Author Topic: Creepy Players, Killer GMs, and Int 8 Wizards: Gaming Horror Stories  (Read 85863 times)

Offline Libertad

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Re: Creepy Players, Killer GMs, and Int 8 Wizards: Gaming Horror Stories
« Reply #80 on: November 26, 2011, 11:09:11 PM »
I think that entire group was having a blast, and it was enjoyable to watch, wish there was more.

I now see what you mean.  Rizel would be terrible in a "serious" campaign, but I found on the Paizo forums that Anastasia (the DM) had the group approve of the Cat Girl idea to make sure that everybody was comfortable with it.
Is there a link to this thread?

Now that I think about it, it was probably on En World, on page 2.  http://www.enworld.org/forum/general-rpg-discussion/298434-you-tube-movie-pathfinder-rpg-griffin-island-campagin-movie-japan.html

So yeah, it's all in good fun.

Offline Libertad

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Re: Creepy Players, Killer GMs, and Int 8 Wizards: Gaming Horror Stories
« Reply #81 on: November 28, 2011, 03:49:12 PM »
More Bob stories from Happyelf!


Bobowrun

Bob ran shadowrun on two seperate occasions.

The first time had a silver lining, because it was played with new people, and while most of them were pretty goofy, one of them was a pretty cool guy and ended up being a friend of ours- he was the one who ended up sodomising a leprechaun, stealing rob's jester boots, and doing a bunch of cool stuff in other, less shithouse games.

But anyway, bobowrun 1, we're at this guy's house, me and harry, going there to play shadowrun with bob who knows why, we meet these new people and some of them are kinda goofy and obsessed with anime but w/e game on. Harry and I are playing mercs who co-own an extremly fast car, ridiculously fast in fact, due to some upgrade table or something we'd found, we'd managed to make the fastest loving car ever, and then put a minigun on the back. IIRC harry was a rigger who's first tier value was money, all of which he put into the car, and the upgrades he bought turned it into an near-supersonic death machine.

So the group raids a warehouse where pornos are being done. We steal some plot data or rob the place or something, as is our mission. I'm pretyt sure we just sabotaged the script. Then we escape, drop it off, and then poo poo gets wierd. I can't quite recall the order of events, because i'm sure I remember meeting this new friend of ours after the raid, but anyway, that's the lowdown. But I can distinctly remember seeing this guy play for the first time as his PC's appartment is being broken into and he's being shot by the porno company's revenge squad.

That's right, the porno company sent out a hit on us, as revenge. I must stress at this point that this porno company didn't seem to be a front of any kind, and if they were, you'd assume they would not want to give that away by getting all spec ops, but they sure as hell sent some heavy poo poo out at us for wrecking their porno stage.

So apparently the scenario was that we hit this porno place, and the porno place has a ghost or wizard or something, that follows us all home in the astral(even though we split up), and then the porno place (which still is looking nothing like a front) then proceeds to unleash the motherfuckering sword of vengance upon us. I don't know if there was any way for us to survive all this, I doubt it.


So yeah, this new guy we met there who we became friends with wakes up the next night to have his door blow off it's hinges and a hit team shoot him dead on his air matress. The other guys like the guy who's house it was met similarly messy fates, to the point where they pretty much quit the game due to the absurdity of it- their houses were bombed, their data streams were hacked with black ice, nothing clever or entertaining, just boom, near instant death.

Finally it came to me and harry, with our super fast fusion powered car, with built in ultra-advanced security systems, which we'd protected along with ourself with meticulous security protocols (I had run cyberpunk in the past, after all). There we were, rocketing down a highway, in one of our randomly generated travel patterns, hanging on the phone trying to figure out what had happened to the rest of the team.

And we get a ping on the radar. Which is wierd, since it doesn't really work too well against targets on the ground. But that's ok, because the object we've picked up isn't on the ground. It's six miles up in the air.

It's a state of the art, next-gen military attack helecopter, which the people who owned some back-lot porno studio have apparently aquired for the sole purpose of taking us out.

