AoO's on the three flying creatures within 30-ft upon their use of SLAs:
AoO vs. Target 1: 16 - 15 damage (10 is electricity)
AoO vs. Target 2: 31 - 17 damage (11 is electricity) *Critical Threat*
AoO vs. Target 3: 26 - 19 damage (14 is electricity)Critical Confirmation: 18 - 16 critical damage if successfulOn any hit, the target must make a
DC 16 Reflex save or be entangled for 2 rounds. If the target is already entangled, it becomes slowed for 1 round on its failed save.
Round 2{Misc} 5-foot step back
{Full-Round Action} Aimed Rapid Shot vs. Flying Creature 2; if it goes down, move on to Flying Creature 3
Attack 1: 27 - 32 damage (6 is electricity)
Attack 2: 24 - 38 damage (18 is electricity)
Attack 3: 22 - 31 damage (8 is electricity)On any hit, the target must make a
DC 16 Reflex save or be entangled for 2 rounds. If the target is already entangled, it becomes slowed for 1 round on its failed save.
Note: Calder's AoO range is 30 feet, and any square occupied by a target hit within the last round is also considered a threatened square (any creature moving through that square provokes, for instance)