other hand I agree with the Paranoia seed I may agree, but the ability to make AoO spell should be perceived just like combact superiority.
AoO are not evil!
a thought like : "Oh my [Deity of Faerun/Greyhawk etc...]! he/she's making an AoO on me! But wait he/she's healing me...hell yeah! But... what about next time...better be careful..."
is wrong, better like ""Oh my [Deity of Faerun/Greyhawk etc...]! his/her combact skill are peerless! He/she can cast spell in a blink of an eye! I love him/her :love!

I apologize if my English language is uncorrect

4
Gaming Advice / Re: Spell of Opportunity on friend
« on: May 28, 2013, 08:34:11 AM »
I should have added "ironic sentence" at the end of my last post, but I thought that a :D was sufficient... :D

Anyway ...

Actions are not evil or good, purposes are :D

The Book of Exalted Deeds and Book of Vile Darkness disagree with you, in D&D certain actions are specifically labeled as evil no matter what your purpose is.

Deathwatch  :D


heck, even the dmg and phb disagree with that point. d&d is a morally and ethically concrete universe. certain things are right or wrong regardless. at least by raw. ^^

Actions are not evil or good, purposes are :D

The Book of Exalted Deeds and Book of Vile Darkness disagree with you, in D&D certain actions are specifically labeled as evil no matter what your purpose is.
... you're all actually quite right.

I apologize if my english is uncorrect.

5
Gaming Advice / Re: Spell of Opportunity on friend
« on: May 20, 2013, 11:10:57 AM »
Correct. The definition of "threatened square" i posted, clarifies that the dangerous action must be performed by an enemy (please see emphasis).

... but following your reasoning, lets assume you're playing a cleric and have just cast, say, a "Bless" spell during your turn in the round. All your allies within 50ft gain the benefits. Cool!
Suddenly the party archer, next to you, aims his shot at a foe and his dangerous action provokes the AoO from you.
Will he be denied the bonuses granted by the "Bless" spell?... He's either an ally or an enemy. As Captnq mentioned, when do you get to choose your enemies and allies during the encounter? Is it valid to choose different allies/enemies during the same encounter as a player sees fit?

This reminds me of another, weird, thing that could happen...
Flanking doesn't mention friend or foe, but rather uses "threatened squares" rule... Well... Could i say that i consider the enemy behind the front line foe as, in fact, an ally, so that i get flanking bonuses?

This and other questions can be raised, that's why i try to keep it simple in my games... but if your DM allows it, i'm cool with that.

IIRC enemy, foe, ally, friend are just a name in Dnd.
I guess I can consider a companion party of mine a friend or a foe without influencing spells, abilites or anything else...
let's assume this:
I cast "bless" spell and quickened "Inflict Critical Wounds" spell in my round and "Cure Serious Wounds" spell as AoO on this famous archer's round (I could easily switch Cure and Inflict spells ), who is suddendly an archer/wizard :D which had cast a "Masochism" spell on him, because the foe (enemy, BBEG, monster, etc) has a very high AC.

I still consider him as an ally, I'm actually giving a hand dealing and/or healing him damages.
Actions are not evil or good, purposes are :D

(I apologize if my english language is uncorrect)

6
Gaming Advice / Re: Spell of Opportunity on friend
« on: May 15, 2013, 04:18:26 PM »
[...]

The way i see it, your friend isn't an enemy (unless he's aiming his arrow at you :tongue), so it doesn't provoke an AoO from you... but i'll research a bit further and let you know if i find anything to contradict this.

[...]



Provoking an Attack of Opportunity
Two kinds of actions can provoke attacks of opportunity: moving out of a threatened square and performing an action within a threatened square.

It doesn't matter if you're a friend or foe, to provoke AoOs.
Trigger an AoO it's a matter of action not relation with the other characters.

A friend of mine if acting dangerously always trigger an AoO.
It should depends on me if use this "opportunity" or not.

7
Gaming Advice / Spell of Opportunity on friend
« on: May 09, 2013, 03:59:20 PM »
Hi guy,

I was wondering:
It's possible to cast a spell through "Spell of opportunity" feat on a friend who trigger an AoO?

i.e. I'm a cleric and an archer adjacent to me (friend of mine) fires some arrows, triggering theoretically an AoO ("You threaten all squares into which you can make a melee attack").
May I cast on him Heal or another touch spell?

thank you all.

8
Gaming Advice / Re: Becoming an Orc
« on: November 23, 2012, 11:10:14 AM »
Polymorph any object spell?

9
Gaming Advice / Re: Disable Proximity Trigger Traps
« on: November 23, 2012, 06:04:03 AM »
Sorry for the late reply!

Are you telling me that there are traps that cannot be disabled?

10
Gaming Advice / avoid Detect Hostile Intent
« on: November 14, 2012, 04:49:01 AM »
This power seems quite powerful to me.

Besides giving you the skill to detect enemies in a crowded place, it allows you to not be surprised or caught flat-footed.

Is there a way, to not being detected by this power?

I mean, given that this power is Telepathy discipline, are all the common ways as MindBlank, or natural immunities against mind-affecting abilities, preclude the enemy from being detected?

thank you all.

11
Gaming Advice / Re: Disable Proximity Trigger Traps
« on: November 14, 2012, 04:39:28 AM »
Disable Device allows the rogue to use the quantum superposition effect to both be close enough to disable the trap and be far enough away not to trigger the trap at the same time.

as noted here
http://www.d20srd.org/srd/skills/search.htm

you need to be within 10feet to search for (and discover) a trap.

So, IMO, you can't find it if you're not close to it.