I mean this thing was worth big loving money. It wasn't even like, an old model some well-to-do runners or a merc team had bought. It was was fresh off the production line.


Harry and I peel off the highway like a bat out of hell as half the off-ramp explodes under a rain of depleted uranium. We tear-rear end across the city as it hunts us through the concrete canyons. Of course, bob isn't describing any of this in a cool way, but we tried to correct for him at times like this. Moments later, it fires off an air to ground missile, and as it whips down towards us we pull a sharp turn and duck into the undergound car-park of a major mall.

The rocket zooms down from on high, and turns on a dime with a foot of ground to spare, following us into the car park. I'm not really sure what happened next. I remember we had flares and chaff, and that soon after this a huge team of heavily armed runners turn up, who had just happened to be in that exact mall, waiting for us. We certainly drove through the mall at some point, that was fun I guess. At this stage the game pretty much dissolved, us being the only players who were still bothering to play. The usual story- one bad game, and the campaign is Over. Probably for the best.

We ended up playing with those guys a fair bit (of course I usually ran the game), some of them were kinda shithouse, and we met this other guy (who didn't know them either) who we became friends with. I ended up hanging out with him more than I did with harry. Bob never really got my criticisms of that game, he never really got any of it, but for our part, we resolved not to let him GM ever again. A few months later, we played in the D&D game I described earlier. About a year after that, Harry convinced us to let bob run shadowrun again.

Bobowrun 2

Bob ran Shadowrun again, years later. Harry was in this love/hate thing with him, and was also earer to play the game, and to play with us as the players. So me, harry and a couple other people agree to let bob run shadowrun at my house. He even brought notes.

If anyone read the first bobowrun story, and are famliar with shadowrun, you'll realise bob had caught on centerain elements of the setting and cranked them up to 11 in a really retarded way- team did a shadowrun, and then there was blowback from it. Retarded, game-ending blowback. The same went for this game, but with a different issue.

In this case it was the Johnson. In shadowrun that's slang for the guy who hires you, normally a corporate go-between. Rarely if ever anyone important, much more often an expendable fixer backed up by a corperation or other interest. Meant to be subtle, deniable, discreet, and difficult to trace or even identify. That said, Johnson's are protected to a degree, and one of the unwritten rules many people have for the setting is that you don't gently caress with mister johnson.

So our group of shadowrunners meets with Mister Johnson. In a park, on a bench, pretty conventional setup. Maybe a bit unsafe? Anyway, harry's troll street samurai is haggling with the guy, and the Johnson starts making lots of half-threats, and Harry's pc just laughs it off. Apparently bob didn't like this because suddenly a small spec ops squad just comes out of nowhere and covers us with their weapons.

So much for a discreet meeting! So anyway, after showing off a squad of wet-works epxerts that bob assures us are much better than us, the Johnson then hires us to do some job. Apparntly it's not important enough for their normal people to do, but still important enough that if we screw it up, they'll kill us instantly.

Cue lovely bob adventure. It was rare to get anywhere in a bobgame, but it did happen this once. The mission was rather short. We kidnapped somebody, a musician who had been kidnapped already. Then we hid under a brige when the inevitable retaliation spanwed a fleet of featureless drones that hovered high up in the air and sniped at us, and eventually made it back to mistern johnson, having dropped off the cargo, which thanked us (with lots of prompting for roleplay from us) and gave us two (only two) free tickets to this gig that night.

Now, through this time, harry has been getting more and more frustrated, as have we all, at the typical bob bullshit. On top of this he was just the kind to get frustrated some time. So he's threatened the Johnson, although only OOC. After all, the johnson may as well be bob, and bob is wasting out afternoon with this garbage. So anyway, we arrange the payment drop-off, in that most of us decide to not turn up. My PC is in a cafe six city blocks away from the drop point. Other pcs were even further away.

