Author Topic: The Cat Burglar Prestige Clases  (Read 101182 times)

Offline radmelon

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Re: The Cat Burglar Prestige Clases
« Reply #80 on: December 17, 2011, 07:46:22 PM »
I honestly have no clue. Some kind of frenzy perhaps?

Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #81 on: December 18, 2011, 04:54:04 AM »
Hows the feat look?

PINK PANTHER



Photo by Norr
   
"________."

 You are that rarest of big cats, the Pink Panther, worth your own weight in diamonds in a small market for exotic pets and private zoos owned by the rich and eccentric.  You're also a pretty darn good jewel thief.

BECOMING A PINK PANTHER
The appropriate kitty forms will do you.

 ENTRY REQUIREMENTS
   Kitty Form:  Bigger Cat Form
   Enhanced Kitty Form:  Pink Panther Form, Spidercat
   Skills: Appraise 8 ranks, Hide 12 ranks, Move Silently 12 ranks
   Feats:  Cattitude


Class Skills
 The Pink Panther's class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Disable Device (Int), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (Local, Nobility and Royalty) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Search (Int), Spot (Wis), Tumble (Dex), and Use Magic Device (Cha).
Skills Points at Each  Level : 4 + int

Hit Dice: d8

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +0     +2     +0    Trap Resistance
2. +1    +0     +3     +0    Worth Your Weight in Gold
3. +2    +1     +3     +1    Your Own Personal Theme Music
4. +3    +1     +4     +1    Improved Trap Resistance
5. +3    +1     +4     +1    A Certain Coolness Factor
6. +4    +2     +5     +2    Your Own Personal Theme Music
7. +5    +2     +5     +2    Superior Trap Resistance
8. +6    +2     +6     +2    Hide in Plain Sight
9. +6    +3     +6     +3    Your Own Personal Theme Music
10.+7    +3     +7     +3    Too Cool For You

Weapon Proficiencies: A Pink Panther gains no new Weapon or Armor Proficiencies.

Trap Resistance (Su):
At 1st Level, if you would normally set off a trap due to a failed Save, you get to roll 1d20 plus 1/2 your Hit Dice, plus your Charisma modifier. If this total is higher than the Trap’s Save DC, the trap activates after you have passed through it's area of effect instead.  If the Trap makes an Attack roll instead of requiring a Save, compare (10 plus the Traps Attack Bonus) to (your Armor Class +4).  If you have the higher number, it still doesn't activate until you pass (if not it attacks like normal).  If it allows no Save and makes no Attack roll, you pass it unharmed and it activates afterward.
 
Worth Your Weight in Gold (Ex): Pink Panthers are fairly rare and exotic cats (mostly because they don't exist other than you).  No one wants to see you dead since having a live Pink Panther is worth too much.  So unless you attack them first, they will in no way use lethal force against you.  This is effectively identical to a Sanctuary Spell except the Save DC is 10 plus 1/2 your Hit Dice plus your Charisma Modifier, it's permanently in effect, is not Supernatural, and doesn't prevent them from using attacks that would not harm you or ruin your pelt (you need to look spiffy and undamaged for the zoo).  Harm is defined as any attack that would permanently maim or disable or scar/mutilate you.  This includes lethal damage, ability damage/drain, energy drain, death effects, etc.  Also, your use of non-lethal attacks doesn't break the effect (lethal in this case having the same definition for attacks they would use against you).

Your Own Personal Theme Music (Su): Beginning at Level 3, when in Pink Panther Form, your jazz soundtrack no longer makes Hide and Move Silently Checks impossible (nor does it provide a penalty), much to the vast amusement of people watching someone try to find you.

At Level 6 your Spell Resistance in Pink Panther Form includes spells which are Language Dependent, and it increases by +2.

At Level 9 you automatically Dispel and spells that reduce or eliminate noise such as Silence when you come within 30' of them.  It would seem counter-intuitive but Permanent Silence spells are often part of the traps used against thieves in the area of the world you live in.

