Author Topic: Fun Finds v4.0  (Read 353683 times)

Offline Empirate

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Re: Fun Finds v4.0
« Reply #300 on: June 24, 2013, 09:56:00 AM »
Been thinking about the elemental turning thing lately, you know, the special ways of turning creatures with elemental subtypes granted by the Air, Earth, Fire and Water domains. Some of the things those elemental creatures can do are amazing, if you can just get your turns to stick, so you actually command and don't only rebuke. For example, your 14th level Cleric might want a permanent planehopping taxi in the form of a Djinni (genies get to Plane Shift themselves and up to eight creatures at will). Or your 6th level Cleric could do with the excellent, excellent scouting that is afforded by commanding a Minor Xorn. I haven't really thought this through to the end, but to me it seems this is a great, and much overlooked ability.

Offline Kerrus

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Re: Fun Finds v4.0
« Reply #301 on: June 24, 2013, 09:57:38 AM »
So I was browsing through some old build notes today from back when I was building an intimidatomancer for an IRC game- and I found this.

In Dragon Magic there's a spell called "Adoration of the Frightful", which is a hexblade 2, bard/cleric/sorc/wiz 3 spell, takes a standard action to cast, range 60ft radius, and lasts for a minute a level (Will negates).

Any enemy hit by the spell who fails their save that is under the fear effects shaken, frightened, or panicked, has its attitude towards you shifted to 'friendly' for the duration of the fear effect/ or the spell, whichever ends first. (or if you or an ally attack the target/take a hostile act towards it). You also gain a +1 competence to diplo checks just by learning the spell, lol.


So anyways, the plan I'd apparently had involved optimizing the Intimidating Strike feat and then casting this spell via wand (quickened, presumably).

With this in mind, you can basically punch a guy, and he becomes friendly towards you. Intimidating strike makes a target successfully intimidated by it shaken for the rest of the encounter, which is generally up to the DM, though I've often seen a 'five minutes' limit set. If we assume 5 minutes, then you could use this to easily make a target friendly for that duration, which is enough to do a lot of fun stuff with them :p.


Just thought I'd share, since it seemed amusing.

Offline nijineko

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Re: Fun Finds v4.0
« Reply #302 on: June 24, 2013, 02:43:18 PM »
power repository shards (either ECS or MoE) allow you to have any power known from any list.

restrictions are racial (kalashtar or inspired only; though depending on setting others may be allowed, for example the FR version of the elan would technically meet the implied racial requirements) and level (powers 1-4 only); the loss of 1 hp per grafted crystal, and no more than 1 crystal per ML is fairly minor, unless one figures out a way to go hog wild.

Offline Rebel7284

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Re: Fun Finds v4.0
« Reply #303 on: June 24, 2013, 02:53:21 PM »
power repository shards (either ECS or MoE) allow you to have any power known from any list.

restrictions are racial (kalashtar or inspired only; though depending on setting others may be allowed, for example the FR version of the elan would technically meet the implied racial requirements) and level (powers 1-4 only); the loss of 1 hp per grafted crystal, and no more than 1 crystal per ML is fairly minor, unless one figures out a way to go hog wild.

I would personally just get a few dojeries(sp?) and use the body slots for Power Link Shards.  Something about overchanneling to 3x your manifester level 3x a day is silly good.

Offline nijineko

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Re: Fun Finds v4.0
« Reply #304 on: June 24, 2013, 03:40:14 PM »
power repository shards (either ECS or MoE) allow you to have any power known from any list.

restrictions are racial (kalashtar or inspired only; though depending on setting others may be allowed, for example the FR version of the elan would technically meet the implied racial requirements) and level (powers 1-4 only); the loss of 1 hp per grafted crystal, and no more than 1 crystal per ML is fairly minor, unless one figures out a way to go hog wild.

I would personally just get a few dojeries(sp?) and use the body slots for Power Link Shards.  Something about overchanneling to 3x your manifester level 3x a day is silly good.

not disagreeing with the link shards, they are very nice, but dorjes cannot get you powers that are not on your list. there are certain builds that find having one or more off-list powers, thus repository shards, advantageous.

Offline Arz

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Re: Fun Finds v4.0
« Reply #305 on: June 24, 2013, 06:22:44 PM »
Divine Crusader - Stacks with any alignment aura, like a psychic aura of chaos. Seems cheesy until you realize its something for Divine Mind. Definitely for the low tier quirky characters. Or Kord! Chaos, conflict, and physical power.

Offline zook1shoe

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Re: Fun Finds v4.0
« Reply #306 on: June 24, 2013, 06:58:03 PM »
@kerrus, could you bluff them into thinking its a harmless spell?
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Offline Captnq

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Re: Fun Finds v4.0
« Reply #307 on: June 24, 2013, 07:03:42 PM »
(click to show/hide)

Blue Dragons are of the earth subtype. Technically, as the earth subtype, one could make a case that the delver slime does 8d10 against them. Buy 10 flasks of this stuff for 1500 gp. Four man team walks in. Flasks are considered light, so the ranger uses his two-weapon fighting to throw two flasks. Five flasks thrown at Touch Attack AC 9. Average damage is 44 hp. 220 HP damage against an adult blue of 241 HP. Maybe he's still up. Maybe the player's got lucky. If not and the PCs make it to round two, dragon is dead. No saving throw. No nothing.