Harry's troll makes the drop off. The johnson is waiting there for him, apparently alone. Harry comments on it OOC, a kind of 'not so tough now, heh' comment, and suddenly. . . SPEC OPS DUDES COME OUT OF NOWHERE, EVERYWHERE.

Two armored troop carriers burst out of a hegerow at the other end of the park and roar towards the meet. A small army rapels down from nearby buildings. Huge swarms of troops sprint down streets and, several city blocks away, i've looked up from a crossword puzzle to find that every person in the cafe is drawing a bead on me with military-grade assault weapons. I am not exagerating. Now, we might in a less shithouse game, consider this to be a double cross, or the cops busting the meet, or something? Maybe the elves have invaded and war just broke out? But oh no, not in bobgame.

In bobgame, a Johnson arranging a discreet and subtle shadowrun, off the record, off the books, with limited assets and clear deniability, has a small army backing him up just in case the players so much as look at him funny. Where was this army on the mission? How can this possibly not tip off people, including the police, to something going on? Why did we try and play with bob again? I cannot answer these questions.

So harry's troll puts his hands up, and approaches slowly. He does actually have to walk over to get the credsticks. I've told the Johnson via phone he has 'a gift for him'. The troll approaches the johnson, the small army tenses, waits. . . and then, making his approach the troll steps juuuuust within the range of the longest range weapon he has.

The whole army opens fire.

The troll is blown to pieces, although there's enough left of the body that Bob's npc goon army is able to salvage one of the two tickets I sent the troll out with to give to the Johnson as a gift. While harry is tearing up bob's notes and ranting about wasting an afternoon on this garbage, bob mentions to me as an aside that the johnson is really sorry about shooting the troll, and offers a cash bonus to make up for it.

One percent. Minus the cost of the ammo they used.
I don't even think bob expected us to play again after that.

Somethingawful user Tempest_56's tale:

I remember an old tale from many years ago. I was at a gaming con when I was younger - maybe sixteen - and got into a D&D 2e game. It was Dark Sun, I remember, and I was looking forward to my first time with that game world.

The party gets the usual introductions and a task before setting off, fairly generic. We all set down for the night with the usual rotating watch. The DM glances at his book, then tells everyone to roll a save vs. spells. Half of us make it, the other half don't. The DM points in sequence to each of the players who didn't make it (myself included) and says, "The rock under you turns to mud. You are sucked down into it before it reforms into stone again. You each suffocate and die. Because it's silent and everyone else is sleeping, they have no knowledge that you're dead. They wake up the next morning and you're all simply gone."

And that was it. Less than 15 minutes into a con game (a con we'd paid for to get in, and set aside four hours for this game during), and the DM instant kills half the party. No encounters, not even any interaction. 15 minutes of DM exposition then 'you three can leave the room now'.

I never played Dark Sun again.

wtftastic's tale of the traitorous PC:

I'm a fairly new gm, and I started my first "main campaign" (think a headline game for our crappy gaming club), a Star Wars d20 game on a Friday. I recruited really heavily and had 11 or 12 players. In hindsight, this was way too much, but panned out well in the end.

One of the girls, Rose, was not well liked by several others in the group for being a flake, annoying, and just generally grating. I, being me, decided to give her a chance since I didn't want to be rude.

I gave the players copies of the rule book that allowed them to play from a wide variety of races (think like from Chiss to Zeltron). She picked a Blood Carver, an unconventional choice, and I moved on to check on the rest of the players.

When we started playing, most of the players elected to be jedi in hiding sometime after Order 66 went into effect and when the Empire was founded. No problem right?

We went around, introduced our characters. Rose proudly announced that her character was a Smuggler(Rouge like)called Nori Roll. She sniggered while the rest of us stared at her. It wasn't even funny.

But, that's not the real issue. She rolled to hide away from the rest of the party, stalked them, tagged them with a tracer, and then ran to the nearest Imperial Garrison while the rest of the group ditched her. She expressed no interest in tagging along or trying to follow them.