Improved Trap Resistance (Su): At 4th Level, if you successfully make your Trap Resistance roll (or avoid the Trap because it allows no Save, or beat it's attack roll in the comparison test), you may decide whether the trap goes off at all. If you let it activate you can delay activation up to 5 rounds after you leave it's area of effect.  For Traps with Attack rolls you now compare (10 plus the Traps Attack Bonus) to (your Armor Class +6).

A Certain Coolness Factor (Su): You can make Disable Device or Open Lock Checks in Kitty form as a Standard Action by swatting the object with your paw.

Superior Trap Resistance (Su): At 7th Level, if you successfully make your Trap Resistance roll (or avoid the Trap because it allows no Save, or beat it's attack roll in the comparison test), you may choose a set of conditions which automatically cause the Trap to go off until a Remove Curse, Miracle, or Wish is cast on it.   Or optionally you can choose a set of conditions (such as a password) which cause the trap to not go ff as well.  For Traps with Attack rolls you now compare (10 plus the Traps Attack Bonus) to (your Armor Class +8).

Hide in Plain Sight (Su): You may now use Hide even in plain sight while being observed, regardless of whether or not there is anything you can actually hide behind.

Too Cool For You (Su): You now permanently have the benefits of a Freedom of Movement Spell.  In addition you do not take Skill Check penalties on Balance, Climb, Hide, or Move Silently Checks while moving at full speed.

PLAYING A PINK PANTHER
 You are the epitome of cool.  You know it, and you make darn sure other people do too.  Mostly by walking in their front door in plain sight accompanied by nifty jazz music, stealing all their jewelry, and yet somehow escaping unobserved without setting off a single trap.
 Combat: You're a lover, not a fighter.  Despite your size, you get in, get the job done, and then run for it.  If fighting is required, you leave that job to someone else.  You're a thief.
 Advancement: Panthers are fairly individualistic.  Despite being nonconformist, you are generally remarkably similar in your abilities though with only some variation.
Resources: You pretty much have to steal what you want unless you've sold a former haul and are currently well off enough to afford what you need for the next one.

PINK PANTHERS IN THE WORLD
"When I went on my first zsrafari... frazari... wild animal hunt..."
 By day you are a pet of the significantly wealthy.  By night you steal their bling.  Then you leave and hope they assume someone has stolen their super rare and valuable pet as well,.
 Daily Life: You live long periods of time in the wilderness hoping some rich butthead sends a safari out to catch you so you can live a short pampered existence whilst figuring out where he keeps his stash of diamonds.  Then it's a brief night of terror whilst you heist them and escape, and many booze filled dreamless nights before you repeat the cycle.  Seriously, you need help.
 Notables:
 Organizations: Most Pink Panthers tend to be loners, though they usually have ties to small Cat Burglar Guilds who trained them that they still owe fealty to.

NPC Reaction
 NPC's tend to hate you if they're rich, and love you if they're poor because you steal from the rich.

PINK PANTHERS IN THE GAME
 This assumes a combat light campaign played for whimsy and shenanigans more than bloodshed.
 Adaptation: This is definitely meant for silly campaigns.
 Encounters: PC's will usually encounter Pink Panthers on jewelry heists, either as competition or companions.

Sample Encounter
EL 12: The PC's have been hired to guard a giant pink diamond, and the equally giant pink cat that goes with it.  Apparently both of them are valuable enough the owner will burn cities to get them back if stolen.  No pressure.


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions



EPIC PINK PANTHER

Hit Die: d8
Skills Points at Each  Level : 4 + int
Bonus Feats: The Epic Pink Panther gains a Bonus Feat every 2 levels higher than 20th

« Last Edit: March 06, 2022, 07:55:15 PM by bhu »

Offline radmelon

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Re: The Cat Burglar Prestige Clases
« Reply #82 on: December 18, 2011, 12:22:44 PM »
Hows the feat look?

PINK PANTHER
BRILLIANT

BRILLIANT

Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #83 on: December 30, 2011, 01:41:40 AM »
any thoughts on PP so far?

Offline veekie

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Re: The Cat Burglar Prestige Clases
« Reply #84 on: December 30, 2011, 04:28:19 AM »
I think it could help that Worth Your Weight In Gold should be only negated if you also inflict effects that the sanctuary protects against. So you can slap illusions on them, send them to sleep, non-lethally drug them, use amusing subdual damage, etc.
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.

Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #85 on: January 01, 2012, 11:33:16 PM »
done

Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #86 on: January 05, 2012, 11:30:44 PM »
PP done.  I shall await feedback, and then we move on to the specialty priests.

Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #87 on: January 09, 2012, 12:08:58 AM »
TUFF KITTY


   
"When somebody challenges you, fight back. Be brutal, be tough."

 Tuff Kitties are worshipers of Alley Kat.  They are the enforcers of the Cat Gawds and the Guilds as well.  Unlike the Sons of Pinky they do not strictly protect the Guilds so much as all cat kind.  Most Tuff Kitties are Awakened Cats, and they are quite protective of their less witty kin.  Plus they like taking down the uppity humanses.

BECOMING A TUFF KITTY
Any sufficiently hardcore worshiper of Alley Kat can become a Tuff Kitty.

 ENTRY REQUIREMENTS
   Spellcasting:  Must be able to cast spells from the Cleric list of Level 2 or higher
   Patron:  Must worship Alley Kat
   Class Abilities:  Burglaring
   Skills:  Intimidate 4 ranks, Knowledge (Religion) 4 ranks
   Feats:  Domain Focus or Domain Spontaneity


Class Skills
 The Tuff Kitty's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Hide (Dex), Jump (Str), Knowledge (Arcana, Local, Religion)(Int), Listen (Wis), Move Silently (Spot), Spellcraft (Int), Survival (Wis), and Tumble (Dex).
Skills Points at Each  Level : 4 + int

Hit Dice: d8

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +2     +0     +2    Hard Fightin' Kitty, +1 level in existing Divine casting class
2. +1    +3     +0     +3    Magic Claws, +1 level in existing Divine casting class
3. +2    +3     +1     +3    Natural Born Anklebiter, +1 level in existing Divine casting class
4. +3    +4     +1     +4    Giant Dodger, +1 level in existing Divine casting class
5. +3    +4     +1     +4    Rake, +1 level in existing Divine casting class
6. +4    +5     +2     +5    Paw of Rebuke, +1 level in existing Divine casting class
7. +5    +5     +2     +5    Hard Claws, +1 level in existing Divine casting class
8. +6    +6     +2     +6    Offensive Flurries, +1 level in existing Divine casting class
9. +6    +6     +3     +6    Improved Paw of Rebuke, +1 level in existing Divine casting class
10.+7    +7     +3     +7   Supah Kitteh!, +1 level in existing Divine casting class

Weapon Proficiencies: A Tuff Kitty gains no new weapon or armor proficiencies.
 
Hard Fightin' Kitty (Ex): At 1st Level you no longer take Size Penalties to Grapple and Trip Checks.  You now threaten squares as though you were Size Class Small if you are smaller than that.

Magic Claws (Su):  At 2nd level your Natural Weapons are considered magical for purposes of overcoming Damage Reduction.

Natural Born Anklebiter (Ex): At 3rd level if you are in Kitty Form and your opponent is at least 2 Size Classes bigger than you he must make a Reflex Save (Save DC is 10 plus 1/2 your Hit Dice plus Charisma Bonus) or he loses his Dexterity Bonus to Armor Class against you when he enters a square you threaten.

Giant Dodger (Ex): At 4th level when in Kitty Form, and your opponent is at least 2 Size Classes bigger than you, your Size Bonus to Armor Class increases by +2.

Rake (Su): Whenever you successfully Grapple an opponent you gain two additional Rake attacks as per the ability mentioned in the MM.  To hit and damage are the same as your claw attacks.

Paw of Rebuke (Su): If your opponent is denied his Dexterity Bonus to Armor Class or Flat-footed, you get a Circumstance Bonus to your damage rolls with your natural weapon attacks equal to your Class Level.

Hard Claws (Ex): At 7th level your Natural Weapons are considered Adamantine for purposes of overcoming Damage Reduction.

