Author Topic: The Cat Burglar Prestige Clases  (Read 101178 times)

Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #120 on: July 30, 2012, 09:03:19 PM »
crunch is up cept for capstone

Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #121 on: August 11, 2012, 12:09:08 AM »
LAZY KITTIES


   
"I like the word 'indolence'. It makes my laziness seem classy."

 Lazy Kitties are worshipers of Housecat.  They are the pampered house pets that support the Guild by stealing supplies from richer houses when they can do so without breaking cover.  They also gain info or provide emergency shelter if they can find a way to hide their friends.

BECOMING A LAZY KITTY
Just be a Cleric of Housecat.

 ENTRY REQUIREMENTS
   Spellcasting:  Must be able to cast spells from the Cleric list of Level 2 or higher.
   Patron:  Housecat
   Class Abilities: Kitty Magic (Paw at the Door) (Mystic Locksmith if using the Mows Alternate Class Features)
   Skills:  Hide 4 ranks, Knowledge (Religion) 4 ranks
   Feats:  Domain Focus or Domain Spontaneity



Class Skills
 The Lazy Kitty's class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Diplomacy (Cha), Disable Device (Int), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Knowledge (Local, Nobility and Royalty, Religion) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Search (Int), Sense Motive (Wis), Spot (Wis), and Use Magic Device (Cha).
Skills Points at Each  Level : 8 + int

Hit Dice: d6

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +0     +0     +2    Power Nap, +1 Level of Divine Casting Class
2. +1    +0     +0     +3    Kitteh Want Fud!, +1 Level of Divine Casting Class
3. +1    +1     +1     +3    I Just a Kitty, +1 Level of Divine Casting Class
4. +2    +1     +1     +4    Power Nap, +1 Level of Divine Casting Class
5. +2    +1     +1     +4    Kitteh Want Fud!, +1 Level of Divine Casting Class
6. +3    +2     +2     +5    I Just a Kitty, +1 Level of Divine Casting Class
7. +3    +2     +2     +5    Power Nap, +1 Level of Divine Casting Class
8. +4    +2     +2     +6    Kitteh Want Fud!, +1 Level of Divine Casting Class
9. +4    +3     +3     +6    I Just a Kitty, +1 Level of Divine Casting Class
10.+5    +3     +3     +7    One of da Fambly, +1 Level of Divine Casting Class

Weapon Proficiencies: Lazy Kitties gain no new Weapon or Armor Proficiencies.

Power Nap (Su): At 1st Level while asleep you are under the effects of a Sanctuary spell.

At 4th Level you also gain the benefit of a Lesser Globe of Invulnerability while asleep (the spell is not visible in any way so as not to give you away)

At 7th Level this changes to Globe of Invulnerability.

Kitteh Want Fud! (Su): At 2nd Level you may cast Suggestion 3/day as a Supernatural Ability while in Kitty Form.  It is not considered Language Dependent, somehow your opponent intuitively understands your meows.

At 5th Level this ability loses the Mind-Affecting Descriptor and will even affect Mindless creatures and the Undead.

At 8th Level it loses the Compulsion descriptor and beings immune to such are immune no longer.

I Just a Kitty (Su): At 3rd Level you gain Spell Resistance equal to 10 plus half your character level plus your Charisma bonus. This spell resistance only applies to spells attempting to detect your alignment or whether you are a shapechanger. If the spell can’t get through your spell resistance you show up as Neutral.

At 6th Level you are immune to spells that would reveal your Alignment and you are  Neutral for purposes of spells that affect opponents of a specific Alignment.

At 9th Level you are immune to spells that would compel you to tell the truth.

One of da Fambly (Su): You may now cast Programmed Amnesia 3/day as a Supernatural Ability.  This does not have the Mind-Affecting Descriptor.
 
PLAYING A LAZY KITTY
 You sometimes unfairly take crap from your fellows for being lazy (hence the nickname), but you do your part.  They have no idea how difficult it is to live with someone pretending to be a pet and leading a double life.  Sure you sleep 12 hours a day on a cat cushion, but if you didn't you'd give yourself away.
 Combat: Combat?   Who has the energy for that crap.  It's hot out.  We'd get all sweaty.  Bleah.
 Advancement: Advancement require you to get your butt off the sofa and get involved.  You ain't giving up the cushy life for nobody.  No sir you earned this position and you're milking it for all it's worth.
Resources: You are fairly disconnected from daily events at the Guild but when the houses owners are asleep you can pilfer to your hearts content as long as you put it back.