I have no idea what she expected me to do for her, but I wasn't going to make a campaign for one weeaboo player who decided to piss off everyone else. I tried to explain to her that she'd need to make a new character. She huffed, and never returned. Good riddance.

Now,every week is kind of my worst experience. My game is small, my players are enjoying hanging out, and they kind of don't get Call of Cthulhu, no matter how I try to freak them out. Most of the time we end up laughing at each other. Its not bad, but I wish they'd at least let me be serious.
« Last Edit: November 28, 2011, 04:54:25 PM by Libertad »

Offline solara

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Re: Creepy Players, Killer GMs, and Int 8 Wizards: Gaming Horror Stories
« Reply #82 on: November 28, 2011, 05:46:39 PM »
This one's from erbem (on this forum) who is also a physics teacher at a high school and runs the "Gaming Club" (aka, DnD club, but can't call it that or parents will freak about satan worship). Not so much a horror story in the results, but I imagine it could have gotten bad.

It's a fairly large group - about 2 games of 6 players. No one's a really good optimizer, erbem won't help too much lest parents hear and freak out and demand he get fired for conducting evil rituals or something, but they have fun. But one session, the Goliath Barbarian pulled a LeRoy Jenkins and got himself killed fairly thoroughly while still endangering the rest of the party. Annoyed, the rest of the group agrees to resurrect him, but without telling the player, they slip the cleric doing the res spell extra GP to make the Goliath Barbarian a Bright Hot Pink Goliath Barbarian. Hilarious, of course, and did anger the player. But definitely one of the better ways to deal with someone getting themselves killed and insisting the party shell out the money to res them. Plus, now the Bright Hot Pink Goliath Barbarian doesn't have to worry about his color palette - pink goes with pink quite well!

Offline Complete4th

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Re: Creepy Players, Killer GMs, and Int 8 Wizards: Gaming Horror Stories
« Reply #83 on: November 28, 2011, 08:25:29 PM »
"How do you know he changed it?" One of the other DM's from another table asks. "That could be in that module for all you know. Don't bitch just because you think he's changing things, that might be what's in the module."

"BECAUSE FATBACK AND I READ IT!"

The look of dawning horror on his face when he realized what he'd just said was priceless.
Call me naive, but I can't believe any gamer is that retarded. Actually, being honest-to-gods retarded is the only way I can see someone being that stupid. Stan would have to have a frontal lobe the size of a raisin.

Anyway, this thread puts my experiences to shame. I can't compete with these stories! My worst story involves a young player who threatened to sick his dad on me. Which, other than the part where we lost the kid's older brother when I kicked him out, is more funny than scary.

Offline Libertad

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Re: Creepy Players, Killer GMs, and Int 8 Wizards: Gaming Horror Stories
« Reply #84 on: November 28, 2011, 09:35:22 PM »

Call me naive, but I can't believe any gamer is that retarded. Actually, being honest-to-gods retarded is the only way I can see someone being that stupid. Stan would have to have a frontal lobe the size of a raisin.


There was a minor flame war on the Something Awful boards as to the validity of the 50 Foot Ant's stories.  Even if true they seemed very biased.

Formula: Stan begs to come back/wager a book to prove the Ant wrong.  Ant accepts.  Game goes on, Stan tries douchebag move but gets put in his place by Ant.  Also Ant is a military veteran, strong, smart, and is a model gamer.  Stan has virtually no redeeming qualities.

A story from Something Awful's Traditional Games section:

GM: You're in a bar.

Paladin's Player: I call the barmaid over to serve us.

GM: The barmaid's wearing a low-cut blouse and bends over to put down the tray.  Roll a Will Save.

Paladin: I roll a 7.

GM: YOUR MIND IS FILLED WITH CARNAL THOUGHTS!  LOSE ALL YOUR POWERS!

