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Messages - Scottzar

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1
Min/Max 3.x / Re: Stutter caster
« on: May 24, 2013, 09:25:16 AM »
Yes, throwing every dirty trick with self-admittedly dubious legality you remember onto one caster lets you get around most issues.
So does Pun-Pun. At this level of effort (Arcane Thesis Wish, for gods sake), Pun-Pun is essentially a viable option.

To be fair I didn't think of Easy Metamagic as a Metamagic feat for AT, so recognition where it's due.

2
Min/Max 3.x / Re: Problem Solver in a Very Limited Campaign
« on: May 08, 2013, 03:11:19 AM »
Don't lose caster levels. Don't do eet.

Wizard >>>>>>>>> Rogue

Cleric is just as much a problemsolver as you are.

By the rolled ability scores and use of all core I see that your DM has basically no experience whatsoever, so be wary for nightmarishly over the top challenges and/or snapping his game in two the moment you cast a decent spell.

3
Min/Max 3.x / Re: Crusader armor
« on: May 08, 2013, 03:07:10 AM »
You can basically assume chain shirt is AC 6 thanks to OA items, + extra places for defending armour spikes, which makes it alright.

Thalud stone plate is almost always going to be the best option if you decide to go heavy armour.

Don't forget to mastercraft things for the +1 AC and Max Dex.

4
Min/Max 3.x / Re: Fun finds thread V3.0
« on: April 10, 2013, 12:29:32 AM »
Acorn of Far Travel has always been and always will be the superior cross-plane trait method. It means only you get the benefits, so no-one can try and steal your amazing power.


Also from that mosslord:
Quote
Once a round, a mosslord can emit a powerful lance of focused psionic energy as a free action. It can target any creature with an Intelligence within 60 feet with this brainlance. The creature targeted must make a successful DC 24 Will saving throw or be stunned for 1d4 rounds and take 1d6 points of Intelligence damage. A successful Will save indicates that the target is dazed for 1 round, after which it can act normally; it is also immune to that particular mosslord's brainlance power for 24 hours. The save DC is Charisma-based.
That's pretty damn good, I must say.

5
What about regular black tentacles?  I don't see it but I see the warlock one.

Could you at least try reading the spells before offering suggestions regarding them?
Warlock's Chilling Tentacles is no to-hit cold damage, + to hit tentacles. Black tentacles all need to-hit.

6
Min/Max 3.x / Re: Breaking Polymorph, Totally Serious
« on: March 29, 2013, 03:02:33 AM »
I thought the MM5 was one specific creature which listed it's spellcasting as Ex?
Regardless, all of the line, from alter self through to shapechange, use the same base 'effect' and thus gain natural abilities.

7
Min/Max 3.x / Re: Breaking Polymorph, Totally Serious
« on: March 29, 2013, 12:30:22 AM »
It was proved that spellcasting is a natural feature. This isn't dubious at all.
Your question seems illogical.

8
Min/Max 3.x / Re: Breaking Polymorph, Totally Serious
« on: March 28, 2013, 09:00:37 PM »
Polymorph copies spellcasting. This was one of LoP's dirty tricks, IIRC, but I can't find it. This is the core of the lvl 1 ethergaunt shuffle, but that's pretty sourcebook intense for all the + cl feats.
Like Soro, I don't ascribe to that interpretation. What shuffle though? DCFS? The Duskgiant or other HD shuffles are already more broken than polymorph. You can do them with WS, which is strong but not broken.

It's not an 'interpretation'. It's proven fact. (Not sure if Read-as-Written is the correct term, given the mechanics are derived via process of elimination within the given ruleset, although unlike with true dragons this doesn't conflict with examples)
Ethergaunt shuffle is getting high enough base CL, via reserves of strength and such, and then going
Alterself/Polymorph into red etherguant > Have more spellcasting effective level >Polymorph into white ethergaunt >Draconic polymorph/PaO into Black ethergaunt >+17 to your effective spellcasting level

9
Min/Max 3.x / Re: Fun finds thread V3.0
« on: March 28, 2013, 07:11:31 PM »
It's in the errata for Monster Manual.  I hadn't noticed it was left out of Rules Compendium.
And then RC was published after the MM errata. How does the rules priority work if errata is one of the sources, but the other could be seen as primary (Rules Compendium says it includes errata and updates the rules, so in theory it trumps any errata printed before it.)
 :twitch Damn it Wizards.
Monster Manual was reprinted with errata (?) very recently. It gets priority over any non-reprinted book, like the RC.

10
Also completely incorrect.

Bloodlines don't get applied to your character like LA at all. I've got to check leveling up, but I think bloodlines are just something you can get for free because >RAW, lol.
The alternative is you never level up again if you don't go down XP, so I've got to check.