LAZY KITTIES IN THE WORLD
"In ancient times cats were worshipped as gods; they have not forgotten this. "
 You pretty much interact with your 'owners' being the perfect beloved pet, only really seeing other members of the Guild occasionally.
 Daily Life: Much of  your life is that of a typical housecat though you spend your in quiet prayer as opposed to just napping.
 Notables:
 Organizations: As usual you belong to the Guild and the Church.

NPC Reaction
 "Ohmahgawd who's da bestest kitty evah!  I boops your lil nosie! Boop!" pretty much describes your life.

LAZY KITTIES IN THE GAME
 This PrC kind of takes one out of adventuring so it may be best for NPC members of the Guild.
 Adaptation: This is mostly meant for silly campaign but would make a neat turn in a conspiracy theory based game as well.
 Encounters: You're usually encountered as a house pet. 

Sample Encounter
EL 12: The PC's are told to meet a local seller of purloined goods to receive a package.  They are greeted by a smiling housecat when they arrive.  Obviously his owner has been nabbed by someone.  Paranoia time!


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions


EPIC LAZY KITTY

Hit Die: d6
Skills Points at Each  Level : 8 + int
Spells: Your caster Level continues to improve, but you do not gain additional spells per day.
Bonus Feats: The Epic Lazy Kitty gains a Bonus Feat every 2 levels higher than 20th


« Last Edit: March 06, 2022, 07:44:26 PM by bhu »

Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #122 on: September 10, 2012, 11:02:38 PM »
Abilities are finally done, thoughts on caster levels?

Offline Garryl

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Re: The Cat Burglar Prestige Clases
« Reply #123 on: September 10, 2012, 11:04:51 PM »
Abilities are finally done, thoughts on caster levels?

As they're supernatural abilities, they default to your HD/character level. We're talking about Lazy Kitty, right?

Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #124 on: September 10, 2012, 11:06:07 PM »
Yes, but i meant caster levels as in its meant as a PrC for clerics like most of the recent ones.

Offline Garryl

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Re: The Cat Burglar Prestige Clases
« Reply #125 on: September 10, 2012, 11:18:52 PM »
8/10 or 9/10 should be fine. Even 10/10 isn't unreasonable, especially if you add in a requirement that requires multiclassing. The only really significant things about this class are the 8 skill points per level and the capstone (the rest strike me as mostly flavorful), although the chassis is the same as the Cloistered Cleric anyways but for +2 skill points.

Speaking of multiclassing, any reason the Kitteh Want Fud! ability doesn't actually have any effects for a single-classed Cleric entry?

Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #126 on: September 10, 2012, 11:47:08 PM »
theyre all supposed to require kitty form, i need to fix that.

Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #127 on: September 11, 2012, 12:51:58 AM »
new prereq is up

Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #128 on: October 06, 2012, 03:53:35 PM »
HORRIBLE KITTIES


   
"It's time."
 Horrible Kitties are worshipers of Blue Eyes, and professional assassins for hire.

BECOMING A HORRIBLE KITTY
Pretty much just be a worshiper of Blue Eyes.

 ENTRY REQUIREMENTS
   Spellcasting:  Must be able to cast spells from the Cleric list of Level 2 or higher.
   Patron:  Blue Eyes
   Class Abilities:  Burglaring (Sneak Attack)
   Skills:  Knowledge (Religion) 4 ranks, Move Silently 4 ranks
   Feats:  Practiced Kitty (Burglaring) (Practiced Humanoid: Burglaring if using the Mows Alternate Class Features)


Class Skills
 The Horrible Kitties class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Hide (Dex), Jump (Str), Knowledge (Arcana, Local, Religion)(Int), Listen (Wis), Move Silently (Dex), Spellcraft (Int), Spot (Wis), and Tumble (Dex).
Skills Points at Each  Level : 4 + int

Hit Dice: d6

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +0     +2     +2    Ambush, +1 Level of existing Divine casting class
2. +1    +0     +3     +3    Ignore Obstacles, +1 Level of existing Divine casting class
3. +2    +1     +3     +3    Assassinate!, +1 Level of existing Divine casting class
4. +3    +1     +4     +4    Ambush, +1 Level of existing Divine casting class
5. +3    +1     +4     +4    Ignore Obstacles, +1 Level of existing Divine casting class
6. +4    +2     +5     +5    Assassinate!, +1 Level of existing Divine casting class
7. +5    +2     +5     +5    Ambush, +1 Level of existing Divine casting class
8. +6    +2     +6     +6    Ignore Obstacles, +1 Level of existing Divine casting class
9. +6    +3     +6     +6    Assassinate!, +1 Level of existing Divine casting class
10.+7    +3     +7     +7    Death To All Who Oppose Us!, +1 Level of existing Divine casting class

Weapon Proficiencies: Horrible Kitties gain no new weapon or armor proficiencies.