Apparently the GM interpreted Paladin behavior along a narrow, hardcore view of Christian ethos.  Sinning, even minor sins, are immediate grounds for loss of power.  It probably has something to do with the comparison of Paladins to holy crusaders, templars, and other Christian soldiers in the Middle Ages.
« Last Edit: November 28, 2011, 09:47:18 PM by Libertad »

Offline RobbyPants

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Re: Creepy Players, Killer GMs, and Int 8 Wizards: Gaming Horror Stories
« Reply #85 on: November 30, 2011, 08:43:02 AM »
The word filter on that site is loving annoying.

Generally I'd agree, but out of context, it's loving hilarious.  ;)
It took me until the second or third occurrence to realize it was a word filter and not someone being cute or retarded (or both).
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Offline Libertad

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Re: Creepy Players, Killer GMs, and Int 8 Wizards: Gaming Horror Stories
« Reply #86 on: December 03, 2011, 04:46:50 PM »
http://forums.somethingawful.com/showthread.php?threadid=3198150&userid=0&perpage=40&pagenumber=62

Another one, by Slowpoke Rodriguez:

I have a couple stories, none of them all that bad, and certainly none approaching the level of the more notable stories of the thread.

Several years ago my group of friends played every weekend, either Forgotten Realms 3.0, Star Wars D20, or oWoD. This adventure we started as 5th level characters trying to make our way through enemy infested territory. Jason (the major contributing factor in most of my "worst" experiences) was playing a drow cleric. Now I want to mention that while Jason was a great guy out of game(if a bit slow), he had a history of cheating, and he would constantly overdue min/maxing to such an extent that his characters would be unplayable.

I'll spare you the boring details, but it became very obvious something was wrong, Jason had yet to cast a spell, but he was completely dominating combat. It was all thanks to some strange glove that made him nearly unhittable, gave negative energy damage, and could create revenants.

"Jason," I asked feigning nonchalance "What book is that from?"
"Don't worry about it" he said suddenly grabbing some forgotten realms drow splatbook.

Thus we degraded into a tug of war over the book, until finally I got control of it (the GM yelling at him to let me see it might have helped). At character creation Jason had given himself the "Claw of the Revenancer" a minor artifact. He said that since there was no item cost in the book for it, it was obviously free.

I have a few more that are all similarly anti-climatic that I'll post later.

Fake edit: http://realmshelps.dandello.net/mag...drowitems.shtml has a description of the item.


Fortunately I have the sourcebook with the Claw (City of the Spider Queen).  The player's just a dirty rotten cheater: the Claw of the Revenancer is owned by a drow high priestess of Kiaransalee, who spends most of her time in an Underdark Ethereal Citadal plotting the downfall of the Lolthite clergy.  And she's intended to be the BBEG of the adventure path, the final encounter.  And she never, ever, willingly takes off the Claw.

So not only does the player have no good reason to have this item, he just wanted to engage in a power fantasy where he effortlessly eliminated all opposition with little to no risk.  And he added this item to his sheet without the DM's knowledge.  In other words, he has no reason to be playing D&D or any other game that has an element of risk.


In other news, I read a story where a player wanted to play Pun-Pun, but wanted to trick the DM by pretending to play something else.  The DM was aware, so he wanted until the last moment when the player said that he wanted to try and shapechange into a Sarrukh.

"Sorry, but that creature does not exist in my game, and even if it did its abilities cannot be utilized to create an infinite power loop."

Said player threw a hissy fit and stormed out of the house, never to return.

I understand wanting to have a powerful character.  What I don't understand is exploiting loopholes and cheating to the extent that your character's essentially invulnerable.  If you want to so badly engage in a power fantasy wankfest, just write some Mary Sue fanfiction!
« Last Edit: December 03, 2011, 04:51:44 PM by Libertad »

Offline Soft Insanity

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Re: Creepy Players, Killer GMs, and Int 8 Wizards: Gaming Horror Stories
« Reply #87 on: December 05, 2011, 12:24:03 AM »
I understand wanting to have a powerful character.  What I don't understand is exploiting loopholes and cheating to the extent that your character's essentially invulnerable.  If you want to so badly engage in a power fantasy wankfest, just write some Mary Sue fanfiction!