Offensive Flurries (Ex):
You may declare you are using this ability in Kitty Form when making a Full Attack.  You gain an additional number of Claw attacks equal to your Charisma Modifier at your highest BAB, but each attack for the round takes a -4 penalty to hit.  For each attack that misses your opponent takes a cumulative -1 AC penalty for the remainder of the round.  Doesn't help you as much but if you have nearby allies...

Improved Paw of Rebuke (Su): If your opponent is denied his Dexterity Bonus to Armor Class or Flat-footed, and is at least 2 Size Classes larger than you, he must make a Fortitude Save (DC is 10 plus 1/2 Hit Dice plus Charisma Modifier) or be Confused a number of rounds equal to your Charisma Modifier whenever you successfully atack him with your Natural Weapons (multiple hits are not cumulative)..

Supah Kitteh! (Su): At 10th Level when you are successfully damaged or suffer a status effect (Stunned, Sickened, Petrified, etc) you can declare you are using this ability, and you do not suffer that damage/effect for a number of rounds equal to your Charisma Modifier.  You may use this 3 times per day as a Free Action.


PLAYING A TUFF KITTY
 A good clawing cures any problem.  Any problem.  Some are more difficult to figure out than others because you indirectly solve them by clawing something unrelated to the main problem, but it's still pushing your nails deeply into the soft undercarriage of something that gets the job done.
 Combat: Screw being the Healbot.  Cleric spells are for self-buffing and that's what you do.  Right before launching yourself into the fray.  Plus you may need the buffs for dealing with the angry part members you can't band-aid...
 Advancement: You learn whatever it is to make you a tougher guy than you already are.  Cat Fu.  Spells.  Humanoid anatomy.  Whatever it takes.
Resources: The Church (and a few brother Tuff Kats) are always willing to lend you a hand.  Of course you're expected to return the favor so think of it more as a loan.

TUFF KITTYS IN THE WORLD
"The problem with cats is that they get the exact same look on their face whether they see a moth or an axe-murderer."
 There's nothing in the world like picking a small alley or other random piece of property, claiming it as your own, and then beating up any who displease you while in said territory.  Mostly people who pick on cats or their benefactors.
 Daily Life: You spend your days lookin' tuff.  And tellin' people bout how tuff you are.  And beating the unholy livin' dog crap out of people who aren't sufficiently 'respectful-like'.
 Notables:
 Organizations: You belong to a Church of course (and quite possibly a Guild as well) but the Tuff Kitties are a pretty informal group helping out friends in need.  They don't have large ambitions like some, and as a result don't acquire huge resources like some.

NPC Reaction
 Npc's just think your alley cats.  Really mean alley cats.  With attitude problems.  Lil' shinbone clawin' bastids...

TUFF KITTYS IN THE GAME
 With a little luck your penchant for brawling won't get the party into too much trouble.  But sometimes people just have it comin.'  Even if they are the Arch Paladin of St. Cuthbert.
 Adaptation: This is mostly meant for silly campaigns but could be adapted.
 Encounters: Tuff Kitties are usually found on docks, in alleys, near prisons, etc.  You know, places they aren't likely to be paid much attention to, and can indulge their reputation.

Sample Encounter
EL 12: The PC's have been hired to protect a local restaurant from thefts.  They have suspicions about the owner but nothing they can put their finger on.  There also seem to be a lot of cats nearby whose expression seems to be just daring you to step out of line.


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions


EPIC TUFF KITTY

Hit Die: d8
Skills Points at Each  Level : 4 + int
Spells: Your caster Level continues to increase, but you do not get additional spells per day.
Bonus Feats: The Epic Tuff Kitty gains a Bonus Feat every 3 levels higher than 20th



« Last Edit: March 06, 2022, 07:56:03 PM by bhu »

Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #88 on: January 17, 2012, 01:29:23 AM »
tuff kitty update

Offline veekie

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Re: The Cat Burglar Prestige Clases
« Reply #89 on: January 17, 2012, 09:18:35 PM »
Seems like anyone unarmed needs something to make them keep up with magical weapons at least.
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.

Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #90 on: January 19, 2012, 11:43:56 PM »
think it needs more caster levels?

Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #91 on: January 20, 2012, 11:21:14 PM »
SPOOKY KITTIES


   
"Gimme.  Gimme nao!"