Ambush: At 1st Level you gain a +4 Competence Bonus on Hide Checks

At 4th Level you no longer take a -5 penalty on Hide checks when moving faster than half speed, nor do you take the standard -10 penalty when attempting to hide during a brief distraction. In addition, the presence of other people within 5 feet is considered sufficient cover for you to hide, making it easy for you to vanish into a crowd.

At 7th Level you gain Hide in Plain Sight, but this ability functions in any urban environment, rather than only in natural environments as written under Ranger abilities in the PHB.
 
Ignore Obstacles: At 2nd Level you may add Dimension Door to your spell list as a 4th Level spell.

At 5th Level  you add Teleport to your spell list as a 5th Level spell.

At 8th Level you add City Stride and Tactical Teleportation to your spell list as 6th Level spells.

Assassinate!:  At Levels 3, 6, and 9 you gain +1d6 Sneak Attack (this stacks with Sneak Attack from other sources) and can choose any 1 Spell from the Assassin Spell List to add to your own Spell List.

Death To All Who Oppose Us!:  At 10th Level you gain a Bonus on Feint Checks equal to your Horrible Kitty Level, and your opponent gains a Penalty of similar amount to Feint Checks made against you.

You also gain a Bonus to Initiative Checks equal to your Horrible Kitty Level.  If you manage to go first in the round your Sneak Attack ability gains +1d6 (this is only for your first attack of the encounter).

PLAYING A HORRIBLE KITTY
 You kill opponents of the Church (most specifically the dark side of the Church).  You also kill opponents of the Guilds or cats in general as well, but primarily you're a religious fighter.  If the term 'fighter' can be applied to someone who claws people in the back.
 Combat: You're an ambush fighter who kills people in their sleep or moments of weakness.  You aren't meant for toe to toe fighting but in a pinch you'll do.
 Advancement: Advancement depends on what your bosses want you to kill, and what you show a talent for killing.  Cause basically your life will revolve around it one way or the other.
Resources: You have the Church, and of course the Guilds occasionally at your back.  You kill off opponents of cats as well as the Church so you get help in odd places.

HORRIBLE KITTIES IN THE WORLD
"ERK!..."
 The world only gets to see you when you mean business, and if you're truly a professional only your victim gets to really see you, and that's shortly before you end him.
 Daily Life: Much of your time is taken up by training and religious study.  You really have little patience for most people so perhaps it's a good thing.
 Notables:
 Organizations: Your Church order forbids you from belonging to anything but them or a Cat Burglar Guild.

NPC Reaction
 NPC's assume your just a cat unless they happen to be your target.

HORRIBLE KITTIES IN THE GAME
 This class assumes you're a full time killer for hire employed by others who are the same and who will likely disapprove of your association with anyone who isn't.  Things could get touchy.
 Adaptation: This is meant for a silly campaign but obviously adapts well to more serious ones.
 Encounters: Horrible Kitties are only encountered during their work of if you are unlucky enough to stumble on their hideout.

Sample Encounter
EL 12: Give the encounter level and description of a sample member of this class and a stat block for him/her.


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions


EPIC HORRIBLE KITTY

Hit Die: d6
Skills Points at Each  Level : 8 + int
Ambush At Level 21 you add Superior Invisibility to your Spell List.
Ignore Obstacles At Level 22 you add Greater Dimension Jumper to your Spell List.
Assassinate! At Level 23 you add all of the Assassins spells to your Spell List.
Spells: Your caster Level continues to improve, but you do not gain additional spells per day.
Bonus Feats: The Epic Horrible Kitty gains a Bonus Feat every x levels higher than 20th

« Last Edit: March 06, 2022, 07:45:10 PM by bhu »

Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #129 on: October 14, 2012, 07:38:24 PM »
Horrible Kitty is ready for review
  Ive got the Felimancer, Dancin' Kitty, and a Wilder PrC (and maybe Factotum) and then all teh ones I intend to do are done except the Epic Stuff.  If anyone has requests now is the time.
« Last Edit: November 04, 2012, 06:51:01 PM by bhu »

Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #130 on: October 14, 2012, 08:46:16 PM »
FELIMANCER


   
"Beware of people who dislike cats."