Recently, I had to give up a game for this reason.  However, I was the one who threw the hissy fit because one player was invalidating all the challenge (liberal rules interpretation, aka cheating) while crushing any plot within the game world (I'm evil so I can mentality).

My personal horror stories involve a bad DM who saw my 2e human fighter as overpowered.  His remedy was to give artifacts to the other players (clerics, wizards, multi class, all monsters) that granted them class abilities.  That went well, especially when he lifted the level limits on nonhumans, and my other friend claimed that human wouldn't suffer because they could still dual class (lie).

I also played a whitewolf vampire game where a player had dice pools no less than 15 (he was gen 5).  It was a character he had from another game (we later found out he lied about the dots).  The player didn't bother to join our pack (sabbat normal buy), but insisted on tagging along (taking up 3/4 of the story time).  When we had a pack squabble over leadership, the player beheaded my character from behind without provocation.  Every other player just took it in stride because they couldn't actually fight the uber twink.  Suffice it to say, that was the last game in that campaign.

Offline oslecamo

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Re: Creepy Players, Killer GMs, and Int 8 Wizards: Gaming Horror Stories
« Reply #88 on: December 05, 2011, 09:17:39 AM »
I understand wanting to have a powerful character.  What I don't understand is exploiting loopholes and cheating to the extent that your character's essentially invulnerable.  If you want to so badly engage in a power fantasy wankfest, just write some Mary Sue fanfiction!

Unfortenely, some people seem to really get their kicks by pretending they want to play by the rules, and then doing everything in their power to break them. For them, a campaign that ends with their character dominating/crushing everything is a good campaign, regardless of whatever the other players and DM think.

Heck, in the old BG forums, you could find several instances of TO gloating on how their characters usually hold back, but then they have "power up" buttons that make sure that they can never lose against anything short of equal cheese/munckinery. If that isn't wanting to be a Mary Sue, I don't know what it is.

Offline veekie

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Re: Creepy Players, Killer GMs, and Int 8 Wizards: Gaming Horror Stories
« Reply #89 on: December 05, 2011, 12:08:13 PM »
Less so though, holding some surprises in reserve is a time honored storytelling convention!
Everything is edible. Just that there are things only edible once per lifetime.
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Offline Halinn

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Re: Creepy Players, Killer GMs, and Int 8 Wizards: Gaming Horror Stories
« Reply #90 on: December 05, 2011, 12:13:36 PM »
Less so though, holding some surprises in reserve is a time honored storytelling convention!

Inigo Montoya: You are wonderful.
Man in Black: Thank you; I've worked hard to become so.
Inigo Montoya: I admit it, you are better than I am.
Man in Black: Then why are you smiling?
Inigo Montoya: Because I know something you don't know.
Man in Black: And what is that?
Inigo Montoya: I... am not left-handed.

Offline oslecamo

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Re: Creepy Players, Killer GMs, and Int 8 Wizards: Gaming Horror Stories
« Reply #91 on: December 06, 2011, 06:33:36 PM »
Less so though, holding some surprises in reserve is a time honored storytelling convention!

And it's also an honored tradition for DMs to answer in kind.

Offline ImperatorK

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Re: Creepy Players, Killer GMs, and Int 8 Wizards: Gaming Horror Stories
« Reply #92 on: December 06, 2011, 06:47:09 PM »
Less so though, holding some surprises in reserve is a time honored storytelling convention!