11
You Break it You Buy it / Re: The Enabler
« on: March 24, 2013, 04:52:04 PM »
All fully ascended characters are the same character. Because of living wall. Hence, clones of Pun-Pun are just as good, and more reliable than truly independent allies.

12
Min/Max 3.x / Re: Breaking Polymorph, Totally Serious
« on: March 24, 2013, 06:32:20 AM »
Polymorph copies spellcasting. This was one of LoP's dirty tricks, IIRC, but I can't find it. This is the core of the lvl 1 ethergaunt shuffle, but that's pretty sourcebook intense for all the + cl feats.

That's all you really need.


I must ask: if 28 dex, +9 deflection bonus, perma invis and immunity to SR checking magic are considered normal for a 4th level spell, what spells are you casting which give these levels of benefit?

13
Min/Max 3.x / Re: Help with Mounted Charging Build
« on: March 22, 2013, 01:31:05 AM »
Technically the multipliers are RIDINGBOOT-SPIRITEDCHARGE-LANCE X4 + 1 (BJ) +1 (Valorous) = X6.

I really wish I didn't have to address that combat brute comment, but I guess you really are illiterate.
Quote
Momentum Swing: To use this maneuver, you must charge a foe in the first round, and you must make an attack using your Power Attack feat in the second round. The penalty you take on your attack roll must be -5 or worse. Your attacks during the second round gain a bonus equal to your attack roll penalty x 1-1/2, or x 3 if you're using a two-handed weapon or a one-handed weapon wielded in two hands. For instance, if you choose to take a -6 penalty on your attack roll, you can deal an extra 9 points of damage, or an extra 18 points if you're using a two-handed weapon or a one-handed weapon wielded in two hands.

Now there's two interpretations for this. My way (which is technically correct, but retarded), and the common way (which is logical and consistent with given errata on other feats)

Most people would say that this makes your second turn PA change from 1/2 to 1.5/3, which given the way other feats are officially interpreted (e.g. leap attack) is equivalent to +50%. Leap attack, as of it's errata, add's +100%. So you have 250% * 2(2H weapon) * any multipliers from misc, in your case 5*6 multiplier on any PA AB decrease you take.

Technically, however, it gives you a separate unnamed bonus. This means in your case you have (2*2 + 3)*6 or 7*6 on your PA AB decrease.



Of course I am going to be condescending to you. You are arguing with me despite the fact that you haven't read the basic rules of what you intend to do, nor even the most basic and essential rules of core (i.e. numerical logic used by game calculations).

14
Min/Max 3.x / Re: Help with Mounted Charging Build
« on: March 21, 2013, 01:14:19 AM »
Wow what.
Multipliers in D&D are really simple.

Basically, a multiplier isn't something you multiply with. It's a base X1 + a number of extra sets of the damage. When collecting multiple multipliers, you just get a single base X1 + all the extra sets of damage.

Hence the multiplier would be 1 +1 (BJ) + 1 (Valorous) +1 (lance) + 1 (spirited charge) +1 (riding boots).

This is basic stuff, how do you not know it?

Where are you getting the multiplier from combat brute? It doesn't multiply anything.

15
Min/Max 3.x / Re: CO Challenge: Build a Monk that rolls 40 dice
« on: March 21, 2013, 01:02:02 AM »
I prefer a much faster, simpler, and easier to pull off solution.
Roof Jumper.
Quote
The Roof-Jumper feat enables the use of the following tactical maneuvers. You cannot benefit from more than one maneuver in the same round. Death from Above: You do substantial damage if you deliberately leap down to attack a foe beneath you. You must drop at least 20 feet. You must roll to hit; this qualifies as a charge attack, with all relevant bonuses and penalties. If you hit, you deal damage as normal, plus an extra ld6 points for every 10 feet of distance beyond the first 10 feet; thus, a drop of 30 feet causes an extra 2d6 points of damage. You still take whatever damage you would normally take from the fall, but you can reduce the falling damage with a successful Jump check or Tumble check. You cannot use any ability to slow your fall (such as the monk's slow fall ability, or the feather fall spell) while attacking in this manner.

Remember: the Buddha's palm technique isn't exclusive to Kungfu Hustle. Actually using the Buddha's Palm technique may cause your monk to die horribly.

16
Min/Max 3.x / Re: How did you lose your CO virginity?
« on: March 20, 2013, 12:23:58 AM »
I posted something similar to this before but it was eaten by the board, so tell me if I skip a sentence.