Spooky Kitties are Disciples of the Mean Kitteh.  Petty bullies wandering through life who get their way via intimidation.  Granted their powers make them more than just token mooks...

BECOMING A SPOOKY KITTY
It helps to be a cat who enjoys taking the easy way to getting what he wants.

 ENTRY REQUIREMENTS
   Spellcasting:  Must be able to cast spells from the Cleric list of Level 2 or higher
   Patron:  Must worship the Mean Kitteh
   Class Abilities:  Burglaring
   Skills:  Intimidate 4 ranks, Knowledge (Religion) 4 ranks
   Feats:  Daunting Presence, Frightful Presence, Imperious Command or Intimidating Blow


Class Skills
 The Spooky Kittie's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Hide (Dex), Jump (Str), Knowledge (Arcana, Local, Religion)(Int), Listen (Wis), Move Silently (Spot), Spellcraft (Int), Survival (Wis), and Tumble (Dex).
Skills Points at Each  Level : 4 + int

Hit Dice: d8

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +1    +2     +0     +0    The Look, +1 level in existing Divine casting class
2. +2    +3     +0     +0     No!, +1 level in existing Divine casting class
3. +3    +3     +1     +2    The Power of BOO!, +1 level in existing Divine casting class
4. +4    +4     +1     +2    Rowr!, +1 level in existing Divine casting class
5. +5    +4     +1     +2    I Said No!!, +1 level in existing Divine casting class
6. +6    +5     +2     +3    Improved BOO!, +1 level in existing Divine casting class
7. +7    +5     +2     +3    Puff Up, +1 level in existing Divine casting class
8. +8    +6     +2     +3    Don't You Understand the Concept of NO!, +1 level in existing Divine casting class
9. +9    +6     +3     +4    Dark Assassin, +1 level in existing Divine casting class
10.+10   +7     +3     +4   Bad Kitty, +1 level in existing Divine casting class

Weapon Proficiencies: A Spooky Kitty gains no new weapon or armor proficiencies.

The Look (Su): If you succeed with an Intimidate Check you may cause your opponent to be Shaken for the duration of the encounter instead of the normal effect.  This is a Mind-Affecting Fear Effect.

No! (Su):  At 2nd Level a number of times per day equal to your Charisma modifier (minimum 1), you can make one opponent within 60 feet reroll one skill or ability check roll.  This is a Free Action.

The Power of BOO!:
Spells you cast with the Fear Descriptor are +1 Caster Level.

Rowr! (Sp): You may cast Wail of Doom 3 times per day as a Spell-Like Ability.

I Said No!! (Su): You may now use your No! ability to make an opponent reroll an Attack or Critical Confirmation roll.

Improved BOO!: Spells you cast with the Fear Descriptor are now cast at +2 Caster Level.

Puff Up (Su): You can make an opposed Intimidate Check against a single opponent, and if it is successful you may substitute your Check as the Save DC for any effect you use against your opponent causing Fear or Morale Penalties.

Don't You Understand the Concept of NO! (Su): You may now use your No! ability to make an opponent reroll a Saving Throw.

Dark Assassin (Su): At 9th Level if your opponent is denied his Dexterity Bonus to Armor Class, or is flat-footed, his Saving Throws against the Supernatural Abilities that you gain while in Kitty Form take a -4 Profane Penalty.

Bad Kitty (Su): 3 times per day you may use this ability as a Swift Action to gain a Profane Bonus to all Saving Throws and your Armor Class equal to your Charisma Modifier+2 for 1 round.
 
PLAYING A SPOOKY KITTY
 The world owes you, and you're gonna take what you want or there'll be hell to pay.  Unless of course you can't get some backup and your opponent seems hard to intimidate.  Damn Paladins and their not being liable to afraidnesses...
 Combat: You scare people.  You'll make a show of fighting to get others to back down willingly, but prolonged resistance is a sign you need to regroup.
 Advancement: The Mean Kitteh demands his clergy be, well, mean.  If you aren't up to the task, you won't last long in this job.
Resources: You have your fellow clergy, and whomever you can bully to rely upon.  Which is a house of cards really...