Inigo Montoya: You are wonderful.
Man in Black: Thank you; I've worked hard to become so.
Inigo Montoya: I admit it, you are better than I am.
Man in Black: Then why are you smiling?
Inigo Montoya: Because I know something you don't know.
Man in Black: And what is that?
Inigo Montoya: I... am not left-handed.
I love stories like that. It would be SOOOO cool if I could pull something like that out during a game. :o My life would be complete...
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Alucard: "*snif snif* Huh? Suddenly it reeks of hypocrisy in here. Oh, if it isn't the Catholic Church. And what's this? No little Timmy glued to your crotch. Progress!"
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Offline SolEiji

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Re: Creepy Players, Killer GMs, and Int 8 Wizards: Gaming Horror Stories
« Reply #93 on: December 06, 2011, 07:27:07 PM »
Amuzingly once I was playing a game with my swashbuckling rogue, Ink, where the plot was "go find druid X and have him help with Y", except when we got there the druid had been murdered and we had to go hunting for some evil fey or something.  Anyway, we reach the BBEG and I win init, though I only have enough movement to make it into melee range and threaten him.  Then a bit of inspiration as I broke out, in perfect accent...

My name is Inkyrius Tao.  You killed our druid.  Prepare to die.

Table broke out laughing, especially when I kept following the fey swordfighting with it the whole way.
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Offline Libertad

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Re: Creepy Players, Killer GMs, and Int 8 Wizards: Gaming Horror Stories
« Reply #94 on: December 06, 2011, 10:56:21 PM »
http://www.sltrib.com/justice/ci_13146563

Don't like the way the DM treated your character at last night's game?  Simple solution: break into his house and attack him with a hammer!

Offline Libertad

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Re: Creepy Players, Killer GMs, and Int 8 Wizards: Gaming Horror Stories
« Reply #95 on: December 11, 2011, 10:26:23 PM »
Vampire stalkers and the women who love them:http://forums.white-wolf.com/default.aspx?g=posts&m=1160989#post1160989

So this dude GMs a Vampire the Requiem game for a new female player.  He makes her player's sire (the vampire who made you a vampire) a creepy psycho-stalker.  Turns out that "dangerous men" are her favorite kind of sexual fantasy, and she gets way too into it.  Unbeknownst to the Game Master, she fell in love with him (the GM), insisting on more rp-ing sessions and recycling the same female character in every game.  Despite all his attempts to portray the stalker as a fucked-up, manipulative individual, she refused to consider the possibility of him being anything less than her ideal fantasy.

Offline SneeR

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Re: Creepy Players, Killer GMs, and Int 8 Wizards: Gaming Horror Stories
« Reply #96 on: December 11, 2011, 10:35:58 PM »
Libertad, that wins. Sorry everyone, thread over. The creepy scale cannot be tipped any further in your favor!
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Offline Tshern

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Re: Creepy Players, Killer GMs, and Int 8 Wizards: Gaming Horror Stories
« Reply #97 on: December 12, 2011, 06:20:48 PM »

"I'm the Dungeon Master.  If I wanna drink and DM, I can, and nobody can stop me!"
Eh, depends upon the DM.  Some DMs I know have fantastic games while drunk.
A friend of my flatout refuses to DM unless he is drunk.
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Offline Libertad

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Re: Creepy Players, Killer GMs, and Int 8 Wizards: Gaming Horror Stories
« Reply #98 on: December 16, 2011, 03:38:10 PM »
I read a story on the WotC boards (don't have the link) where a couple at a D&D game regularly took breaks to make out on the couch.  In the next room over, where they could be seen and heard.  In another gamer's house.

One of the players got tired of it, so the next time it happened he took out a video camera and a boombox playing raunchy porno music.

The couple never returned.

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Re: Creepy Players, Killer GMs, and Int 8 Wizards: Gaming Horror Stories
« Reply #99 on: December 16, 2011, 03:55:21 PM »
I read a story on the WotC boards (don't have the link) where a couple at a D&D game regularly took breaks to make out on the couch.  In the next room over, where they could be seen and heard.  In another gamer's house.

One of the players got tired of it, so the next time it happened he took out a video camera and a boombox playing raunchy porno music.

The couple never returned.
That's great. Half-way through your post, I was already thinking "either stand and stare or get out a camera", and then you brought up the camera and boombox. The music is the icing on the cake.
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