 Felimancers are worshipers of Mrrow, the original Cat Goddess before the new pantheon moved in.  They revere and obsess over all things cat.

BECOMING A FELIMANCER
A Cat Burglar with levels in Cleric will do.

 ENTRY REQUIREMENTS
   Spellcasting:  Must be able to cast spells from the Cleric list of Level 2 or higher.
   Patron:  Mrrow
   Class Abilities:  Kitty Magic (Any) OR be any feline race
   Skills:  Knowledge (Arcana, Religion) 4 ranks
   Feats:  Domain Focus or Domain Spontaneity


Class Skills
 The Felimancer's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Hde (Dex), Knowledge (Arcana, Religion)(Int), Listen (Wis), Move Silently (Dex), Spellcraft (Int), Spot (Wis), and Use Magic Device (Cha).
Skills Points at Each  Level : 4 + int

Hit Dice: d6

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +0     +0     +2    Kitty Magic, +1 Level of existing Divine casting class
2. +1    +0     +0     +3    Familiar, +1 Level of existing Divine casting class
3. +1    +1     +1     +3    Kitty Feat, +1 Level of existing Divine casting class
4. +2    +1     +1     +4    Kitty Magic, +1 Level of existing Divine casting class
5. +2    +1     +1     +4    Familiar, +1 Level of existing Divine casting class
6. +3    +2     +2     +5    Kitty Feat, +1 Level of existing Divine casting class
7. +3    +2     +2     +5    Kitty Magic, +1 Level of existing Divine casting class
8. +4    +2     +2     +6    Familiar, +1 Level of existing Divine casting class
9. +4    +3     +3     +6    Kitty Feat, +1 Level of existing Divine casting class
10.+5    +3     +3     +7   Lord O' the Kittehs, +1 Level of existing Divine casting class

Weapon Proficiencies: A Felimancer gains no new weapon or armor proficiencies.

Kitty Magic: At 1st Level you may add 5 spells from the Kitty Magic List (see the Feral PrC) whose Level you could cast.  You get 5 more spells at Levels 4, and 7.
 
Familiar: At Level 2 you gain a Familiar, and your Cleric and Felimancer Levels count as Wizard Levels for determining it's abilities.  You must take a Cat Familiar.

At 5th Level you may cast spells from your Kitty Magic List through your familiar if the Range is Touch or Short.

At 8th Level your Familiar spirit is effectively immortal.  If killed it reappears within 1d4 hours unless it's killer also casts a Wish or Miracle spell.  You also take no penalties for Familiar Death.

Kitty Feat: At Levels 3, 6, and 9 the Felimancer gains a Bonus Feat he qualifies for from the following list:  Anonymous Kitty, Delay Spell, Eschew Materials, Greater Spell Focus, Innate Spell, Jibba Jabba, Mobile Spellcasting, Quicken Spell, Rapid Spell, Reach Spell, Silent Spell, Still Spell, Sudden Quicken, Sudden Silent, Silent Still, Spell Focus, Spell Thematics.

Lord O' the Kittehs:  You gain an additional 5 spells from the Kitty Magic list, and all spells you cast from that list are cast at +4 Caster Level if cast on a Feline and they are beneficial, or cast on a non-feline and are harmful.

PLAYING A FELIMANCER
 Your cool, and as long as you're cool, everything's cool.  If anyone interrupts your personal reality, that's not cool, and suddenly there are catsplosions.  But someday cats will rule the world and you won't be bothered with people anymore.
 Combat: You'll do combat if necessary, but you prefer to be cool and aloof.  Like cats.  But much like cats if forced to throw down, the claws come out.
 Advancement: Given your obsession with all things cat, the direction you advance in is kind of easy to predict.
Resources: You have the Church and the Guilds backing you up.  Not to mention all cats everywhere.   

FELIMANCERS IN THE WORLD
"GET A JOB!"
 Your habit of hanging out places trying to look cool and aloof tends to ranger people who don't have what they assume is a life as care free as yours is.  They have no idea how hard it is to study the secret arts of cats.  Or how hard it is not to punch the stupid masses.
 Daily Life: People think you spend most of your time loafing or bumming around, but it's spent in study.  Honest.  You just hang out harassing people on street corners as a way of relieving stress.
 Notables:
 Organizations: You have the Cat Burglars, the Church, and any of a dozen or more secret societies that involve cats.