SPOOKY KITTIES IN THE WORLD
*beeeeeeeep*
 You wish to grind the world under your tiny little paw.  The world of course does not always cooperate so you've taken to learning some magic to change it's mind.
 Daily Life: Lounging about looking for a target is how you spend your days, along with robbing people.
 Notables:
 Organizations: You belong to the Church of course, and to no one else.  Cohabitation is not tolerated.

NPC Reaction
 NPC's generally hate and fear you the same as they would any bully.

SPOOKY KITTIES IN THE GAME
 This PrC assumes you are not so good.  In fact it assumes you're a little bit of a bastard, which may cause some friction when you involve the party if they aren't like minded.
 Adaptation: This is meant for silly campaigns but should be easily adaptable to others.
 Encounters: Usually PC's will catch a Spooky Kitty in the middle of trying to shake someone down.

Sample Encounter
EL 12: The PC's have been hired to protect a nunnery from marauding kittens.  What the hell is the world coming to?


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions


EPIC SPOOKY KITTIES

Hit Die: d8
Skills Points at Each  Level : 4 + int
Spells: Your caster Level continues to increase, but you do not get additional spells per day.
Bonus Feats: The Epic Spooky Kitties gains a Bonus Feat every 2 levels higher than 20th


« Last Edit: March 06, 2022, 07:56:47 PM by bhu »

Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #92 on: January 25, 2012, 03:20:36 AM »
bulk of spooky kitty crunch is up

Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #93 on: January 29, 2012, 01:32:20 AM »
fluff and caster levels added

Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #94 on: February 09, 2012, 09:17:37 PM »
SNEAKY KITTIES


   
"Da da...da da...dadadadadada....

 Sneaky Kitties are devotees of Charmaine Pussyfoot, most legendary of the Cat Burglars and current Deity of them.  They of course, specialize in sneaking about and taking what doesn't belong to them.  Most are spies for the Guild watching over their fellows and relaying info as opposed to taking part in active thievery (they steal stuff as a sort of friendly rivalry with one another).

BECOMING A SNEAKY KITTY
Being a worshiper of Charmaine and a Cat Burglar are all that's really needed.

 ENTRY REQUIREMENTS
   Spellcasting:  Must be able to cast spells from the Cleric list of Level 2 or higher
   Patron:  Charmaine Pussyfoot
   Class Abilities:  Burglaring
   Skills:  Hide 4 ranks, Move Silently 4 ranks, Religion 4 ranks
   Feats:  Domain Focus or Domain Spontaneity


Class Skills
 The Sneaky Kittie's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Disable Device (Int), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (Local, Religion)(Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), Tumble (Dex), and Use Magic Device (Cha).
Skills Points at Each  Level : 6 + int

Hit Dice: d6

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +0     +2     +2    Paw at the Door, +1 level in existing Divine casting class
2. +1    +0     +3     +3    Stealth Powah!, +1 level in existing Divine casting class
3. +2    +1     +3     +3    Woodland Scamper, +1 level in existing Divine casting class
4. +3    +1     +4     +4    I Not Here, +1 level in existing Divine casting class
5. +3    +1     +4     +4    Sneaky Paws, +1 level in existing Divine casting class
6. +4    +2     +5     +5    Sticky Paws, +1 level in existing Divine casting class
7. +5    +2     +5     +5    Sneaky Mastery, +1 level in existing Divine casting class
8. +6    +2     +6     +6    Hardcore Sneakery, +1 level in existing Divine casting class
9. +6    +3     +6     +6    Comin' Thru, +1 level in existing Divine casting class
10.+7    +3     +7     +7    Fuzzy Mind, +1 level in existing Divine casting class

Weapon Proficiencies: Sneaky Kitties gain no new weapon or armor proficiencies.
 
Paw at the Door (Su): You may open any door/window/box/other closed item by touching it with your paw.  You may open a locked item by touching it and making an Open Lock roll.  Tools are not required and you use your Cha Modifier as opposed to your Dex Modifier. 