12
Gaming Advice / Disable Proximity Trigger Traps
« on: November 13, 2012, 11:29:00 AM »
Proximity
This trigger activates the trap when a creature approaches within a certain distance of it. A proximity trigger differs from a location trigger in that the creature need not be standing in a particular square. Creatures that are flying can spring a trap with a proximity trigger but not one with a location trigger. Mechanical proximity triggers are extremely sensitive to the slightest change in the air. This makes them useful only in places such as crypts, where the air is unusually still.

The proximity trigger used most often for magic device traps is the alarm spell. Unlike when the spell is cast, an alarm spell used as a trigger can have an area that’s no larger than the area the trap is meant to protect.

Some magic device traps have special proximity triggers that activate only when certain kinds of creatures approach. For example, a detect good spell can serve as a proximity trigger on an evil altar, springing the attached trap only when someone of good alignment gets close enough to it.


How can a Rogue find this kind of traps and disable if he/she can't touch it?

13
Gaming Advice / Re: SLA question
« on: November 08, 2012, 04:04:03 AM »
Counterspell is entirely different from dispelling....
A spell-like ability can be dispelled but it can not be counterspelled.....


http://www.d20srd.org/srd/magicOverview/castingSpells.htm#counterspells

http://www.d20srd.org/srd/spells/dispelMagic.htm

You're right, I read it wrongly...
I appreciate your help!

14
Gaming Advice / SLA question
« on: October 25, 2012, 05:11:28 AM »
Could SLAs be dispelled?

I ask because of this:

Divine Defiance feat :
"You can spend one of your turn or rebuke undead attempts as an immediate action to counter a spell or spelllike effect."

and

http://www.wizards.com/default.asp?x=dnd/rg/20040413a
All About Spell-Like Abilities (Part One)
"A spell-like ability can be dispelled. All the usual limitations of dispel effects apply to dispels used against spell-like abilities. For example, a spell-like ability with an instantaneous duration cannot be dispelled, and the dispel user must make a successful caster level check to dispel any spell-like ability with a longer duration."

http://www.wizards.com/default.asp?x=dnd/rg/20040420a
All About Spell-Like Abilities (Part Two)
A spell-like ability cannot be used as a counterspell, and it is not subject to counterspells. A counterspell involves recognizing a spell as it is being cast, then quickly altering that same spell so as to create an opposite effect that cancels out the original spell. A spell-like ability is essentially hardwired into its user's psyche, and its power is released mentally. The process is sufficiently different from spellcasting so it that doesn't allow a foe to identify the spell-like ability, and a counterspell cannot interfere with the spell-like ability's magical energy as it can with a spell. As noted earlier, a spell-like ability is subject to dispelling (provided the spell it duplicates is subject to dispelling). When a spell-like ability can be dispelled (as most of them are) one can effectively counter them with a dispel magic spell. While spell-like abilities are not normally subject to counterspells, dispel magic is not really a counterspell. When you use dispel magic as a counterspell, what you're really doing is casting a quick, targeted dispel effect at the correct moment to negate the enemy spell and not creating an opposite magical effect that cancels your enemy's spell.

I can't get over it  :???



15
Gaming Advice / Re: Invisibility, superior questions
« on: October 23, 2012, 11:16:09 AM »
Isn't this spell re-printed in Spell Compendium ?

AFAIK now you can cast spell and gives you "immunity" from blindsense, tremorsense, blindsight.

Lifesense (Su)
A dread wraith notices and locates living creatures within 60 feet, just as if it possessed the blindsight ability. It also senses the strength of their life force automatically, as if it had cast deathwatch.

So neither Lifesense.

16
Gaming Advice / Re: Invisibility, superior questions
« on: October 23, 2012, 06:27:11 AM »
what about Arcane Sight spell ?

(so I can see the invisible carried items!)

as well as Detect Magic/ Evil/Good/Law/Chaos.

what do you think?

17
Gaming Advice / Invisibility, superior questions
« on: October 22, 2012, 04:51:54 PM »
hi guys,

I've a couple of question about this powerful spell:

1) which are the spells, besides True Seeing, that beat this spell ?
2) can listen check pinpoint a creature subjected to invisibility, superiod? (DC should be around 60)
3) given that this spell masks even sounds, can a character casts spell with verbal components?

thank you all.


18
Gaming Advice / Re: Hellbred & Revivify
« on: October 04, 2012, 06:18:25 AM »
Mmh I guess nothing will work to save this poor Hellbred from the Devil's Call.
Thank you.

19
Gaming Advice / Hellbred & Revivify
« on: October 04, 2012, 05:32:35 AM »
Does an Hellbred come back to life with a Revivify spell given that:

Hellbound (Su): A devil has a claim on a hellbred’s soul. As a
result, a hellbred can be restored to life only by a resurrection
spell or greater magic

and

Revivify :
Conjuration (Healing)
Level: Cleric 5, Healer 5,
Components: V, S, M,
Casting Time: 1 standard action
Range: Touch
Target: Dead creature touched
Duration: Instantaneous
Saving Throw: None; see text
Spell Resistance: Yes (harmless)

"Revivify miraculously restores life to a recently deceased creature.
However, the spell must be cast within 1 round of the victim's death.
Before the soul of the deceased has completely left the body, this spell halts its journey while repairing somewhat the damage to the body.
This spell functions like raise dead, except that the raised creature receives no level loss, no Constitution loss, and no loss of spells.
The creature is only restored to -1 hit points (but is stable)."

?

thank you all.

bye

20
Gaming Advice / Re: smite evil while cleaving ?
« on: September 02, 2012, 12:51:54 PM »
I would say that a "normal melee attack" is any melee attack where you use your weapon to do damage. Things that are not normal attacks would then be things like trip, disarm, sunder. Yes, these are all special attack actions, but I think that's not the distinction we're looking for (especially as it would contradict the Charging Smite alternate class feature from PHB2).

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