NPC Reaction
 NPC's think your a little weird.  After all you hang out in odd, creepy places talking to cats.  And you make no pretense of your looking down on them.  And sometimes you act like a cat...

FELIMANCERS IN THE GAME
 This kind of assumes you've devoted your life to protecting all of feline-kind.  It's not likely to interfere with the parties activities but it is possible.
 Adaptation: This is definitely meant for silly campaigns.
 Encounters: Felimancers are usually encountered at their hangout with crusty, feeble old men screaming at them to get a job.  Or wherever cats who are in need of protection are found.

Sample Encounter
EL 12: The PC's have been hire by shop owners to rid their street of the homeless, and criminals, and vermin.  Apparently vermin extends to cats.  Cats who have a surprisingly vigorous defense.


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions



EPIC FELIMANCER

Hit Die: d6
Skills Points at Each  Level : 4 + int
Familiar The Felimancers familiar continues to increase in power. Every two levels beyond 20th the familiar’s natural armor and Intelligence each increase by +1. The familiar’s spell resistance is equal to the master’s class level + 5. At 21st level and again every ten levels higher than 21st, the familiar gains the benefit of the Familiar Spell epic feat for a spell of its master’s choice.
Spells: Your caster Level continues to improve, but you do not gain additional spells per day.
Bonus Feats: The Epic Felimancer gains a Bonus Feat every 3 levels higher than 20th
« Last Edit: March 06, 2022, 07:46:02 PM by bhu »

Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #131 on: November 05, 2012, 10:10:54 PM »
THE FIXIT GANG


   
"Inside of every problem lies an opportunity."

 Fixit gangs are specialist teams brought in when help is needed to solve a particularly troublesome problem.  Perhaps the local Guild doesn't have enough trap sniffers, or has suffered recent setbacks.  Fixit gangs fill in and train newbies till the Guild is back up to snuff, and they 'fix' problems.  Usually in the mafia sense of 'fixed.'

BECOMING A FIXIT GANG
A cross classes Cat Burglar/Factotum is required.

 ENTRY REQUIREMENTS
   Class Abilities:  Kitty Form (Humanoid Form if using the Mows Alternate Class Features), Burglaring, Cunning Defense
   Feats:  Font of Inspiration, Jibba Jabba (PC's using the Mows Alternate Class Features do not need Jibba Jabba)
   Skills:  6 ranks in any 4 skills


Class Skills
 The Fixit Gang's class skills (and the key ability for each skill) are all skills!
Skills Points at Each  Level : 6 + int

Hit Dice: d8

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +0     +2     +0    Cunning Charm, Inspiration
2. +1    +0     +3     +0    Copycat
3. +2    +1     +3     +1    Improved Cat Powah
4. +3    +1     +4     +1    Cunning Charm
5. +3    +1     +4     +1    Copycat
6. +4    +2     +5     +2    Improved Cat Powah
7. +5    +2     +5     +2    Cunning Charm
8. +6    +2     +6     +2    Copycat
9. +6    +3     +6     +3    Improved Cat Powah
10.+7    +3     +7     +3    Little Problem Solver

Weapon Proficiencies: A Fixit Kitty gains no new weapon or armor proficiencies.
 
Inspiration: Your Factotum and Fixit Gang Levels stack for purposes of determining your Inspiration points.

Cunning Charm (Su): At 1st Level any Class Abilities you have that use your Intelligence Modifier may now use your Charisma Modifier instead.

At 4th Level if you beat an opponent when making an Intimidate check, instead of the normal effects he is affected as if by a Fear Spell (Caster Level is equal to your HD). 

At 7th Level you may choose to have him affected as though you cast a Suggestion spell instead.

Copycat (Ex): At Levels 2, 5, and 8 choose 1 Extraordinary Ability from any Core Class, and it is now yours.  You can choose any ability listed at the same Level you are or lower (i.e. if you have 7 class Levels, you may choose any ability from 7th Level or lower).  Otherwise this is like the Factotum's Cunning Brilliance Ability.  Class abilities do not include spellcasting/meldshaping/maneuvers/manifesting etc.  Optionally you may take any Fighter Feat as well if you choose to copy a Fighter as it has no Extraordinary abilities.