Stealth Powah!: Add the following spells to your Cleric Spell List: Greater Invisibility, Invisibility, Mass Invisibility, Superior Invisibility, and Swift Invisibility (The Spell Level is the same as it would be for a Sorcerer/Wizard, i.e. Invisibility is a 2nd Level spell still).  You may also 'lose' a spell as a Free Action to gain Sneak Attack Dice for 1 round (amount of Sneak Attack Dice gained equals the Level of the Spell lost.


Woodland Scamper (Ex):
You gain Woodland Stride and Trackless Step.  These are identical to the abilities listed on page 36 pf the PHB.

I Not Here (Ex): You gain the Camouflage ability from page 48 of the PHB.

Sneaky Paws (Su): You can make Hide and Move Silently checks at any speed without penalty.

Sticky Paws (Su): You may make Balance checks at any speed without penalty.  You also permanently have a Spiderclimb spell in effect on your person at all times, but unlike normal you may use the Run Action.

Sneaky Mastery (Ex): This works like the Rogue's Skill Mastery ability, but instead of getting to choose the usual skills you may choose to Take 10 with the following: Balance, Climb, Hide, Listen, Move Silently, Spot.

Hardcore Sneakery (Su): When casting any of the spells listed under Stealth Powah! you may announce you are using this ability.  That spell cannot be dispelled by Invisibility Purge, and See Invisibility doesn't work on you for it's duration.  You may use this ability three times per day.

Comin' Thru (Ex): Your movement does not provoke Attacks of Opportunity, and you may move through squares occupied by Enemies so long as you do not end movement there and they are at least two Size Classes larger than yourself.

Fuzzy Mind (Ex):
You permanently gain the effects of both a Mind Blank and Nondetection spell upon your person.

PLAYING A SNEAKY KITTY
 You aren't here.  No one can see you.  They are not reading this as we speak, or will forget it afterwards.  At least you really, really hope so.
 Combat: You don't do fighting.  Only people who gt caught do fighting, and professional kitties simply don't get caught unless the other side has better magic than you do.
 Advancement: You and your fellows are in a bit of a competition to become the sneakiest of all time.  Needless to say you all pretty much chase the same dream so you advance in pretty predictable ways.
Resources: You have the Guild and the Church much like the other Clerics.

SNEAKY KITTIES IN THE WORLD
"Who the hell keeps taking my socks?"
 You don't interact with the world much outside your own immediate circle.  Indeed much of your time is spent convincing the world you don;t exist or simply blending in to the background.
 Daily Life: Much of your time not spent in 'religious observation' is spent skulking about looking for trouble.
 Notables:
 Organizations: You belong to the Guild and the Church, you don't really have much of any time for other stuff.

NPC Reaction
 NPC's don't react to you at all with luck because they aren't supposed to realize you are there.

SNEAKY KITTIES IN THE GAME
 This is kind of a skill class as opposed to a frontline melee class.  It might not be so great for combat intensive campaigns.
 Adaptation: This is meant for silly campaigns obviously but it has other uses.
 Encounters: You aren't supposed to be encountered at all  unless things screw up really, really badly. 

Sample Encounter
EL 12: The PC's have a perfectly normal day with no unusual occurrences whatsoever.  That they know of.  Obviously the hammer will fall soon...


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions

EPIC SNEAKY KITTY

Hit Die: d6
Skills Points at Each  Level : 6 + int
Spells: Your caster Level continues to improve, but you do not gain additional spells per day.
Bonus Feats: The Epic Sneaky Kitty gains a Bonus Feat every 2 levels higher than 20th


« Last Edit: March 06, 2022, 07:57:32 PM by bhu »

Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #95 on: February 21, 2012, 09:40:04 PM »
sneaky kitty updated

Offline veekie

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Re: The Cat Burglar Prestige Clases
« Reply #96 on: February 22, 2012, 12:28:40 AM »
No combat abilities at all?
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.

Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #97 on: February 22, 2012, 02:10:34 PM »
they're more of a rogue type gish than a fighting gish but i can revise if its necessary

Offline veekie

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Re: The Cat Burglar Prestige Clases
« Reply #98 on: February 22, 2012, 06:28:54 PM »
Seems like a bit of sneak attack wouldn't go far amiss, but thats just me.
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.

Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #99 on: February 27, 2012, 08:58:23 PM »
hows it look now