The question is "what did you first notice" and "what first got you excited/what did you first try." I play with medical doctors, professors, and psychologists who are likely much smarter than you, yet have a very feeble grasp of the power curve in DnD despite years of play. Why would you expect what you define as logic? Because you defined it? Oh, right.
First off, I'd like to say that starting by moving the goalposts followed by an insult is incredibly creative. 10/10, would be called stupid again.

""The question is "what did you first notice" and "what first got you excited/what did you first try."""
No, it isn't. The question is:
Quote
What was the first time you went "Holy crap!" and built a character around something you thought was powerful? Your first build, as it were? How'd you get into CharOp?
Which is illogical. When I see an inconsistency such as crafting cl idiocy, I don't immediately abuse it because I'm not a game ruining asshole, at least not intentionally.
You don't bring it to a CO forum because that sort of thing is incredibly basic and known by 99.99% of any CO community, and our theoretical past self at this point doesn't even know about CO communities (which makes no sense who doesn't research a product before buying it?).

I love the baseless insult, really classy. The fact that someone is academically proven and even intelligent has no bearing on whether they have read the rules or not. 90+% of people who play 3.5 don't read the rules, they just sort of roll along and look stuff up when it comes up, or houserule it past.

I would expect what I implied to be logical because the moment I read core crafting I saw the cl clause, which is clearly open ended and broken. The moment I read forcecage or solid fog I saw that it basically instantly beats any character (solid fog on the condition that FoM isn't in play). Anyone who reads wildshape or polymorph can clearly see the potential for stealing OP creature abilities, which then continued into the potential for stealing creature spellcasting (though I'll admit the idea I had at that time was for a solar!wizard who abused a superior spell-list and stats for great justice). It didn't take me long to see that awaken has massive abuse potential, to start with on the druids animal companion, and then following with wildshape shenanigans.
I wouldn't say I'm the most intelligent person in the world, and in particular my creativity, which is what most CO really measures, is one of my worst (and probably sub-average) mental attributes. And yet I could easily break the core with a cursory glance. Obviously anyone with average+ creativity could do better.

17
Min/Max 3.x / Re: I may be joining a level 3 3.5 game soonish...
« on: March 19, 2013, 05:06:14 PM »
Sword of the Arcane Order Mystic Ranger is crazy good. You get sorcerer level casting on your full BaB chasis, and while I think your class features are delayed, you can still swap them out for wildshape and stuff.

SofAO Wildshape MR with shooting star is equivalent to a full BAD, animal companion-less druid, basically, for the first 10 levels. I'd suggest going ranger10 MoMF 10 instead of 5/10/Warshaper 5 or whatever build you are using, because level 5 wizard spells is great.

18
Min/Max 3.x / Re: How did you lose your CO virginity?
« on: March 18, 2013, 04:46:54 PM »
I don't understand the question. Anyone who takes a cursory look at 3.5's core, possibly 3.0's, and definitely 2nd's splats can immediately see a plenitude of game-breaking abuse.

Everyone who has read core and done grade, what, 3(?) maths would be able to spot things like the crafting inconsistency or the fact that some spells render 50% of classes useless without going through any of the inherent balance mechanisms (e.g. saves) of the system.


The implication that anyone who has read the rules can't make a nigh-unstoppable character is illogical.

19
Min/Max 3.x / Re: Magical Training + Versatile Spellcaster Trick
« on: March 12, 2013, 06:46:12 AM »
Some points to make:
CJ is unavoidably right in this instance. It's pretty unambiguous RAW in this case.

Soro speaks assuming logic and common sense are in play, and that core assumptions of the game system are being held intact (which, by the rules, they aren't).

Bruce:
"Any number" makes no constraints on the number, at all. It is literally any number. Sorcerer casting then goes on to make constraints on the number of spells you can know. In theory this conflicts with:
Quote
A wizard can use a borrowed spellbook to prepare a spell she already knows and has recorded in her own spellbook
But given the fact that wizards don't really have any rules on knowing spells or methods of knowing spells, that rules snippet is of dubious use to wizards anyway.



The idea of arguing via Read as (Intended, or whatever people want to call it) in a min/max forum is basically abhorrent to the sort of system mastery I learnt, so I can't really agree with anyone contesting CJ's claim via external logic, but I suppose most people don't assume the nonsensical world of RAW is in effect.

20
Quote
Poisoner’s Breath (Su) Sertrous’s breath fills a 240-foot-radius
spread around him. Any creature that breathes this
foul air must succeed on a DC 33 Fortitude save or be
sickened for 1 round. This breath suppresses any immunity
to poison a victim possesses for as long as it remains
within the area plus an additional 2d6 rounds after it
leaves the area.

Elder Evils, page 115 - 116

I assume this is what you remember.

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