Improved Cat Powah (Su): At 3rd Level you can choose to apply your Cat Powah Bonus to any kind of skill check, not just ones based on Dex or Cha.

At 6th Level can choose to apply it to all Opposed Combat Checks instead of a specific one.

At 9th Level you can choose to apply your Bonus to all Damage rolls or all Attack rolls, not just your Natural Weapons.

Little Problem Solver: At 10th Level you can choose to apply your Cat Powah Bonus to the Check DC of any one Class Ability you can use. By expending three inspiration points for the day (i.e. you have 3 less IP per encounter for 24 hours) you can choose to apply your Cat Powah Bonus to all skills based off one specific attribute.

PLAYING A FIXIT GANG
 There's always problems that need fixing, and you're just the cat to do it.  You train newbs, you kill bad guys, you help fill in on missions that are short on cats.  You do it all.  And you gain quite a bit of fame doing it too.  Not to mention da girls.   
 Combat: You try to avoid most combat because you're too valuable an assett to casually waste in brawls.  For you combat is pre-planned ambushes carried out with precision, you don't do off the cuff assaults unless you have to. 
 Advancement: You try to remain a Jack of All Trades as long as humanly possible.  Specialization is death.
Resources: You are well funded by the Guilds as you rotate between them shoring up weaknesses, and taking care of enemies too stubborn to die.

FIXIT GANGS IN THE WORLD
"Effin' cats..."
 You don't see much of the world as you're always busy.  There's always something that needs done, and you never get rest it seems.
 Daily Life: Your days are endless training of all sorts when not engaging in missions. 
 Notables:
 Organizations: Fixit gangs are sort of like mercenaries.  Word comes down through the Churches on which Guilds ned help, and any gang that thinks they can fix the problem heads out to do so.  They don't permanently belong to any one Guild usually.

NPC Reaction
 NPC's assume you're just alley cats.  Poor bastards have no idea what's coming for them.

FIXIT GANGS IN THE GAME
 This class assumes the party is a group of similar individuals.  In other words they all have this same PrC.  Which might not be what the group wants.
 Adaptation: This is meant for silly campaigns but it doesn't have to be used that way.
 Encounters: Unless called upon for help FIxit gangs are rarely encountered.  They don't usually intervene unless asked, or during wars.

Sample Encounter
EL 12: The PC's have been stubbornly resisting the assaults of some sort of magical cat thieves on a local food warehouse, when a rough looking tom takes one of you aside and explains why it's in your best interests to switch sides.


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions



EPIC FIXIT GANG

Hit Die: d8
Skills Points at Each  Level : 6 + int
Inspiration: At Level 23 and every three Levels thereafter you gain an additional point of inspiration.
Bonus Feats: The Epic Fixit Gang gains a Bonus Feat every 2 levels higher than 20th


« Last Edit: March 06, 2022, 07:46:49 PM by bhu »

Offline radmelon

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Re: The Cat Burglar Prestige Clases
« Reply #132 on: November 06, 2012, 07:18:13 PM »
...The pic for the horrible kitty looks just like my cat. That's just uncanny.
« Last Edit: November 18, 2012, 11:47:28 PM by radmelon »

Offline phaedrusxy

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Re: The Cat Burglar Prestige Clases
« Reply #133 on: November 17, 2012, 12:32:23 AM »
The capstone of the Familiar class is that you can resurrect/raise your familiar, but you can already do that (and without level loss) by default. It's part of the standard familiar rules.

And... I can't believe how much material you have in here.  :lmao
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Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #134 on: November 17, 2012, 01:42:37 AM »
I has fixed it :D

Offline sirpercival

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Re: The Cat Burglar Prestige Clases
« Reply #135 on: November 25, 2012, 09:56:50 PM »
I would like to request a Nyancat prestige class.
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Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #136 on: November 25, 2012, 10:06:32 PM »
the idea has merit but what would it do?

Offline littha

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Re: The Cat Burglar Prestige Clases
« Reply #137 on: November 26, 2012, 01:47:44 AM »
Fly at high speeds and bring joy on boring days?

Offline PipTheBlue

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Re: The Cat Burglar Prestige Clases
« Reply #138 on: November 26, 2012, 03:29:26 AM »
Like this, a Bardic Music-esque ability that stacks bonuses every round, but makes you horribly insane on a failed save.

Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #139 on: November 26, 2012, 11:36:27 PM »
Fixit gang is done.  I worry it may be slightly overpowered.