Just thought that was a little broken.
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Offline zook1shoe

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Re: Fun Finds v4.0
« Reply #308 on: June 24, 2013, 07:06:20 PM »
Ouch!
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Offline linklord231

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Re: Fun Finds v4.0
« Reply #309 on: June 24, 2013, 07:29:40 PM »
Even though they have the Earth subtype, I'm not sure you could call a Blue Dragon "stony" based on the picture or description in the MM.
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Offline Demelain

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Re: Fun Finds v4.0
« Reply #310 on: June 24, 2013, 07:45:28 PM »
Even though they have the Earth subtype, I'm not sure you could call a Blue Dragon "stony" based on the picture or description in the MM.

This. I often wish the authors were more specific, instead of leaving "stoney" up to the DM to determine.

Offline Prime32

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Re: Fun Finds v4.0
« Reply #311 on: June 24, 2013, 10:19:44 PM »
Now mineral warriors on the other hand...

Offline Lunarambling

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Re: Fun Finds v4.0
« Reply #312 on: June 24, 2013, 10:48:44 PM »
Looking at the Pathfinder Adventurer's Armory and came across this:

Throwing Shield: This shield is designed for throwing
and comes with specially designed straps allowing you to
unclasp and throw it as a free action.
Tower shields cannot
be throwing shields. Neither a shield’s enhancement
bonus to AC nor its shield spikes apply to your attack or
damage rolls.

Now, the wording is terrible. But it could be argued that both unclasping, and throwing it are free actions. An extra free action attack? Sure. That could be useful.

Offline Kethrian

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Re: Fun Finds v4.0
« Reply #313 on: June 24, 2013, 10:58:15 PM »
Add Animated and Rapid Returning (I think it's called), and you get a free shield throw every round, while getting to keep your shield AC!
What do I win?
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Offline Gazzien

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Re: Fun Finds v4.0
« Reply #314 on: June 24, 2013, 11:23:39 PM »
Throw it on a pair of bucklers?

Offline zook1shoe

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Re: Fun Finds v4.0
« Reply #315 on: June 24, 2013, 11:36:40 PM »
No limit/round on most free actions
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Offline Captnq

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WEAPON HANDBOOK v3.01
« Reply #316 on: June 25, 2013, 12:02:39 AM »
post some crazy stuff.

Okay. Here is the latest version of my weapon handbook.

What's in it? EVERYTHING. Every Weapon. EVERY. WEAPON. If It even LOOKS like a weapon, it's in there. It's got ammo. Not just ammo, but ALL THE AMMO. If you can launch it, throw it, drop it, or hell, EVEN SPIT IT (yes, both the poison tooth and the mouth darts), I got it in there.

It's got all the Poisons! You wanna poison someone, it's got your poison. Contact, Injury, Ingestion, Inhaled. You want someone dead, or just to wish they were dead, or melt the face off a lich, or maybe dissolve them into a puddle of bubbling goo, That last one will take some work, but it's not impossible!

What if you want to put magical crap on your weapons? Tired of the same old tired list of tired old WSAs that make for the same tired old combinations? (I gots those, BTW) Well then try the BRAND SPANKING NEW LIST OF EXTRAPOLATED WEAPON SPECIAL ABILITIES!!!

Combine Speed with Offhanded and Serpent Tooth to get three extra actions a ROUND! Figure out how many different WSAs you can stick on THE SAME PAIR OF GAUNTLETS! Increase your caster level by holding a Stick! Learn how to make the ultimate weapon of tripping! Trick out your Crossbow like you were on a Reality TV Show about making Custom projectile medieval Weapons!

AND THAT'S NOT ALL!!!

I'm Frickin' Tired! This has given me a huge god damn headache! I haven't gone to the barber in over two months, and my hair looks like I'm an escaped Extra from The 1965's TV show The Monkees!

Download Now and I won't CARE cause I'm going to go to bed and then maybe play Borderlands 2 for a while, BECAUSE I ENJOY WEARING JACK'S FACE!!!

Servers are STANDING BY!!!

*'sup*
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Offline Jackinthegreen

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Re: Fun Finds v4.0
« Reply #317 on: June 25, 2013, 12:31:19 AM »
I didn't (and still don't) give you permission to wear my face.  :p

Offline 123456789blaaa

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Re: Fun Finds v4.0
« Reply #318 on: June 25, 2013, 12:48:15 AM »
Splendid  :D. Captnq, you are a machine.
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Offline zook1shoe

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Re: Fun Finds v4.0
« Reply #319 on: June 25, 2013, 12:57:25 AM »
good, another great compendium of a bunch of stuff to go along w my spell list  :clap
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